// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/socket/socks_client_socket_pool.h"

#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/time/time.h"
#include "base/values.h"
#include "net/base/net_errors.h"
#include "net/socket/client_socket_factory.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/client_socket_pool_base.h"
#include "net/socket/socks5_client_socket.h"
#include "net/socket/socks_client_socket.h"
#include "net/socket/transport_client_socket_pool.h"

namespace net {

SOCKSSocketParams::SOCKSSocketParams(
    const scoped_refptr<TransportSocketParams>& proxy_server,
    bool socks_v5,
    const HostPortPair& host_port_pair)
    : transport_params_(proxy_server),
      destination_(host_port_pair),
      socks_v5_(socks_v5) {
  if (transport_params_.get())
    ignore_limits_ = transport_params_->ignore_limits();
  else
    ignore_limits_ = false;
}

SOCKSSocketParams::~SOCKSSocketParams() {}

// SOCKSConnectJobs will time out after this many seconds.  Note this is on
// top of the timeout for the transport socket.
static const int kSOCKSConnectJobTimeoutInSeconds = 30;

SOCKSConnectJob::SOCKSConnectJob(
    const std::string& group_name,
    RequestPriority priority,
    const scoped_refptr<SOCKSSocketParams>& socks_params,
    const base::TimeDelta& timeout_duration,
    TransportClientSocketPool* transport_pool,
    HostResolver* host_resolver,
    Delegate* delegate,
    NetLog* net_log)
    : ConnectJob(group_name, timeout_duration, priority, delegate,
                 BoundNetLog::Make(net_log, NetLog::SOURCE_CONNECT_JOB)),
      socks_params_(socks_params),
      transport_pool_(transport_pool),
      resolver_(host_resolver),
      callback_(base::Bind(&SOCKSConnectJob::OnIOComplete,
                           base::Unretained(this))) {
}

SOCKSConnectJob::~SOCKSConnectJob() {
  // We don't worry about cancelling the tcp socket since the destructor in
  // scoped_ptr<ClientSocketHandle> transport_socket_handle_ will take care of
  // it.
}

LoadState SOCKSConnectJob::GetLoadState() const {
  switch (next_state_) {
    case STATE_TRANSPORT_CONNECT:
    case STATE_TRANSPORT_CONNECT_COMPLETE:
      return transport_socket_handle_->GetLoadState();
    case STATE_SOCKS_CONNECT:
    case STATE_SOCKS_CONNECT_COMPLETE:
      return LOAD_STATE_CONNECTING;
    default:
      NOTREACHED();
      return LOAD_STATE_IDLE;
  }
}

void SOCKSConnectJob::OnIOComplete(int result) {
  int rv = DoLoop(result);
  if (rv != ERR_IO_PENDING)
    NotifyDelegateOfCompletion(rv);  // Deletes |this|
}

int SOCKSConnectJob::DoLoop(int result) {
  DCHECK_NE(next_state_, STATE_NONE);

  int rv = result;
  do {
    State state = next_state_;
    next_state_ = STATE_NONE;
    switch (state) {
      case STATE_TRANSPORT_CONNECT:
        DCHECK_EQ(OK, rv);
        rv = DoTransportConnect();
        break;
      case STATE_TRANSPORT_CONNECT_COMPLETE:
        rv = DoTransportConnectComplete(rv);
        break;
      case STATE_SOCKS_CONNECT:
        DCHECK_EQ(OK, rv);
        rv = DoSOCKSConnect();
        break;
      case STATE_SOCKS_CONNECT_COMPLETE:
        rv = DoSOCKSConnectComplete(rv);
        break;
      default:
        NOTREACHED() << "bad state";
        rv = ERR_FAILED;
        break;
    }
  } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);

  return rv;
}

int SOCKSConnectJob::DoTransportConnect() {
  next_state_ = STATE_TRANSPORT_CONNECT_COMPLETE;
  transport_socket_handle_.reset(new ClientSocketHandle());
  return transport_socket_handle_->Init(group_name(),
                                        socks_params_->transport_params(),
                                        priority(),
                                        callback_,
                                        transport_pool_,
                                        net_log());
}

int SOCKSConnectJob::DoTransportConnectComplete(int result) {
  if (result != OK)
    return ERR_PROXY_CONNECTION_FAILED;

  // Reset the timer to just the length of time allowed for SOCKS handshake
  // so that a fast TCP connection plus a slow SOCKS failure doesn't take
  // longer to timeout than it should.
  ResetTimer(base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds));
  next_state_ = STATE_SOCKS_CONNECT;
  return result;
}

int SOCKSConnectJob::DoSOCKSConnect() {
  next_state_ = STATE_SOCKS_CONNECT_COMPLETE;

  // Add a SOCKS connection on top of the tcp socket.
  if (socks_params_->is_socks_v5()) {
    socket_.reset(new SOCKS5ClientSocket(transport_socket_handle_.Pass(),
                                         socks_params_->destination()));
  } else {
    socket_.reset(new SOCKSClientSocket(transport_socket_handle_.Pass(),
                                        socks_params_->destination(),
                                        priority(),
                                        resolver_));
  }
  return socket_->Connect(
      base::Bind(&SOCKSConnectJob::OnIOComplete, base::Unretained(this)));
}

int SOCKSConnectJob::DoSOCKSConnectComplete(int result) {
  if (result != OK) {
    socket_->Disconnect();
    return result;
  }

  SetSocket(socket_.Pass());
  return result;
}

int SOCKSConnectJob::ConnectInternal() {
  next_state_ = STATE_TRANSPORT_CONNECT;
  return DoLoop(OK);
}

scoped_ptr<ConnectJob>
SOCKSClientSocketPool::SOCKSConnectJobFactory::NewConnectJob(
    const std::string& group_name,
    const PoolBase::Request& request,
    ConnectJob::Delegate* delegate) const {
  return scoped_ptr<ConnectJob>(new SOCKSConnectJob(group_name,
                                                    request.priority(),
                                                    request.params(),
                                                    ConnectionTimeout(),
                                                    transport_pool_,
                                                    host_resolver_,
                                                    delegate,
                                                    net_log_));
}

base::TimeDelta
SOCKSClientSocketPool::SOCKSConnectJobFactory::ConnectionTimeout() const {
  return transport_pool_->ConnectionTimeout() +
      base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds);
}

SOCKSClientSocketPool::SOCKSClientSocketPool(
    int max_sockets,
    int max_sockets_per_group,
    ClientSocketPoolHistograms* histograms,
    HostResolver* host_resolver,
    TransportClientSocketPool* transport_pool,
    NetLog* net_log)
    : transport_pool_(transport_pool),
      base_(this, max_sockets, max_sockets_per_group, histograms,
            ClientSocketPool::unused_idle_socket_timeout(),
            ClientSocketPool::used_idle_socket_timeout(),
            new SOCKSConnectJobFactory(transport_pool,
                                       host_resolver,
                                       net_log)) {
  // We should always have a |transport_pool_| except in unit tests.
  if (transport_pool_)
    base_.AddLowerLayeredPool(transport_pool_);
}

SOCKSClientSocketPool::~SOCKSClientSocketPool() {
}

int SOCKSClientSocketPool::RequestSocket(
    const std::string& group_name, const void* socket_params,
    RequestPriority priority, ClientSocketHandle* handle,
    const CompletionCallback& callback, const BoundNetLog& net_log) {
  const scoped_refptr<SOCKSSocketParams>* casted_socket_params =
      static_cast<const scoped_refptr<SOCKSSocketParams>*>(socket_params);

  return base_.RequestSocket(group_name, *casted_socket_params, priority,
                             handle, callback, net_log);
}

void SOCKSClientSocketPool::RequestSockets(
    const std::string& group_name,
    const void* params,
    int num_sockets,
    const BoundNetLog& net_log) {
  const scoped_refptr<SOCKSSocketParams>* casted_params =
      static_cast<const scoped_refptr<SOCKSSocketParams>*>(params);

  base_.RequestSockets(group_name, *casted_params, num_sockets, net_log);
}

void SOCKSClientSocketPool::CancelRequest(const std::string& group_name,
                                          ClientSocketHandle* handle) {
  base_.CancelRequest(group_name, handle);
}

void SOCKSClientSocketPool::ReleaseSocket(const std::string& group_name,
                                          scoped_ptr<StreamSocket> socket,
                                          int id) {
  base_.ReleaseSocket(group_name, socket.Pass(), id);
}

void SOCKSClientSocketPool::FlushWithError(int error) {
  base_.FlushWithError(error);
}

void SOCKSClientSocketPool::CloseIdleSockets() {
  base_.CloseIdleSockets();
}

int SOCKSClientSocketPool::IdleSocketCount() const {
  return base_.idle_socket_count();
}

int SOCKSClientSocketPool::IdleSocketCountInGroup(
    const std::string& group_name) const {
  return base_.IdleSocketCountInGroup(group_name);
}

LoadState SOCKSClientSocketPool::GetLoadState(
    const std::string& group_name, const ClientSocketHandle* handle) const {
  return base_.GetLoadState(group_name, handle);
}

base::DictionaryValue* SOCKSClientSocketPool::GetInfoAsValue(
    const std::string& name,
    const std::string& type,
    bool include_nested_pools) const {
  base::DictionaryValue* dict = base_.GetInfoAsValue(name, type);
  if (include_nested_pools) {
    base::ListValue* list = new base::ListValue();
    list->Append(transport_pool_->GetInfoAsValue("transport_socket_pool",
                                                 "transport_socket_pool",
                                                 false));
    dict->Set("nested_pools", list);
  }
  return dict;
}

base::TimeDelta SOCKSClientSocketPool::ConnectionTimeout() const {
  return base_.ConnectionTimeout();
}

ClientSocketPoolHistograms* SOCKSClientSocketPool::histograms() const {
  return base_.histograms();
};

bool SOCKSClientSocketPool::IsStalled() const {
  return base_.IsStalled();
}

void SOCKSClientSocketPool::AddHigherLayeredPool(
    HigherLayeredPool* higher_pool) {
  base_.AddHigherLayeredPool(higher_pool);
}

void SOCKSClientSocketPool::RemoveHigherLayeredPool(
    HigherLayeredPool* higher_pool) {
  base_.RemoveHigherLayeredPool(higher_pool);
}

bool SOCKSClientSocketPool::CloseOneIdleConnection() {
  if (base_.CloseOneIdleSocket())
    return true;
  return base_.CloseOneIdleConnectionInHigherLayeredPool();
}

}  // namespace net