// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/socks_client_socket_pool.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/time/time.h" #include "base/values.h" #include "net/base/net_errors.h" #include "net/socket/client_socket_factory.h" #include "net/socket/client_socket_handle.h" #include "net/socket/client_socket_pool_base.h" #include "net/socket/socks5_client_socket.h" #include "net/socket/socks_client_socket.h" #include "net/socket/transport_client_socket_pool.h" namespace net { SOCKSSocketParams::SOCKSSocketParams( const scoped_refptr<TransportSocketParams>& proxy_server, bool socks_v5, const HostPortPair& host_port_pair) : transport_params_(proxy_server), destination_(host_port_pair), socks_v5_(socks_v5) { if (transport_params_.get()) ignore_limits_ = transport_params_->ignore_limits(); else ignore_limits_ = false; } SOCKSSocketParams::~SOCKSSocketParams() {} // SOCKSConnectJobs will time out after this many seconds. Note this is on // top of the timeout for the transport socket. static const int kSOCKSConnectJobTimeoutInSeconds = 30; SOCKSConnectJob::SOCKSConnectJob( const std::string& group_name, RequestPriority priority, const scoped_refptr<SOCKSSocketParams>& socks_params, const base::TimeDelta& timeout_duration, TransportClientSocketPool* transport_pool, HostResolver* host_resolver, Delegate* delegate, NetLog* net_log) : ConnectJob(group_name, timeout_duration, priority, delegate, BoundNetLog::Make(net_log, NetLog::SOURCE_CONNECT_JOB)), socks_params_(socks_params), transport_pool_(transport_pool), resolver_(host_resolver), callback_(base::Bind(&SOCKSConnectJob::OnIOComplete, base::Unretained(this))) { } SOCKSConnectJob::~SOCKSConnectJob() { // We don't worry about cancelling the tcp socket since the destructor in // scoped_ptr<ClientSocketHandle> transport_socket_handle_ will take care of // it. } LoadState SOCKSConnectJob::GetLoadState() const { switch (next_state_) { case STATE_TRANSPORT_CONNECT: case STATE_TRANSPORT_CONNECT_COMPLETE: return transport_socket_handle_->GetLoadState(); case STATE_SOCKS_CONNECT: case STATE_SOCKS_CONNECT_COMPLETE: return LOAD_STATE_CONNECTING; default: NOTREACHED(); return LOAD_STATE_IDLE; } } void SOCKSConnectJob::OnIOComplete(int result) { int rv = DoLoop(result); if (rv != ERR_IO_PENDING) NotifyDelegateOfCompletion(rv); // Deletes |this| } int SOCKSConnectJob::DoLoop(int result) { DCHECK_NE(next_state_, STATE_NONE); int rv = result; do { State state = next_state_; next_state_ = STATE_NONE; switch (state) { case STATE_TRANSPORT_CONNECT: DCHECK_EQ(OK, rv); rv = DoTransportConnect(); break; case STATE_TRANSPORT_CONNECT_COMPLETE: rv = DoTransportConnectComplete(rv); break; case STATE_SOCKS_CONNECT: DCHECK_EQ(OK, rv); rv = DoSOCKSConnect(); break; case STATE_SOCKS_CONNECT_COMPLETE: rv = DoSOCKSConnectComplete(rv); break; default: NOTREACHED() << "bad state"; rv = ERR_FAILED; break; } } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE); return rv; } int SOCKSConnectJob::DoTransportConnect() { next_state_ = STATE_TRANSPORT_CONNECT_COMPLETE; transport_socket_handle_.reset(new ClientSocketHandle()); return transport_socket_handle_->Init(group_name(), socks_params_->transport_params(), priority(), callback_, transport_pool_, net_log()); } int SOCKSConnectJob::DoTransportConnectComplete(int result) { if (result != OK) return ERR_PROXY_CONNECTION_FAILED; // Reset the timer to just the length of time allowed for SOCKS handshake // so that a fast TCP connection plus a slow SOCKS failure doesn't take // longer to timeout than it should. ResetTimer(base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds)); next_state_ = STATE_SOCKS_CONNECT; return result; } int SOCKSConnectJob::DoSOCKSConnect() { next_state_ = STATE_SOCKS_CONNECT_COMPLETE; // Add a SOCKS connection on top of the tcp socket. if (socks_params_->is_socks_v5()) { socket_.reset(new SOCKS5ClientSocket(transport_socket_handle_.Pass(), socks_params_->destination())); } else { socket_.reset(new SOCKSClientSocket(transport_socket_handle_.Pass(), socks_params_->destination(), priority(), resolver_)); } return socket_->Connect( base::Bind(&SOCKSConnectJob::OnIOComplete, base::Unretained(this))); } int SOCKSConnectJob::DoSOCKSConnectComplete(int result) { if (result != OK) { socket_->Disconnect(); return result; } SetSocket(socket_.Pass()); return result; } int SOCKSConnectJob::ConnectInternal() { next_state_ = STATE_TRANSPORT_CONNECT; return DoLoop(OK); } scoped_ptr<ConnectJob> SOCKSClientSocketPool::SOCKSConnectJobFactory::NewConnectJob( const std::string& group_name, const PoolBase::Request& request, ConnectJob::Delegate* delegate) const { return scoped_ptr<ConnectJob>(new SOCKSConnectJob(group_name, request.priority(), request.params(), ConnectionTimeout(), transport_pool_, host_resolver_, delegate, net_log_)); } base::TimeDelta SOCKSClientSocketPool::SOCKSConnectJobFactory::ConnectionTimeout() const { return transport_pool_->ConnectionTimeout() + base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds); } SOCKSClientSocketPool::SOCKSClientSocketPool( int max_sockets, int max_sockets_per_group, ClientSocketPoolHistograms* histograms, HostResolver* host_resolver, TransportClientSocketPool* transport_pool, NetLog* net_log) : transport_pool_(transport_pool), base_(this, max_sockets, max_sockets_per_group, histograms, ClientSocketPool::unused_idle_socket_timeout(), ClientSocketPool::used_idle_socket_timeout(), new SOCKSConnectJobFactory(transport_pool, host_resolver, net_log)) { // We should always have a |transport_pool_| except in unit tests. if (transport_pool_) base_.AddLowerLayeredPool(transport_pool_); } SOCKSClientSocketPool::~SOCKSClientSocketPool() { } int SOCKSClientSocketPool::RequestSocket( const std::string& group_name, const void* socket_params, RequestPriority priority, ClientSocketHandle* handle, const CompletionCallback& callback, const BoundNetLog& net_log) { const scoped_refptr<SOCKSSocketParams>* casted_socket_params = static_cast<const scoped_refptr<SOCKSSocketParams>*>(socket_params); return base_.RequestSocket(group_name, *casted_socket_params, priority, handle, callback, net_log); } void SOCKSClientSocketPool::RequestSockets( const std::string& group_name, const void* params, int num_sockets, const BoundNetLog& net_log) { const scoped_refptr<SOCKSSocketParams>* casted_params = static_cast<const scoped_refptr<SOCKSSocketParams>*>(params); base_.RequestSockets(group_name, *casted_params, num_sockets, net_log); } void SOCKSClientSocketPool::CancelRequest(const std::string& group_name, ClientSocketHandle* handle) { base_.CancelRequest(group_name, handle); } void SOCKSClientSocketPool::ReleaseSocket(const std::string& group_name, scoped_ptr<StreamSocket> socket, int id) { base_.ReleaseSocket(group_name, socket.Pass(), id); } void SOCKSClientSocketPool::FlushWithError(int error) { base_.FlushWithError(error); } void SOCKSClientSocketPool::CloseIdleSockets() { base_.CloseIdleSockets(); } int SOCKSClientSocketPool::IdleSocketCount() const { return base_.idle_socket_count(); } int SOCKSClientSocketPool::IdleSocketCountInGroup( const std::string& group_name) const { return base_.IdleSocketCountInGroup(group_name); } LoadState SOCKSClientSocketPool::GetLoadState( const std::string& group_name, const ClientSocketHandle* handle) const { return base_.GetLoadState(group_name, handle); } base::DictionaryValue* SOCKSClientSocketPool::GetInfoAsValue( const std::string& name, const std::string& type, bool include_nested_pools) const { base::DictionaryValue* dict = base_.GetInfoAsValue(name, type); if (include_nested_pools) { base::ListValue* list = new base::ListValue(); list->Append(transport_pool_->GetInfoAsValue("transport_socket_pool", "transport_socket_pool", false)); dict->Set("nested_pools", list); } return dict; } base::TimeDelta SOCKSClientSocketPool::ConnectionTimeout() const { return base_.ConnectionTimeout(); } ClientSocketPoolHistograms* SOCKSClientSocketPool::histograms() const { return base_.histograms(); }; bool SOCKSClientSocketPool::IsStalled() const { return base_.IsStalled(); } void SOCKSClientSocketPool::AddHigherLayeredPool( HigherLayeredPool* higher_pool) { base_.AddHigherLayeredPool(higher_pool); } void SOCKSClientSocketPool::RemoveHigherLayeredPool( HigherLayeredPool* higher_pool) { base_.RemoveHigherLayeredPool(higher_pool); } bool SOCKSClientSocketPool::CloseOneIdleConnection() { if (base_.CloseOneIdleSocket()) return true; return base_.CloseOneIdleConnectionInHigherLayeredPool(); } } // namespace net