// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/event_target.h"
#include <algorithm>
#include "base/logging.h"
#include "ui/events/event.h"
namespace ui {
EventTarget::EventTarget()
: target_handler_(NULL) {
}
EventTarget::~EventTarget() {
}
void EventTarget::ConvertEventToTarget(EventTarget* target,
LocatedEvent* event) {
}
void EventTarget::AddPreTargetHandler(EventHandler* handler) {
pre_target_list_.push_back(handler);
}
void EventTarget::PrependPreTargetHandler(EventHandler* handler) {
pre_target_list_.insert(pre_target_list_.begin(), handler);
}
void EventTarget::RemovePreTargetHandler(EventHandler* handler) {
EventHandlerList::iterator find =
std::find(pre_target_list_.begin(),
pre_target_list_.end(),
handler);
if (find != pre_target_list_.end())
pre_target_list_.erase(find);
}
void EventTarget::AddPostTargetHandler(EventHandler* handler) {
post_target_list_.push_back(handler);
}
void EventTarget::RemovePostTargetHandler(EventHandler* handler) {
EventHandlerList::iterator find =
std::find(post_target_list_.begin(),
post_target_list_.end(),
handler);
if (find != post_target_list_.end())
post_target_list_.erase(find);
}
bool EventTarget::IsPreTargetListEmpty() const {
return pre_target_list_.empty();
}
void EventTarget::OnEvent(Event* event) {
CHECK_EQ(this, event->target());
if (target_handler_)
target_handler_->OnEvent(event);
else
EventHandler::OnEvent(event);
}
void EventTarget::OnKeyEvent(KeyEvent* event) {
CHECK_EQ(this, event->target());
if (target_handler_)
target_handler_->OnKeyEvent(event);
}
void EventTarget::OnMouseEvent(MouseEvent* event) {
CHECK_EQ(this, event->target());
if (target_handler_)
target_handler_->OnMouseEvent(event);
}
void EventTarget::OnScrollEvent(ScrollEvent* event) {
CHECK_EQ(this, event->target());
if (target_handler_)
target_handler_->OnScrollEvent(event);
}
void EventTarget::OnTouchEvent(TouchEvent* event) {
CHECK_EQ(this, event->target());
if (target_handler_)
target_handler_->OnTouchEvent(event);
}
void EventTarget::OnGestureEvent(GestureEvent* event) {
CHECK_EQ(this, event->target());
if (target_handler_)
target_handler_->OnGestureEvent(event);
}
void EventTarget::GetPreTargetHandlers(EventHandlerList* list) {
EventTarget* target = this;
while (target) {
EventHandlerList::reverse_iterator it, rend;
for (it = target->pre_target_list_.rbegin(),
rend = target->pre_target_list_.rend();
it != rend;
++it) {
list->insert(list->begin(), *it);
}
target = target->GetParentTarget();
}
}
void EventTarget::GetPostTargetHandlers(EventHandlerList* list) {
EventTarget* target = this;
while (target) {
for (EventHandlerList::iterator it = target->post_target_list_.begin(),
end = target->post_target_list_.end(); it != end; ++it) {
list->push_back(*it);
}
target = target->GetParentTarget();
}
}
} // namespace ui