/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "math/m_translate.h"
#if (HAVE_HW_VIEWPORT)
#define UNVIEWPORT_VARS
#define UNVIEWPORT_X(x) x
#define UNVIEWPORT_Y(x) x
#define UNVIEWPORT_Z(x) x
#endif
#ifndef LOCALVARS
#define LOCALVARS
#endif
#ifndef CHECK_HW_DIVIDE
#define CHECK_HW_DIVIDE 1
#endif
/* These don't need to be duplicated, but there's currently nowhere
* really convenient to put them. Need to build some actual .o files in
* this directory?
*/
static void copy_pv_rgba4_spec5( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
LOCALVARS
GLubyte *verts = GET_VERTEX_STORE();
GLuint size = GET_VERTEX_SIZE();
GLuint *dst = (GLuint *)(verts + (edst * size));
GLuint *src = (GLuint *)(verts + (esrc * size));
dst[4] = src[4];
dst[5] = src[5];
}
static void copy_pv_rgba4( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
LOCALVARS
GLubyte *verts = GET_VERTEX_STORE();
GLuint size = GET_VERTEX_SIZE();
GLuint *dst = (GLuint *)(verts + (edst * size));
GLuint *src = (GLuint *)(verts + (esrc * size));
dst[4] = src[4];
}
static void copy_pv_rgba3( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
LOCALVARS
GLubyte *verts = GET_VERTEX_STORE();
GLuint size = GET_VERTEX_SIZE();
GLuint *dst = (GLuint *)(verts + (edst * size));
GLuint *src = (GLuint *)(verts + (esrc * size));
dst[3] = src[3];
}
void TAG(translate_vertex)(struct gl_context *ctx,
const VERTEX *src,
SWvertex *dst)
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
GLfloat *s = ctx->Viewport._WindowMap.m;
UNVIEWPORT_VARS;
if (format == TINY_VERTEX_FORMAT) {
if (HAVE_HW_VIEWPORT) {
dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0] * src->v.x + s[12];
dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5] * src->v.y + s[13];
dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];
dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
} else {
dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );
dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );
dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );
dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
}
dst->color[0] = src->tv.color.red;
dst->color[1] = src->tv.color.green;
dst->color[2] = src->tv.color.blue;
dst->color[3] = src->tv.color.alpha;
}
else {
if (HAVE_HW_VIEWPORT) {
if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
GLfloat oow = 1.0 / src->v.w;
dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0] * src->v.x * oow + s[12];
dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5] * src->v.y * oow + s[13];
dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z * oow + s[14];
dst->attrib[FRAG_ATTRIB_WPOS][3] = oow;
} else {
dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0] * src->v.x + s[12];
dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5] * src->v.y + s[13];
dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];
dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;
}
} else {
dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );
dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );
dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );
dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;
}
dst->color[0] = src->v.color.red;
dst->color[1] = src->v.color.green;
dst->color[2] = src->v.color.blue;
dst->color[3] = src->v.color.alpha;
dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(src->v.specular.red);
dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(src->v.specular.green);
dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(src->v.specular.blue);
dst->attrib[FRAG_ATTRIB_FOGC][0] = UBYTE_TO_FLOAT(src->v.specular.alpha);
if (HAVE_PTEX_VERTICES &&
((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
(format == PROJ_TEX1_VERTEX_FORMAT))) {
dst->attrib[FRAG_ATTRIB_TEX0][0] = src->pv.u0;
dst->attrib[FRAG_ATTRIB_TEX0][1] = src->pv.v0;
dst->attrib[FRAG_ATTRIB_TEX0][3] = src->pv.q0;
dst->attrib[FRAG_ATTRIB_TEX1][0] = src->pv.u1;
dst->attrib[FRAG_ATTRIB_TEX1][1] = src->pv.v1;
dst->attrib[FRAG_ATTRIB_TEX1][3] = src->pv.q1;
if (HAVE_TEX2_VERTICES) {
dst->attrib[FRAG_ATTRIB_TEX2][0] = src->pv.u2;
dst->attrib[FRAG_ATTRIB_TEX2][1] = src->pv.v2;
dst->attrib[FRAG_ATTRIB_TEX2][3] = src->pv.q2;
}
if (HAVE_TEX3_VERTICES) {
dst->attrib[FRAG_ATTRIB_TEX3][0] = src->pv.u3;
dst->attrib[FRAG_ATTRIB_TEX3][1] = src->pv.v3;
dst->attrib[FRAG_ATTRIB_TEX3][3] = src->pv.q3;
}
}
else {
dst->attrib[FRAG_ATTRIB_TEX0][0] = src->v.u0;
dst->attrib[FRAG_ATTRIB_TEX0][1] = src->v.v0;
dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0;
dst->attrib[FRAG_ATTRIB_TEX1][0] = src->v.u1;
dst->attrib[FRAG_ATTRIB_TEX1][1] = src->v.v1;
dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0;
if (HAVE_TEX2_VERTICES) {
dst->attrib[FRAG_ATTRIB_TEX2][0] = src->v.u2;
dst->attrib[FRAG_ATTRIB_TEX2][1] = src->v.v2;
dst->attrib[FRAG_ATTRIB_TEX2][3] = 1.0;
}
if (HAVE_TEX3_VERTICES) {
dst->attrib[FRAG_ATTRIB_TEX3][0] = src->v.u3;
dst->attrib[FRAG_ATTRIB_TEX3][1] = src->v.v3;
dst->attrib[FRAG_ATTRIB_TEX3][3] = 1.0;
}
}
}
dst->pointSize = ctx->Point.Size;
}
/* prototype to silence warning */
void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v );
void TAG(print_vertex)( struct gl_context *ctx, const VERTEX *v )
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
fprintf(stderr, "(%x) ", format);
switch (format) {
#if HAVE_TINY_VERTICES
case TINY_VERTEX_FORMAT:
fprintf(stderr, "xyz %.4f,%.4f,%.4f rgba %x:%x:%x:%x\n",
v->v.x, v->v.y, v->v.z,
v->tv.color.red,
v->tv.color.green,
v->tv.color.blue,
v->tv.color.alpha);
break;
#endif
#if HAVE_NOTEX_VERTICES
case NOTEX_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x spec %x:%x:%x:%x\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->v.specular.red,
v->v.specular.green,
v->v.specular.blue,
v->v.specular.alpha);
break;
#endif
#if HAVE_TEX0_VERTICES
case TEX0_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->v.u0,
v->v.v0);
break;
#endif
#if HAVE_TEX1_VERTICES
case TEX1_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f st %.4f,%.4f\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->v.u0,
v->v.v0,
v->v.u1,
v->v.u2);
break;
#endif
#if HAVE_PTEX_VERTICES
case PROJ_TEX1_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x stq %.4f,%.4f,%.4f stq %.4f,%.4f,%.4f\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->pv.u0,
v->pv.v0,
v->pv.q0,
v->pv.u1,
v->pv.v1,
v->pv.q1);
break;
#endif
default:
fprintf(stderr, "???\n");
break;
}
fprintf(stderr, "\n");
}
/* Interpolate the elements of the VB not included in typical hardware
* vertices.
*
* NOTE: All these arrays are guarenteed by tnl to be writeable and
* have good stride.
*/
#ifndef INTERP_QUALIFIER
#define INTERP_QUALIFIER static
#endif
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
INTERP_QUALIFIER void TAG(interp_extras)( struct gl_context *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->BackfaceColorPtr) {
assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
INTERP_4F( t,
GET_COLOR(VB->BackfaceColorPtr, dst),
GET_COLOR(VB->BackfaceColorPtr, out),
GET_COLOR(VB->BackfaceColorPtr, in) );
if (VB->BackfaceSecondaryColorPtr) {
INTERP_3F( t,
GET_COLOR(VB->BackfaceSecondaryColorPtr, dst),
GET_COLOR(VB->BackfaceSecondaryColorPtr, out),
GET_COLOR(VB->BackfaceSecondaryColorPtr, in) );
}
}
if (VB->EdgeFlag) {
VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
}
INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
}
INTERP_QUALIFIER void TAG(copy_pv_extras)( struct gl_context *ctx,
GLuint dst, GLuint src )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->BackfaceColorPtr) {
COPY_4FV( GET_COLOR(VB->BackfaceColorPtr, dst),
GET_COLOR(VB->BackfaceColorPtr, src) );
if (VB->BackfaceSecondaryColorPtr) {
COPY_4FV( GET_COLOR(VB->BackfaceSecondaryColorPtr, dst),
GET_COLOR(VB->BackfaceSecondaryColorPtr, src) );
}
}
COPY_PV_VERTEX(ctx, dst, src);
}
#undef INTERP_QUALIFIER
#undef GET_COLOR
#undef IND
#undef TAG