#ifndef DMExpectationsTask_DEFINED
#define DMExpectationsTask_DEFINED
#include "DMExpectations.h"
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
namespace DM {
// ExpectationsTask compares an SkBitmap against some Expectations.
// Moving this off the GPU threadpool is a nice (~30%) runtime win.
class ExpectationsTask : public Task {
public:
ExpectationsTask(const Task& parent, const Expectations&, SkBitmap);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE { return false; }
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const SkString fName;
const Expectations& fExpectations;
const SkBitmap fBitmap;
};
} // namespace DM
#endif // DMExpectationsTask_DEFINED