LOCAL_PATH:= $(call my-dir)
###############################################################################
# Build META EGL library
#
egl.cfg_config_module :=
# OpenGL drivers config file
ifneq ($(BOARD_EGL_CFG),)
include $(CLEAR_VARS)
LOCAL_MODULE := egl.cfg
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE_CLASS := ETC
LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
include $(BUILD_PREBUILT)
egl.cfg_config_module := $(LOCAL_MODULE)
endif
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EGL/egl_tls.cpp \
EGL/egl_cache.cpp \
EGL/egl_display.cpp \
EGL/egl_object.cpp \
EGL/egl.cpp \
EGL/eglApi.cpp \
EGL/trace.cpp \
EGL/getProcAddress.cpp.arm \
EGL/Loader.cpp \
#
LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libGLES_trace
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libEGL
LOCAL_LDFLAGS += -Wl,--exclude-libs=ALL
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the private Bionic header <bionic_tls.h>
LOCAL_C_INCLUDES += bionic/libc/private
LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
LOCAL_CFLAGS += -DEGL_TRACE=1
ifeq ($(BOARD_ALLOW_EGL_HIBERNATION),true)
LOCAL_CFLAGS += -DBOARD_ALLOW_EGL_HIBERNATION
endif
ifeq ($(TARGET_BOARD_PLATFORM), omap4)
LOCAL_CFLAGS += -DWORKAROUND_BUG_10194508=1
endif
ifneq ($(MAX_EGL_CACHE_ENTRY_SIZE),)
LOCAL_CFLAGS += -DMAX_EGL_CACHE_ENTRY_SIZE=$(MAX_EGL_CACHE_ENTRY_SIZE)
endif
ifneq ($(MAX_EGL_CACHE_KEY_SIZE),)
LOCAL_CFLAGS += -DMAX_EGL_CACHE_KEY_SIZE=$(MAX_EGL_CACHE_KEY_SIZE)
endif
ifneq ($(MAX_EGL_CACHE_SIZE),)
LOCAL_CFLAGS += -DMAX_EGL_CACHE_SIZE=$(MAX_EGL_CACHE_SIZE)
endif
LOCAL_REQUIRED_MODULES := $(egl.cfg_config_module)
egl.cfg_config_module :=
include $(BUILD_SHARED_LIBRARY)
###############################################################################
# Build the wrapper OpenGL ES 1.x library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
GLES_CM/gl.cpp.arm \
#
LOCAL_SHARED_LIBRARIES += libcutils liblog libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv1_CM
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the private Bionic header <bionic_tls.h>
LOCAL_C_INCLUDES += bionic/libc/private
LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)
###############################################################################
# Build the wrapper OpenGL ES 2.x library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
GLES2/gl2.cpp.arm \
#
LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv2
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the private Bionic header <bionic_tls.h>
LOCAL_C_INCLUDES += bionic/libc/private
LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)
# Symlink libGLESv3.so -> libGLESv2.so
# Platform modules should link against libGLESv2.so (-lGLESv2), but NDK apps
# will be linked against libGLESv3.so.
LIBGLESV2 := $(LOCAL_INSTALLED_MODULE)
LIBGLESV3 := $(subst libGLESv2,libGLESv3,$(LIBGLESV2))
$(LIBGLESV3): $(LIBGLESV2)
@echo "Symlink: $@ -> $(notdir $<)"
@mkdir -p $(dir $@)
$(hide) ln -sf $(notdir $<) $@
ALL_MODULES.$(LOCAL_MODULE).INSTALLED := \
$(ALL_MODULES.$(LOCAL_MODULE).INSTALLED) $(LIBGLESV3)
LIBGLESV2 :=
LIBGLESV3 :=
###############################################################################
# Build the ETC1 host static library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
ETC1/etc1.cpp \
#
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libETC1
include $(BUILD_HOST_STATIC_LIBRARY)
###############################################################################
# Build the ETC1 device library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
ETC1/etc1.cpp \
#
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libETC1
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))