//===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the C++ expression evaluation engine. // //===----------------------------------------------------------------------===// #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" #include "clang/AST/DeclCXX.h" #include "clang/AST/StmtCXX.h" #include "clang/Basic/PrettyStackTrace.h" #include "clang/StaticAnalyzer/Core/CheckerManager.h" #include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h" #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h" using namespace clang; using namespace ento; void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME, ExplodedNode *Pred, ExplodedNodeSet &Dst) { StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx); const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens(); ProgramStateRef state = Pred->getState(); const LocationContext *LCtx = Pred->getLocationContext(); state = createTemporaryRegionIfNeeded(state, LCtx, tempExpr, ME); Bldr.generateNode(ME, Pred, state); } // FIXME: This is the sort of code that should eventually live in a Core // checker rather than as a special case in ExprEngine. void ExprEngine::performTrivialCopy(NodeBuilder &Bldr, ExplodedNode *Pred, const CallEvent &Call) { SVal ThisVal; bool AlwaysReturnsLValue; if (const CXXConstructorCall *Ctor = dyn_cast<CXXConstructorCall>(&Call)) { assert(Ctor->getDecl()->isTrivial()); assert(Ctor->getDecl()->isCopyOrMoveConstructor()); ThisVal = Ctor->getCXXThisVal(); AlwaysReturnsLValue = false; } else { assert(cast<CXXMethodDecl>(Call.getDecl())->isTrivial()); assert(cast<CXXMethodDecl>(Call.getDecl())->getOverloadedOperator() == OO_Equal); ThisVal = cast<CXXInstanceCall>(Call).getCXXThisVal(); AlwaysReturnsLValue = true; } const LocationContext *LCtx = Pred->getLocationContext(); ExplodedNodeSet Dst; Bldr.takeNodes(Pred); SVal V = Call.getArgSVal(0); // If the value being copied is not unknown, load from its location to get // an aggregate rvalue. if (Optional<Loc> L = V.getAs<Loc>()) V = Pred->getState()->getSVal(*L); else assert(V.isUnknown()); const Expr *CallExpr = Call.getOriginExpr(); evalBind(Dst, CallExpr, Pred, ThisVal, V, true); PostStmt PS(CallExpr, LCtx); for (ExplodedNodeSet::iterator I = Dst.begin(), E = Dst.end(); I != E; ++I) { ProgramStateRef State = (*I)->getState(); if (AlwaysReturnsLValue) State = State->BindExpr(CallExpr, LCtx, ThisVal); else State = bindReturnValue(Call, LCtx, State); Bldr.generateNode(PS, State, *I); } } /// Returns a region representing the first element of a (possibly /// multi-dimensional) array. /// /// On return, \p Ty will be set to the base type of the array. /// /// If the type is not an array type at all, the original value is returned. static SVal makeZeroElementRegion(ProgramStateRef State, SVal LValue, QualType &Ty) { SValBuilder &SVB = State->getStateManager().getSValBuilder(); ASTContext &Ctx = SVB.getContext(); while (const ArrayType *AT = Ctx.getAsArrayType(Ty)) { Ty = AT->getElementType(); LValue = State->getLValue(Ty, SVB.makeZeroArrayIndex(), LValue); } return LValue; } void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE, ExplodedNode *Pred, ExplodedNodeSet &destNodes) { const LocationContext *LCtx = Pred->getLocationContext(); ProgramStateRef State = Pred->getState(); const MemRegion *Target = 0; // FIXME: Handle arrays, which run the same constructor for every element. // For now, we just run the first constructor (which should still invalidate // the entire array). switch (CE->getConstructionKind()) { case CXXConstructExpr::CK_Complete: { // See if we're constructing an existing region by looking at the next // element in the CFG. const CFGBlock *B = currBldrCtx->getBlock(); if (currStmtIdx + 1 < B->size()) { CFGElement Next = (*B)[currStmtIdx+1]; // Is this a constructor for a local variable? if (Optional<CFGStmt> StmtElem = Next.getAs<CFGStmt>()) { if (const DeclStmt *DS = dyn_cast<DeclStmt>(StmtElem->getStmt())) { if (const VarDecl *Var = dyn_cast<VarDecl>(DS->getSingleDecl())) { if (Var->getInit()->IgnoreImplicit() == CE) { SVal LValue = State->getLValue(Var, LCtx); QualType Ty = Var->getType(); LValue = makeZeroElementRegion(State, LValue, Ty); Target = LValue.getAsRegion(); } } } } // Is this a constructor for a member? if (Optional<CFGInitializer> InitElem = Next.getAs<CFGInitializer>()) { const CXXCtorInitializer *Init = InitElem->getInitializer(); assert(Init->isAnyMemberInitializer()); const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl()); Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor, LCtx->getCurrentStackFrame()); SVal ThisVal = State->getSVal(ThisPtr); const ValueDecl *Field; SVal FieldVal; if (Init->isIndirectMemberInitializer()) { Field = Init->getIndirectMember(); FieldVal = State->getLValue(Init->getIndirectMember(), ThisVal); } else { Field = Init->getMember(); FieldVal = State->getLValue(Init->getMember(), ThisVal); } QualType Ty = Field->getType(); FieldVal = makeZeroElementRegion(State, FieldVal, Ty); Target = FieldVal.getAsRegion(); } // FIXME: This will eventually need to handle new-expressions as well. // Don't forget to update the pre-constructor initialization code below. } // If we couldn't find an existing region to construct into, assume we're // constructing a temporary. if (!Target) { MemRegionManager &MRMgr = getSValBuilder().getRegionManager(); Target = MRMgr.getCXXTempObjectRegion(CE, LCtx); } break; } case CXXConstructExpr::CK_VirtualBase: // Make sure we are not calling virtual base class initializers twice. // Only the most-derived object should initialize virtual base classes. if (const Stmt *Outer = LCtx->getCurrentStackFrame()->getCallSite()) { const CXXConstructExpr *OuterCtor = dyn_cast<CXXConstructExpr>(Outer); if (OuterCtor) { switch (OuterCtor->getConstructionKind()) { case CXXConstructExpr::CK_NonVirtualBase: case CXXConstructExpr::CK_VirtualBase: // Bail out! destNodes.Add(Pred); return; case CXXConstructExpr::CK_Complete: case CXXConstructExpr::CK_Delegating: break; } } } // FALLTHROUGH case CXXConstructExpr::CK_NonVirtualBase: case CXXConstructExpr::CK_Delegating: { const CXXMethodDecl *CurCtor = cast<CXXMethodDecl>(LCtx->getDecl()); Loc ThisPtr = getSValBuilder().getCXXThis(CurCtor, LCtx->getCurrentStackFrame()); SVal ThisVal = State->getSVal(ThisPtr); if (CE->getConstructionKind() == CXXConstructExpr::CK_Delegating) { Target = ThisVal.getAsRegion(); } else { // Cast to the base type. bool IsVirtual = (CE->getConstructionKind() == CXXConstructExpr::CK_VirtualBase); SVal BaseVal = getStoreManager().evalDerivedToBase(ThisVal, CE->getType(), IsVirtual); Target = BaseVal.getAsRegion(); } break; } } CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<CXXConstructorCall> Call = CEMgr.getCXXConstructorCall(CE, Target, State, LCtx); ExplodedNodeSet DstPreVisit; getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this); ExplodedNodeSet PreInitialized; { StmtNodeBuilder Bldr(DstPreVisit, PreInitialized, *currBldrCtx); if (CE->requiresZeroInitialization()) { // Type of the zero doesn't matter. SVal ZeroVal = svalBuilder.makeZeroVal(getContext().CharTy); for (ExplodedNodeSet::iterator I = DstPreVisit.begin(), E = DstPreVisit.end(); I != E; ++I) { ProgramStateRef State = (*I)->getState(); // FIXME: Once we properly handle constructors in new-expressions, we'll // need to invalidate the region before setting a default value, to make // sure there aren't any lingering bindings around. This probably needs // to happen regardless of whether or not the object is zero-initialized // to handle random fields of a placement-initialized object picking up // old bindings. We might only want to do it when we need to, though. // FIXME: This isn't actually correct for arrays -- we need to zero- // initialize the entire array, not just the first element -- but our // handling of arrays everywhere else is weak as well, so this shouldn't // actually make things worse. Placement new makes this tricky as well, // since it's then possible to be initializing one part of a multi- // dimensional array. State = State->bindDefault(loc::MemRegionVal(Target), ZeroVal); Bldr.generateNode(CE, *I, State, /*tag=*/0, ProgramPoint::PreStmtKind); } } } ExplodedNodeSet DstPreCall; getCheckerManager().runCheckersForPreCall(DstPreCall, PreInitialized, *Call, *this); ExplodedNodeSet DstEvaluated; StmtNodeBuilder Bldr(DstPreCall, DstEvaluated, *currBldrCtx); bool IsArray = isa<ElementRegion>(Target); if (CE->getConstructor()->isTrivial() && CE->getConstructor()->isCopyOrMoveConstructor() && !IsArray) { // FIXME: Handle other kinds of trivial constructors as well. for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end(); I != E; ++I) performTrivialCopy(Bldr, *I, *Call); } else { for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end(); I != E; ++I) defaultEvalCall(Bldr, *I, *Call); } ExplodedNodeSet DstPostCall; getCheckerManager().runCheckersForPostCall(DstPostCall, DstEvaluated, *Call, *this); getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this); } void ExprEngine::VisitCXXDestructor(QualType ObjectType, const MemRegion *Dest, const Stmt *S, bool IsBaseDtor, ExplodedNode *Pred, ExplodedNodeSet &Dst) { const LocationContext *LCtx = Pred->getLocationContext(); ProgramStateRef State = Pred->getState(); // FIXME: We need to run the same destructor on every element of the array. // This workaround will just run the first destructor (which will still // invalidate the entire array). SVal DestVal = loc::MemRegionVal(Dest); DestVal = makeZeroElementRegion(State, DestVal, ObjectType); Dest = DestVal.getAsRegion(); const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl(); assert(RecordDecl && "Only CXXRecordDecls should have destructors"); const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor(); CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<CXXDestructorCall> Call = CEMgr.getCXXDestructorCall(DtorDecl, S, Dest, IsBaseDtor, State, LCtx); PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(), Call->getSourceRange().getBegin(), "Error evaluating destructor"); ExplodedNodeSet DstPreCall; getCheckerManager().runCheckersForPreCall(DstPreCall, Pred, *Call, *this); ExplodedNodeSet DstInvalidated; StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx); for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end(); I != E; ++I) defaultEvalCall(Bldr, *I, *Call); ExplodedNodeSet DstPostCall; getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated, *Call, *this); } void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred, ExplodedNodeSet &Dst) { // FIXME: Much of this should eventually migrate to CXXAllocatorCall. // Also, we need to decide how allocators actually work -- they're not // really part of the CXXNewExpr because they happen BEFORE the // CXXConstructExpr subexpression. See PR12014 for some discussion. unsigned blockCount = currBldrCtx->blockCount(); const LocationContext *LCtx = Pred->getLocationContext(); DefinedOrUnknownSVal symVal = UnknownVal(); FunctionDecl *FD = CNE->getOperatorNew(); bool IsStandardGlobalOpNewFunction = false; if (FD && !isa<CXXMethodDecl>(FD) && !FD->isVariadic()) { if (FD->getNumParams() == 2) { QualType T = FD->getParamDecl(1)->getType(); if (const IdentifierInfo *II = T.getBaseTypeIdentifier()) // NoThrow placement new behaves as a standard new. IsStandardGlobalOpNewFunction = II->getName().equals("nothrow_t"); } else // Placement forms are considered non-standard. IsStandardGlobalOpNewFunction = (FD->getNumParams() == 1); } // We assume all standard global 'operator new' functions allocate memory in // heap. We realize this is an approximation that might not correctly model // a custom global allocator. if (IsStandardGlobalOpNewFunction) symVal = svalBuilder.getConjuredHeapSymbolVal(CNE, LCtx, blockCount); else symVal = svalBuilder.conjureSymbolVal(0, CNE, LCtx, CNE->getType(), blockCount); ProgramStateRef State = Pred->getState(); CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<CXXAllocatorCall> Call = CEMgr.getCXXAllocatorCall(CNE, State, LCtx); // Invalidate placement args. // FIXME: Once we figure out how we want allocators to work, // we should be using the usual pre-/(default-)eval-/post-call checks here. State = Call->invalidateRegions(blockCount); if (!State) return; // If we're compiling with exceptions enabled, and this allocation function // is not declared as non-throwing, failures /must/ be signalled by // exceptions, and thus the return value will never be NULL. // C++11 [basic.stc.dynamic.allocation]p3. if (FD && getContext().getLangOpts().CXXExceptions) { QualType Ty = FD->getType(); if (const FunctionProtoType *ProtoType = Ty->getAs<FunctionProtoType>()) if (!ProtoType->isNothrow(getContext())) State = State->assume(symVal, true); } StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx); if (CNE->isArray()) { // FIXME: allocating an array requires simulating the constructors. // For now, just return a symbolicated region. const MemRegion *NewReg = symVal.castAs<loc::MemRegionVal>().getRegion(); QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType(); const ElementRegion *EleReg = getStoreManager().GetElementZeroRegion(NewReg, ObjTy); State = State->BindExpr(CNE, Pred->getLocationContext(), loc::MemRegionVal(EleReg)); Bldr.generateNode(CNE, Pred, State); return; } // FIXME: Once we have proper support for CXXConstructExprs inside // CXXNewExpr, we need to make sure that the constructed object is not // immediately invalidated here. (The placement call should happen before // the constructor call anyway.) SVal Result = symVal; if (FD && FD->isReservedGlobalPlacementOperator()) { // Non-array placement new should always return the placement location. SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx); Result = svalBuilder.evalCast(PlacementLoc, CNE->getType(), CNE->getPlacementArg(0)->getType()); } // Bind the address of the object, then check to see if we cached out. State = State->BindExpr(CNE, LCtx, Result); ExplodedNode *NewN = Bldr.generateNode(CNE, Pred, State); if (!NewN) return; // If the type is not a record, we won't have a CXXConstructExpr as an // initializer. Copy the value over. if (const Expr *Init = CNE->getInitializer()) { if (!isa<CXXConstructExpr>(Init)) { assert(Bldr.getResults().size() == 1); Bldr.takeNodes(NewN); evalBind(Dst, CNE, NewN, Result, State->getSVal(Init, LCtx), /*FirstInit=*/IsStandardGlobalOpNewFunction); } } } void ExprEngine::VisitCXXDeleteExpr(const CXXDeleteExpr *CDE, ExplodedNode *Pred, ExplodedNodeSet &Dst) { StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx); ProgramStateRef state = Pred->getState(); Bldr.generateNode(CDE, Pred, state); } void ExprEngine::VisitCXXCatchStmt(const CXXCatchStmt *CS, ExplodedNode *Pred, ExplodedNodeSet &Dst) { const VarDecl *VD = CS->getExceptionDecl(); if (!VD) { Dst.Add(Pred); return; } const LocationContext *LCtx = Pred->getLocationContext(); SVal V = svalBuilder.conjureSymbolVal(CS, LCtx, VD->getType(), currBldrCtx->blockCount()); ProgramStateRef state = Pred->getState(); state = state->bindLoc(state->getLValue(VD, LCtx), V); StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx); Bldr.generateNode(CS, Pred, state); } void ExprEngine::VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred, ExplodedNodeSet &Dst) { StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx); // Get the this object region from StoreManager. const LocationContext *LCtx = Pred->getLocationContext(); const MemRegion *R = svalBuilder.getRegionManager().getCXXThisRegion( getContext().getCanonicalType(TE->getType()), LCtx); ProgramStateRef state = Pred->getState(); SVal V = state->getSVal(loc::MemRegionVal(R)); Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V)); }