// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_MEDIA_BUFFERED_DATA_SOURCE_H_ #define CONTENT_RENDERER_MEDIA_BUFFERED_DATA_SOURCE_H_ #include <string> #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "content/common/content_export.h" #include "content/renderer/media/buffered_resource_loader.h" #include "content/renderer/media/preload.h" #include "media/base/data_source.h" #include "media/base/ranges.h" #include "url/gurl.h" namespace base { class MessageLoopProxy; } namespace media { class MediaLog; } namespace content { // A data source capable of loading URLs and buffering the data using an // in-memory sliding window. // // BufferedDataSource must be created and initialized on the render thread // before being passed to other threads. It may be deleted on any thread. class CONTENT_EXPORT BufferedDataSource : public media::DataSource { public: typedef base::Callback<void(bool)> DownloadingCB; // |downloading_cb| will be called whenever the downloading/paused state of // the source changes. BufferedDataSource(const scoped_refptr<base::MessageLoopProxy>& render_loop, blink::WebFrame* frame, media::MediaLog* media_log, const DownloadingCB& downloading_cb); virtual ~BufferedDataSource(); // Initialize this object using |url| and |cors_mode|, executing |init_cb| // with the result of initialization when it has completed. // // Method called on the render thread. typedef base::Callback<void(bool)> InitializeCB; void Initialize( const GURL& url, BufferedResourceLoader::CORSMode cors_mode, const InitializeCB& init_cb); // Adjusts the buffering algorithm based on the given preload value. void SetPreload(Preload preload); // Returns true if the media resource has a single origin, false otherwise. // Only valid to call after Initialize() has completed. // // Method called on the render thread. bool HasSingleOrigin(); // Returns true if the media resource passed a CORS access control check. bool DidPassCORSAccessCheck() const; // Cancels initialization, any pending loaders, and any pending read calls // from the demuxer. The caller is expected to release its reference to this // object and never call it again. // // Method called on the render thread. void Abort(); // Notifies changes in playback state for controlling media buffering // behavior. void MediaPlaybackRateChanged(float playback_rate); void MediaIsPlaying(); void MediaIsPaused(); // media::DataSource implementation. // Called from demuxer thread. virtual void set_host(media::DataSourceHost* host) OVERRIDE; virtual void Stop(const base::Closure& closure) OVERRIDE; virtual void Read(int64 position, int size, uint8* data, const media::DataSource::ReadCB& read_cb) OVERRIDE; virtual bool GetSize(int64* size_out) OVERRIDE; virtual bool IsStreaming() OVERRIDE; virtual void SetBitrate(int bitrate) OVERRIDE; protected: // A factory method to create a BufferedResourceLoader based on the read // parameters. We can override this file to object a mock // BufferedResourceLoader for testing. virtual BufferedResourceLoader* CreateResourceLoader( int64 first_byte_position, int64 last_byte_position); private: friend class BufferedDataSourceTest; // Task posted to perform actual reading on the render thread. void ReadTask(); // Cancels oustanding callbacks and sets |stop_signal_received_|. Safe to call // from any thread. void StopInternal_Locked(); // Stops |loader_| if present. Used by Abort() and Stop(). void StopLoader(); // Tells |loader_| the bitrate of the media. void SetBitrateTask(int bitrate); // The method that performs actual read. This method can only be executed on // the render thread. void ReadInternal(); // BufferedResourceLoader::Start() callback for initial load. void StartCallback(BufferedResourceLoader::Status status); // BufferedResourceLoader::Start() callback for subsequent loads (i.e., // when accessing ranges that are outside initial buffered region). void PartialReadStartCallback(BufferedResourceLoader::Status status); // BufferedResourceLoader callbacks. void ReadCallback(BufferedResourceLoader::Status status, int bytes_read); void LoadingStateChangedCallback(BufferedResourceLoader::LoadingState state); void ProgressCallback(int64 position); // Report a buffered byte range [start,end] or queue it for later // reporting if set_host() hasn't been called yet. void ReportOrQueueBufferedBytes(int64 start, int64 end); void UpdateHostState_Locked(); // Update |loader_|'s deferring strategy in response to a play/pause, or // change in playback rate. void UpdateDeferStrategy(bool paused); base::WeakPtr<BufferedDataSource> weak_this_; // URL of the resource requested. GURL url_; // crossorigin attribute on the corresponding HTML media element, if any. BufferedResourceLoader::CORSMode cors_mode_; // The total size of the resource. Set during StartCallback() if the size is // known, otherwise it will remain kPositionNotSpecified until the size is // determined by reaching EOF. int64 total_bytes_; // Some resources are assumed to be fully buffered (i.e., file://) so we don't // need to report what |loader_| has buffered. bool assume_fully_buffered_; // This value will be true if this data source can only support streaming. // i.e. range request is not supported. bool streaming_; // A webframe for loading. blink::WebFrame* frame_; // A resource loader for the media resource. scoped_ptr<BufferedResourceLoader> loader_; // Callback method from the pipeline for initialization. InitializeCB init_cb_; // Read parameters received from the Read() method call. Must be accessed // under |lock_|. class ReadOperation; scoped_ptr<ReadOperation> read_op_; // This buffer is intermediate, we use it for BufferedResourceLoader to write // to. And when read in BufferedResourceLoader is done, we copy data from // this buffer to |read_buffer_|. The reason for an additional copy is that // we don't own |read_buffer_|. But since the read operation is asynchronous, // |read_buffer| can be destroyed at any time, so we only copy into // |read_buffer| in the final step when it is safe. // Memory is allocated for this member during initialization of this object // because we want buffer to be passed into BufferedResourceLoader to be // always non-null. And by initializing this member with a default size we can // avoid creating zero-sized buffered if the first read has zero size. scoped_ptr<uint8[]> intermediate_read_buffer_; int intermediate_read_buffer_size_; // The message loop of the render thread. const scoped_refptr<base::MessageLoopProxy> render_loop_; // Protects |stop_signal_received_| and |read_op_|. base::Lock lock_; // Whether we've been told to stop via Abort() or Stop(). bool stop_signal_received_; // This variable is true when the user has requested the video to play at // least once. bool media_has_played_; // This variable holds the value of the preload attribute for the video // element. Preload preload_; // Bitrate of the content, 0 if unknown. int bitrate_; // Current playback rate. float playback_rate_; // Buffered byte ranges awaiting set_host() being called to report to host(). media::Ranges<int64> queued_buffered_byte_ranges_; scoped_refptr<media::MediaLog> media_log_; DownloadingCB downloading_cb_; base::WeakPtrFactory<BufferedDataSource> weak_factory_; DISALLOW_COPY_AND_ASSIGN(BufferedDataSource); }; } // namespace content #endif // CONTENT_RENDERER_MEDIA_BUFFERED_DATA_SOURCE_H_