#ifndef DMTaskRunner_DEFINED
#define DMTaskRunner_DEFINED
#include "SkThreadPool.h"
#include "SkTypes.h"
// TaskRunner runs Tasks on one of two threadpools depending on the Task's usesGpu() method.
// This lets us drive the GPU with a small number of threads (e.g. 2 or 4 can be faster than 1)
// while not swamping it with requests from the full fleet of threads that CPU-bound tasks run on.
namespace DM {
class Task;
class TaskRunner : SkNoncopyable {
public:
TaskRunner(int cputhreads, int gpuThreads);
void add(Task* task);
void wait();
private:
SkThreadPool fMain, fGpu;
};
} // namespace DM
#endif // DMTaskRunner_DEFINED