// Common/Vector.h #ifndef __COMMON_VECTOR_H #define __COMMON_VECTOR_H #include "Defs.h" class CBaseRecordVector { void MoveItems(int destIndex, int srcIndex); protected: int _capacity; int _size; void *_items; size_t _itemSize; void ReserveOnePosition(); void InsertOneItem(int index); void TestIndexAndCorrectNum(int index, int &num) const { if (index + num > _size) num = _size - index; } public: CBaseRecordVector(size_t itemSize): _capacity(0), _size(0), _items(0), _itemSize(itemSize) {} virtual ~CBaseRecordVector(); void ClearAndFree(); int Size() const { return _size; } bool IsEmpty() const { return (_size == 0); } void Reserve(int newCapacity); void ReserveDown(); virtual void Delete(int index, int num = 1); void Clear(); void DeleteFrom(int index); void DeleteBack(); }; template <class T> class CRecordVector: public CBaseRecordVector { public: CRecordVector(): CBaseRecordVector(sizeof(T)){}; CRecordVector(const CRecordVector &v): CBaseRecordVector(sizeof(T)) { *this = v; } CRecordVector& operator=(const CRecordVector &v) { Clear(); return (*this += v); } CRecordVector& operator+=(const CRecordVector &v) { int size = v.Size(); Reserve(Size() + size); for (int i = 0; i < size; i++) Add(v[i]); return *this; } int Add(T item) { ReserveOnePosition(); ((T *)_items)[_size] = item; return _size++; } void Insert(int index, T item) { InsertOneItem(index); ((T *)_items)[index] = item; } // T* GetPointer() const { return (T*)_items; } // operator const T *() const { return _items; }; const T& operator[](int index) const { return ((T *)_items)[index]; } T& operator[](int index) { return ((T *)_items)[index]; } const T& Front() const { return operator[](0); } T& Front() { return operator[](0); } const T& Back() const { return operator[](_size - 1); } T& Back() { return operator[](_size - 1); } void Swap(int i, int j) { T temp = operator[](i); operator[](i) = operator[](j); operator[](j) = temp; } int FindInSorted(const T& item, int left, int right) const { while (left != right) { int mid = (left + right) / 2; const T& midValue = (*this)[mid]; if (item == midValue) return mid; if (item < midValue) right = mid; else left = mid + 1; } return -1; } int FindInSorted(const T& item) const { int left = 0, right = Size(); while (left != right) { int mid = (left + right) / 2; const T& midValue = (*this)[mid]; if (item == midValue) return mid; if (item < midValue) right = mid; else left = mid + 1; } return -1; } int AddToUniqueSorted(const T& item) { int left = 0, right = Size(); while (left != right) { int mid = (left + right) / 2; const T& midValue = (*this)[mid]; if (item == midValue) return mid; if (item < midValue) right = mid; else left = mid + 1; } Insert(right, item); return right; } static void SortRefDown(T* p, int k, int size, int (*compare)(const T*, const T*, void *), void *param) { T temp = p[k]; for (;;) { int s = (k << 1); if (s > size) break; if (s < size && compare(p + s + 1, p + s, param) > 0) s++; if (compare(&temp, p + s, param) >= 0) break; p[k] = p[s]; k = s; } p[k] = temp; } void Sort(int (*compare)(const T*, const T*, void *), void *param) { int size = _size; if (size <= 1) return; T* p = (&Front()) - 1; { int i = size / 2; do SortRefDown(p, i, size, compare, param); while (--i != 0); } do { T temp = p[size]; p[size--] = p[1]; p[1] = temp; SortRefDown(p, 1, size, compare, param); } while (size > 1); } }; typedef CRecordVector<int> CIntVector; typedef CRecordVector<unsigned int> CUIntVector; typedef CRecordVector<bool> CBoolVector; typedef CRecordVector<unsigned char> CByteVector; typedef CRecordVector<void *> CPointerVector; template <class T> class CObjectVector: public CPointerVector { public: CObjectVector() {}; ~CObjectVector() { Clear(); }; CObjectVector(const CObjectVector &v): CPointerVector() { *this = v; } CObjectVector& operator=(const CObjectVector &v) { Clear(); return (*this += v); } CObjectVector& operator+=(const CObjectVector &v) { int size = v.Size(); Reserve(Size() + size); for (int i = 0; i < size; i++) Add(v[i]); return *this; } const T& operator[](int index) const { return *((T *)CPointerVector::operator[](index)); } T& operator[](int index) { return *((T *)CPointerVector::operator[](index)); } T& Front() { return operator[](0); } const T& Front() const { return operator[](0); } T& Back() { return operator[](_size - 1); } const T& Back() const { return operator[](_size - 1); } int Add(const T& item) { return CPointerVector::Add(new T(item)); } void Insert(int index, const T& item) { CPointerVector::Insert(index, new T(item)); } virtual void Delete(int index, int num = 1) { TestIndexAndCorrectNum(index, num); for (int i = 0; i < num; i++) delete (T *)(((void **)_items)[index + i]); CPointerVector::Delete(index, num); } int Find(const T& item) const { for (int i = 0; i < Size(); i++) if (item == (*this)[i]) return i; return -1; } int FindInSorted(const T& item) const { int left = 0, right = Size(); while (left != right) { int mid = (left + right) / 2; const T& midValue = (*this)[mid]; if (item == midValue) return mid; if (item < midValue) right = mid; else left = mid + 1; } return -1; } int AddToSorted(const T& item) { int left = 0, right = Size(); while (left != right) { int mid = (left + right) / 2; const T& midValue = (*this)[mid]; if (item == midValue) { right = mid + 1; break; } if (item < midValue) right = mid; else left = mid + 1; } Insert(right, item); return right; } void Sort(int (*compare)(void *const *, void *const *, void *), void *param) { CPointerVector::Sort(compare, param); } static int CompareObjectItems(void *const *a1, void *const *a2, void * /* param */) { return MyCompare(*(*((const T **)a1)), *(*((const T **)a2))); } void Sort() { CPointerVector::Sort(CompareObjectItems, 0); } }; #endif