#include "DMUtil.h"
#include "SkPicture.h"
namespace DM {
SkString UnderJoin(const char* a, const char* b) {
SkString s;
s.appendf("%s_%s", a, b);
return s;
}
void RecordPicture(skiagm::GM* gm, SkPicture* picture, uint32_t recordFlags) {
const SkISize size = gm->getISize();
SkCanvas* canvas = picture->beginRecording(size.width(), size.height(), recordFlags);
canvas->concat(gm->getInitialTransform());
gm->draw(canvas);
canvas->flush();
picture->endRecording();
}
void SetupBitmap(const SkBitmap::Config config, skiagm::GM* gm, SkBitmap* bitmap) {
const SkISize size = gm->getISize();
bitmap->setConfig(config, size.width(), size.height());
bitmap->allocPixels();
bitmap->eraseColor(0x00000000);
}
void DrawPicture(SkPicture* picture, SkBitmap* bitmap) {
SkASSERT(picture != NULL);
SkASSERT(bitmap != NULL);
SkCanvas canvas(*bitmap);
canvas.drawPicture(*picture);
canvas.flush();
}
bool BitmapsEqual(const SkBitmap& a, const SkBitmap& b) {
const SkAutoLockPixels lockA(a), lockB(b);
return a.getSize() == b.getSize() && 0 == memcmp(a.getPixels(), b.getPixels(), b.getSize());
}
} // namespace DM