/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AssetAtlasService"
#include "jni.h"
#include "JNIHelp.h"
#include <android_view_GraphicBuffer.h>
#include <cutils/log.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <SkCanvas.h>
#include <SkBitmap.h>
namespace android {
// ----------------------------------------------------------------------------
// Defines
// ----------------------------------------------------------------------------
// Defines how long to wait for the GPU when uploading the atlas
// This timeout is defined in nanoseconds (see EGL_KHR_fence_sync extension)
#define FENCE_TIMEOUT 2000000000
// ----------------------------------------------------------------------------
// JNI Helpers
// ----------------------------------------------------------------------------
static struct {
jfieldID mFinalizer;
jfieldID mNativeCanvas;
} gCanvasClassInfo;
static struct {
jfieldID mNativeCanvas;
} gCanvasFinalizerClassInfo;
#define GET_INT(object, field) \
env->GetIntField(object, field)
#define SET_INT(object, field, value) \
env->SetIntField(object, field, value)
// ----------------------------------------------------------------------------
// Canvas management
// ----------------------------------------------------------------------------
static inline void swapCanvasPtr(JNIEnv* env, jobject canvasObj, SkCanvas* newCanvas) {
jobject canvasFinalizerObj = env->GetObjectField(canvasObj, gCanvasClassInfo.mFinalizer);
SkCanvas* previousCanvas = reinterpret_cast<SkCanvas*>(
GET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas));
SET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas, (int) newCanvas);
SET_INT(canvasFinalizerObj, gCanvasFinalizerClassInfo.mNativeCanvas, (int) newCanvas);
SkSafeUnref(previousCanvas);
}
static SkBitmap* com_android_server_AssetAtlasService_acquireCanvas(JNIEnv* env, jobject,
jobject canvas, jint width, jint height) {
SkBitmap* bitmap = new SkBitmap;
bitmap->setConfig(SkBitmap::kARGB_8888_Config, width, height);
bitmap->allocPixels();
bitmap->eraseColor(0);
SkCanvas* nativeCanvas = SkNEW_ARGS(SkCanvas, (*bitmap));
swapCanvasPtr(env, canvas, nativeCanvas);
return bitmap;
}
static void com_android_server_AssetAtlasService_releaseCanvas(JNIEnv* env, jobject,
jobject canvas, SkBitmap* bitmap) {
SkCanvas* nativeCanvas = SkNEW(SkCanvas);
swapCanvasPtr(env, canvas, nativeCanvas);
delete bitmap;
}
#define CLEANUP_GL_AND_RETURN(result) \
if (fence != EGL_NO_SYNC_KHR) eglDestroySyncKHR(display, fence); \
if (image) eglDestroyImageKHR(display, image); \
if (texture) glDeleteTextures(1, &texture); \
if (surface != EGL_NO_SURFACE) eglDestroySurface(display, surface); \
if (context != EGL_NO_CONTEXT) eglDestroyContext(display, context); \
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); \
eglReleaseThread(); \
eglTerminate(display); \
return result;
static jboolean com_android_server_AssetAtlasService_upload(JNIEnv* env, jobject,
jobject graphicBuffer, SkBitmap* bitmap) {
// The goal of this method is to copy the bitmap into the GraphicBuffer
// using the GPU to swizzle the texture content
sp<GraphicBuffer> buffer(graphicBufferForJavaObject(env, graphicBuffer));
if (buffer != NULL) {
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY) return false;
EGLint major;
EGLint minor;
if (!eglInitialize(display, &major, &minor)) {
ALOGW("Could not initialize EGL");
return false;
}
// We're going to use a 1x1 pbuffer surface later on
// The configuration doesn't really matter for what we're trying to do
EGLint configAttrs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_NONE
};
EGLConfig configs[1];
EGLint configCount;
if (!eglChooseConfig(display, configAttrs, configs, 1, &configCount)) {
ALOGW("Could not select EGL configuration");
eglReleaseThread();
eglTerminate(display);
return false;
}
if (configCount <= 0) {
ALOGW("Could not find EGL configuration");
eglReleaseThread();
eglTerminate(display);
return false;
}
// These objects are initialized below but the default "null"
// values are used to cleanup properly at any point in the
// initialization sequence
GLuint texture = 0;
EGLImageKHR image = EGL_NO_IMAGE_KHR;
EGLSurface surface = EGL_NO_SURFACE;
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
EGLContext context = eglCreateContext(display, configs[0], EGL_NO_CONTEXT, attrs);
if (context == EGL_NO_CONTEXT) {
ALOGW("Could not create EGL context");
CLEANUP_GL_AND_RETURN(false);
}
// Create the 1x1 pbuffer
EGLint surfaceAttrs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
surface = eglCreatePbufferSurface(display, configs[0], surfaceAttrs);
if (surface == EGL_NO_SURFACE) {
ALOGW("Could not create EGL surface");
CLEANUP_GL_AND_RETURN(false);
}
if (!eglMakeCurrent(display, surface, surface, context)) {
ALOGW("Could not change current EGL context");
CLEANUP_GL_AND_RETURN(false);
}
// We use an EGLImage to access the content of the GraphicBuffer
// The EGL image is later bound to a 2D texture
EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
if (image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image");
CLEANUP_GL_AND_RETURN(false);
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
if (glGetError() != GL_NO_ERROR) {
ALOGW("Could not create/bind texture");
CLEANUP_GL_AND_RETURN(false);
}
// Upload the content of the bitmap in the GraphicBuffer
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->width(), bitmap->height(),
GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
if (glGetError() != GL_NO_ERROR) {
ALOGW("Could not upload to texture");
CLEANUP_GL_AND_RETURN(false);
}
// The fence is used to wait for the texture upload to finish
// properly. We cannot rely on glFlush() and glFinish() as
// some drivers completely ignore these API calls
fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL);
if (fence == EGL_NO_SYNC_KHR) {
ALOGW("Could not create sync fence %#x", eglGetError());
CLEANUP_GL_AND_RETURN(false);
}
// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
// pipeline flush (similar to what a glFlush() would do.)
EGLint waitStatus = eglClientWaitSyncKHR(display, fence,
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
ALOGW("Failed to wait for the fence %#x", eglGetError());
CLEANUP_GL_AND_RETURN(false);
}
CLEANUP_GL_AND_RETURN(true);
}
return false;
}
// ----------------------------------------------------------------------------
// JNI Glue
// ----------------------------------------------------------------------------
#define FIND_CLASS(var, className) \
var = env->FindClass(className); \
LOG_FATAL_IF(! var, "Unable to find class " className);
#define GET_FIELD_ID(var, clazz, fieldName, fieldDescriptor) \
var = env->GetFieldID(clazz, fieldName, fieldDescriptor); \
LOG_FATAL_IF(! var, "Unable to find field " fieldName);
const char* const kClassPathName = "com/android/server/AssetAtlasService";
static JNINativeMethod gMethods[] = {
{ "nAcquireAtlasCanvas", "(Landroid/graphics/Canvas;II)I",
(void*) com_android_server_AssetAtlasService_acquireCanvas },
{ "nReleaseAtlasCanvas", "(Landroid/graphics/Canvas;I)V",
(void*) com_android_server_AssetAtlasService_releaseCanvas },
{ "nUploadAtlas", "(Landroid/view/GraphicBuffer;I)Z",
(void*) com_android_server_AssetAtlasService_upload },
};
int register_android_server_AssetAtlasService(JNIEnv* env) {
jclass clazz;
FIND_CLASS(clazz, "android/graphics/Canvas");
GET_FIELD_ID(gCanvasClassInfo.mFinalizer, clazz, "mFinalizer",
"Landroid/graphics/Canvas$CanvasFinalizer;");
GET_FIELD_ID(gCanvasClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I");
FIND_CLASS(clazz, "android/graphics/Canvas$CanvasFinalizer");
GET_FIELD_ID(gCanvasFinalizerClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I");
return jniRegisterNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
}
};