// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SQL_CONNECTION_H_ #define SQL_CONNECTION_H_ #include <map> #include <set> #include <string> #include <vector> #include "base/basictypes.h" #include "base/callback.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/threading/thread_restrictions.h" #include "base/time/time.h" #include "sql/sql_export.h" struct sqlite3; struct sqlite3_stmt; namespace base { class FilePath; } namespace sql { class Recovery; class Statement; // Uniquely identifies a statement. There are two modes of operation: // // - In the most common mode, you will use the source file and line number to // identify your statement. This is a convienient way to get uniqueness for // a statement that is only used in one place. Use the SQL_FROM_HERE macro // to generate a StatementID. // // - In the "custom" mode you may use the statement from different places or // need to manage it yourself for whatever reason. In this case, you should // make up your own unique name and pass it to the StatementID. This name // must be a static string, since this object only deals with pointers and // assumes the underlying string doesn't change or get deleted. // // This object is copyable and assignable using the compiler-generated // operator= and copy constructor. class StatementID { public: // Creates a uniquely named statement with the given file ane line number. // Normally you will use SQL_FROM_HERE instead of calling yourself. StatementID(const char* file, int line) : number_(line), str_(file) { } // Creates a uniquely named statement with the given user-defined name. explicit StatementID(const char* unique_name) : number_(-1), str_(unique_name) { } // This constructor is unimplemented and will generate a linker error if // called. It is intended to try to catch people dynamically generating // a statement name that will be deallocated and will cause a crash later. // All strings must be static and unchanging! explicit StatementID(const std::string& dont_ever_do_this); // We need this to insert into our map. bool operator<(const StatementID& other) const; private: int number_; const char* str_; }; #define SQL_FROM_HERE sql::StatementID(__FILE__, __LINE__) class Connection; class SQL_EXPORT Connection { private: class StatementRef; // Forward declaration, see real one below. public: // The database is opened by calling Open[InMemory](). Any uncommitted // transactions will be rolled back when this object is deleted. Connection(); ~Connection(); // Pre-init configuration ---------------------------------------------------- // Sets the page size that will be used when creating a new database. This // must be called before Init(), and will only have an effect on new // databases. // // From sqlite.org: "The page size must be a power of two greater than or // equal to 512 and less than or equal to SQLITE_MAX_PAGE_SIZE. The maximum // value for SQLITE_MAX_PAGE_SIZE is 32768." void set_page_size(int page_size) { page_size_ = page_size; } // Sets the number of pages that will be cached in memory by sqlite. The // total cache size in bytes will be page_size * cache_size. This must be // called before Open() to have an effect. void set_cache_size(int cache_size) { cache_size_ = cache_size; } // Call to put the database in exclusive locking mode. There is no "back to // normal" flag because of some additional requirements sqlite puts on this // transaition (requires another access to the DB) and because we don't // actually need it. // // Exclusive mode means that the database is not unlocked at the end of each // transaction, which means there may be less time spent initializing the // next transaction because it doesn't have to re-aquire locks. // // This must be called before Open() to have an effect. void set_exclusive_locking() { exclusive_locking_ = true; } // Call to cause Open() to restrict access permissions of the // database file to only the owner. // TODO(shess): Currently only supported on OS_POSIX, is a noop on // other platforms. void set_restrict_to_user() { restrict_to_user_ = true; } // Set an error-handling callback. On errors, the error number (and // statement, if available) will be passed to the callback. // // If no callback is set, the default action is to crash in debug // mode or return failure in release mode. typedef base::Callback<void(int, Statement*)> ErrorCallback; void set_error_callback(const ErrorCallback& callback) { error_callback_ = callback; } bool has_error_callback() const { return !error_callback_.is_null(); } void reset_error_callback() { error_callback_.Reset(); } // Set this tag to enable additional connection-type histogramming // for SQLite error codes and database version numbers. void set_histogram_tag(const std::string& tag) { histogram_tag_ = tag; } // Record a sparse UMA histogram sample under // |name|+"."+|histogram_tag_|. If |histogram_tag_| is empty, no // histogram is recorded. void AddTaggedHistogram(const std::string& name, size_t sample) const; // Run "PRAGMA integrity_check" and post each line of // results into |messages|. Returns the success of running the // statement - per the SQLite documentation, if no errors are found the // call should succeed, and a single value "ok" should be in messages. bool FullIntegrityCheck(std::vector<std::string>* messages); // Runs "PRAGMA quick_check" and, unlike the FullIntegrityCheck method, // interprets the results returning true if the the statement executes // without error and results in a single "ok" value. bool QuickIntegrityCheck() WARN_UNUSED_RESULT; // Initialization ------------------------------------------------------------ // Initializes the SQL connection for the given file, returning true if the // file could be opened. You can call this or OpenInMemory. bool Open(const base::FilePath& path) WARN_UNUSED_RESULT; // Initializes the SQL connection for a temporary in-memory database. There // will be no associated file on disk, and the initial database will be // empty. You can call this or Open. bool OpenInMemory() WARN_UNUSED_RESULT; // Create a temporary on-disk database. The database will be // deleted after close. This kind of database is similar to // OpenInMemory() for small databases, but can page to disk if the // database becomes large. bool OpenTemporary() WARN_UNUSED_RESULT; // Returns true if the database has been successfully opened. bool is_open() const { return !!db_; } // Closes the database. This is automatically performed on destruction for // you, but this allows you to close the database early. You must not call // any other functions after closing it. It is permissable to call Close on // an uninitialized or already-closed database. void Close(); // Pre-loads the first <cache-size> pages into the cache from the file. // If you expect to soon use a substantial portion of the database, this // is much more efficient than allowing the pages to be populated organically // since there is no per-page hard drive seeking. If the file is larger than // the cache, the last part that doesn't fit in the cache will be brought in // organically. // // This function assumes your class is using a meta table on the current // database, as it openes a transaction on the meta table to force the // database to be initialized. You should feel free to initialize the meta // table after calling preload since the meta table will already be in the // database if it exists, and if it doesn't exist, the database won't // generally exist either. void Preload(); // Try to trim the cache memory used by the database. If |aggressively| is // true, this function will try to free all of the cache memory it can. If // |aggressively| is false, this function will try to cut cache memory // usage by half. void TrimMemory(bool aggressively); // Raze the database to the ground. This approximates creating a // fresh database from scratch, within the constraints of SQLite's // locking protocol (locks and open handles can make doing this with // filesystem operations problematic). Returns true if the database // was razed. // // false is returned if the database is locked by some other // process. RazeWithTimeout() may be used if appropriate. // // NOTE(shess): Raze() will DCHECK in the following situations: // - database is not open. // - the connection has a transaction open. // - a SQLite issue occurs which is structural in nature (like the // statements used are broken). // Since Raze() is expected to be called in unexpected situations, // these all return false, since it is unlikely that the caller // could fix them. // // The database's page size is taken from |page_size_|. The // existing database's |auto_vacuum| setting is lost (the // possibility of corruption makes it unreliable to pull it from the // existing database). To re-enable on the empty database requires // running "PRAGMA auto_vacuum = 1;" then "VACUUM". // // NOTE(shess): For Android, SQLITE_DEFAULT_AUTOVACUUM is set to 1, // so Raze() sets auto_vacuum to 1. // // TODO(shess): Raze() needs a connection so cannot clear SQLITE_NOTADB. // TODO(shess): Bake auto_vacuum into Connection's API so it can // just pick up the default. bool Raze(); bool RazeWithTimout(base::TimeDelta timeout); // Breaks all outstanding transactions (as initiated by // BeginTransaction()), closes the SQLite database, and poisons the // object so that all future operations against the Connection (or // its Statements) fail safely, without side effects. // // This is intended as an alternative to Close() in error callbacks. // Close() should still be called at some point. void Poison(); // Raze() the database and Poison() the handle. Returns the return // value from Raze(). // TODO(shess): Rename to RazeAndPoison(). bool RazeAndClose(); // Delete the underlying database files associated with |path|. // This should be used on a database which has no existing // connections. If any other connections are open to the same // database, this could cause odd results or corruption (for // instance if a hot journal is deleted but the associated database // is not). // // Returns true if the database file and associated journals no // longer exist, false otherwise. If the database has never // existed, this will return true. static bool Delete(const base::FilePath& path); // Transactions -------------------------------------------------------------- // Transaction management. We maintain a virtual transaction stack to emulate // nested transactions since sqlite can't do nested transactions. The // limitation is you can't roll back a sub transaction: if any transaction // fails, all transactions open will also be rolled back. Any nested // transactions after one has rolled back will return fail for Begin(). If // Begin() fails, you must not call Commit or Rollback(). // // Normally you should use sql::Transaction to manage a transaction, which // will scope it to a C++ context. bool BeginTransaction(); void RollbackTransaction(); bool CommitTransaction(); // Rollback all outstanding transactions. Use with care, there may // be scoped transactions on the stack. void RollbackAllTransactions(); // Returns the current transaction nesting, which will be 0 if there are // no open transactions. int transaction_nesting() const { return transaction_nesting_; } // Attached databases--------------------------------------------------------- // SQLite supports attaching multiple database files to a single // handle. Attach the database in |other_db_path| to the current // handle under |attachment_point|. |attachment_point| should only // contain characters from [a-zA-Z0-9_]. // // Note that calling attach or detach with an open transaction is an // error. bool AttachDatabase(const base::FilePath& other_db_path, const char* attachment_point); bool DetachDatabase(const char* attachment_point); // Statements ---------------------------------------------------------------- // Executes the given SQL string, returning true on success. This is // normally used for simple, 1-off statements that don't take any bound // parameters and don't return any data (e.g. CREATE TABLE). // // This will DCHECK if the |sql| contains errors. // // Do not use ignore_result() to ignore all errors. Use // ExecuteAndReturnErrorCode() and ignore only specific errors. bool Execute(const char* sql) WARN_UNUSED_RESULT; // Like Execute(), but returns the error code given by SQLite. int ExecuteAndReturnErrorCode(const char* sql) WARN_UNUSED_RESULT; // Returns true if we have a statement with the given identifier already // cached. This is normally not necessary to call, but can be useful if the // caller has to dynamically build up SQL to avoid doing so if it's already // cached. bool HasCachedStatement(const StatementID& id) const; // Returns a statement for the given SQL using the statement cache. It can // take a nontrivial amount of work to parse and compile a statement, so // keeping commonly-used ones around for future use is important for // performance. // // If the |sql| has an error, an invalid, inert StatementRef is returned (and // the code will crash in debug). The caller must deal with this eventuality, // either by checking validity of the |sql| before calling, by correctly // handling the return of an inert statement, or both. // // The StatementID and the SQL must always correspond to one-another. The // ID is the lookup into the cache, so crazy things will happen if you use // different SQL with the same ID. // // You will normally use the SQL_FROM_HERE macro to generate a statement // ID associated with the current line of code. This gives uniqueness without // you having to manage unique names. See StatementID above for more. // // Example: // sql::Statement stmt(connection_.GetCachedStatement( // SQL_FROM_HERE, "SELECT * FROM foo")); // if (!stmt) // return false; // Error creating statement. scoped_refptr<StatementRef> GetCachedStatement(const StatementID& id, const char* sql); // Used to check a |sql| statement for syntactic validity. If the statement is // valid SQL, returns true. bool IsSQLValid(const char* sql); // Returns a non-cached statement for the given SQL. Use this for SQL that // is only executed once or only rarely (there is overhead associated with // keeping a statement cached). // // See GetCachedStatement above for examples and error information. scoped_refptr<StatementRef> GetUniqueStatement(const char* sql); // Info querying ------------------------------------------------------------- // Returns true if the given table exists. bool DoesTableExist(const char* table_name) const; // Returns true if the given index exists. bool DoesIndexExist(const char* index_name) const; // Returns true if a column with the given name exists in the given table. bool DoesColumnExist(const char* table_name, const char* column_name) const; // Returns sqlite's internal ID for the last inserted row. Valid only // immediately after an insert. int64 GetLastInsertRowId() const; // Returns sqlite's count of the number of rows modified by the last // statement executed. Will be 0 if no statement has executed or the database // is closed. int GetLastChangeCount() const; // Errors -------------------------------------------------------------------- // Returns the error code associated with the last sqlite operation. int GetErrorCode() const; // Returns the errno associated with GetErrorCode(). See // SQLITE_LAST_ERRNO in SQLite documentation. int GetLastErrno() const; // Returns a pointer to a statically allocated string associated with the // last sqlite operation. const char* GetErrorMessage() const; // Return a reproducible representation of the schema equivalent to // running the following statement at a sqlite3 command-line: // SELECT type, name, tbl_name, sql FROM sqlite_master ORDER BY 1, 2, 3, 4; std::string GetSchema() const; // Clients which provide an error_callback don't see the // error-handling at the end of OnSqliteError(). Expose to allow // those clients to work appropriately with ScopedErrorIgnorer in // tests. static bool ShouldIgnoreSqliteError(int error); private: // For recovery module. friend class Recovery; // Allow test-support code to set/reset error ignorer. friend class ScopedErrorIgnorer; // Statement accesses StatementRef which we don't want to expose to everybody // (they should go through Statement). friend class Statement; // Internal initialize function used by both Init and InitInMemory. The file // name is always 8 bits since we want to use the 8-bit version of // sqlite3_open. The string can also be sqlite's special ":memory:" string. // // |retry_flag| controls retrying the open if the error callback // addressed errors using RazeAndClose(). enum Retry { NO_RETRY = 0, RETRY_ON_POISON }; bool OpenInternal(const std::string& file_name, Retry retry_flag); // Internal close function used by Close() and RazeAndClose(). // |forced| indicates that orderly-shutdown checks should not apply. void CloseInternal(bool forced); // Check whether the current thread is allowed to make IO calls, but only // if database wasn't open in memory. Function is inlined to be a no-op in // official build. void AssertIOAllowed() { if (!in_memory_) base::ThreadRestrictions::AssertIOAllowed(); } // Internal helper for DoesTableExist and DoesIndexExist. bool DoesTableOrIndexExist(const char* name, const char* type) const; // Accessors for global error-ignorer, for injecting behavior during tests. // See test/scoped_error_ignorer.h. typedef base::Callback<bool(int)> ErrorIgnorerCallback; static ErrorIgnorerCallback* current_ignorer_cb_; static void SetErrorIgnorer(ErrorIgnorerCallback* ignorer); static void ResetErrorIgnorer(); // A StatementRef is a refcounted wrapper around a sqlite statement pointer. // Refcounting allows us to give these statements out to sql::Statement // objects while also optionally maintaining a cache of compiled statements // by just keeping a refptr to these objects. // // A statement ref can be valid, in which case it can be used, or invalid to // indicate that the statement hasn't been created yet, has an error, or has // been destroyed. // // The Connection may revoke a StatementRef in some error cases, so callers // should always check validity before using. class SQL_EXPORT StatementRef : public base::RefCounted<StatementRef> { public: // |connection| is the sql::Connection instance associated with // the statement, and is used for tracking outstanding statements // and for error handling. Set to NULL for invalid or untracked // refs. |stmt| is the actual statement, and should only be NULL // to create an invalid ref. |was_valid| indicates whether the // statement should be considered valid for diagnistic purposes. // |was_valid| can be true for NULL |stmt| if the connection has // been forcibly closed by an error handler. StatementRef(Connection* connection, sqlite3_stmt* stmt, bool was_valid); // When true, the statement can be used. bool is_valid() const { return !!stmt_; } // When true, the statement is either currently valid, or was // previously valid but the connection was forcibly closed. Used // for diagnostic checks. bool was_valid() const { return was_valid_; } // If we've not been linked to a connection, this will be NULL. // TODO(shess): connection_ can be NULL in case of GetUntrackedStatement(), // which prevents Statement::OnError() from forwarding errors. Connection* connection() const { return connection_; } // Returns the sqlite statement if any. If the statement is not active, // this will return NULL. sqlite3_stmt* stmt() const { return stmt_; } // Destroys the compiled statement and marks it NULL. The statement will // no longer be active. |forced| is used to indicate if orderly-shutdown // checks should apply (see Connection::RazeAndClose()). void Close(bool forced); // Check whether the current thread is allowed to make IO calls, but only // if database wasn't open in memory. void AssertIOAllowed() { if (connection_) connection_->AssertIOAllowed(); } private: friend class base::RefCounted<StatementRef>; ~StatementRef(); Connection* connection_; sqlite3_stmt* stmt_; bool was_valid_; DISALLOW_COPY_AND_ASSIGN(StatementRef); }; friend class StatementRef; // Executes a rollback statement, ignoring all transaction state. Used // internally in the transaction management code. void DoRollback(); // Called by a StatementRef when it's being created or destroyed. See // open_statements_ below. void StatementRefCreated(StatementRef* ref); void StatementRefDeleted(StatementRef* ref); // Called when a sqlite function returns an error, which is passed // as |err|. The return value is the error code to be reflected // back to client code. |stmt| is non-NULL if the error relates to // an sql::Statement instance. |sql| is non-NULL if the error // relates to non-statement sql code (Execute, for instance). Both // can be NULL, but both should never be set. // NOTE(shess): Originally, the return value was intended to allow // error handlers to transparently convert errors into success. // Unfortunately, transactions are not generally restartable, so // this did not work out. int OnSqliteError(int err, Statement* stmt, const char* sql); // Like |Execute()|, but retries if the database is locked. bool ExecuteWithTimeout(const char* sql, base::TimeDelta ms_timeout) WARN_UNUSED_RESULT; // Internal helper for const functions. Like GetUniqueStatement(), // except the statement is not entered into open_statements_, // allowing this function to be const. Open statements can block // closing the database, so only use in cases where the last ref is // released before close could be called (which should always be the // case for const functions). scoped_refptr<StatementRef> GetUntrackedStatement(const char* sql) const; bool IntegrityCheckHelper( const char* pragma_sql, std::vector<std::string>* messages) WARN_UNUSED_RESULT; // The actual sqlite database. Will be NULL before Init has been called or if // Init resulted in an error. sqlite3* db_; // Parameters we'll configure in sqlite before doing anything else. Zero means // use the default value. int page_size_; int cache_size_; bool exclusive_locking_; bool restrict_to_user_; // All cached statements. Keeping a reference to these statements means that // they'll remain active. typedef std::map<StatementID, scoped_refptr<StatementRef> > CachedStatementMap; CachedStatementMap statement_cache_; // A list of all StatementRefs we've given out. Each ref must register with // us when it's created or destroyed. This allows us to potentially close // any open statements when we encounter an error. typedef std::set<StatementRef*> StatementRefSet; StatementRefSet open_statements_; // Number of currently-nested transactions. int transaction_nesting_; // True if any of the currently nested transactions have been rolled back. // When we get to the outermost transaction, this will determine if we do // a rollback instead of a commit. bool needs_rollback_; // True if database is open with OpenInMemory(), False if database is open // with Open(). bool in_memory_; // |true| if the connection was closed using RazeAndClose(). Used // to enable diagnostics to distinguish calls to never-opened // databases (incorrect use of the API) from calls to once-valid // databases. bool poisoned_; ErrorCallback error_callback_; // Tag for auxiliary histograms. std::string histogram_tag_; DISALLOW_COPY_AND_ASSIGN(Connection); }; } // namespace sql #endif // SQL_CONNECTION_H_