// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_H_ #define NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_H_ #include <string> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "net/base/completion_callback.h" #include "net/base/host_port_pair.h" #include "net/base/load_timing_info.h" #include "net/base/net_log.h" #include "net/http/http_auth_controller.h" #include "net/http/http_request_headers.h" #include "net/http/http_request_info.h" #include "net/http/http_response_info.h" #include "net/http/proxy_client_socket.h" #include "net/socket/ssl_client_socket.h" class GURL; namespace net { class AddressList; class ClientSocketHandle; class GrowableIOBuffer; class HttpAuthCache; class HttpStream; class HttpStreamParser; class IOBuffer; class HttpProxyClientSocket : public ProxyClientSocket { public: // Takes ownership of |transport_socket|, which should already be connected // by the time Connect() is called. If tunnel is true then on Connect() // this socket will establish an Http tunnel. HttpProxyClientSocket(ClientSocketHandle* transport_socket, const GURL& request_url, const std::string& user_agent, const HostPortPair& endpoint, const HostPortPair& proxy_server, HttpAuthCache* http_auth_cache, HttpAuthHandlerFactory* http_auth_handler_factory, bool tunnel, bool using_spdy, NextProto protocol_negotiated, bool is_https_proxy); // On destruction Disconnect() is called. virtual ~HttpProxyClientSocket(); // ProxyClientSocket implementation. virtual const HttpResponseInfo* GetConnectResponseInfo() const OVERRIDE; virtual HttpStream* CreateConnectResponseStream() OVERRIDE; virtual int RestartWithAuth(const CompletionCallback& callback) OVERRIDE; virtual const scoped_refptr<HttpAuthController>& GetAuthController() const OVERRIDE; virtual bool IsUsingSpdy() const OVERRIDE; virtual NextProto GetProtocolNegotiated() const OVERRIDE; // StreamSocket implementation. virtual int Connect(const CompletionCallback& callback) OVERRIDE; virtual void Disconnect() OVERRIDE; virtual bool IsConnected() const OVERRIDE; virtual bool IsConnectedAndIdle() const OVERRIDE; virtual const BoundNetLog& NetLog() const OVERRIDE; virtual void SetSubresourceSpeculation() OVERRIDE; virtual void SetOmniboxSpeculation() OVERRIDE; virtual bool WasEverUsed() const OVERRIDE; virtual bool UsingTCPFastOpen() const OVERRIDE; virtual bool WasNpnNegotiated() const OVERRIDE; virtual NextProto GetNegotiatedProtocol() const OVERRIDE; virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; // Socket implementation. virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual bool SetReceiveBufferSize(int32 size) OVERRIDE; virtual bool SetSendBufferSize(int32 size) OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; private: enum State { STATE_NONE, STATE_GENERATE_AUTH_TOKEN, STATE_GENERATE_AUTH_TOKEN_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_HEADERS, STATE_READ_HEADERS_COMPLETE, STATE_DRAIN_BODY, STATE_DRAIN_BODY_COMPLETE, STATE_TCP_RESTART, STATE_TCP_RESTART_COMPLETE, STATE_DONE, }; // The size in bytes of the buffer we use to drain the response body that // we want to throw away. The response body is typically a small error // page just a few hundred bytes long. static const int kDrainBodyBufferSize = 1024; int PrepareForAuthRestart(); int DidDrainBodyForAuthRestart(bool keep_alive); void LogBlockedTunnelResponse() const; void DoCallback(int result); void OnIOComplete(int result); int DoLoop(int last_io_result); int DoGenerateAuthToken(); int DoGenerateAuthTokenComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadHeaders(); int DoReadHeadersComplete(int result); int DoDrainBody(); int DoDrainBodyComplete(int result); int DoTCPRestart(); int DoTCPRestartComplete(int result); CompletionCallback io_callback_; State next_state_; // Stores the callback to the layer above, called on completing Connect(). CompletionCallback user_callback_; HttpRequestInfo request_; HttpResponseInfo response_; scoped_refptr<GrowableIOBuffer> parser_buf_; scoped_ptr<HttpStreamParser> http_stream_parser_; scoped_refptr<IOBuffer> drain_buf_; // Stores the underlying socket. scoped_ptr<ClientSocketHandle> transport_; // The hostname and port of the endpoint. This is not necessarily the one // specified by the URL, due to Alternate-Protocol or fixed testing ports. const HostPortPair endpoint_; scoped_refptr<HttpAuthController> auth_; const bool tunnel_; // If true, then the connection to the proxy is a SPDY connection. const bool using_spdy_; // Protocol negotiated with the server. NextProto protocol_negotiated_; // If true, then SSL is used to communicate with this proxy const bool is_https_proxy_; std::string request_line_; HttpRequestHeaders request_headers_; // Used only for redirects. bool redirect_has_load_timing_info_; LoadTimingInfo redirect_load_timing_info_; const BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(HttpProxyClientSocket); }; } // namespace net #endif // NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_H_