page.title=Dealing with Audio Output Hardware parent.title=Managing Audio Playback parent.link=index.html trainingnavtop=true previous.title=Managing Audio Focus previous.link=audio-focus.html @jd:body <div id="tb-wrapper"> <div id="tb"> <h2>This lesson teaches you to</h2> <ol> <li><a href="#CheckHardware">Check What Hardware is Being Used</a></li> <li><a href="#HandleChanges">Handle Changes in the Audio Output Hardware</a></li> </ol> <h2>You should also read</h2> <ul> <li><a href="{@docRoot}guide/topics/media/mediaplayer.html">Media Playback</a></li> </ul> </div> </div> <p>Users have a number of alternatives when it comes to enjoying the audio from their Android devices. Most devices have a built-in speaker, headphone jacks for wired headsets, and many also feature Bluetooth connectivity and support for A2DP audio. </p> <h2 id="CheckHardware">Check What Hardware is Being Used</h2> <p>How your app behaves might be affected by which hardware its output is being routed to.</p> <p>You can query the {@link android.media.AudioManager} to determine if the audio is currently being routed to the device speaker, wired headset, or attached Bluetooth device as shown in the following snippet:</p> <pre> if (isBluetoothA2dpOn()) { // Adjust output for Bluetooth. } else if (isSpeakerphoneOn()) { // Adjust output for Speakerphone. } else if (isWiredHeadsetOn()) { // Adjust output for headsets } else { // If audio plays and noone can hear it, is it still playing? } </pre> <h2 id="HandleChanges">Handle Changes in the Audio Output Hardware</h2> <p>When a headset is unplugged, or a Bluetooth device disconnected, the audio stream automatically reroutes to the built in speaker. If you listen to your music at as high a volume as I do, that can be a noisy surprise.</p> <p>Luckily the system broadcasts an {@link android.media.AudioManager#ACTION_AUDIO_BECOMING_NOISY} intent when this happens. It’s good practice to register a {@link android.content.BroadcastReceiver} that listens for this intent whenever you’re playing audio. In the case of music players, users typically expect the playback to be paused—while for games you may choose to significantly lower the volume.</p> <pre> private class NoisyAudioStreamReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if (AudioManager.ACTION_AUDIO_BECOMING_NOISY.equals(intent.getAction())) { // Pause the playback } } } private IntentFilter intentFilter = new IntentFilter(AudioManager.ACTION_AUDIO_BECOMING_NOISY); private void startPlayback() { registerReceiver(myNoisyAudioStreamReceiver(), intentFilter); } private void stopPlayback() { unregisterReceiver(myNoisyAudioStreamReceiver); } </pre>