// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_SESSION_H_ #define NET_SPDY_SPDY_SESSION_H_ #include <deque> #include <map> #include <set> #include <string> #include "base/basictypes.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "net/base/io_buffer.h" #include "net/base/load_states.h" #include "net/base/net_errors.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/socket/client_socket_handle.h" #include "net/socket/client_socket_pool.h" #include "net/socket/next_proto.h" #include "net/socket/ssl_client_socket.h" #include "net/socket/stream_socket.h" #include "net/spdy/buffered_spdy_framer.h" #include "net/spdy/spdy_buffer.h" #include "net/spdy/spdy_framer.h" #include "net/spdy/spdy_header_block.h" #include "net/spdy/spdy_protocol.h" #include "net/spdy/spdy_session_pool.h" #include "net/spdy/spdy_stream.h" #include "net/spdy/spdy_write_queue.h" #include "net/ssl/ssl_config_service.h" #include "url/gurl.h" namespace net { // This is somewhat arbitrary and not really fixed, but it will always work // reasonably with ethernet. Chop the world into 2-packet chunks. This is // somewhat arbitrary, but is reasonably small and ensures that we elicit // ACKs quickly from TCP (because TCP tries to only ACK every other packet). const int kMss = 1430; // The 8 is the size of the SPDY frame header. const int kMaxSpdyFrameChunkSize = (2 * kMss) - 8; // Maximum number of concurrent streams we will create, unless the server // sends a SETTINGS frame with a different value. const size_t kInitialMaxConcurrentStreams = 100; // Specifies the maxiumum concurrent streams server could send (via push). const int kMaxConcurrentPushedStreams = 1000; // Specifies the maximum number of bytes to read synchronously before // yielding. const int kMaxReadBytesWithoutYielding = 32 * 1024; // The initial receive window size for both streams and sessions. const int32 kDefaultInitialRecvWindowSize = 10 * 1024 * 1024; // 10MB class BoundNetLog; struct LoadTimingInfo; class SpdyStream; class SSLInfo; // NOTE: There's an enum of the same name (also with numeric suffixes) // in histograms.xml. // // WARNING: DO NOT INSERT ENUMS INTO THIS LIST! Add only to the end. enum SpdyProtocolErrorDetails { // SpdyFramer::SpdyErrors SPDY_ERROR_NO_ERROR, SPDY_ERROR_INVALID_CONTROL_FRAME, SPDY_ERROR_CONTROL_PAYLOAD_TOO_LARGE, SPDY_ERROR_ZLIB_INIT_FAILURE, SPDY_ERROR_UNSUPPORTED_VERSION, SPDY_ERROR_DECOMPRESS_FAILURE, SPDY_ERROR_COMPRESS_FAILURE, SPDY_ERROR_CREDENTIAL_FRAME_CORRUPT, SPDY_ERROR_INVALID_DATA_FRAME_FLAGS, SPDY_ERROR_INVALID_CONTROL_FRAME_FLAGS, // SpdyRstStreamStatus STATUS_CODE_INVALID, STATUS_CODE_PROTOCOL_ERROR, STATUS_CODE_INVALID_STREAM, STATUS_CODE_REFUSED_STREAM, STATUS_CODE_UNSUPPORTED_VERSION, STATUS_CODE_CANCEL, STATUS_CODE_INTERNAL_ERROR, STATUS_CODE_FLOW_CONTROL_ERROR, STATUS_CODE_STREAM_IN_USE, STATUS_CODE_STREAM_ALREADY_CLOSED, STATUS_CODE_INVALID_CREDENTIALS, STATUS_CODE_FRAME_TOO_LARGE, // SpdySession errors PROTOCOL_ERROR_UNEXPECTED_PING, PROTOCOL_ERROR_RST_STREAM_FOR_NON_ACTIVE_STREAM, PROTOCOL_ERROR_SPDY_COMPRESSION_FAILURE, PROTOCOL_ERROR_REQUEST_FOR_SECURE_CONTENT_OVER_INSECURE_SESSION, PROTOCOL_ERROR_SYN_REPLY_NOT_RECEIVED, PROTOCOL_ERROR_INVALID_WINDOW_UPDATE_SIZE, PROTOCOL_ERROR_RECEIVE_WINDOW_VIOLATION, NUM_SPDY_PROTOCOL_ERROR_DETAILS }; COMPILE_ASSERT(STATUS_CODE_INVALID == static_cast<SpdyProtocolErrorDetails>(SpdyFramer::LAST_ERROR), SpdyProtocolErrorDetails_SpdyErrors_mismatch); COMPILE_ASSERT(PROTOCOL_ERROR_UNEXPECTED_PING == static_cast<SpdyProtocolErrorDetails>( RST_STREAM_NUM_STATUS_CODES + STATUS_CODE_INVALID), SpdyProtocolErrorDetails_SpdyErrors_mismatch); // A helper class used to manage a request to create a stream. class NET_EXPORT_PRIVATE SpdyStreamRequest { public: SpdyStreamRequest(); // Calls CancelRequest(). ~SpdyStreamRequest(); // Starts the request to create a stream. If OK is returned, then // ReleaseStream() may be called. If ERR_IO_PENDING is returned, // then when the stream is created, |callback| will be called, at // which point ReleaseStream() may be called. Otherwise, the stream // is not created, an error is returned, and ReleaseStream() may not // be called. // // If OK is returned, must not be called again without // ReleaseStream() being called first. If ERR_IO_PENDING is // returned, must not be called again without CancelRequest() or // ReleaseStream() being called first. Otherwise, in case of an // immediate error, this may be called again. int StartRequest(SpdyStreamType type, const base::WeakPtr<SpdySession>& session, const GURL& url, RequestPriority priority, const BoundNetLog& net_log, const CompletionCallback& callback); // Cancels any pending stream creation request. May be called // repeatedly. void CancelRequest(); // Transfers the created stream (guaranteed to not be NULL) to the // caller. Must be called at most once after StartRequest() returns // OK or |callback| is called with OK. The caller must immediately // set a delegate for the returned stream (except for test code). base::WeakPtr<SpdyStream> ReleaseStream(); private: friend class SpdySession; // Called by |session_| when the stream attempt has finished // successfully. void OnRequestCompleteSuccess(const base::WeakPtr<SpdyStream>& stream); // Called by |session_| when the stream attempt has finished with an // error. Also called with ERR_ABORTED if |session_| is destroyed // while the stream attempt is still pending. void OnRequestCompleteFailure(int rv); // Accessors called by |session_|. SpdyStreamType type() const { return type_; } const GURL& url() const { return url_; } RequestPriority priority() const { return priority_; } const BoundNetLog& net_log() const { return net_log_; } void Reset(); base::WeakPtrFactory<SpdyStreamRequest> weak_ptr_factory_; SpdyStreamType type_; base::WeakPtr<SpdySession> session_; base::WeakPtr<SpdyStream> stream_; GURL url_; RequestPriority priority_; BoundNetLog net_log_; CompletionCallback callback_; DISALLOW_COPY_AND_ASSIGN(SpdyStreamRequest); }; class NET_EXPORT SpdySession : public BufferedSpdyFramerVisitorInterface, public SpdyFramerDebugVisitorInterface, public HigherLayeredPool { public: // TODO(akalin): Use base::TickClock when it becomes available. typedef base::TimeTicks (*TimeFunc)(void); // How we handle flow control (version-dependent). enum FlowControlState { FLOW_CONTROL_NONE, FLOW_CONTROL_STREAM, FLOW_CONTROL_STREAM_AND_SESSION }; // Create a new SpdySession. // |spdy_session_key| is the host/port that this session connects to, privacy // and proxy configuration settings that it's using. // |session| is the HttpNetworkSession. |net_log| is the NetLog that we log // network events to. SpdySession(const SpdySessionKey& spdy_session_key, const base::WeakPtr<HttpServerProperties>& http_server_properties, bool verify_domain_authentication, bool enable_sending_initial_data, bool enable_compression, bool enable_ping_based_connection_checking, NextProto default_protocol, size_t stream_initial_recv_window_size, size_t initial_max_concurrent_streams, size_t max_concurrent_streams_limit, TimeFunc time_func, const HostPortPair& trusted_spdy_proxy, NetLog* net_log); virtual ~SpdySession(); const HostPortPair& host_port_pair() const { return spdy_session_key_.host_port_proxy_pair().first; } const HostPortProxyPair& host_port_proxy_pair() const { return spdy_session_key_.host_port_proxy_pair(); } const SpdySessionKey& spdy_session_key() const { return spdy_session_key_; } // Get a pushed stream for a given |url|. If the server initiates a // stream, it might already exist for a given path. The server // might also not have initiated the stream yet, but indicated it // will via X-Associated-Content. Returns OK if a stream was found // and put into |spdy_stream|, or if one was not found but it is // okay to create a new stream (in which case |spdy_stream| is // reset). Returns an error (not ERR_IO_PENDING) otherwise, and // resets |spdy_stream|. int GetPushStream( const GURL& url, base::WeakPtr<SpdyStream>* spdy_stream, const BoundNetLog& stream_net_log); // Initialize the session with the given connection. |is_secure| // must indicate whether |connection| uses an SSL socket or not; it // is usually true, but it can be false for testing or when SPDY is // configured to work with non-secure sockets. // // |pool| is the SpdySessionPool that owns us. Its lifetime must // strictly be greater than |this|. // // |certificate_error_code| must either be OK or less than // ERR_IO_PENDING. // // Returns OK on success, or an error on failure. Never returns // ERR_IO_PENDING. If an error is returned, the session must be // destroyed immediately. Error InitializeWithSocket(scoped_ptr<ClientSocketHandle> connection, SpdySessionPool* pool, bool is_secure, int certificate_error_code); // Returns the protocol used by this session. Always between // kProtoSPDYMinimumVersion and kProtoSPDYMaximumVersion. NextProto protocol() const { return protocol_; } // Check to see if this SPDY session can support an additional domain. // If the session is un-authenticated, then this call always returns true. // For SSL-based sessions, verifies that the server certificate in use by // this session provides authentication for the domain and no client // certificate or channel ID was sent to the original server during the SSL // handshake. NOTE: This function can have false negatives on some // platforms. // TODO(wtc): rename this function and the Net.SpdyIPPoolDomainMatch // histogram because this function does more than verifying domain // authentication now. bool VerifyDomainAuthentication(const std::string& domain); // Pushes the given producer into the write queue for // |stream|. |stream| is guaranteed to be activated before the // producer is used to produce its frame. void EnqueueStreamWrite(const base::WeakPtr<SpdyStream>& stream, SpdyFrameType frame_type, scoped_ptr<SpdyBufferProducer> producer); // Creates and returns a SYN frame for |stream_id|. scoped_ptr<SpdyFrame> CreateSynStream( SpdyStreamId stream_id, RequestPriority priority, uint8 credential_slot, SpdyControlFlags flags, const SpdyHeaderBlock& headers); // Creates and returns a SpdyBuffer holding a data frame with the // given data. May return NULL if stalled by flow control. scoped_ptr<SpdyBuffer> CreateDataBuffer(SpdyStreamId stream_id, IOBuffer* data, int len, SpdyDataFlags flags); // Close the stream with the given ID, which must exist and be // active. Note that that stream may hold the last reference to the // session. void CloseActiveStream(SpdyStreamId stream_id, int status); // Close the given created stream, which must exist but not yet be // active. Note that |stream| may hold the last reference to the // session. void CloseCreatedStream(const base::WeakPtr<SpdyStream>& stream, int status); // Send a RST_STREAM frame with the given status code and close the // stream with the given ID, which must exist and be active. Note // that that stream may hold the last reference to the session. void ResetStream(SpdyStreamId stream_id, SpdyRstStreamStatus status, const std::string& description); // Check if a stream is active. bool IsStreamActive(SpdyStreamId stream_id) const; // The LoadState is used for informing the user of the current network // status, such as "resolving host", "connecting", etc. LoadState GetLoadState() const; // Fills SSL info in |ssl_info| and returns true when SSL is in use. bool GetSSLInfo(SSLInfo* ssl_info, bool* was_npn_negotiated, NextProto* protocol_negotiated); // Fills SSL Certificate Request info |cert_request_info| and returns // true when SSL is in use. bool GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info); // Send a WINDOW_UPDATE frame for a stream. Called by a stream // whenever receive window size is increased. void SendStreamWindowUpdate(SpdyStreamId stream_id, uint32 delta_window_size); // Whether the stream is closed, i.e. it has stopped processing data // and is about to be destroyed. // // TODO(akalin): This is only used in tests. Remove this function // and have tests test the WeakPtr instead. bool IsClosed() const { return availability_state_ == STATE_CLOSED; } // Closes this session. This will close all active streams and mark // the session as permanently closed. Callers must assume that the // session is destroyed after this is called. (However, it may not // be destroyed right away, e.g. when a SpdySession function is // present in the call stack.) // // |err| should be < ERR_IO_PENDING; this function is intended to be // called on error. // |description| indicates the reason for the error. void CloseSessionOnError(Error err, const std::string& description); // Retrieves information on the current state of the SPDY session as a // Value. Caller takes possession of the returned value. base::Value* GetInfoAsValue() const; // Indicates whether the session is being reused after having successfully // used to send/receive data in the past. bool IsReused() const; // Returns true if the underlying transport socket ever had any reads or // writes. bool WasEverUsed() const { return connection_->socket()->WasEverUsed(); } // Returns the load timing information from the perspective of the given // stream. If it's not the first stream, the connection is considered reused // for that stream. // // This uses a different notion of reuse than IsReused(). This function // sets |socket_reused| to false only if |stream_id| is the ID of the first // stream using the session. IsReused(), on the other hand, indicates if the // session has been used to send/receive data at all. bool GetLoadTimingInfo(SpdyStreamId stream_id, LoadTimingInfo* load_timing_info) const; // Returns true if session is not currently active bool is_active() const { return !active_streams_.empty() || !created_streams_.empty(); } // Access to the number of active and pending streams. These are primarily // available for testing and diagnostics. size_t num_active_streams() const { return active_streams_.size(); } size_t num_unclaimed_pushed_streams() const { return unclaimed_pushed_streams_.size(); } size_t num_created_streams() const { return created_streams_.size(); } size_t pending_create_stream_queue_size(RequestPriority priority) const { DCHECK_GE(priority, MINIMUM_PRIORITY); DCHECK_LE(priority, MAXIMUM_PRIORITY); return pending_create_stream_queues_[priority].size(); } // Returns the (version-dependent) flow control state. FlowControlState flow_control_state() const { return flow_control_state_; } // Returns the current |stream_initial_send_window_size_|. int32 stream_initial_send_window_size() const { return stream_initial_send_window_size_; } // Returns the current |stream_initial_recv_window_size_|. int32 stream_initial_recv_window_size() const { return stream_initial_recv_window_size_; } // Returns true if no stream in the session can send data due to // session flow control. bool IsSendStalled() const { return flow_control_state_ == FLOW_CONTROL_STREAM_AND_SESSION && session_send_window_size_ == 0; } const BoundNetLog& net_log() const { return net_log_; } int GetPeerAddress(IPEndPoint* address) const; int GetLocalAddress(IPEndPoint* address) const; // Adds |alias| to set of aliases associated with this session. void AddPooledAlias(const SpdySessionKey& alias_key); // Returns the set of aliases associated with this session. const std::set<SpdySessionKey>& pooled_aliases() const { return pooled_aliases_; } SpdyMajorVersion GetProtocolVersion() const; size_t GetDataFrameMinimumSize() const { return buffered_spdy_framer_->GetDataFrameMinimumSize(); } size_t GetControlFrameHeaderSize() const { return buffered_spdy_framer_->GetControlFrameHeaderSize(); } size_t GetFrameMinimumSize() const { return buffered_spdy_framer_->GetFrameMinimumSize(); } size_t GetFrameMaximumSize() const { return buffered_spdy_framer_->GetFrameMaximumSize(); } size_t GetDataFrameMaximumPayload() const { return buffered_spdy_framer_->GetDataFrameMaximumPayload(); } // Must be used only by |pool_|. base::WeakPtr<SpdySession> GetWeakPtr(); // HigherLayeredPool implementation: virtual bool CloseOneIdleConnection() OVERRIDE; private: friend class base::RefCounted<SpdySession>; friend class SpdyStreamRequest; friend class SpdySessionTest; // Allow tests to access our innards for testing purposes. FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, ClientPing); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, FailedPing); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, GetActivePushStream); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, DeleteExpiredPushStreams); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, ProtocolNegotiation); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, ClearSettings); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, AdjustRecvWindowSize); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, AdjustSendWindowSize); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlInactiveStream); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlNoReceiveLeaks); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlNoSendLeaks); FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlEndToEnd); typedef std::deque<base::WeakPtr<SpdyStreamRequest> > PendingStreamRequestQueue; struct ActiveStreamInfo { ActiveStreamInfo(); explicit ActiveStreamInfo(SpdyStream* stream); ~ActiveStreamInfo(); SpdyStream* stream; bool waiting_for_syn_reply; }; typedef std::map<SpdyStreamId, ActiveStreamInfo> ActiveStreamMap; struct PushedStreamInfo { PushedStreamInfo(); PushedStreamInfo(SpdyStreamId stream_id, base::TimeTicks creation_time); ~PushedStreamInfo(); SpdyStreamId stream_id; base::TimeTicks creation_time; }; typedef std::map<GURL, PushedStreamInfo> PushedStreamMap; typedef std::set<SpdyStream*> CreatedStreamSet; enum AvailabilityState { // The session is available in its socket pool and can be used // freely. STATE_AVAILABLE, // The session can process data on existing streams but will // refuse to create new ones. STATE_GOING_AWAY, // The session has been closed, is waiting to be deleted, and will // refuse to process any more data. STATE_CLOSED }; enum ReadState { READ_STATE_DO_READ, READ_STATE_DO_READ_COMPLETE, }; enum WriteState { // There is no in-flight write and the write queue is empty. WRITE_STATE_IDLE, WRITE_STATE_DO_WRITE, WRITE_STATE_DO_WRITE_COMPLETE, }; // The return value of DoCloseSession() describing what was done. enum CloseSessionResult { // The session was already closed so nothing was done. SESSION_ALREADY_CLOSED, // The session was moved into the closed state but was not removed // from |pool_| (because we're in an IO loop). SESSION_CLOSED_BUT_NOT_REMOVED, // The session was moved into the closed state and removed from // |pool_|. SESSION_CLOSED_AND_REMOVED, }; // Checks whether a stream for the given |url| can be created or // retrieved from the set of unclaimed push streams. Returns OK if // so. Otherwise, the session is closed and an error < // ERR_IO_PENDING is returned. Error TryAccessStream(const GURL& url); // Called by SpdyStreamRequest to start a request to create a // stream. If OK is returned, then |stream| will be filled in with a // valid stream. If ERR_IO_PENDING is returned, then // |request->OnRequestComplete{Success,Failure}()| will be called // when the stream is created (unless it is cancelled). Otherwise, // no stream is created and the error is returned. int TryCreateStream(const base::WeakPtr<SpdyStreamRequest>& request, base::WeakPtr<SpdyStream>* stream); // Actually create a stream into |stream|. Returns OK if successful; // otherwise, returns an error and |stream| is not filled. int CreateStream(const SpdyStreamRequest& request, base::WeakPtr<SpdyStream>* stream); // Called by SpdyStreamRequest to remove |request| from the stream // creation queue. void CancelStreamRequest(const base::WeakPtr<SpdyStreamRequest>& request); // Returns the next pending stream request to process, or NULL if // there is none. base::WeakPtr<SpdyStreamRequest> GetNextPendingStreamRequest(); // Called when there is room to create more streams (e.g., a stream // was closed). Processes as many pending stream requests as // possible. void ProcessPendingStreamRequests(); // Close the stream pointed to by the given iterator. Note that that // stream may hold the last reference to the session. void CloseActiveStreamIterator(ActiveStreamMap::iterator it, int status); // Close the stream pointed to by the given iterator. Note that that // stream may hold the last reference to the session. void CloseCreatedStreamIterator(CreatedStreamSet::iterator it, int status); // Calls EnqueueResetStreamFrame() and then // CloseActiveStreamIterator(). void ResetStreamIterator(ActiveStreamMap::iterator it, SpdyRstStreamStatus status, const std::string& description); // Send a RST_STREAM frame with the given parameters. There should // either be no active stream with the given ID, or that active // stream should be closed shortly after this function is called. // // TODO(akalin): Rename this to EnqueueResetStreamFrame(). void EnqueueResetStreamFrame(SpdyStreamId stream_id, RequestPriority priority, SpdyRstStreamStatus status, const std::string& description); // Calls DoReadLoop and then if |availability_state_| is // STATE_CLOSED, calls RemoveFromPool(). // // Use this function instead of DoReadLoop when posting a task to // pump the read loop. void PumpReadLoop(ReadState expected_read_state, int result); // Advance the ReadState state machine. |expected_read_state| is the // expected starting read state. // // This function must always be called via PumpReadLoop() except for // from InitializeWithSocket(). int DoReadLoop(ReadState expected_read_state, int result); // The implementations of the states of the ReadState state machine. int DoRead(); int DoReadComplete(int result); // Calls DoWriteLoop and then if |availability_state_| is // STATE_CLOSED, calls RemoveFromPool(). // // Use this function instead of DoWriteLoop when posting a task to // pump the write loop. void PumpWriteLoop(WriteState expected_write_state, int result); // Advance the WriteState state machine. |expected_write_state| is // the expected starting write state. // // This function must always be called via PumpWriteLoop(). int DoWriteLoop(WriteState expected_write_state, int result); // The implementations of the states of the WriteState state machine. int DoWrite(); int DoWriteComplete(int result); // TODO(akalin): Rename the Send* and Write* functions below to // Enqueue*. // Send initial data. Called when a connection is successfully // established in InitializeWithSocket() and // |enable_sending_initial_data_| is true. void SendInitialData(); // Helper method to send a SETTINGS frame. void SendSettings(const SettingsMap& settings); // Handle SETTING. Either when we send settings, or when we receive a // SETTINGS control frame, update our SpdySession accordingly. void HandleSetting(uint32 id, uint32 value); // Adjust the send window size of all ActiveStreams and PendingStreamRequests. void UpdateStreamsSendWindowSize(int32 delta_window_size); // Send the PING (preface-PING) frame. void SendPrefacePingIfNoneInFlight(); // Send PING if there are no PINGs in flight and we haven't heard from server. void SendPrefacePing(); // Send a single WINDOW_UPDATE frame. void SendWindowUpdateFrame(SpdyStreamId stream_id, uint32 delta_window_size, RequestPriority priority); // Send the PING frame. void WritePingFrame(uint32 unique_id); // Post a CheckPingStatus call after delay. Don't post if there is already // CheckPingStatus running. void PlanToCheckPingStatus(); // Check the status of the connection. It calls |CloseSessionOnError| if we // haven't received any data in |kHungInterval| time period. void CheckPingStatus(base::TimeTicks last_check_time); // Get a new stream id. int GetNewStreamId(); // Pushes the given frame with the given priority into the write // queue for the session. void EnqueueSessionWrite(RequestPriority priority, SpdyFrameType frame_type, scoped_ptr<SpdyFrame> frame); // Puts |producer| associated with |stream| onto the write queue // with the given priority. void EnqueueWrite(RequestPriority priority, SpdyFrameType frame_type, scoped_ptr<SpdyBufferProducer> producer, const base::WeakPtr<SpdyStream>& stream); // Inserts a newly-created stream into |created_streams_|. void InsertCreatedStream(scoped_ptr<SpdyStream> stream); // Activates |stream| (which must be in |created_streams_|) by // assigning it an ID and returns it. scoped_ptr<SpdyStream> ActivateCreatedStream(SpdyStream* stream); // Inserts a newly-activated stream into |active_streams_|. void InsertActivatedStream(scoped_ptr<SpdyStream> stream); // Remove all internal references to |stream|, call OnClose() on it, // and process any pending stream requests before deleting it. Note // that |stream| may hold the last reference to the session. void DeleteStream(scoped_ptr<SpdyStream> stream, int status); // Check if we have a pending pushed-stream for this url // Returns the stream if found (and returns it from the pending // list). Returns NULL otherwise. base::WeakPtr<SpdyStream> GetActivePushStream(const GURL& url); // Delegates to |stream->OnInitialResponseHeadersReceived()|. If an // error is returned, the last reference to |this| may have been // released. int OnInitialResponseHeadersReceived(const SpdyHeaderBlock& response_headers, base::Time response_time, base::TimeTicks recv_first_byte_time, SpdyStream* stream); void RecordPingRTTHistogram(base::TimeDelta duration); void RecordHistograms(); void RecordProtocolErrorHistogram(SpdyProtocolErrorDetails details); // DCHECKs that |availability_state_| >= STATE_GOING_AWAY, that // there are no pending stream creation requests, and that there are // no created streams. void DcheckGoingAway() const; // Calls DcheckGoingAway(), then DCHECKs that |availability_state_| // == STATE_CLOSED, |error_on_close_| has a valid value, that there // are no active streams or unclaimed pushed streams, and that the // write queue is empty. void DcheckClosed() const; // Closes all active streams with stream id's greater than // |last_good_stream_id|, as well as any created or pending // streams. Must be called only when |availability_state_| >= // STATE_GOING_AWAY. After this function, DcheckGoingAway() will // pass. May be called multiple times. void StartGoingAway(SpdyStreamId last_good_stream_id, Error status); // Must be called only when going away (i.e., DcheckGoingAway() // passes). If there are no more active streams and the session // isn't closed yet, close it. void MaybeFinishGoingAway(); // If the stream is already closed, does nothing. Otherwise, moves // the session to a closed state. Then, if we're in an IO loop, // returns (as the IO loop will do the pool removal itself when its // done). Otherwise, also removes |this| from |pool_|. The returned // result describes what was done. CloseSessionResult DoCloseSession(Error err, const std::string& description); // Remove this session from its pool, which must exist. Must be // called only when the session is closed. // // Must be called only via Pump{Read,Write}Loop() or // DoCloseSession(). void RemoveFromPool(); // Called right before closing a (possibly-inactive) stream for a // reason other than being requested to by the stream. void LogAbandonedStream(SpdyStream* stream, Error status); // Called right before closing an active stream for a reason other // than being requested to by the stream. void LogAbandonedActiveStream(ActiveStreamMap::const_iterator it, Error status); // Invokes a user callback for stream creation. We provide this method so it // can be deferred to the MessageLoop, so we avoid re-entrancy problems. void CompleteStreamRequest( const base::WeakPtr<SpdyStreamRequest>& pending_request); // Remove old unclaimed pushed streams. void DeleteExpiredPushedStreams(); // BufferedSpdyFramerVisitorInterface: virtual void OnError(SpdyFramer::SpdyError error_code) OVERRIDE; virtual void OnStreamError(SpdyStreamId stream_id, const std::string& description) OVERRIDE; virtual void OnPing(uint32 unique_id) OVERRIDE; virtual void OnRstStream(SpdyStreamId stream_id, SpdyRstStreamStatus status) OVERRIDE; virtual void OnGoAway(SpdyStreamId last_accepted_stream_id, SpdyGoAwayStatus status) OVERRIDE; virtual void OnDataFrameHeader(SpdyStreamId stream_id, size_t length, bool fin) OVERRIDE; virtual void OnStreamFrameData(SpdyStreamId stream_id, const char* data, size_t len, bool fin) OVERRIDE; virtual void OnSettings(bool clear_persisted) OVERRIDE; virtual void OnSetting( SpdySettingsIds id, uint8 flags, uint32 value) OVERRIDE; virtual void OnWindowUpdate(SpdyStreamId stream_id, uint32 delta_window_size) OVERRIDE; virtual void OnPushPromise(SpdyStreamId stream_id, SpdyStreamId promised_stream_id) OVERRIDE; virtual void OnSynStream(SpdyStreamId stream_id, SpdyStreamId associated_stream_id, SpdyPriority priority, uint8 credential_slot, bool fin, bool unidirectional, const SpdyHeaderBlock& headers) OVERRIDE; virtual void OnSynReply( SpdyStreamId stream_id, bool fin, const SpdyHeaderBlock& headers) OVERRIDE; virtual void OnHeaders( SpdyStreamId stream_id, bool fin, const SpdyHeaderBlock& headers) OVERRIDE; // SpdyFramerDebugVisitorInterface virtual void OnSendCompressedFrame( SpdyStreamId stream_id, SpdyFrameType type, size_t payload_len, size_t frame_len) OVERRIDE; virtual void OnReceiveCompressedFrame( SpdyStreamId stream_id, SpdyFrameType type, size_t frame_len) OVERRIDE; // Called when bytes are consumed from a SpdyBuffer for a DATA frame // that is to be written or is being written. Increases the send // window size accordingly if some or all of the SpdyBuffer is being // discarded. // // If session flow control is turned off, this must not be called. void OnWriteBufferConsumed(size_t frame_payload_size, size_t consume_size, SpdyBuffer::ConsumeSource consume_source); // Called by OnWindowUpdate() (which is in turn called by the // framer) to increase this session's send window size by // |delta_window_size| from a WINDOW_UPDATE frome, which must be at // least 1. If |delta_window_size| would cause this session's send // window size to overflow, does nothing. // // If session flow control is turned off, this must not be called. void IncreaseSendWindowSize(int32 delta_window_size); // If session flow control is turned on, called by CreateDataFrame() // (which is in turn called by a stream) to decrease this session's // send window size by |delta_window_size|, which must be at least 1 // and at most kMaxSpdyFrameChunkSize. |delta_window_size| must not // cause this session's send window size to go negative. // // If session flow control is turned off, this must not be called. void DecreaseSendWindowSize(int32 delta_window_size); // Called when bytes are consumed by the delegate from a SpdyBuffer // containing received data. Increases the receive window size // accordingly. // // If session flow control is turned off, this must not be called. void OnReadBufferConsumed(size_t consume_size, SpdyBuffer::ConsumeSource consume_source); // Called by OnReadBufferConsume to increase this session's receive // window size by |delta_window_size|, which must be at least 1 and // must not cause this session's receive window size to overflow, // possibly also sending a WINDOW_UPDATE frame. Also called during // initialization to set the initial receive window size. // // If session flow control is turned off, this must not be called. void IncreaseRecvWindowSize(int32 delta_window_size); // Called by OnStreamFrameData (which is in turn called by the // framer) to decrease this session's receive window size by // |delta_window_size|, which must be at least 1 and must not cause // this session's receive window size to go negative. // // If session flow control is turned off, this must not be called. void DecreaseRecvWindowSize(int32 delta_window_size); // Queue a send-stalled stream for possibly resuming once we're not // send-stalled anymore. void QueueSendStalledStream(const SpdyStream& stream); // Go through the queue of send-stalled streams and try to resume as // many as possible. void ResumeSendStalledStreams(); // Returns the next stream to possibly resume, or 0 if the queue is // empty. SpdyStreamId PopStreamToPossiblyResume(); // -------------------------- // Helper methods for testing // -------------------------- void set_connection_at_risk_of_loss_time(base::TimeDelta duration) { connection_at_risk_of_loss_time_ = duration; } void set_hung_interval(base::TimeDelta duration) { hung_interval_ = duration; } int64 pings_in_flight() const { return pings_in_flight_; } uint32 next_ping_id() const { return next_ping_id_; } base::TimeTicks last_activity_time() const { return last_activity_time_; } bool check_ping_status_pending() const { return check_ping_status_pending_; } size_t max_concurrent_streams() const { return max_concurrent_streams_; } // Returns the SSLClientSocket that this SPDY session sits on top of, // or NULL, if the transport is not SSL. SSLClientSocket* GetSSLClientSocket() const; // Used for posting asynchronous IO tasks. We use this even though // SpdySession is refcounted because we don't need to keep the SpdySession // alive if the last reference is within a RunnableMethod. Just revoke the // method. base::WeakPtrFactory<SpdySession> weak_factory_; // Whether Do{Read,Write}Loop() is in the call stack. Useful for // making sure we don't destroy ourselves prematurely in that case. bool in_io_loop_; // The key used to identify this session. const SpdySessionKey spdy_session_key_; // Set set of SpdySessionKeys for which this session has serviced // requests. std::set<SpdySessionKey> pooled_aliases_; // |pool_| owns us, therefore its lifetime must exceed ours. We set // this to NULL after we are removed from the pool. SpdySessionPool* pool_; const base::WeakPtr<HttpServerProperties> http_server_properties_; // The socket handle for this session. scoped_ptr<ClientSocketHandle> connection_; // The read buffer used to read data from the socket. scoped_refptr<IOBuffer> read_buffer_; int stream_hi_water_mark_; // The next stream id to use. // Queue, for each priority, of pending stream requests that have // not yet been satisfied. PendingStreamRequestQueue pending_create_stream_queues_[NUM_PRIORITIES]; // Map from stream id to all active streams. Streams are active in the sense // that they have a consumer (typically SpdyNetworkTransaction and regardless // of whether or not there is currently any ongoing IO [might be waiting for // the server to start pushing the stream]) or there are still network events // incoming even though the consumer has already gone away (cancellation). // // |active_streams_| owns all its SpdyStream objects. // // TODO(willchan): Perhaps we should separate out cancelled streams and move // them into a separate ActiveStreamMap, and not deliver network events to // them? ActiveStreamMap active_streams_; // (Bijective) map from the URL to the ID of the streams that have // already started to be pushed by the server, but do not have // consumers yet. Contains a subset of |active_streams_|. PushedStreamMap unclaimed_pushed_streams_; // Set of all created streams but that have not yet sent any frames. // // |created_streams_| owns all its SpdyStream objects. CreatedStreamSet created_streams_; // The write queue. SpdyWriteQueue write_queue_; // Data for the frame we are currently sending. // The buffer we're currently writing. scoped_ptr<SpdyBuffer> in_flight_write_; // The type of the frame in |in_flight_write_|. SpdyFrameType in_flight_write_frame_type_; // The size of the frame in |in_flight_write_|. size_t in_flight_write_frame_size_; // The stream to notify when |in_flight_write_| has been written to // the socket completely. base::WeakPtr<SpdyStream> in_flight_write_stream_; // Flag if we're using an SSL connection for this SpdySession. bool is_secure_; // Certificate error code when using a secure connection. int certificate_error_code_; // Spdy Frame state. scoped_ptr<BufferedSpdyFramer> buffered_spdy_framer_; // The state variables. AvailabilityState availability_state_; ReadState read_state_; WriteState write_state_; // If the session was closed (i.e., |availability_state_| is // STATE_CLOSED), then |error_on_close_| holds the error with which // it was closed, which is < ERR_IO_PENDING. Otherwise, it is set to // OK. Error error_on_close_; // Limits size_t max_concurrent_streams_; // 0 if no limit size_t max_concurrent_streams_limit_; // Some statistics counters for the session. int streams_initiated_count_; int streams_pushed_count_; int streams_pushed_and_claimed_count_; int streams_abandoned_count_; // |total_bytes_received_| keeps track of all the bytes read by the // SpdySession. It is used by the |Net.SpdySettingsCwnd...| histograms. int total_bytes_received_; bool sent_settings_; // Did this session send settings when it started. bool received_settings_; // Did this session receive at least one settings // frame. int stalled_streams_; // Count of streams that were ever stalled. // Count of all pings on the wire, for which we have not gotten a response. int64 pings_in_flight_; // This is the next ping_id (unique_id) to be sent in PING frame. uint32 next_ping_id_; // This is the last time we have sent a PING. base::TimeTicks last_ping_sent_time_; // This is the last time we had activity in the session. base::TimeTicks last_activity_time_; // This is the length of the last compressed frame. size_t last_compressed_frame_len_; // This is the next time that unclaimed push streams should be checked for // expirations. base::TimeTicks next_unclaimed_push_stream_sweep_time_; // Indicate if we have already scheduled a delayed task to check the ping // status. bool check_ping_status_pending_; // Whether to send the (HTTP/2) connection header prefix. bool send_connection_header_prefix_; // The (version-dependent) flow control state. FlowControlState flow_control_state_; // Initial send window size for this session's streams. Can be // changed by an arriving SETTINGS frame. Newly created streams use // this value for the initial send window size. int32 stream_initial_send_window_size_; // Initial receive window size for this session's streams. There are // plans to add a command line switch that would cause a SETTINGS // frame with window size announcement to be sent on startup. Newly // created streams will use this value for the initial receive // window size. int32 stream_initial_recv_window_size_; // Session flow control variables. All zero unless session flow // control is turned on. int32 session_send_window_size_; int32 session_recv_window_size_; int32 session_unacked_recv_window_bytes_; // A queue of stream IDs that have been send-stalled at some point // in the past. std::deque<SpdyStreamId> stream_send_unstall_queue_[NUM_PRIORITIES]; BoundNetLog net_log_; // Outside of tests, these should always be true. bool verify_domain_authentication_; bool enable_sending_initial_data_; bool enable_compression_; bool enable_ping_based_connection_checking_; // The SPDY protocol used. Always between kProtoSPDYMinimumVersion and // kProtoSPDYMaximumVersion. NextProto protocol_; // |connection_at_risk_of_loss_time_| is an optimization to avoid sending // wasteful preface pings (when we just got some data). // // If it is zero (the most conservative figure), then we always send the // preface ping (when none are in flight). // // It is common for TCP/IP sessions to time out in about 3-5 minutes. // Certainly if it has been more than 3 minutes, we do want to send a preface // ping. // // We don't think any connection will time out in under about 10 seconds. So // this might as well be set to something conservative like 10 seconds. Later, // we could adjust it to send fewer pings perhaps. base::TimeDelta connection_at_risk_of_loss_time_; // The amount of time that we are willing to tolerate with no activity (of any // form), while there is a ping in flight, before we declare the connection to // be hung. TODO(rtenneti): When hung, instead of resetting connection, race // to build a new connection, and see if that completes before we (finally) // get a PING response (http://crbug.com/127812). base::TimeDelta hung_interval_; // This SPDY proxy is allowed to push resources from origins that are // different from those of their associated streams. HostPortPair trusted_spdy_proxy_; TimeFunc time_func_; }; } // namespace net #endif // NET_SPDY_SPDY_SESSION_H_