#ifndef DMPipeTask_DEFINED
#define DMPipeTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// Sends a GM through a pipe, draws it, and compares against the reference bitmap.
namespace DM {
class PipeTask : public Task {
public:
PipeTask(const Task& parent, // PipeTask must be a child task. Pass its parent here.
skiagm::GM*, // GM to run through a pipe. Takes ownership.
SkBitmap reference, // Bitmap to compare pipe results to.
bool crossProcess, // Should we set up a cross process pipe?
bool sharedAddressSpace); // If cross process, should it assume shared address space?
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const uint32_t fFlags;
const SkString fName;
SkAutoTDelete<skiagm::GM> fGM;
const SkBitmap fReference;
};
} // namespace DM
#endif // DMPipeTask_DEFINED