/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2 /* -- Don't lower this! */
struct SDL_PrivateAudioData {
HWAVEOUT sound;
CRITICAL_SECTION audio_cs;
HANDLE audio_event;
Uint8* mixbuf; /* The raw allocated mixing buffer */
WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
int cur_buffer;
int next_buffer;
};
/* Old variable names */
#define sound (this->hidden->sound)
#define audio_event (this->hidden->audio_event)
#define audio_cs (this->hidden->audio_cs)
#define mixbuf (this->hidden->mixbuf)
#define wavebuf (this->hidden->wavebuf)
#define cur_buffer (this->hidden->cur_buffer)
#define next_buffer (this->hidden->next_buffer)
#endif /* _SDL_lowaudio_h */