// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/speech/speech_recognition_bubble.h" #include "base/bind.h" #include "base/lazy_instance.h" #include "base/message_loop/message_loop.h" #include "chrome/browser/tab_contents/tab_util.h" #include "content/public/browser/web_contents.h" #include "content/public/browser/web_contents_view.h" #include "grit/generated_resources.h" #include "grit/theme_resources.h" #include "ui/base/resource/resource_bundle.h" #include "ui/gfx/canvas.h" #include "ui/gfx/display.h" #include "ui/gfx/image/image_skia_operations.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen.h" using content::WebContents; namespace { const color_utils::HSL kGrayscaleShift = { -1, 0, 0.6 }; const int kWarmingUpAnimationStartMs = 500; const int kWarmingUpAnimationStepMs = 100; const int kRecognizingAnimationStepMs = 100; // A lazily initialized singleton to hold all the image used by the speech // recognition bubbles and safely destroy them on exit. class SpeechRecognitionBubbleImages { public: const std::vector<gfx::ImageSkia>& spinner() const { return spinner_; } const std::vector<gfx::ImageSkia>& warm_up() const { return warm_up_; } gfx::ImageSkia* mic_full() const { return mic_full_; } gfx::ImageSkia* mic_empty() const { return mic_empty_; } gfx::ImageSkia* mic_noise() const { return mic_noise_; } gfx::ImageSkia* mic_mask() const { return mic_mask_; } private: // Private constructor to enforce singleton. friend struct base::DefaultLazyInstanceTraits<SpeechRecognitionBubbleImages>; SpeechRecognitionBubbleImages(); std::vector<gfx::ImageSkia> spinner_; // Frames for the progress spinner. std::vector<gfx::ImageSkia> warm_up_; // Frames for the warm up animation. // These images are owned by ResourceBundle and need not be destroyed. gfx::ImageSkia* mic_full_; // Mic image with full volume. gfx::ImageSkia* mic_noise_; // Mic image with full noise volume. gfx::ImageSkia* mic_empty_; // Mic image with zero volume. gfx::ImageSkia* mic_mask_; // Gradient mask used by the volume indicator. }; SpeechRecognitionBubbleImages::SpeechRecognitionBubbleImages() { mic_empty_ = ui::ResourceBundle::GetSharedInstance().GetImageSkiaNamed( IDR_SPEECH_INPUT_MIC_EMPTY); mic_noise_ = ui::ResourceBundle::GetSharedInstance().GetImageSkiaNamed( IDR_SPEECH_INPUT_MIC_NOISE); mic_full_ = ui::ResourceBundle::GetSharedInstance().GetImageSkiaNamed( IDR_SPEECH_INPUT_MIC_FULL); mic_mask_ = ui::ResourceBundle::GetSharedInstance().GetImageSkiaNamed( IDR_SPEECH_INPUT_MIC_MASK); // The sprite image consists of all the animation frames put together in one // horizontal/wide image. Each animation frame is square in shape within the // sprite. const gfx::ImageSkia* spinner_image = ui::ResourceBundle::GetSharedInstance(). GetImageSkiaNamed(IDR_SPEECH_INPUT_SPINNER); int frame_size = spinner_image->height(); // When recording starts up, it may take a short while (few ms or even a // couple of seconds) before the audio device starts really capturing data. // This is more apparent on first use. To cover such cases we show a warming // up state in the bubble starting with a blank spinner image. If audio data // starts coming in within a couple hundred ms, we switch to the recording // UI and if it takes longer, we show the real warm up animation frames. // This reduces visual jank for the most part. SkBitmap empty_spinner; empty_spinner.setConfig(SkBitmap::kARGB_8888_Config, frame_size, frame_size); empty_spinner.allocPixels(); empty_spinner.eraseRGB(255, 255, 255); // |empty_spinner| has solid color. Pixel doubling a solid color is ok. warm_up_.push_back(gfx::ImageSkia::CreateFrom1xBitmap(empty_spinner)); for (gfx::Rect src_rect(frame_size, frame_size); src_rect.x() < spinner_image->width(); src_rect.Offset(frame_size, 0)) { gfx::ImageSkia frame = gfx::ImageSkiaOperations::ExtractSubset( *spinner_image, src_rect); // The image created by ExtractSubset just points to the same pixels as // the original and adjusts rowBytes accordingly. However that doesn't // render properly and gets vertically squished in Linux due to a bug in // Skia. Until that gets fixed we work around by taking a real copy of it // below as the copied image has the correct rowBytes and renders fine. frame.EnsureRepsForSupportedScales(); std::vector<gfx::ImageSkiaRep> image_reps = frame.image_reps(); gfx::ImageSkia frame_copy; for (size_t i = 0; i < image_reps.size(); ++i) { const SkBitmap& copy_src = image_reps[i].sk_bitmap(); SkBitmap copy_dst; copy_src.copyTo(©_dst, SkBitmap::kARGB_8888_Config); frame_copy.AddRepresentation(gfx::ImageSkiaRep( copy_dst, image_reps[i].scale())); } spinner_.push_back(frame_copy); // The warm up spinner animation is a gray scale version of the real one. warm_up_.push_back(gfx::ImageSkiaOperations::CreateHSLShiftedImage( frame_copy, kGrayscaleShift)); } } base::LazyInstance<SpeechRecognitionBubbleImages> g_images = LAZY_INSTANCE_INITIALIZER; } // namespace SpeechRecognitionBubble::FactoryMethod SpeechRecognitionBubble::factory_ = NULL; const int SpeechRecognitionBubble::kBubbleTargetOffsetX = 10; SpeechRecognitionBubble* SpeechRecognitionBubble::Create( int render_process_id, int render_view_id, Delegate* delegate, const gfx::Rect& element_rect) { WebContents* web_contents = tab_util::GetWebContentsByID(render_process_id, render_view_id); if (factory_) return (*factory_)(web_contents, delegate, element_rect); // Has the tab already closed before bubble create request was processed? if (!web_contents) return NULL; return CreateNativeBubble(render_process_id, render_view_id, delegate, element_rect); } SpeechRecognitionBubbleBase::SpeechRecognitionBubbleBase( int render_process_id, int render_view_id) : weak_factory_(this), animation_step_(0), display_mode_(DISPLAY_MODE_RECORDING), render_process_id_(render_process_id), render_view_id_(render_view_id), scale_(1.0f) { WebContents* web_contents = GetWebContents(); gfx::NativeView view = web_contents ? web_contents->GetView()->GetNativeView() : NULL; gfx::Screen* screen = gfx::Screen::GetScreenFor(view); gfx::Display display = screen->GetDisplayNearestWindow(view); scale_ = display.device_scale_factor(); const gfx::ImageSkiaRep& rep = g_images.Get().mic_empty()->GetRepresentation(scale_); mic_image_.reset(new SkBitmap()); mic_image_->setConfig(SkBitmap::kARGB_8888_Config, rep.pixel_width(), rep.pixel_height()); mic_image_->allocPixels(); buffer_image_.reset(new SkBitmap()); buffer_image_->setConfig(SkBitmap::kARGB_8888_Config, rep.pixel_width(), rep.pixel_height()); buffer_image_->allocPixels(); } SpeechRecognitionBubbleBase::~SpeechRecognitionBubbleBase() { // This destructor is added to make sure members such as the scoped_ptr // get destroyed here and the derived classes don't have to care about such // member variables which they don't use. } void SpeechRecognitionBubbleBase::SetWarmUpMode() { weak_factory_.InvalidateWeakPtrs(); display_mode_ = DISPLAY_MODE_WARM_UP; animation_step_ = 0; DoWarmingUpAnimationStep(); UpdateLayout(); } void SpeechRecognitionBubbleBase::DoWarmingUpAnimationStep() { SetImage(g_images.Get().warm_up()[animation_step_]); base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&SpeechRecognitionBubbleBase::DoWarmingUpAnimationStep, weak_factory_.GetWeakPtr()), base::TimeDelta::FromMilliseconds( animation_step_ == 0 ? kWarmingUpAnimationStartMs : kWarmingUpAnimationStepMs)); if (++animation_step_ >= static_cast<int>(g_images.Get().warm_up().size())) animation_step_ = 1; // Frame 0 is skipped during the animation. } void SpeechRecognitionBubbleBase::SetRecordingMode() { weak_factory_.InvalidateWeakPtrs(); display_mode_ = DISPLAY_MODE_RECORDING; SetInputVolume(0, 0); UpdateLayout(); } void SpeechRecognitionBubbleBase::SetRecognizingMode() { display_mode_ = DISPLAY_MODE_RECOGNIZING; animation_step_ = 0; DoRecognizingAnimationStep(); UpdateLayout(); } void SpeechRecognitionBubbleBase::DoRecognizingAnimationStep() { SetImage(g_images.Get().spinner()[animation_step_]); if (++animation_step_ >= static_cast<int>(g_images.Get().spinner().size())) animation_step_ = 0; base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&SpeechRecognitionBubbleBase::DoRecognizingAnimationStep, weak_factory_.GetWeakPtr()), base::TimeDelta::FromMilliseconds(kRecognizingAnimationStepMs)); } void SpeechRecognitionBubbleBase::SetMessage(const base::string16& text) { weak_factory_.InvalidateWeakPtrs(); message_text_ = text; display_mode_ = DISPLAY_MODE_MESSAGE; UpdateLayout(); } void SpeechRecognitionBubbleBase::DrawVolumeOverlay(SkCanvas* canvas, const gfx::ImageSkia& image, float volume) { buffer_image_->eraseARGB(0, 0, 0, 0); int width = mic_image_->width(); int height = mic_image_->height(); SkCanvas buffer_canvas(*buffer_image_); buffer_canvas.save(); const int kVolumeSteps = 12; SkScalar clip_right = (((1.0f - volume) * (width * (kVolumeSteps + 1))) - width) / kVolumeSteps; buffer_canvas.clipRect(SkRect::MakeLTRB(0, 0, SkIntToScalar(width) - clip_right, SkIntToScalar(height))); buffer_canvas.drawBitmap(image.GetRepresentation(scale_).sk_bitmap(), 0, 0); buffer_canvas.restore(); SkPaint multiply_paint; multiply_paint.setXfermodeMode(SkXfermode::kModulate_Mode); buffer_canvas.drawBitmap( g_images.Get().mic_mask()->GetRepresentation(scale_).sk_bitmap(), -clip_right, 0, &multiply_paint); canvas->drawBitmap(*buffer_image_.get(), 0, 0); } void SpeechRecognitionBubbleBase::SetInputVolume(float volume, float noise_volume) { mic_image_->eraseARGB(0, 0, 0, 0); SkCanvas canvas(*mic_image_); // Draw the empty volume image first and the current volume image on top, // and then the noise volume image on top of both. canvas.drawBitmap( g_images.Get().mic_empty()->GetRepresentation(scale_).sk_bitmap(), 0, 0); DrawVolumeOverlay(&canvas, *g_images.Get().mic_full(), volume); DrawVolumeOverlay(&canvas, *g_images.Get().mic_noise(), noise_volume); gfx::ImageSkia image(gfx::ImageSkiaRep(*mic_image_.get(), scale_)); SetImage(image); } WebContents* SpeechRecognitionBubbleBase::GetWebContents() { return tab_util::GetWebContentsByID(render_process_id_, render_view_id_); } void SpeechRecognitionBubbleBase::SetImage(const gfx::ImageSkia& image) { icon_image_ = image; UpdateImage(); } gfx::ImageSkia SpeechRecognitionBubbleBase::icon_image() { return icon_image_; }