/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include <SkCamera.h> #include <SkCanvas.h> #include <private/hwui/DrawGlInfo.h> #include "DisplayList.h" #include "DeferredDisplayList.h" #include "DisplayListLogBuffer.h" #include "DisplayListOp.h" #include "DisplayListRenderer.h" #include "Caches.h" namespace android { namespace uirenderer { DisplayListRenderer::DisplayListRenderer(): mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData), mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), mHasDrawOps(false), mFunctorCount(0) { } DisplayListRenderer::~DisplayListRenderer() { reset(); } void DisplayListRenderer::reset() { mDisplayListData = new DisplayListData(); mCaches.resourceCache.lock(); for (size_t i = 0; i < mBitmapResources.size(); i++) { mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); } for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i)); } for (size_t i = 0; i < mFilterResources.size(); i++) { mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); } for (size_t i = 0; i < mPatchResources.size(); i++) { mCaches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i)); } for (size_t i = 0; i < mShaders.size(); i++) { mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); } for (size_t i = 0; i < mSourcePaths.size(); i++) { mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); } for (size_t i = 0; i < mLayers.size(); i++) { mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); } mCaches.resourceCache.unlock(); mBitmapResources.clear(); mOwnedBitmapResources.clear(); mFilterResources.clear(); mPatchResources.clear(); mSourcePaths.clear(); mShaders.clear(); mShaderMap.clear(); mPaints.clear(); mPaintMap.clear(); mRegions.clear(); mRegionMap.clear(); mPaths.clear(); mPathMap.clear(); mMatrices.clear(); mLayers.clear(); mHasDrawOps = false; mFunctorCount = 0; } /////////////////////////////////////////////////////////////////////////////// // Operations /////////////////////////////////////////////////////////////////////////////// DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) { if (!displayList) { displayList = new DisplayList(*this); } else { displayList->initFromDisplayListRenderer(*this, true); } displayList->setRenderable(mHasDrawOps); return displayList; } bool DisplayListRenderer::isDeferred() { return true; } void DisplayListRenderer::setViewport(int width, int height) { mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); mWidth = width; mHeight = height; } status_t DisplayListRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { mSnapshot = new Snapshot(mFirstSnapshot, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); mSaveCount = 1; mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight); mDirtyClip = opaque; mRestoreSaveCount = -1; return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } void DisplayListRenderer::finish() { insertRestoreToCount(); insertTranslate(); } void DisplayListRenderer::interrupt() { } void DisplayListRenderer::resume() { } status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { // Ignore dirty during recording, it matters only when we replay addDrawOp(new (alloc()) DrawFunctorOp(functor)); mFunctorCount++; return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } int DisplayListRenderer::save(int flags) { addStateOp(new (alloc()) SaveOp(flags)); return OpenGLRenderer::save(flags); } void DisplayListRenderer::restore() { if (mRestoreSaveCount < 0) { restoreToCount(getSaveCount() - 1); return; } mRestoreSaveCount--; insertTranslate(); OpenGLRenderer::restore(); } void DisplayListRenderer::restoreToCount(int saveCount) { mRestoreSaveCount = saveCount; insertTranslate(); OpenGLRenderer::restoreToCount(saveCount); } int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode, int flags) { addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, alpha, mode, flags)); return OpenGLRenderer::save(flags); } void DisplayListRenderer::translate(float dx, float dy) { mHasTranslate = true; mTranslateX += dx; mTranslateY += dy; insertRestoreToCount(); OpenGLRenderer::translate(dx, dy); } void DisplayListRenderer::rotate(float degrees) { addStateOp(new (alloc()) RotateOp(degrees)); OpenGLRenderer::rotate(degrees); } void DisplayListRenderer::scale(float sx, float sy) { addStateOp(new (alloc()) ScaleOp(sx, sy)); OpenGLRenderer::scale(sx, sy); } void DisplayListRenderer::skew(float sx, float sy) { addStateOp(new (alloc()) SkewOp(sx, sy)); OpenGLRenderer::skew(sx, sy); } void DisplayListRenderer::setMatrix(SkMatrix* matrix) { matrix = refMatrix(matrix); addStateOp(new (alloc()) SetMatrixOp(matrix)); OpenGLRenderer::setMatrix(matrix); } void DisplayListRenderer::concatMatrix(SkMatrix* matrix) { matrix = refMatrix(matrix); addStateOp(new (alloc()) ConcatMatrixOp(matrix)); OpenGLRenderer::concatMatrix(matrix); } bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); return OpenGLRenderer::clipRect(left, top, right, bottom, op); } bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) { path = refPath(path); addStateOp(new (alloc()) ClipPathOp(path, op)); return OpenGLRenderer::clipPath(path, op); } bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) { region = refRegion(region); addStateOp(new (alloc()) ClipRegionOp(region, op)); return OpenGLRenderer::clipRegion(region, op); } status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags) { // dirty is an out parameter and should not be recorded, // it matters only when replaying the display list // TODO: To be safe, the display list should be ref-counted in the // resources cache, but we rely on the caller (UI toolkit) to // do the right thing for now addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) { layer = refLayer(layer); addDrawOp(new (alloc()) DrawLayerOp(layer, x, y)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { bitmap = refBitmap(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { bitmap = refBitmap(bitmap); matrix = refMatrix(matrix); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint) { bitmap = refBitmap(bitmap); paint = refPaint(paint); if (srcLeft == 0 && srcTop == 0 && srcRight == bitmap->width() && srcBottom == bitmap->height() && (srcBottom - srcTop == dstBottom - dstTop) && (srcRight - srcLeft == dstRight - dstLeft)) { // transform simple rect to rect drawing case into position bitmap ops, since they merge addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint)); return DrawGlInfo::kStatusDone; } addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap, srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { bitmap = refBitmapData(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { int count = (meshWidth + 1) * (meshHeight + 1) * 2; bitmap = refBitmap(bitmap); vertices = refBuffer<float>(vertices, count); paint = refPaint(paint); colors = refBuffer<int>(colors, count); addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight, vertices, colors, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, float right, float bottom, SkPaint* paint) { bitmap = refBitmap(bitmap); patch = refPatch(patch); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { addDrawOp(new (alloc()) DrawColorOp(color, mode)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) { path = refPath(path); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPathOp(path, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) { points = refBuffer<float>(points, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawLinesOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) { points = refBuffer<float>(points, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPointsOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, float hOffset, float vOffset, SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); path = refPath(path); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path, hOffset, vOffset, paint); addDrawOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, const float* positions, SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); positions = refBuffer<float>(positions, count * 2); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint); addDrawOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); positions = refBuffer<float>(positions, count * 2); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, paint, totalAdvance, bounds); addDrawOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) { if (count <= 0) return DrawGlInfo::kStatusDone; rects = refBuffer<float>(rects, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); return DrawGlInfo::kStatusDone; } void DisplayListRenderer::resetShader() { addStateOp(new (alloc()) ResetShaderOp()); } void DisplayListRenderer::setupShader(SkiaShader* shader) { shader = refShader(shader); addStateOp(new (alloc()) SetupShaderOp(shader)); } void DisplayListRenderer::resetColorFilter() { addStateOp(new (alloc()) ResetColorFilterOp()); } void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) { filter = refColorFilter(filter); addStateOp(new (alloc()) SetupColorFilterOp(filter)); } void DisplayListRenderer::resetShadow() { addStateOp(new (alloc()) ResetShadowOp()); OpenGLRenderer::resetShadow(); } void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color)); OpenGLRenderer::setupShadow(radius, dx, dy, color); } void DisplayListRenderer::resetPaintFilter() { addStateOp(new (alloc()) ResetPaintFilterOp()); } void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits)); } void DisplayListRenderer::insertRestoreToCount() { if (mRestoreSaveCount >= 0) { DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount); mDisplayListData->displayListOps.add(op); mRestoreSaveCount = -1; } } void DisplayListRenderer::insertTranslate() { if (mHasTranslate) { if (mTranslateX != 0.0f || mTranslateY != 0.0f) { DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY); mDisplayListData->displayListOps.add(op); mTranslateX = mTranslateY = 0.0f; } mHasTranslate = false; } } void DisplayListRenderer::addStateOp(StateOp* op) { addOpInternal(op); } void DisplayListRenderer::addDrawOp(DrawOp* op) { Rect localBounds; if (op->getLocalBounds(mDrawModifiers, localBounds)) { bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top, localBounds.right, localBounds.bottom); op->setQuickRejected(rejected); } mHasDrawOps = true; addOpInternal(op); } }; // namespace uirenderer }; // namespace android