// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_ #define NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_ #include <string> #include "base/basictypes.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "net/base/address_list.h" #include "net/base/completion_callback.h" #include "net/base/net_errors.h" #include "net/base/net_log.h" #include "net/dns/host_resolver.h" #include "net/socket/stream_socket.h" #include "url/gurl.h" namespace net { class ClientSocketHandle; class BoundNetLog; // This StreamSocket is used to setup a SOCKSv5 handshake with a socks proxy. // Currently no SOCKSv5 authentication is supported. class NET_EXPORT_PRIVATE SOCKS5ClientSocket : public StreamSocket { public: // |req_info| contains the hostname and port to which the socket above will // communicate to via the SOCKS layer. // // Although SOCKS 5 supports 3 different modes of addressing, we will // always pass it a hostname. This means the DNS resolving is done // proxy side. SOCKS5ClientSocket(scoped_ptr<ClientSocketHandle> transport_socket, const HostResolver::RequestInfo& req_info); // On destruction Disconnect() is called. virtual ~SOCKS5ClientSocket(); // StreamSocket implementation. // Does the SOCKS handshake and completes the protocol. virtual int Connect(const CompletionCallback& callback) OVERRIDE; virtual void Disconnect() OVERRIDE; virtual bool IsConnected() const OVERRIDE; virtual bool IsConnectedAndIdle() const OVERRIDE; virtual const BoundNetLog& NetLog() const OVERRIDE; virtual void SetSubresourceSpeculation() OVERRIDE; virtual void SetOmniboxSpeculation() OVERRIDE; virtual bool WasEverUsed() const OVERRIDE; virtual bool UsingTCPFastOpen() const OVERRIDE; virtual bool WasNpnNegotiated() const OVERRIDE; virtual NextProto GetNegotiatedProtocol() const OVERRIDE; virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; // Socket implementation. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual bool SetReceiveBufferSize(int32 size) OVERRIDE; virtual bool SetSendBufferSize(int32 size) OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; private: enum State { STATE_GREET_WRITE, STATE_GREET_WRITE_COMPLETE, STATE_GREET_READ, STATE_GREET_READ_COMPLETE, STATE_HANDSHAKE_WRITE, STATE_HANDSHAKE_WRITE_COMPLETE, STATE_HANDSHAKE_READ, STATE_HANDSHAKE_READ_COMPLETE, STATE_NONE, }; // Addressing type that can be specified in requests or responses. enum SocksEndPointAddressType { kEndPointDomain = 0x03, kEndPointResolvedIPv4 = 0x01, kEndPointResolvedIPv6 = 0x04, }; static const unsigned int kGreetReadHeaderSize; static const unsigned int kWriteHeaderSize; static const unsigned int kReadHeaderSize; static const uint8 kSOCKS5Version; static const uint8 kTunnelCommand; static const uint8 kNullByte; void DoCallback(int result); void OnIOComplete(int result); int DoLoop(int last_io_result); int DoHandshakeRead(); int DoHandshakeReadComplete(int result); int DoHandshakeWrite(); int DoHandshakeWriteComplete(int result); int DoGreetRead(); int DoGreetReadComplete(int result); int DoGreetWrite(); int DoGreetWriteComplete(int result); // Writes the SOCKS handshake buffer into |handshake| // and return OK on success. int BuildHandshakeWriteBuffer(std::string* handshake) const; CompletionCallback io_callback_; // Stores the underlying socket. scoped_ptr<ClientSocketHandle> transport_; State next_state_; // Stores the callback to the layer above, called on completing Connect(). CompletionCallback user_callback_; // This IOBuffer is used by the class to read and write // SOCKS handshake data. The length contains the expected size to // read or write. scoped_refptr<IOBuffer> handshake_buf_; // While writing, this buffer stores the complete write handshake data. // While reading, it stores the handshake information received so far. std::string buffer_; // This becomes true when the SOCKS handshake has completed and the // overlying connection is free to communicate. bool completed_handshake_; // These contain the bytes sent / received by the SOCKS handshake. size_t bytes_sent_; size_t bytes_received_; size_t read_header_size; HostResolver::RequestInfo host_request_info_; BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(SOCKS5ClientSocket); }; } // namespace net #endif // NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_