/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBicubicTextureEffect_DEFINED
#define GrBicubicTextureEffect_DEFINED
#include "GrSingleTextureEffect.h"
#include "GrDrawEffect.h"
#include "gl/GrGLEffect.h"
#include "GrTBackendEffectFactory.h"
class GrGLBicubicEffect;
class GrBicubicEffect : public GrSingleTextureEffect {
public:
enum {
kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of
// surrounding texels are needed by the kernel in x and y.
};
virtual ~GrBicubicEffect();
static const char* Name() { return "Bicubic"; }
const float* coefficients() const { return fCoefficients; }
typedef GrGLBicubicEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
/**
* Create a simple Mitchell filter effect.
*/
static GrEffectRef* Create(GrTexture* tex) {
return Create(tex, gMitchellCoefficients);
}
/**
* Create a simple filter effect with custom bicubic coefficients.
*/
static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16]) {
const SkShader::TileMode tm[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), tm);
}
/**
* Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
*/
static GrEffectRef* Create(GrTexture* tex,
const SkMatrix& matrix,
SkShader::TileMode tileModes[2]) {
return Create(tex, gMitchellCoefficients, matrix, tileModes);
}
/**
* The most general Create method. This allows specification of the bicubic coefficients, the
* texture matrix, and the x/y tilemodes.
*/
static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],
const SkMatrix& matrix,
const SkShader::TileMode tileModes[2]) {
AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes)));
return CreateEffectRef(effect);
}
private:
GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
const SkMatrix &matrix, const SkShader::TileMode tileModes[2]);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
float fCoefficients[16];
GR_DECLARE_EFFECT_TEST;
static const SkScalar gMitchellCoefficients[16];
typedef GrSingleTextureEffect INHERITED;
};
#endif