// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/socket_descriptor.h" #if defined(OS_POSIX) #include <sys/types.h> #include <sys/socket.h> #endif #include "base/basictypes.h" #if defined(OS_WIN) #include <ws2tcpip.h> #include "base/win/windows_version.h" #include "net/base/winsock_init.h" #endif namespace net { PlatformSocketFactory* g_socket_factory = NULL; PlatformSocketFactory::PlatformSocketFactory() { } PlatformSocketFactory::~PlatformSocketFactory() { } void PlatformSocketFactory::SetInstance(PlatformSocketFactory* factory) { g_socket_factory = factory; } SocketDescriptor CreateSocketDefault(int family, int type, int protocol) { #if defined(OS_WIN) EnsureWinsockInit(); SocketDescriptor result = ::WSASocket(family, type, protocol, NULL, 0, WSA_FLAG_OVERLAPPED); if (result != kInvalidSocket && family == AF_INET6 && base::win::OSInfo::GetInstance()->version() >= base::win::VERSION_VISTA) { DWORD value = 0; if (setsockopt(result, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char*>(&value), sizeof(value))) { closesocket(result); return kInvalidSocket; } } return result; #else // OS_WIN return ::socket(family, type, protocol); #endif // OS_WIN } SocketDescriptor CreatePlatformSocket(int family, int type, int protocol) { if (g_socket_factory) return g_socket_factory->CreateSocket(family, type, protocol); else return CreateSocketDefault(family, type, protocol); } } // namespace net