/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ #ifndef CTSAUDIO_AUDIOLOCAL_H #define CTSAUDIO_AUDIOLOCAL_H #include <utils/StrongPointer.h> #include <utils/threads.h> #include <Semaphore.h> #include "AudioHardware.h" class Buffer; /** * Basic API for playback and record */ class AudioLocal: public android::Thread, public AudioHardware { public: virtual bool prepare(AudioHardware::SamplingRate samplingRate, int gain, int mode = AudioHardware::EModeVoice); virtual bool startPlaybackOrRecord(android::sp<Buffer>& buffer, int numberRepetition = 1); virtual bool waitForCompletion(); virtual void stopPlaybackOrRecord(); virtual ~AudioLocal(); protected: AudioLocal(); virtual bool doPrepare(AudioHardware::SamplingRate, int samplesInOneGo) = 0; virtual bool doPlaybackOrRecord(android::sp<Buffer>& buffer) = 0; virtual void doStop() = 0; virtual void releaseHw() {}; private: bool threadLoop(); enum AudioCommand{ ECmNone = 0, ECmInitialize, ECmRun, ECmStop, ECmThreadStop // terminate the thread }; bool issueCommandAndWaitForCompletion(AudioCommand command); protected: private: // only one command at a time. // Thus, all parameters can be stored here. AudioHardware::SamplingRate mSamplingRate; android::sp<Buffer> mBuffer; int mNumberRepetition; int mCurrentRepeat; enum AudioState{ EStNone, EStCreated, EStInitialized, EStRunning // playing or recording }; volatile AudioState mState; volatile AudioCommand mCurrentCommand; static const int COMMAND_WAIT_TIME_MSEC = 4000; Semaphore mClientCommandWait; Semaphore mClientCompletionWait; Semaphore mAudioThreadWait; bool mCommandResult; bool mCompletionResult; }; #endif // CTSAUDIO_AUDIOLOCAL_H