/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlurImageFilter.h"
#include "SkRandom.h"
#define WIDTH 500
#define HEIGHT 500
namespace skiagm {
class ImageBlurGM : public GM {
public:
ImageBlurGM() {
this->setBGColor(0xFF000000);
}
protected:
virtual SkString onShortName() {
return SkString("imageblur");
}
virtual SkISize onISize() {
return make_isize(WIDTH, HEIGHT);
}
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
paint.setImageFilter(new SkBlurImageFilter(24.0f, 0.0f))->unref();
canvas->saveLayer(NULL, &paint);
const char* str = "The quick brown fox jumped over the lazy dog.";
SkRandom rand;
SkPaint textPaint;
textPaint.setAntiAlias(true);
for (int i = 0; i < 25; ++i) {
int x = rand.nextULessThan(WIDTH);
int y = rand.nextULessThan(HEIGHT);
textPaint.setColor(rand.nextBits(24) | 0xFF000000);
textPaint.setTextSize(rand.nextRangeScalar(0, 300));
canvas->drawText(str, strlen(str), SkIntToScalar(x),
SkIntToScalar(y), textPaint);
}
canvas->restore();
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ImageBlurGM; }
static GMRegistry reg(MyFactory);
}