/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_THREAD_POOL_H_ #define ART_RUNTIME_THREAD_POOL_H_ #include <deque> #include <vector> #include "barrier.h" #include "base/mutex.h" #include "closure.h" #include "locks.h" namespace art { class ThreadPool; class Task : public Closure { public: // Called when references reaches 0. virtual void Finalize() { } }; class ThreadPoolWorker { public: static const size_t kDefaultStackSize = 1 * MB; size_t GetStackSize() const { return stack_size_; } virtual ~ThreadPoolWorker(); protected: ThreadPoolWorker(ThreadPool* thread_pool, const std::string& name, size_t stack_size); static void* Callback(void* arg) LOCKS_EXCLUDED(Locks::mutator_lock_); virtual void Run(); ThreadPool* const thread_pool_; const std::string name_; const size_t stack_size_; pthread_t pthread_; private: friend class ThreadPool; DISALLOW_COPY_AND_ASSIGN(ThreadPoolWorker); }; class ThreadPool { public: // Returns the number of threads in the thread pool. size_t GetThreadCount() const { return threads_.size(); } // Broadcast to the workers and tell them to empty out the work queue. void StartWorkers(Thread* self); // Do not allow workers to grab any new tasks. void StopWorkers(Thread* self); // Add a new task, the first available started worker will process it. Does not delete the task // after running it, it is the caller's responsibility. void AddTask(Thread* self, Task* task); explicit ThreadPool(size_t num_threads); virtual ~ThreadPool(); // Wait for all tasks currently on queue to get completed. void Wait(Thread* self, bool do_work, bool may_hold_locks); size_t GetTaskCount(Thread* self); // Returns the total amount of workers waited for tasks. uint64_t GetWaitTime() const { return total_wait_time_; } // Provides a way to bound the maximum number of worker threads, threads must be less the the // thread count of the thread pool. void SetMaxActiveWorkers(size_t threads); protected: // Get a task to run, blocks if there are no tasks left virtual Task* GetTask(Thread* self); // Try to get a task, returning NULL if there is none available. Task* TryGetTask(Thread* self); Task* TryGetTaskLocked(Thread* self) EXCLUSIVE_LOCKS_REQUIRED(task_queue_lock_); // Are we shutting down? bool IsShuttingDown() const EXCLUSIVE_LOCKS_REQUIRED(task_queue_lock_) { return shutting_down_; } Mutex task_queue_lock_; ConditionVariable task_queue_condition_ GUARDED_BY(task_queue_lock_); ConditionVariable completion_condition_ GUARDED_BY(task_queue_lock_); volatile bool started_ GUARDED_BY(task_queue_lock_); volatile bool shutting_down_ GUARDED_BY(task_queue_lock_); // How many worker threads are waiting on the condition. volatile size_t waiting_count_ GUARDED_BY(task_queue_lock_); std::deque<Task*> tasks_ GUARDED_BY(task_queue_lock_); // TODO: make this immutable/const? std::vector<ThreadPoolWorker*> threads_; // Work balance detection. uint64_t start_time_ GUARDED_BY(task_queue_lock_); uint64_t total_wait_time_; Barrier creation_barier_; size_t max_active_workers_ GUARDED_BY(task_queue_lock_); private: friend class ThreadPoolWorker; friend class WorkStealingWorker; DISALLOW_COPY_AND_ASSIGN(ThreadPool); }; class WorkStealingTask : public Task { public: WorkStealingTask() : ref_count_(0) {} size_t GetRefCount() const { return ref_count_; } virtual void StealFrom(Thread* self, WorkStealingTask* source) = 0; private: // How many people are referencing this task. size_t ref_count_; friend class WorkStealingWorker; }; class WorkStealingWorker : public ThreadPoolWorker { public: virtual ~WorkStealingWorker(); bool IsRunningTask() const { return task_ != NULL; } protected: WorkStealingTask* task_; WorkStealingWorker(ThreadPool* thread_pool, const std::string& name, size_t stack_size); virtual void Run(); private: friend class WorkStealingThreadPool; DISALLOW_COPY_AND_ASSIGN(WorkStealingWorker); }; class WorkStealingThreadPool : public ThreadPool { public: explicit WorkStealingThreadPool(size_t num_threads); virtual ~WorkStealingThreadPool(); private: Mutex work_steal_lock_; // Which thread we are stealing from (round robin). size_t steal_index_; // Find a task to steal from WorkStealingTask* FindTaskToStealFrom(Thread* self) EXCLUSIVE_LOCKS_REQUIRED(work_steal_lock_); friend class WorkStealingWorker; }; } // namespace art #endif // ART_RUNTIME_THREAD_POOL_H_