// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/common/gpu/sync_point_manager.h" #include "base/logging.h" namespace content { SyncPointManager::SyncPointManager() : next_sync_point_(1) { } SyncPointManager::~SyncPointManager() { } uint32 SyncPointManager::GenerateSyncPoint() { base::AutoLock lock(lock_); uint32 sync_point = next_sync_point_++; // Note: wrapping would take days for a buggy/compromized renderer that would // insert sync points in a loop, but if that were to happen, better explicitly // crash the GPU process than risk worse. // For normal operation (at most a few per frame), it would take ~a year to // wrap. CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); return sync_point; } void SyncPointManager::RetireSyncPoint(uint32 sync_point) { DCHECK(thread_checker_.CalledOnValidThread()); ClosureList list; { base::AutoLock lock(lock_); SyncPointMap::iterator it = sync_point_map_.find(sync_point); DCHECK(it != sync_point_map_.end()); list.swap(it->second); sync_point_map_.erase(it); } for (ClosureList::iterator i = list.begin(); i != list.end(); ++i) i->Run(); } void SyncPointManager::AddSyncPointCallback(uint32 sync_point, const base::Closure& callback) { DCHECK(thread_checker_.CalledOnValidThread()); { base::AutoLock lock(lock_); SyncPointMap::iterator it = sync_point_map_.find(sync_point); if (it != sync_point_map_.end()) { it->second.push_back(callback); return; } } callback.Run(); } } // namespace content