/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_ATOMIC_H_ #define ART_RUNTIME_ATOMIC_H_ #include <stdint.h> #include "base/macros.h" namespace art { // NOTE: Two "quasiatomic" operations on the exact same memory address // are guaranteed to operate atomically with respect to each other, // but no guarantees are made about quasiatomic operations mixed with // non-quasiatomic operations on the same address, nor about // quasiatomic operations that are performed on partially-overlapping // memory. class QuasiAtomic { public: static void Startup(); static void Shutdown(); // Reads the 64-bit value at "addr" without tearing. static int64_t Read64(volatile const int64_t* addr); // Writes to the 64-bit value at "addr" without tearing. static void Write64(volatile int64_t* addr, int64_t val); // Atomically compare the value at "addr" to "old_value", if equal replace it with "new_value" // and return true. Otherwise, don't swap, and return false. static bool Cas64(int64_t old_value, int64_t new_value, volatile int64_t* addr); // Does the architecture provide reasonable atomic long operations or do we fall back on mutexes? static bool LongAtomicsUseMutexes(); private: DISALLOW_COPY_AND_ASSIGN(QuasiAtomic); }; } // namespace art #endif // ART_RUNTIME_ATOMIC_H_