/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/XKBlib.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "SkWindow.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkEvent.h"
#include "SkKey.h"
#include "SkWindow.h"
#include "XkeysToSkKeys.h"
extern "C" {
#include "keysym2ucs.h"
}
const int WIDTH = 500;
const int HEIGHT = 500;
// Determine which events to listen for.
const long EVENT_MASK = StructureNotifyMask|ButtonPressMask|ButtonReleaseMask
|ExposureMask|PointerMotionMask|KeyPressMask|KeyReleaseMask;
SkOSWindow::SkOSWindow(void*)
: fVi(NULL)
, fMSAASampleCount(0) {
fUnixWindow.fDisplay = NULL;
fUnixWindow.fGLContext = NULL;
this->initWindow(0, NULL);
this->resize(WIDTH, HEIGHT);
}
SkOSWindow::~SkOSWindow() {
this->closeWindow();
}
void SkOSWindow::closeWindow() {
if (NULL != fUnixWindow.fDisplay) {
this->detach();
SkASSERT(NULL != fUnixWindow.fGc);
XFreeGC(fUnixWindow.fDisplay, fUnixWindow.fGc);
fUnixWindow.fGc = NULL;
XDestroyWindow(fUnixWindow.fDisplay, fUnixWindow.fWin);
fVi = NULL;
XCloseDisplay(fUnixWindow.fDisplay);
fUnixWindow.fDisplay = NULL;
fMSAASampleCount = 0;
}
}
void SkOSWindow::initWindow(int requestedMSAASampleCount, AttachmentInfo* info) {
if (fMSAASampleCount != requestedMSAASampleCount) {
this->closeWindow();
}
// presence of fDisplay means we already have a window
if (NULL != fUnixWindow.fDisplay) {
if (NULL != info) {
if (NULL != fVi) {
glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_SAMPLES_ARB, &info->fSampleCount);
glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_STENCIL_SIZE, &info->fStencilBits);
} else {
info->fSampleCount = 0;
info->fStencilBits = 0;
}
}
return;
}
fUnixWindow.fDisplay = XOpenDisplay(NULL);
Display* dsp = fUnixWindow.fDisplay;
if (NULL == dsp) {
SkDebugf("Could not open an X Display");
return;
}
// Attempt to create a window that supports GL
GLint att[] = {
GLX_RGBA,
GLX_DEPTH_SIZE, 24,
GLX_DOUBLEBUFFER,
GLX_STENCIL_SIZE, 8,
None
};
SkASSERT(NULL == fVi);
if (requestedMSAASampleCount > 0) {
static const GLint kAttCount = SK_ARRAY_COUNT(att);
GLint msaaAtt[kAttCount + 4];
memcpy(msaaAtt, att, sizeof(att));
SkASSERT(None == msaaAtt[kAttCount - 1]);
msaaAtt[kAttCount - 1] = GLX_SAMPLE_BUFFERS_ARB;
msaaAtt[kAttCount + 0] = 1;
msaaAtt[kAttCount + 1] = GLX_SAMPLES_ARB;
msaaAtt[kAttCount + 2] = requestedMSAASampleCount;
msaaAtt[kAttCount + 3] = None;
fVi = glXChooseVisual(dsp, DefaultScreen(dsp), msaaAtt);
fMSAASampleCount = requestedMSAASampleCount;
}
if (NULL == fVi) {
fVi = glXChooseVisual(dsp, DefaultScreen(dsp), att);
fMSAASampleCount = 0;
}
if (fVi) {
if (NULL != info) {
glXGetConfig(dsp, fVi, GLX_SAMPLES_ARB, &info->fSampleCount);
glXGetConfig(dsp, fVi, GLX_STENCIL_SIZE, &info->fStencilBits);
}
Colormap colorMap = XCreateColormap(dsp,
RootWindow(dsp, fVi->screen),
fVi->visual,
AllocNone);
XSetWindowAttributes swa;
swa.colormap = colorMap;
swa.event_mask = EVENT_MASK;
fUnixWindow.fWin = XCreateWindow(dsp,
RootWindow(dsp, fVi->screen),
0, 0, // x, y
WIDTH, HEIGHT,
0, // border width
fVi->depth,
InputOutput,
fVi->visual,
CWEventMask | CWColormap,
&swa);
} else {
if (NULL != info) {
info->fSampleCount = 0;
info->fStencilBits = 0;
}
// Create a simple window instead. We will not be able to show GL
fUnixWindow.fWin = XCreateSimpleWindow(dsp,
DefaultRootWindow(dsp),
0, 0, // x, y
WIDTH, HEIGHT,
0, // border width
0, // border value
0); // background value
}
this->mapWindowAndWait();
fUnixWindow.fGc = XCreateGC(dsp, fUnixWindow.fWin, 0, NULL);
}
static unsigned getModi(const XEvent& evt) {
static const struct {
unsigned fXMask;
unsigned fSkMask;
} gModi[] = {
// X values found by experiment. Is there a better way?
{ 1, kShift_SkModifierKey },
{ 4, kControl_SkModifierKey },
{ 8, kOption_SkModifierKey },
};
unsigned modi = 0;
for (size_t i = 0; i < SK_ARRAY_COUNT(gModi); ++i) {
if (evt.xkey.state & gModi[i].fXMask) {
modi |= gModi[i].fSkMask;
}
}
return modi;
}
static SkMSec gTimerDelay;
static bool MyXNextEventWithDelay(Display* dsp, XEvent* evt) {
SkMSec ms = gTimerDelay;
if (ms > 0) {
int x11_fd = ConnectionNumber(dsp);
fd_set input_fds;
FD_ZERO(&input_fds);
FD_SET(x11_fd, &input_fds);
timeval tv;
tv.tv_sec = ms / 1000; // seconds
tv.tv_usec = (ms % 1000) * 1000; // microseconds
if (!select(x11_fd + 1, &input_fds, NULL, NULL, &tv)) {
if (!XPending(dsp)) {
return false;
}
}
}
XNextEvent(dsp, evt);
return true;
}
SkOSWindow::NextXEventResult SkOSWindow::nextXEvent() {
XEvent evt;
Display* dsp = fUnixWindow.fDisplay;
if (!MyXNextEventWithDelay(fUnixWindow.fDisplay, &evt)) {
return kContinue_NextXEventResult;
}
switch (evt.type) {
case Expose:
if (0 == evt.xexpose.count) {
return kPaintRequest_NextXEventResult;
}
break;
case ConfigureNotify:
this->resize(evt.xconfigure.width, evt.xconfigure.height);
break;
case ButtonPress:
if (evt.xbutton.button == Button1)
this->handleClick(evt.xbutton.x, evt.xbutton.y,
SkView::Click::kDown_State, NULL, getModi(evt));
break;
case ButtonRelease:
if (evt.xbutton.button == Button1)
this->handleClick(evt.xbutton.x, evt.xbutton.y,
SkView::Click::kUp_State, NULL, getModi(evt));
break;
case MotionNotify:
this->handleClick(evt.xmotion.x, evt.xmotion.y,
SkView::Click::kMoved_State, NULL, getModi(evt));
break;
case KeyPress: {
int shiftLevel = (evt.xkey.state & ShiftMask) ? 1 : 0;
KeySym keysym = XkbKeycodeToKeysym(dsp, evt.xkey.keycode,
0, shiftLevel);
if (keysym == XK_Escape) {
return kQuitRequest_NextXEventResult;
}
this->handleKey(XKeyToSkKey(keysym));
long uni = keysym2ucs(keysym);
if (uni != -1) {
this->handleChar((SkUnichar) uni);
}
break;
}
case KeyRelease:
this->handleKeyUp(XKeyToSkKey(XkbKeycodeToKeysym(dsp, evt.xkey.keycode, 0, 0)));
break;
default:
// Do nothing for other events
break;
}
return kContinue_NextXEventResult;
}
void SkOSWindow::loop() {
Display* dsp = fUnixWindow.fDisplay;
if (NULL == dsp) {
return;
}
Window win = fUnixWindow.fWin;
XSelectInput(dsp, win, EVENT_MASK);
bool sentExposeEvent = false;
for (;;) {
SkEvent::ServiceQueueTimer();
bool moreToDo = SkEvent::ProcessEvent();
if (this->isDirty() && !sentExposeEvent) {
sentExposeEvent = true;
XEvent evt;
sk_bzero(&evt, sizeof(evt));
evt.type = Expose;
evt.xexpose.display = dsp;
XSendEvent(dsp, win, false, ExposureMask, &evt);
}
if (XPending(dsp) || !moreToDo) {
switch (this->nextXEvent()) {
case kContinue_NextXEventResult:
break;
case kPaintRequest_NextXEventResult:
sentExposeEvent = false;
if (this->isDirty()) {
this->update(NULL);
}
this->doPaint();
break;
case kQuitRequest_NextXEventResult:
return;
}
}
}
}
void SkOSWindow::mapWindowAndWait() {
SkASSERT(NULL != fUnixWindow.fDisplay);
Display* dsp = fUnixWindow.fDisplay;
Window win = fUnixWindow.fWin;
XMapWindow(dsp, win);
long eventMask = StructureNotifyMask;
XSelectInput(dsp, win, eventMask);
// Wait until screen is ready.
XEvent evt;
do {
XNextEvent(dsp, &evt);
} while(evt.type != MapNotify);
}
bool SkOSWindow::attach(SkBackEndTypes, int msaaSampleCount, AttachmentInfo* info) {
this->initWindow(msaaSampleCount, info);
if (NULL == fUnixWindow.fDisplay) {
return false;
}
if (NULL == fUnixWindow.fGLContext) {
SkASSERT(NULL != fVi);
fUnixWindow.fGLContext = glXCreateContext(fUnixWindow.fDisplay,
fVi,
NULL,
GL_TRUE);
if (NULL == fUnixWindow.fGLContext) {
return false;
}
}
glXMakeCurrent(fUnixWindow.fDisplay,
fUnixWindow.fWin,
fUnixWindow.fGLContext);
glViewport(0, 0,
SkScalarRound(this->width()), SkScalarRound(this->height()));
glClearColor(0, 0, 0, 0);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
return true;
}
void SkOSWindow::detach() {
if (NULL == fUnixWindow.fDisplay || NULL == fUnixWindow.fGLContext) {
return;
}
glXMakeCurrent(fUnixWindow.fDisplay, None, NULL);
glXDestroyContext(fUnixWindow.fDisplay, fUnixWindow.fGLContext);
fUnixWindow.fGLContext = NULL;
}
void SkOSWindow::present() {
if (NULL != fUnixWindow.fDisplay && NULL != fUnixWindow.fGLContext) {
glXSwapBuffers(fUnixWindow.fDisplay, fUnixWindow.fWin);
}
}
void SkOSWindow::onSetTitle(const char title[]) {
if (NULL == fUnixWindow.fDisplay) {
return;
}
XTextProperty textProp;
textProp.value = (unsigned char*)title;
textProp.format = 8;
textProp.nitems = strlen((char*)textProp.value);
textProp.encoding = XA_STRING;
XSetWMName(fUnixWindow.fDisplay, fUnixWindow.fWin, &textProp);
}
static bool convertBitmapToXImage(XImage& image, const SkBitmap& bitmap) {
sk_bzero(&image, sizeof(image));
int bitsPerPixel = bitmap.bytesPerPixel() * 8;
image.width = bitmap.width();
image.height = bitmap.height();
image.format = ZPixmap;
image.data = (char*) bitmap.getPixels();
image.byte_order = LSBFirst;
image.bitmap_unit = bitsPerPixel;
image.bitmap_bit_order = LSBFirst;
image.bitmap_pad = bitsPerPixel;
image.depth = 24;
image.bytes_per_line = bitmap.rowBytes() - bitmap.width() * 4;
image.bits_per_pixel = bitsPerPixel;
return XInitImage(&image);
}
void SkOSWindow::doPaint() {
if (NULL == fUnixWindow.fDisplay) {
return;
}
// If we are drawing with GL, we don't need XPutImage.
if (NULL != fUnixWindow.fGLContext) {
return;
}
// Draw the bitmap to the screen.
const SkBitmap& bitmap = getBitmap();
int width = bitmap.width();
int height = bitmap.height();
XImage image;
if (!convertBitmapToXImage(image, bitmap)) {
return;
}
XPutImage(fUnixWindow.fDisplay,
fUnixWindow.fWin,
fUnixWindow.fGc,
&image,
0, 0, // src x,y
0, 0, // dst x,y
width, height);
}
///////////////////////////////////////////////////////////////////////////////
void SkEvent::SignalNonEmptyQueue() {
// nothing to do, since we spin on our event-queue, polling for XPending
}
void SkEvent::SignalQueueTimer(SkMSec delay) {
// just need to record the delay time. We handle waking up for it in
// MyXNextEventWithDelay()
gTimerDelay = delay;
}