/*
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
//#define LOG_NDEBUG 0
#define LOG_TAG "AudioTrack"
#include <sys/resource.h>
#include <audio_utils/primitives.h>
#include <binder/IPCThreadState.h>
#include <media/AudioTrack.h>
#include <utils/Log.h>
#include <private/media/AudioTrackShared.h>
#include <media/IAudioFlinger.h>
#define WAIT_PERIOD_MS 10
#define WAIT_STREAM_END_TIMEOUT_SEC 120
namespace android {
// ---------------------------------------------------------------------------
// static
status_t AudioTrack::getMinFrameCount(
size_t* frameCount,
audio_stream_type_t streamType,
uint32_t sampleRate)
{
if (frameCount == NULL) {
return BAD_VALUE;
}
// default to 0 in case of error
*frameCount = 0;
// FIXME merge with similar code in createTrack_l(), except we're missing
// some information here that is available in createTrack_l():
// audio_io_handle_t output
// audio_format_t format
// audio_channel_mask_t channelMask
// audio_output_flags_t flags
uint32_t afSampleRate;
if (AudioSystem::getOutputSamplingRate(&afSampleRate, streamType) != NO_ERROR) {
return NO_INIT;
}
size_t afFrameCount;
if (AudioSystem::getOutputFrameCount(&afFrameCount, streamType) != NO_ERROR) {
return NO_INIT;
}
uint32_t afLatency;
if (AudioSystem::getOutputLatency(&afLatency, streamType) != NO_ERROR) {
return NO_INIT;
}
// Ensure that buffer depth covers at least audio hardware latency
uint32_t minBufCount = afLatency / ((1000 * afFrameCount) / afSampleRate);
if (minBufCount < 2) {
minBufCount = 2;
}
*frameCount = (sampleRate == 0) ? afFrameCount * minBufCount :
afFrameCount * minBufCount * sampleRate / afSampleRate;
ALOGV("getMinFrameCount=%d: afFrameCount=%d, minBufCount=%d, afSampleRate=%d, afLatency=%d",
*frameCount, afFrameCount, minBufCount, afSampleRate, afLatency);
return NO_ERROR;
}
// ---------------------------------------------------------------------------
AudioTrack::AudioTrack()
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
mPreviousSchedulingGroup(SP_DEFAULT),
mPausedPosition(0)
{
}
AudioTrack::AudioTrack(
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCount,
audio_output_flags_t flags,
callback_t cbf,
void* user,
int notificationFrames,
int sessionId,
transfer_type transferType,
const audio_offload_info_t *offloadInfo,
int uid)
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
mPreviousSchedulingGroup(SP_DEFAULT),
mPausedPosition(0)
{
mStatus = set(streamType, sampleRate, format, channelMask,
frameCount, flags, cbf, user, notificationFrames,
0 /*sharedBuffer*/, false /*threadCanCallJava*/, sessionId, transferType,
offloadInfo, uid);
}
AudioTrack::AudioTrack(
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
const sp<IMemory>& sharedBuffer,
audio_output_flags_t flags,
callback_t cbf,
void* user,
int notificationFrames,
int sessionId,
transfer_type transferType,
const audio_offload_info_t *offloadInfo,
int uid)
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
mPreviousSchedulingGroup(SP_DEFAULT),
mPausedPosition(0)
{
mStatus = set(streamType, sampleRate, format, channelMask,
0 /*frameCount*/, flags, cbf, user, notificationFrames,
sharedBuffer, false /*threadCanCallJava*/, sessionId, transferType, offloadInfo, uid);
}
AudioTrack::~AudioTrack()
{
if (mStatus == NO_ERROR) {
// Make sure that callback function exits in the case where
// it is looping on buffer full condition in obtainBuffer().
// Otherwise the callback thread will never exit.
stop();
if (mAudioTrackThread != 0) {
mProxy->interrupt();
mAudioTrackThread->requestExit(); // see comment in AudioTrack.h
mAudioTrackThread->requestExitAndWait();
mAudioTrackThread.clear();
}
mAudioTrack->asBinder()->unlinkToDeath(mDeathNotifier, this);
mAudioTrack.clear();
IPCThreadState::self()->flushCommands();
AudioSystem::releaseAudioSessionId(mSessionId);
}
}
status_t AudioTrack::set(
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
int frameCountInt,
audio_output_flags_t flags,
callback_t cbf,
void* user,
int notificationFrames,
const sp<IMemory>& sharedBuffer,
bool threadCanCallJava,
int sessionId,
transfer_type transferType,
const audio_offload_info_t *offloadInfo,
int uid)
{
switch (transferType) {
case TRANSFER_DEFAULT:
if (sharedBuffer != 0) {
transferType = TRANSFER_SHARED;
} else if (cbf == NULL || threadCanCallJava) {
transferType = TRANSFER_SYNC;
} else {
transferType = TRANSFER_CALLBACK;
}
break;
case TRANSFER_CALLBACK:
if (cbf == NULL || sharedBuffer != 0) {
ALOGE("Transfer type TRANSFER_CALLBACK but cbf == NULL || sharedBuffer != 0");
return BAD_VALUE;
}
break;
case TRANSFER_OBTAIN:
case TRANSFER_SYNC:
if (sharedBuffer != 0) {
ALOGE("Transfer type TRANSFER_OBTAIN but sharedBuffer != 0");
return BAD_VALUE;
}
break;
case TRANSFER_SHARED:
if (sharedBuffer == 0) {
ALOGE("Transfer type TRANSFER_SHARED but sharedBuffer == 0");
return BAD_VALUE;
}
break;
default:
ALOGE("Invalid transfer type %d", transferType);
return BAD_VALUE;
}
mTransfer = transferType;
// FIXME "int" here is legacy and will be replaced by size_t later
if (frameCountInt < 0) {
ALOGE("Invalid frame count %d", frameCountInt);
return BAD_VALUE;
}
size_t frameCount = frameCountInt;
ALOGV_IF(sharedBuffer != 0, "sharedBuffer: %p, size: %d", sharedBuffer->pointer(),
sharedBuffer->size());
ALOGV("set() streamType %d frameCount %u flags %04x", streamType, frameCount, flags);
AutoMutex lock(mLock);
// invariant that mAudioTrack != 0 is true only after set() returns successfully
if (mAudioTrack != 0) {
ALOGE("Track already in use");
return INVALID_OPERATION;
}
mOutput = 0;
// handle default values first.
if (streamType == AUDIO_STREAM_DEFAULT) {
streamType = AUDIO_STREAM_MUSIC;
}
if (sampleRate == 0) {
uint32_t afSampleRate;
if (AudioSystem::getOutputSamplingRate(&afSampleRate, streamType) != NO_ERROR) {
return NO_INIT;
}
sampleRate = afSampleRate;
}
mSampleRate = sampleRate;
// these below should probably come from the audioFlinger too...
if (format == AUDIO_FORMAT_DEFAULT) {
format = AUDIO_FORMAT_PCM_16_BIT;
}
if (channelMask == 0) {
channelMask = AUDIO_CHANNEL_OUT_STEREO;
}
// validate parameters
if (!audio_is_valid_format(format)) {
ALOGE("Invalid format %d", format);
return BAD_VALUE;
}
// AudioFlinger does not currently support 8-bit data in shared memory
if (format == AUDIO_FORMAT_PCM_8_BIT && sharedBuffer != 0) {
ALOGE("8-bit data in shared memory is not supported");
return BAD_VALUE;
}
// force direct flag if format is not linear PCM
// or offload was requested
if ((flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD)
|| !audio_is_linear_pcm(format)) {
ALOGV( (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD)
? "Offload request, forcing to Direct Output"
: "Not linear PCM, forcing to Direct Output");
flags = (audio_output_flags_t)
// FIXME why can't we allow direct AND fast?
((flags | AUDIO_OUTPUT_FLAG_DIRECT) & ~AUDIO_OUTPUT_FLAG_FAST);
}
// only allow deep buffering for music stream type
if (streamType != AUDIO_STREAM_MUSIC) {
flags = (audio_output_flags_t)(flags &~AUDIO_OUTPUT_FLAG_DEEP_BUFFER);
}
if (!audio_is_output_channel(channelMask)) {
ALOGE("Invalid channel mask %#x", channelMask);
return BAD_VALUE;
}
mChannelMask = channelMask;
uint32_t channelCount = popcount(channelMask);
mChannelCount = channelCount;
if (audio_is_linear_pcm(format)) {
mFrameSize = channelCount * audio_bytes_per_sample(format);
mFrameSizeAF = channelCount * sizeof(int16_t);
} else {
mFrameSize = sizeof(uint8_t);
mFrameSizeAF = sizeof(uint8_t);
}
audio_io_handle_t output = AudioSystem::getOutput(
streamType,
sampleRate, format, channelMask,
flags,
offloadInfo);
if (output == 0) {
ALOGE("Could not get audio output for stream type %d", streamType);
return BAD_VALUE;
}
mVolume[LEFT] = 1.0f;
mVolume[RIGHT] = 1.0f;
mSendLevel = 0.0f;
mFrameCount = frameCount;
mReqFrameCount = frameCount;
mNotificationFramesReq = notificationFrames;
mNotificationFramesAct = 0;
mSessionId = sessionId;
if (uid == -1 || (IPCThreadState::self()->getCallingPid() != getpid())) {
mClientUid = IPCThreadState::self()->getCallingUid();
} else {
mClientUid = uid;
}
mAuxEffectId = 0;
mFlags = flags;
mCbf = cbf;
if (cbf != NULL) {
mAudioTrackThread = new AudioTrackThread(*this, threadCanCallJava);
mAudioTrackThread->run("AudioTrack", ANDROID_PRIORITY_AUDIO, 0 /*stack*/);
}
// create the IAudioTrack
status_t status = createTrack_l(streamType,
sampleRate,
format,
frameCount,
flags,
sharedBuffer,
output,
0 /*epoch*/);
if (status != NO_ERROR) {
if (mAudioTrackThread != 0) {
mAudioTrackThread->requestExit(); // see comment in AudioTrack.h
mAudioTrackThread->requestExitAndWait();
mAudioTrackThread.clear();
}
//Use of direct and offloaded output streams is ref counted by audio policy manager.
// As getOutput was called above and resulted in an output stream to be opened,
// we need to release it.
AudioSystem::releaseOutput(output);
return status;
}
mStatus = NO_ERROR;
mStreamType = streamType;
mFormat = format;
mSharedBuffer = sharedBuffer;
mState = STATE_STOPPED;
mUserData = user;
mLoopPeriod = 0;
mMarkerPosition = 0;
mMarkerReached = false;
mNewPosition = 0;
mUpdatePeriod = 0;
AudioSystem::acquireAudioSessionId(mSessionId);
mSequence = 1;
mObservedSequence = mSequence;
mInUnderrun = false;
mOutput = output;
return NO_ERROR;
}
// -------------------------------------------------------------------------
status_t AudioTrack::start()
{
AutoMutex lock(mLock);
if (mState == STATE_ACTIVE) {
return INVALID_OPERATION;
}
mInUnderrun = true;
State previousState = mState;
if (previousState == STATE_PAUSED_STOPPING) {
mState = STATE_STOPPING;
} else {
mState = STATE_ACTIVE;
}
if (previousState == STATE_STOPPED || previousState == STATE_FLUSHED) {
// reset current position as seen by client to 0
mProxy->setEpoch(mProxy->getEpoch() - mProxy->getPosition());
// force refresh of remaining frames by processAudioBuffer() as last
// write before stop could be partial.
mRefreshRemaining = true;
}
mNewPosition = mProxy->getPosition() + mUpdatePeriod;
int32_t flags = android_atomic_and(~CBLK_DISABLED, &mCblk->mFlags);
sp<AudioTrackThread> t = mAudioTrackThread;
if (t != 0) {
if (previousState == STATE_STOPPING) {
mProxy->interrupt();
} else {
t->resume();
}
} else {
mPreviousPriority = getpriority(PRIO_PROCESS, 0);
get_sched_policy(0, &mPreviousSchedulingGroup);
androidSetThreadPriority(0, ANDROID_PRIORITY_AUDIO);
}
status_t status = NO_ERROR;
if (!(flags & CBLK_INVALID)) {
status = mAudioTrack->start();
if (status == DEAD_OBJECT) {
flags |= CBLK_INVALID;
}
}
if (flags & CBLK_INVALID) {
status = restoreTrack_l("start");
}
if (status != NO_ERROR) {
ALOGE("start() status %d", status);
mState = previousState;
if (t != 0) {
if (previousState != STATE_STOPPING) {
t->pause();
}
} else {
setpriority(PRIO_PROCESS, 0, mPreviousPriority);
set_sched_policy(0, mPreviousSchedulingGroup);
}
}
return status;
}
void AudioTrack::stop()
{
AutoMutex lock(mLock);
// FIXME pause then stop should not be a nop
if (mState != STATE_ACTIVE) {
return;
}
if (isOffloaded()) {
mState = STATE_STOPPING;
} else {
mState = STATE_STOPPED;
}
mProxy->interrupt();
mAudioTrack->stop();
// the playback head position will reset to 0, so if a marker is set, we need
// to activate it again
mMarkerReached = false;
#if 0
// Force flush if a shared buffer is used otherwise audioflinger
// will not stop before end of buffer is reached.
// It may be needed to make sure that we stop playback, likely in case looping is on.
if (mSharedBuffer != 0) {
flush_l();
}
#endif
sp<AudioTrackThread> t = mAudioTrackThread;
if (t != 0) {
if (!isOffloaded()) {
t->pause();
}
} else {
setpriority(PRIO_PROCESS, 0, mPreviousPriority);
set_sched_policy(0, mPreviousSchedulingGroup);
}
}
bool AudioTrack::stopped() const
{
AutoMutex lock(mLock);
return mState != STATE_ACTIVE;
}
void AudioTrack::flush()
{
if (mSharedBuffer != 0) {
return;
}
AutoMutex lock(mLock);
if (mState == STATE_ACTIVE || mState == STATE_FLUSHED) {
return;
}
flush_l();
}
void AudioTrack::flush_l()
{
ALOG_ASSERT(mState != STATE_ACTIVE);
// clear playback marker and periodic update counter
mMarkerPosition = 0;
mMarkerReached = false;
mUpdatePeriod = 0;
mRefreshRemaining = true;
mState = STATE_FLUSHED;
if (isOffloaded()) {
mProxy->interrupt();
}
mProxy->flush();
mAudioTrack->flush();
}
void AudioTrack::pause()
{
AutoMutex lock(mLock);
if (mState == STATE_ACTIVE) {
mState = STATE_PAUSED;
} else if (mState == STATE_STOPPING) {
mState = STATE_PAUSED_STOPPING;
} else {
return;
}
mProxy->interrupt();
mAudioTrack->pause();
if (isOffloaded()) {
if (mOutput != 0) {
uint32_t halFrames;
// OffloadThread sends HAL pause in its threadLoop.. time saved
// here can be slightly off
AudioSystem::getRenderPosition(mOutput, &halFrames, &mPausedPosition);
ALOGV("AudioTrack::pause for offload, cache current position %u", mPausedPosition);
}
}
}
status_t AudioTrack::setVolume(float left, float right)
{
if (left < 0.0f || left > 1.0f || right < 0.0f || right > 1.0f) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
mVolume[LEFT] = left;
mVolume[RIGHT] = right;
mProxy->setVolumeLR((uint32_t(uint16_t(right * 0x1000)) << 16) | uint16_t(left * 0x1000));
if (isOffloaded()) {
mAudioTrack->signal();
}
return NO_ERROR;
}
status_t AudioTrack::setVolume(float volume)
{
return setVolume(volume, volume);
}
status_t AudioTrack::setAuxEffectSendLevel(float level)
{
if (level < 0.0f || level > 1.0f) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
mSendLevel = level;
mProxy->setSendLevel(level);
return NO_ERROR;
}
void AudioTrack::getAuxEffectSendLevel(float* level) const
{
if (level != NULL) {
*level = mSendLevel;
}
}
status_t AudioTrack::setSampleRate(uint32_t rate)
{
if (mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
uint32_t afSamplingRate;
if (AudioSystem::getOutputSamplingRate(&afSamplingRate, mStreamType) != NO_ERROR) {
return NO_INIT;
}
// Resampler implementation limits input sampling rate to 2 x output sampling rate.
if (rate == 0 || rate > afSamplingRate*2 ) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
mSampleRate = rate;
mProxy->setSampleRate(rate);
return NO_ERROR;
}
uint32_t AudioTrack::getSampleRate() const
{
if (mIsTimed) {
return 0;
}
AutoMutex lock(mLock);
// sample rate can be updated during playback by the offloaded decoder so we need to
// query the HAL and update if needed.
// FIXME use Proxy return channel to update the rate from server and avoid polling here
if (isOffloaded()) {
if (mOutput != 0) {
uint32_t sampleRate = 0;
status_t status = AudioSystem::getSamplingRate(mOutput, mStreamType, &sampleRate);
if (status == NO_ERROR) {
mSampleRate = sampleRate;
}
}
}
return mSampleRate;
}
status_t AudioTrack::setLoop(uint32_t loopStart, uint32_t loopEnd, int loopCount)
{
if (mSharedBuffer == 0 || mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
if (loopCount == 0) {
;
} else if (loopCount >= -1 && loopStart < loopEnd && loopEnd <= mFrameCount &&
loopEnd - loopStart >= MIN_LOOP) {
;
} else {
return BAD_VALUE;
}
AutoMutex lock(mLock);
// See setPosition() regarding setting parameters such as loop points or position while active
if (mState == STATE_ACTIVE) {
return INVALID_OPERATION;
}
setLoop_l(loopStart, loopEnd, loopCount);
return NO_ERROR;
}
void AudioTrack::setLoop_l(uint32_t loopStart, uint32_t loopEnd, int loopCount)
{
// FIXME If setting a loop also sets position to start of loop, then
// this is correct. Otherwise it should be removed.
mNewPosition = mProxy->getPosition() + mUpdatePeriod;
mLoopPeriod = loopCount != 0 ? loopEnd - loopStart : 0;
mStaticProxy->setLoop(loopStart, loopEnd, loopCount);
}
status_t AudioTrack::setMarkerPosition(uint32_t marker)
{
// The only purpose of setting marker position is to get a callback
if (mCbf == NULL || isOffloaded()) {
return INVALID_OPERATION;
}
AutoMutex lock(mLock);
mMarkerPosition = marker;
mMarkerReached = false;
return NO_ERROR;
}
status_t AudioTrack::getMarkerPosition(uint32_t *marker) const
{
if (isOffloaded()) {
return INVALID_OPERATION;
}
if (marker == NULL) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
*marker = mMarkerPosition;
return NO_ERROR;
}
status_t AudioTrack::setPositionUpdatePeriod(uint32_t updatePeriod)
{
// The only purpose of setting position update period is to get a callback
if (mCbf == NULL || isOffloaded()) {
return INVALID_OPERATION;
}
AutoMutex lock(mLock);
mNewPosition = mProxy->getPosition() + updatePeriod;
mUpdatePeriod = updatePeriod;
return NO_ERROR;
}
status_t AudioTrack::getPositionUpdatePeriod(uint32_t *updatePeriod) const
{
if (isOffloaded()) {
return INVALID_OPERATION;
}
if (updatePeriod == NULL) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
*updatePeriod = mUpdatePeriod;
return NO_ERROR;
}
status_t AudioTrack::setPosition(uint32_t position)
{
if (mSharedBuffer == 0 || mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
if (position > mFrameCount) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
// Currently we require that the player is inactive before setting parameters such as position
// or loop points. Otherwise, there could be a race condition: the application could read the
// current position, compute a new position or loop parameters, and then set that position or
// loop parameters but it would do the "wrong" thing since the position has continued to advance
// in the mean time. If we ever provide a sequencer in server, we could allow a way for the app
// to specify how it wants to handle such scenarios.
if (mState == STATE_ACTIVE) {
return INVALID_OPERATION;
}
mNewPosition = mProxy->getPosition() + mUpdatePeriod;
mLoopPeriod = 0;
// FIXME Check whether loops and setting position are incompatible in old code.
// If we use setLoop for both purposes we lose the capability to set the position while looping.
mStaticProxy->setLoop(position, mFrameCount, 0);
return NO_ERROR;
}
status_t AudioTrack::getPosition(uint32_t *position) const
{
if (position == NULL) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
if (isOffloaded()) {
uint32_t dspFrames = 0;
if ((mState == STATE_PAUSED) || (mState == STATE_PAUSED_STOPPING)) {
ALOGV("getPosition called in paused state, return cached position %u", mPausedPosition);
*position = mPausedPosition;
return NO_ERROR;
}
if (mOutput != 0) {
uint32_t halFrames;
AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames);
}
*position = dspFrames;
} else {
// IAudioTrack::stop() isn't synchronous; we don't know when presentation completes
*position = (mState == STATE_STOPPED || mState == STATE_FLUSHED) ? 0 :
mProxy->getPosition();
}
return NO_ERROR;
}
status_t AudioTrack::getBufferPosition(size_t *position)
{
if (mSharedBuffer == 0 || mIsTimed) {
return INVALID_OPERATION;
}
if (position == NULL) {
return BAD_VALUE;
}
AutoMutex lock(mLock);
*position = mStaticProxy->getBufferPosition();
return NO_ERROR;
}
status_t AudioTrack::reload()
{
if (mSharedBuffer == 0 || mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
AutoMutex lock(mLock);
// See setPosition() regarding setting parameters such as loop points or position while active
if (mState == STATE_ACTIVE) {
return INVALID_OPERATION;
}
mNewPosition = mUpdatePeriod;
mLoopPeriod = 0;
// FIXME The new code cannot reload while keeping a loop specified.
// Need to check how the old code handled this, and whether it's a significant change.
mStaticProxy->setLoop(0, mFrameCount, 0);
return NO_ERROR;
}
audio_io_handle_t AudioTrack::getOutput()
{
AutoMutex lock(mLock);
return mOutput;
}
// must be called with mLock held
audio_io_handle_t AudioTrack::getOutput_l()
{
if (mOutput) {
return mOutput;
} else {
return AudioSystem::getOutput(mStreamType,
mSampleRate, mFormat, mChannelMask, mFlags);
}
}
status_t AudioTrack::attachAuxEffect(int effectId)
{
AutoMutex lock(mLock);
status_t status = mAudioTrack->attachAuxEffect(effectId);
if (status == NO_ERROR) {
mAuxEffectId = effectId;
}
return status;
}
// -------------------------------------------------------------------------
// must be called with mLock held
status_t AudioTrack::createTrack_l(
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
size_t frameCount,
audio_output_flags_t flags,
const sp<IMemory>& sharedBuffer,
audio_io_handle_t output,
size_t epoch)
{
status_t status;
const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger();
if (audioFlinger == 0) {
ALOGE("Could not get audioflinger");
return NO_INIT;
}
// Not all of these values are needed under all conditions, but it is easier to get them all
uint32_t afLatency;
status = AudioSystem::getLatency(output, streamType, &afLatency);
if (status != NO_ERROR) {
ALOGE("getLatency(%d) failed status %d", output, status);
return NO_INIT;
}
size_t afFrameCount;
status = AudioSystem::getFrameCount(output, streamType, &afFrameCount);
if (status != NO_ERROR) {
ALOGE("getFrameCount(output=%d, streamType=%d) status %d", output, streamType, status);
return NO_INIT;
}
uint32_t afSampleRate;
status = AudioSystem::getSamplingRate(output, streamType, &afSampleRate);
if (status != NO_ERROR) {
ALOGE("getSamplingRate(output=%d, streamType=%d) status %d", output, streamType, status);
return NO_INIT;
}
// Client decides whether the track is TIMED (see below), but can only express a preference
// for FAST. Server will perform additional tests.
if ((flags & AUDIO_OUTPUT_FLAG_FAST) && !(
// either of these use cases:
// use case 1: shared buffer
(sharedBuffer != 0) ||
// use case 2: callback handler
(mCbf != NULL))) {
ALOGW("AUDIO_OUTPUT_FLAG_FAST denied by client");
// once denied, do not request again if IAudioTrack is re-created
flags = (audio_output_flags_t) (flags & ~AUDIO_OUTPUT_FLAG_FAST);
mFlags = flags;
}
ALOGV("createTrack_l() output %d afLatency %d", output, afLatency);
// The client's AudioTrack buffer is divided into n parts for purpose of wakeup by server, where
// n = 1 fast track with single buffering; nBuffering is ignored
// n = 2 fast track with double buffering
// n = 2 normal track, no sample rate conversion
// n = 3 normal track, with sample rate conversion
// (pessimistic; some non-1:1 conversion ratios don't actually need triple-buffering)
// n > 3 very high latency or very small notification interval; nBuffering is ignored
const uint32_t nBuffering = (sampleRate == afSampleRate) ? 2 : 3;
mNotificationFramesAct = mNotificationFramesReq;
if (!audio_is_linear_pcm(format)) {
if (sharedBuffer != 0) {
// Same comment as below about ignoring frameCount parameter for set()
frameCount = sharedBuffer->size();
} else if (frameCount == 0) {
frameCount = afFrameCount;
}
if (mNotificationFramesAct != frameCount) {
mNotificationFramesAct = frameCount;
}
} else if (sharedBuffer != 0) {
// Ensure that buffer alignment matches channel count
// 8-bit data in shared memory is not currently supported by AudioFlinger
size_t alignment = /* format == AUDIO_FORMAT_PCM_8_BIT ? 1 : */ 2;
if (mChannelCount > 1) {
// More than 2 channels does not require stronger alignment than stereo
alignment <<= 1;
}
if (((size_t)sharedBuffer->pointer() & (alignment - 1)) != 0) {
ALOGE("Invalid buffer alignment: address %p, channel count %u",
sharedBuffer->pointer(), mChannelCount);
return BAD_VALUE;
}
// When initializing a shared buffer AudioTrack via constructors,
// there's no frameCount parameter.
// But when initializing a shared buffer AudioTrack via set(),
// there _is_ a frameCount parameter. We silently ignore it.
frameCount = sharedBuffer->size()/mChannelCount/sizeof(int16_t);
} else if (!(flags & AUDIO_OUTPUT_FLAG_FAST)) {
// FIXME move these calculations and associated checks to server
// Ensure that buffer depth covers at least audio hardware latency
uint32_t minBufCount = afLatency / ((1000 * afFrameCount)/afSampleRate);
ALOGV("afFrameCount=%d, minBufCount=%d, afSampleRate=%u, afLatency=%d",
afFrameCount, minBufCount, afSampleRate, afLatency);
if (minBufCount <= nBuffering) {
minBufCount = nBuffering;
}
size_t minFrameCount = (afFrameCount*sampleRate*minBufCount)/afSampleRate;
ALOGV("minFrameCount: %u, afFrameCount=%d, minBufCount=%d, sampleRate=%u, afSampleRate=%u"
", afLatency=%d",
minFrameCount, afFrameCount, minBufCount, sampleRate, afSampleRate, afLatency);
if (frameCount == 0) {
frameCount = minFrameCount;
} else if (frameCount < minFrameCount) {
// not ALOGW because it happens all the time when playing key clicks over A2DP
ALOGV("Minimum buffer size corrected from %d to %d",
frameCount, minFrameCount);
frameCount = minFrameCount;
}
// Make sure that application is notified with sufficient margin before underrun
if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
mNotificationFramesAct = frameCount/nBuffering;
}
} else {
// For fast tracks, the frame count calculations and checks are done by server
}
IAudioFlinger::track_flags_t trackFlags = IAudioFlinger::TRACK_DEFAULT;
if (mIsTimed) {
trackFlags |= IAudioFlinger::TRACK_TIMED;
}
pid_t tid = -1;
if (flags & AUDIO_OUTPUT_FLAG_FAST) {
trackFlags |= IAudioFlinger::TRACK_FAST;
if (mAudioTrackThread != 0) {
tid = mAudioTrackThread->getTid();
}
}
if (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {
trackFlags |= IAudioFlinger::TRACK_OFFLOAD;
}
sp<IAudioTrack> track = audioFlinger->createTrack(streamType,
sampleRate,
// AudioFlinger only sees 16-bit PCM
format == AUDIO_FORMAT_PCM_8_BIT ?
AUDIO_FORMAT_PCM_16_BIT : format,
mChannelMask,
frameCount,
&trackFlags,
sharedBuffer,
output,
tid,
&mSessionId,
mName,
mClientUid,
&status);
if (track == 0) {
ALOGE("AudioFlinger could not create track, status: %d", status);
return status;
}
sp<IMemory> iMem = track->getCblk();
if (iMem == 0) {
ALOGE("Could not get control block");
return NO_INIT;
}
// invariant that mAudioTrack != 0 is true only after set() returns successfully
if (mAudioTrack != 0) {
mAudioTrack->asBinder()->unlinkToDeath(mDeathNotifier, this);
mDeathNotifier.clear();
}
mAudioTrack = track;
mCblkMemory = iMem;
audio_track_cblk_t* cblk = static_cast<audio_track_cblk_t*>(iMem->pointer());
mCblk = cblk;
size_t temp = cblk->frameCount_;
if (temp < frameCount || (frameCount == 0 && temp == 0)) {
// In current design, AudioTrack client checks and ensures frame count validity before
// passing it to AudioFlinger so AudioFlinger should not return a different value except
// for fast track as it uses a special method of assigning frame count.
ALOGW("Requested frameCount %u but received frameCount %u", frameCount, temp);
}
frameCount = temp;
mAwaitBoost = false;
if (flags & AUDIO_OUTPUT_FLAG_FAST) {
if (trackFlags & IAudioFlinger::TRACK_FAST) {
ALOGV("AUDIO_OUTPUT_FLAG_FAST successful; frameCount %u", frameCount);
mAwaitBoost = true;
if (sharedBuffer == 0) {
// Theoretically double-buffering is not required for fast tracks,
// due to tighter scheduling. But in practice, to accommodate kernels with
// scheduling jitter, and apps with computation jitter, we use double-buffering.
if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
mNotificationFramesAct = frameCount/nBuffering;
}
}
} else {
ALOGV("AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount %u", frameCount);
// once denied, do not request again if IAudioTrack is re-created
flags = (audio_output_flags_t) (flags & ~AUDIO_OUTPUT_FLAG_FAST);
mFlags = flags;
if (sharedBuffer == 0) {
if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
mNotificationFramesAct = frameCount/nBuffering;
}
}
}
}
if (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {
if (trackFlags & IAudioFlinger::TRACK_OFFLOAD) {
ALOGV("AUDIO_OUTPUT_FLAG_OFFLOAD successful");
} else {
ALOGW("AUDIO_OUTPUT_FLAG_OFFLOAD denied by server");
flags = (audio_output_flags_t) (flags & ~AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD);
mFlags = flags;
return NO_INIT;
}
}
mRefreshRemaining = true;
// Starting address of buffers in shared memory. If there is a shared buffer, buffers
// is the value of pointer() for the shared buffer, otherwise buffers points
// immediately after the control block. This address is for the mapping within client
// address space. AudioFlinger::TrackBase::mBuffer is for the server address space.
void* buffers;
if (sharedBuffer == 0) {
buffers = (char*)cblk + sizeof(audio_track_cblk_t);
} else {
buffers = sharedBuffer->pointer();
}
mAudioTrack->attachAuxEffect(mAuxEffectId);
// FIXME don't believe this lie
mLatency = afLatency + (1000*frameCount) / sampleRate;
mFrameCount = frameCount;
// If IAudioTrack is re-created, don't let the requested frameCount
// decrease. This can confuse clients that cache frameCount().
if (frameCount > mReqFrameCount) {
mReqFrameCount = frameCount;
}
// update proxy
if (sharedBuffer == 0) {
mStaticProxy.clear();
mProxy = new AudioTrackClientProxy(cblk, buffers, frameCount, mFrameSizeAF);
} else {
mStaticProxy = new StaticAudioTrackClientProxy(cblk, buffers, frameCount, mFrameSizeAF);
mProxy = mStaticProxy;
}
mProxy->setVolumeLR((uint32_t(uint16_t(mVolume[RIGHT] * 0x1000)) << 16) |
uint16_t(mVolume[LEFT] * 0x1000));
mProxy->setSendLevel(mSendLevel);
mProxy->setSampleRate(mSampleRate);
mProxy->setEpoch(epoch);
mProxy->setMinimum(mNotificationFramesAct);
mDeathNotifier = new DeathNotifier(this);
mAudioTrack->asBinder()->linkToDeath(mDeathNotifier, this);
return NO_ERROR;
}
status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount)
{
if (audioBuffer == NULL) {
return BAD_VALUE;
}
if (mTransfer != TRANSFER_OBTAIN) {
audioBuffer->frameCount = 0;
audioBuffer->size = 0;
audioBuffer->raw = NULL;
return INVALID_OPERATION;
}
const struct timespec *requested;
struct timespec timeout;
if (waitCount == -1) {
requested = &ClientProxy::kForever;
} else if (waitCount == 0) {
requested = &ClientProxy::kNonBlocking;
} else if (waitCount > 0) {
long long ms = WAIT_PERIOD_MS * (long long) waitCount;
timeout.tv_sec = ms / 1000;
timeout.tv_nsec = (int) (ms % 1000) * 1000000;
requested = &timeout;
} else {
ALOGE("%s invalid waitCount %d", __func__, waitCount);
requested = NULL;
}
return obtainBuffer(audioBuffer, requested);
}
status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, const struct timespec *requested,
struct timespec *elapsed, size_t *nonContig)
{
// previous and new IAudioTrack sequence numbers are used to detect track re-creation
uint32_t oldSequence = 0;
uint32_t newSequence;
Proxy::Buffer buffer;
status_t status = NO_ERROR;
static const int32_t kMaxTries = 5;
int32_t tryCounter = kMaxTries;
do {
// obtainBuffer() is called with mutex unlocked, so keep extra references to these fields to
// keep them from going away if another thread re-creates the track during obtainBuffer()
sp<AudioTrackClientProxy> proxy;
sp<IMemory> iMem;
{ // start of lock scope
AutoMutex lock(mLock);
newSequence = mSequence;
// did previous obtainBuffer() fail due to media server death or voluntary invalidation?
if (status == DEAD_OBJECT) {
// re-create track, unless someone else has already done so
if (newSequence == oldSequence) {
status = restoreTrack_l("obtainBuffer");
if (status != NO_ERROR) {
buffer.mFrameCount = 0;
buffer.mRaw = NULL;
buffer.mNonContig = 0;
break;
}
}
}
oldSequence = newSequence;
// Keep the extra references
proxy = mProxy;
iMem = mCblkMemory;
if (mState == STATE_STOPPING) {
status = -EINTR;
buffer.mFrameCount = 0;
buffer.mRaw = NULL;
buffer.mNonContig = 0;
break;
}
// Non-blocking if track is stopped or paused
if (mState != STATE_ACTIVE) {
requested = &ClientProxy::kNonBlocking;
}
} // end of lock scope
buffer.mFrameCount = audioBuffer->frameCount;
// FIXME starts the requested timeout and elapsed over from scratch
status = proxy->obtainBuffer(&buffer, requested, elapsed);
} while ((status == DEAD_OBJECT) && (tryCounter-- > 0));
audioBuffer->frameCount = buffer.mFrameCount;
audioBuffer->size = buffer.mFrameCount * mFrameSizeAF;
audioBuffer->raw = buffer.mRaw;
if (nonContig != NULL) {
*nonContig = buffer.mNonContig;
}
return status;
}
void AudioTrack::releaseBuffer(Buffer* audioBuffer)
{
if (mTransfer == TRANSFER_SHARED) {
return;
}
size_t stepCount = audioBuffer->size / mFrameSizeAF;
if (stepCount == 0) {
return;
}
Proxy::Buffer buffer;
buffer.mFrameCount = stepCount;
buffer.mRaw = audioBuffer->raw;
AutoMutex lock(mLock);
mInUnderrun = false;
mProxy->releaseBuffer(&buffer);
// restart track if it was disabled by audioflinger due to previous underrun
if (mState == STATE_ACTIVE) {
audio_track_cblk_t* cblk = mCblk;
if (android_atomic_and(~CBLK_DISABLED, &cblk->mFlags) & CBLK_DISABLED) {
ALOGW("releaseBuffer() track %p name=%s disabled due to previous underrun, restarting",
this, mName.string());
// FIXME ignoring status
mAudioTrack->start();
}
}
}
// -------------------------------------------------------------------------
ssize_t AudioTrack::write(const void* buffer, size_t userSize)
{
if (mTransfer != TRANSFER_SYNC || mIsTimed) {
return INVALID_OPERATION;
}
if (ssize_t(userSize) < 0 || (buffer == NULL && userSize != 0)) {
// Sanity-check: user is most-likely passing an error code, and it would
// make the return value ambiguous (actualSize vs error).
ALOGE("AudioTrack::write(buffer=%p, size=%u (%d)", buffer, userSize, userSize);
return BAD_VALUE;
}
size_t written = 0;
Buffer audioBuffer;
while (userSize >= mFrameSize) {
audioBuffer.frameCount = userSize / mFrameSize;
status_t err = obtainBuffer(&audioBuffer, &ClientProxy::kForever);
if (err < 0) {
if (written > 0) {
break;
}
return ssize_t(err);
}
size_t toWrite;
if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
// Divide capacity by 2 to take expansion into account
toWrite = audioBuffer.size >> 1;
memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) buffer, toWrite);
} else {
toWrite = audioBuffer.size;
memcpy(audioBuffer.i8, buffer, toWrite);
}
buffer = ((const char *) buffer) + toWrite;
userSize -= toWrite;
written += toWrite;
releaseBuffer(&audioBuffer);
}
return written;
}
// -------------------------------------------------------------------------
TimedAudioTrack::TimedAudioTrack() {
mIsTimed = true;
}
status_t TimedAudioTrack::allocateTimedBuffer(size_t size, sp<IMemory>* buffer)
{
AutoMutex lock(mLock);
status_t result = UNKNOWN_ERROR;
#if 1
// acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed
// while we are accessing the cblk
sp<IAudioTrack> audioTrack = mAudioTrack;
sp<IMemory> iMem = mCblkMemory;
#endif
// If the track is not invalid already, try to allocate a buffer. alloc
// fails indicating that the server is dead, flag the track as invalid so
// we can attempt to restore in just a bit.
audio_track_cblk_t* cblk = mCblk;
if (!(cblk->mFlags & CBLK_INVALID)) {
result = mAudioTrack->allocateTimedBuffer(size, buffer);
if (result == DEAD_OBJECT) {
android_atomic_or(CBLK_INVALID, &cblk->mFlags);
}
}
// If the track is invalid at this point, attempt to restore it. and try the
// allocation one more time.
if (cblk->mFlags & CBLK_INVALID) {
result = restoreTrack_l("allocateTimedBuffer");
if (result == NO_ERROR) {
result = mAudioTrack->allocateTimedBuffer(size, buffer);
}
}
return result;
}
status_t TimedAudioTrack::queueTimedBuffer(const sp<IMemory>& buffer,
int64_t pts)
{
status_t status = mAudioTrack->queueTimedBuffer(buffer, pts);
{
AutoMutex lock(mLock);
audio_track_cblk_t* cblk = mCblk;
// restart track if it was disabled by audioflinger due to previous underrun
if (buffer->size() != 0 && status == NO_ERROR &&
(mState == STATE_ACTIVE) && (cblk->mFlags & CBLK_DISABLED)) {
android_atomic_and(~CBLK_DISABLED, &cblk->mFlags);
ALOGW("queueTimedBuffer() track %p disabled, restarting", this);
// FIXME ignoring status
mAudioTrack->start();
}
}
return status;
}
status_t TimedAudioTrack::setMediaTimeTransform(const LinearTransform& xform,
TargetTimeline target)
{
return mAudioTrack->setMediaTimeTransform(xform, target);
}
// -------------------------------------------------------------------------
nsecs_t AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
{
// Currently the AudioTrack thread is not created if there are no callbacks.
// Would it ever make sense to run the thread, even without callbacks?
// If so, then replace this by checks at each use for mCbf != NULL.
LOG_ALWAYS_FATAL_IF(mCblk == NULL);
mLock.lock();
if (mAwaitBoost) {
mAwaitBoost = false;
mLock.unlock();
static const int32_t kMaxTries = 5;
int32_t tryCounter = kMaxTries;
uint32_t pollUs = 10000;
do {
int policy = sched_getscheduler(0);
if (policy == SCHED_FIFO || policy == SCHED_RR) {
break;
}
usleep(pollUs);
pollUs <<= 1;
} while (tryCounter-- > 0);
if (tryCounter < 0) {
ALOGE("did not receive expected priority boost on time");
}
// Run again immediately
return 0;
}
// Can only reference mCblk while locked
int32_t flags = android_atomic_and(
~(CBLK_UNDERRUN | CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL | CBLK_BUFFER_END), &mCblk->mFlags);
// Check for track invalidation
if (flags & CBLK_INVALID) {
// for offloaded tracks restoreTrack_l() will just update the sequence and clear
// AudioSystem cache. We should not exit here but after calling the callback so
// that the upper layers can recreate the track
if (!isOffloaded() || (mSequence == mObservedSequence)) {
status_t status = restoreTrack_l("processAudioBuffer");
mLock.unlock();
// Run again immediately, but with a new IAudioTrack
return 0;
}
}
bool waitStreamEnd = mState == STATE_STOPPING;
bool active = mState == STATE_ACTIVE;
// Manage underrun callback, must be done under lock to avoid race with releaseBuffer()
bool newUnderrun = false;
if (flags & CBLK_UNDERRUN) {
#if 0
// Currently in shared buffer mode, when the server reaches the end of buffer,
// the track stays active in continuous underrun state. It's up to the application
// to pause or stop the track, or set the position to a new offset within buffer.
// This was some experimental code to auto-pause on underrun. Keeping it here
// in "if 0" so we can re-visit this if we add a real sequencer for shared memory content.
if (mTransfer == TRANSFER_SHARED) {
mState = STATE_PAUSED;
active = false;
}
#endif
if (!mInUnderrun) {
mInUnderrun = true;
newUnderrun = true;
}
}
// Get current position of server
size_t position = mProxy->getPosition();
// Manage marker callback
bool markerReached = false;
size_t markerPosition = mMarkerPosition;
// FIXME fails for wraparound, need 64 bits
if (!mMarkerReached && (markerPosition > 0) && (position >= markerPosition)) {
mMarkerReached = markerReached = true;
}
// Determine number of new position callback(s) that will be needed, while locked
size_t newPosCount = 0;
size_t newPosition = mNewPosition;
size_t updatePeriod = mUpdatePeriod;
// FIXME fails for wraparound, need 64 bits
if (updatePeriod > 0 && position >= newPosition) {
newPosCount = ((position - newPosition) / updatePeriod) + 1;
mNewPosition += updatePeriod * newPosCount;
}
// Cache other fields that will be needed soon
uint32_t loopPeriod = mLoopPeriod;
uint32_t sampleRate = mSampleRate;
size_t notificationFrames = mNotificationFramesAct;
if (mRefreshRemaining) {
mRefreshRemaining = false;
mRemainingFrames = notificationFrames;
mRetryOnPartialBuffer = false;
}
size_t misalignment = mProxy->getMisalignment();
uint32_t sequence = mSequence;
sp<AudioTrackClientProxy> proxy = mProxy;
// These fields don't need to be cached, because they are assigned only by set():
// mTransfer, mCbf, mUserData, mFormat, mFrameSize, mFrameSizeAF, mFlags
// mFlags is also assigned by createTrack_l(), but not the bit we care about.
mLock.unlock();
if (waitStreamEnd) {
struct timespec timeout;
timeout.tv_sec = WAIT_STREAM_END_TIMEOUT_SEC;
timeout.tv_nsec = 0;
status_t status = proxy->waitStreamEndDone(&timeout);
switch (status) {
case NO_ERROR:
case DEAD_OBJECT:
case TIMED_OUT:
mCbf(EVENT_STREAM_END, mUserData, NULL);
{
AutoMutex lock(mLock);
// The previously assigned value of waitStreamEnd is no longer valid,
// since the mutex has been unlocked and either the callback handler
// or another thread could have re-started the AudioTrack during that time.
waitStreamEnd = mState == STATE_STOPPING;
if (waitStreamEnd) {
mState = STATE_STOPPED;
}
}
if (waitStreamEnd && status != DEAD_OBJECT) {
return NS_INACTIVE;
}
break;
}
return 0;
}
// perform callbacks while unlocked
if (newUnderrun) {
mCbf(EVENT_UNDERRUN, mUserData, NULL);
}
// FIXME we will miss loops if loop cycle was signaled several times since last call
// to processAudioBuffer()
if (flags & (CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL)) {
mCbf(EVENT_LOOP_END, mUserData, NULL);
}
if (flags & CBLK_BUFFER_END) {
mCbf(EVENT_BUFFER_END, mUserData, NULL);
}
if (markerReached) {
mCbf(EVENT_MARKER, mUserData, &markerPosition);
}
while (newPosCount > 0) {
size_t temp = newPosition;
mCbf(EVENT_NEW_POS, mUserData, &temp);
newPosition += updatePeriod;
newPosCount--;
}
if (mObservedSequence != sequence) {
mObservedSequence = sequence;
mCbf(EVENT_NEW_IAUDIOTRACK, mUserData, NULL);
// for offloaded tracks, just wait for the upper layers to recreate the track
if (isOffloaded()) {
return NS_INACTIVE;
}
}
// if inactive, then don't run me again until re-started
if (!active) {
return NS_INACTIVE;
}
// Compute the estimated time until the next timed event (position, markers, loops)
// FIXME only for non-compressed audio
uint32_t minFrames = ~0;
if (!markerReached && position < markerPosition) {
minFrames = markerPosition - position;
}
if (loopPeriod > 0 && loopPeriod < minFrames) {
minFrames = loopPeriod;
}
if (updatePeriod > 0 && updatePeriod < minFrames) {
minFrames = updatePeriod;
}
// If > 0, poll periodically to recover from a stuck server. A good value is 2.
static const uint32_t kPoll = 0;
if (kPoll > 0 && mTransfer == TRANSFER_CALLBACK && kPoll * notificationFrames < minFrames) {
minFrames = kPoll * notificationFrames;
}
// Convert frame units to time units
nsecs_t ns = NS_WHENEVER;
if (minFrames != (uint32_t) ~0) {
// This "fudge factor" avoids soaking CPU, and compensates for late progress by server
static const nsecs_t kFudgeNs = 10000000LL; // 10 ms
ns = ((minFrames * 1000000000LL) / sampleRate) + kFudgeNs;
}
// If not supplying data by EVENT_MORE_DATA, then we're done
if (mTransfer != TRANSFER_CALLBACK) {
return ns;
}
struct timespec timeout;
const struct timespec *requested = &ClientProxy::kForever;
if (ns != NS_WHENEVER) {
timeout.tv_sec = ns / 1000000000LL;
timeout.tv_nsec = ns % 1000000000LL;
ALOGV("timeout %ld.%03d", timeout.tv_sec, (int) timeout.tv_nsec / 1000000);
requested = &timeout;
}
while (mRemainingFrames > 0) {
Buffer audioBuffer;
audioBuffer.frameCount = mRemainingFrames;
size_t nonContig;
status_t err = obtainBuffer(&audioBuffer, requested, NULL, &nonContig);
LOG_ALWAYS_FATAL_IF((err != NO_ERROR) != (audioBuffer.frameCount == 0),
"obtainBuffer() err=%d frameCount=%u", err, audioBuffer.frameCount);
requested = &ClientProxy::kNonBlocking;
size_t avail = audioBuffer.frameCount + nonContig;
ALOGV("obtainBuffer(%u) returned %u = %u + %u err %d",
mRemainingFrames, avail, audioBuffer.frameCount, nonContig, err);
if (err != NO_ERROR) {
if (err == TIMED_OUT || err == WOULD_BLOCK || err == -EINTR ||
(isOffloaded() && (err == DEAD_OBJECT))) {
return 0;
}
ALOGE("Error %d obtaining an audio buffer, giving up.", err);
return NS_NEVER;
}
if (mRetryOnPartialBuffer && !isOffloaded()) {
mRetryOnPartialBuffer = false;
if (avail < mRemainingFrames) {
int64_t myns = ((mRemainingFrames - avail) * 1100000000LL) / sampleRate;
if (ns < 0 || myns < ns) {
ns = myns;
}
return ns;
}
}
// Divide buffer size by 2 to take into account the expansion
// due to 8 to 16 bit conversion: the callback must fill only half
// of the destination buffer
if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
audioBuffer.size >>= 1;
}
size_t reqSize = audioBuffer.size;
mCbf(EVENT_MORE_DATA, mUserData, &audioBuffer);
size_t writtenSize = audioBuffer.size;
size_t writtenFrames = writtenSize / mFrameSize;
// Sanity check on returned size
if (ssize_t(writtenSize) < 0 || writtenSize > reqSize) {
ALOGE("EVENT_MORE_DATA requested %u bytes but callback returned %d bytes",
reqSize, (int) writtenSize);
return NS_NEVER;
}
if (writtenSize == 0) {
// The callback is done filling buffers
// Keep this thread going to handle timed events and
// still try to get more data in intervals of WAIT_PERIOD_MS
// but don't just loop and block the CPU, so wait
return WAIT_PERIOD_MS * 1000000LL;
}
if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
// 8 to 16 bit conversion, note that source and destination are the same address
memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) audioBuffer.i8, writtenSize);
audioBuffer.size <<= 1;
}
size_t releasedFrames = audioBuffer.size / mFrameSizeAF;
audioBuffer.frameCount = releasedFrames;
mRemainingFrames -= releasedFrames;
if (misalignment >= releasedFrames) {
misalignment -= releasedFrames;
} else {
misalignment = 0;
}
releaseBuffer(&audioBuffer);
// FIXME here is where we would repeat EVENT_MORE_DATA again on same advanced buffer
// if callback doesn't like to accept the full chunk
if (writtenSize < reqSize) {
continue;
}
// There could be enough non-contiguous frames available to satisfy the remaining request
if (mRemainingFrames <= nonContig) {
continue;
}
#if 0
// This heuristic tries to collapse a series of EVENT_MORE_DATA that would total to a
// sum <= notificationFrames. It replaces that series by at most two EVENT_MORE_DATA
// that total to a sum == notificationFrames.
if (0 < misalignment && misalignment <= mRemainingFrames) {
mRemainingFrames = misalignment;
return (mRemainingFrames * 1100000000LL) / sampleRate;
}
#endif
}
mRemainingFrames = notificationFrames;
mRetryOnPartialBuffer = true;
// A lot has transpired since ns was calculated, so run again immediately and re-calculate
return 0;
}
status_t AudioTrack::restoreTrack_l(const char *from)
{
ALOGW("dead IAudioTrack, %s, creating a new one from %s()",
isOffloaded() ? "Offloaded" : "PCM", from);
++mSequence;
status_t result;
// refresh the audio configuration cache in this process to make sure we get new
// output parameters in getOutput_l() and createTrack_l()
AudioSystem::clearAudioConfigCache();
if (isOffloaded()) {
return DEAD_OBJECT;
}
// force new output query from audio policy manager;
mOutput = 0;
audio_io_handle_t output = getOutput_l();
// if the new IAudioTrack is created, createTrack_l() will modify the
// following member variables: mAudioTrack, mCblkMemory and mCblk.
// It will also delete the strong references on previous IAudioTrack and IMemory
// take the frames that will be lost by track recreation into account in saved position
size_t position = mProxy->getPosition() + mProxy->getFramesFilled();
size_t bufferPosition = mStaticProxy != NULL ? mStaticProxy->getBufferPosition() : 0;
result = createTrack_l(mStreamType,
mSampleRate,
mFormat,
mReqFrameCount, // so that frame count never goes down
mFlags,
mSharedBuffer,
output,
position /*epoch*/);
if (result == NO_ERROR) {
// continue playback from last known position, but
// don't attempt to restore loop after invalidation; it's difficult and not worthwhile
if (mStaticProxy != NULL) {
mLoopPeriod = 0;
mStaticProxy->setLoop(bufferPosition, mFrameCount, 0);
}
// FIXME How do we simulate the fact that all frames present in the buffer at the time of
// track destruction have been played? This is critical for SoundPool implementation
// This must be broken, and needs to be tested/debugged.
#if 0
// restore write index and set other indexes to reflect empty buffer status
if (!strcmp(from, "start")) {
// Make sure that a client relying on callback events indicating underrun or
// the actual amount of audio frames played (e.g SoundPool) receives them.
if (mSharedBuffer == 0) {
// restart playback even if buffer is not completely filled.
android_atomic_or(CBLK_FORCEREADY, &mCblk->mFlags);
}
}
#endif
if (mState == STATE_ACTIVE) {
result = mAudioTrack->start();
}
}
if (result != NO_ERROR) {
//Use of direct and offloaded output streams is ref counted by audio policy manager.
// As getOutput was called above and resulted in an output stream to be opened,
// we need to release it.
AudioSystem::releaseOutput(output);
ALOGW("restoreTrack_l() failed status %d", result);
mState = STATE_STOPPED;
}
return result;
}
status_t AudioTrack::setParameters(const String8& keyValuePairs)
{
AutoMutex lock(mLock);
return mAudioTrack->setParameters(keyValuePairs);
}
status_t AudioTrack::getTimestamp(AudioTimestamp& timestamp)
{
AutoMutex lock(mLock);
// FIXME not implemented for fast tracks; should use proxy and SSQ
if (mFlags & AUDIO_OUTPUT_FLAG_FAST) {
return INVALID_OPERATION;
}
if (mState != STATE_ACTIVE && mState != STATE_PAUSED) {
return INVALID_OPERATION;
}
status_t status = mAudioTrack->getTimestamp(timestamp);
if (status == NO_ERROR) {
timestamp.mPosition += mProxy->getEpoch();
}
return status;
}
String8 AudioTrack::getParameters(const String8& keys)
{
if (mOutput) {
return AudioSystem::getParameters(mOutput, keys);
} else {
return String8::empty();
}
}
status_t AudioTrack::dump(int fd, const Vector<String16>& args) const
{
const size_t SIZE = 256;
char buffer[SIZE];
String8 result;
result.append(" AudioTrack::dump\n");
snprintf(buffer, 255, " stream type(%d), left - right volume(%f, %f)\n", mStreamType,
mVolume[0], mVolume[1]);
result.append(buffer);
snprintf(buffer, 255, " format(%d), channel count(%d), frame count(%d)\n", mFormat,
mChannelCount, mFrameCount);
result.append(buffer);
snprintf(buffer, 255, " sample rate(%u), status(%d)\n", mSampleRate, mStatus);
result.append(buffer);
snprintf(buffer, 255, " state(%d), latency (%d)\n", mState, mLatency);
result.append(buffer);
::write(fd, result.string(), result.size());
return NO_ERROR;
}
uint32_t AudioTrack::getUnderrunFrames() const
{
AutoMutex lock(mLock);
return mProxy->getUnderrunFrames();
}
// =========================================================================
void AudioTrack::DeathNotifier::binderDied(const wp<IBinder>& who)
{
sp<AudioTrack> audioTrack = mAudioTrack.promote();
if (audioTrack != 0) {
AutoMutex lock(audioTrack->mLock);
audioTrack->mProxy->binderDied();
}
}
// =========================================================================
AudioTrack::AudioTrackThread::AudioTrackThread(AudioTrack& receiver, bool bCanCallJava)
: Thread(bCanCallJava), mReceiver(receiver), mPaused(true), mPausedInt(false), mPausedNs(0LL),
mIgnoreNextPausedInt(false)
{
}
AudioTrack::AudioTrackThread::~AudioTrackThread()
{
}
bool AudioTrack::AudioTrackThread::threadLoop()
{
{
AutoMutex _l(mMyLock);
if (mPaused) {
mMyCond.wait(mMyLock);
// caller will check for exitPending()
return true;
}
if (mIgnoreNextPausedInt) {
mIgnoreNextPausedInt = false;
mPausedInt = false;
}
if (mPausedInt) {
if (mPausedNs > 0) {
(void) mMyCond.waitRelative(mMyLock, mPausedNs);
} else {
mMyCond.wait(mMyLock);
}
mPausedInt = false;
return true;
}
}
nsecs_t ns = mReceiver.processAudioBuffer(this);
switch (ns) {
case 0:
return true;
case NS_INACTIVE:
pauseInternal();
return true;
case NS_NEVER:
return false;
case NS_WHENEVER:
// FIXME increase poll interval, or make event-driven
ns = 1000000000LL;
// fall through
default:
LOG_ALWAYS_FATAL_IF(ns < 0, "processAudioBuffer() returned %lld", ns);
pauseInternal(ns);
return true;
}
}
void AudioTrack::AudioTrackThread::requestExit()
{
// must be in this order to avoid a race condition
Thread::requestExit();
resume();
}
void AudioTrack::AudioTrackThread::pause()
{
AutoMutex _l(mMyLock);
mPaused = true;
}
void AudioTrack::AudioTrackThread::resume()
{
AutoMutex _l(mMyLock);
mIgnoreNextPausedInt = true;
if (mPaused || mPausedInt) {
mPaused = false;
mPausedInt = false;
mMyCond.signal();
}
}
void AudioTrack::AudioTrackThread::pauseInternal(nsecs_t ns)
{
AutoMutex _l(mMyLock);
mPausedInt = true;
mPausedNs = ns;
}
}; // namespace android