/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_QUERY_H
#define ANDROID_HWUI_QUERY_H
#include <GLES3/gl3.h>
#include "Extensions.h"
namespace android {
namespace uirenderer {
/**
* A Query instance can be used to perform occlusion queries. If the device
* does not support occlusion queries, the result of a query will always be
* 0 and the result will always be marked available.
*
* To run an occlusion query successfully, you must start end end the query:
*
* Query query;
* query.begin();
* // execute OpenGL calls
* query.end();
* GLuint result = query.getResult();
*/
class Query {
public:
/**
* Possible query targets.
*/
enum Target {
/**
* Indicates if any sample passed the depth & stencil tests.
*/
kTargetSamples = GL_ANY_SAMPLES_PASSED,
/**
* Indicates if any sample passed the depth & stencil tests.
* The implementation may choose to use a less precise version
* of the test, potentially resulting in false positives.
*/
kTargetConservativeSamples = GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
};
/**
* Creates a new query with the specified target. The default
* target is kTargetSamples (of GL_ANY_SAMPLES_PASSED in OpenGL.)
*/
Query(Target target = kTargetSamples): mActive(false), mTarget(target),
mCanQuery(Extensions::getInstance().hasOcclusionQueries()),
mQuery(0) {
}
~Query() {
if (mQuery) {
glDeleteQueries(1, &mQuery);
}
}
/**
* Begins the query. If the query has already begun or if the device
* does not support occlusion queries, calling this method as no effect.
* After calling this method successfully, the query is marked active.
*/
void begin() {
if (!mActive && mCanQuery) {
if (!mQuery) {
glGenQueries(1, &mQuery);
}
glBeginQuery(mTarget, mQuery);
mActive = true;
}
}
/**
* Ends the query. If the query has already begun or if the device
* does not support occlusion queries, calling this method as no effect.
* After calling this method successfully, the query is marked inactive.
*/
void end() {
if (mQuery && mActive) {
glEndQuery(mTarget);
mActive = false;
}
}
/**
* Returns true if the query is active, false otherwise.
*/
bool isActive() {
return mActive;
}
/**
* Returns true if the result of the query is available,
* false otherwise. Calling getResult() before the result
* is available may result in the calling thread being blocked.
* If the device does not support queries, this method always
* returns true.
*/
bool isResultAvailable() {
if (!mQuery) return true;
GLuint result;
glGetQueryObjectuiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &result);
return result == GL_TRUE;
}
/**
* Returns the result of the query. If the device does not
* support queries this method will return 0.
*
* Calling this method implicitely calls end() if the query
* is currently active.
*/
GLuint getResult() {
if (!mQuery) return 0;
end();
GLuint result;
glGetQueryObjectuiv(mQuery, GL_QUERY_RESULT, &result);
return result;
}
private:
bool mActive;
GLenum mTarget;
bool mCanQuery;
GLuint mQuery;
}; // class Query
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_QUERY_H