LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
# Only build libhwui when USE_OPENGL_RENDERER is
# defined in the current device/board configuration
ifeq ($(USE_OPENGL_RENDERER),true)
LOCAL_SRC_FILES:= \
utils/Blur.cpp \
utils/SortedListImpl.cpp \
thread/TaskManager.cpp \
font/CacheTexture.cpp \
font/Font.cpp \
AssetAtlas.cpp \
FontRenderer.cpp \
GammaFontRenderer.cpp \
Caches.cpp \
DisplayList.cpp \
DeferredDisplayList.cpp \
DisplayListLogBuffer.cpp \
DisplayListRenderer.cpp \
Dither.cpp \
Extensions.cpp \
FboCache.cpp \
GradientCache.cpp \
Image.cpp \
Layer.cpp \
LayerCache.cpp \
LayerRenderer.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
PathCache.cpp \
PathTessellator.cpp \
PixelBuffer.cpp \
Program.cpp \
ProgramCache.cpp \
RenderBufferCache.cpp \
ResourceCache.cpp \
SkiaColorFilter.cpp \
SkiaShader.cpp \
Snapshot.cpp \
Stencil.cpp \
Texture.cpp \
TextureCache.cpp \
TextDropShadowCache.cpp
intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,)
LOCAL_C_INCLUDES += \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/../../include/utils \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/src/core \
external/skia/src/ports \
external/skia/include/utils
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := liblog libcutils libutils libEGL libGLESv2 libskia libui
LOCAL_MODULE := libhwui
LOCAL_MODULE_TAGS := optional
ifneq (false,$(ANDROID_ENABLE_RENDERSCRIPT))
LOCAL_CFLAGS += -DANDROID_ENABLE_RENDERSCRIPT
LOCAL_SHARED_LIBRARIES += libRS libRScpp libstlport
LOCAL_C_INCLUDES += \
$(intermediates) \
frameworks/rs/cpp \
frameworks/rs \
external/stlport/stlport \
bionic/ \
bionic/libstdc++/include
endif
ifndef HWUI_COMPILE_SYMBOLS
LOCAL_CFLAGS += -fvisibility=hidden
endif
ifdef HWUI_COMPILE_FOR_PERF
LOCAL_CFLAGS += -fno-omit-frame-pointer -marm -mapcs
endif
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))
endif