// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_EVENT_H_
#define UI_EVENTS_EVENT_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/event_types.h"
#include "base/logging.h"
#include "base/time/time.h"
#include "ui/events/event_constants.h"
#include "ui/events/gestures/gesture_types.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/point.h"
namespace gfx {
class Transform;
}
namespace ui {
class EventTarget;
class EVENTS_EXPORT Event {
public:
virtual ~Event();
class DispatcherApi {
public:
explicit DispatcherApi(Event* event) : event_(event) {}
void set_target(EventTarget* target) {
event_->target_ = target;
}
void set_phase(EventPhase phase) { event_->phase_ = phase; }
void set_result(int result) {
event_->result_ = static_cast<EventResult>(result);
}
private:
DispatcherApi();
Event* event_;
DISALLOW_COPY_AND_ASSIGN(DispatcherApi);
};
const base::NativeEvent& native_event() const { return native_event_; }
EventType type() const { return type_; }
const std::string& name() const { return name_; }
// time_stamp represents time since machine was booted.
const base::TimeDelta& time_stamp() const { return time_stamp_; }
int flags() const { return flags_; }
// This is only intended to be used externally by classes that are modifying
// events in EventFilter::PreHandleKeyEvent().
void set_flags(int flags) { flags_ = flags; }
EventTarget* target() const { return target_; }
EventPhase phase() const { return phase_; }
EventResult result() const { return result_; }
LatencyInfo* latency() { return &latency_; }
const LatencyInfo* latency() const { return &latency_; }
void set_latency(const LatencyInfo& latency) { latency_ = latency; }
// By default, events are "cancelable", this means any default processing that
// the containing abstraction layer may perform can be prevented by calling
// SetHandled(). SetHandled() or StopPropagation() must not be called for
// events that are not cancelable.
bool cancelable() const { return cancelable_; }
// The following methods return true if the respective keys were pressed at
// the time the event was created.
bool IsShiftDown() const { return (flags_ & EF_SHIFT_DOWN) != 0; }
bool IsControlDown() const { return (flags_ & EF_CONTROL_DOWN) != 0; }
bool IsCapsLockDown() const { return (flags_ & EF_CAPS_LOCK_DOWN) != 0; }
bool IsAltDown() const { return (flags_ & EF_ALT_DOWN) != 0; }
bool IsAltGrDown() const { return (flags_ & EF_ALTGR_DOWN) != 0; }
bool IsKeyEvent() const {
return type_ == ET_KEY_PRESSED ||
type_ == ET_KEY_RELEASED ||
type_ == ET_TRANSLATED_KEY_PRESS ||
type_ == ET_TRANSLATED_KEY_RELEASE;
}
bool IsMouseEvent() const {
return type_ == ET_MOUSE_PRESSED ||
type_ == ET_MOUSE_DRAGGED ||
type_ == ET_MOUSE_RELEASED ||
type_ == ET_MOUSE_MOVED ||
type_ == ET_MOUSE_ENTERED ||
type_ == ET_MOUSE_EXITED ||
type_ == ET_MOUSEWHEEL ||
type_ == ET_MOUSE_CAPTURE_CHANGED;
}
bool IsTouchEvent() const {
return type_ == ET_TOUCH_RELEASED ||
type_ == ET_TOUCH_PRESSED ||
type_ == ET_TOUCH_MOVED ||
type_ == ET_TOUCH_STATIONARY ||
type_ == ET_TOUCH_CANCELLED;
}
bool IsGestureEvent() const {
switch (type_) {
case ET_GESTURE_SCROLL_BEGIN:
case ET_GESTURE_SCROLL_END:
case ET_GESTURE_SCROLL_UPDATE:
case ET_GESTURE_TAP:
case ET_GESTURE_TAP_CANCEL:
case ET_GESTURE_TAP_DOWN:
case ET_GESTURE_BEGIN:
case ET_GESTURE_END:
case ET_GESTURE_TWO_FINGER_TAP:
case ET_GESTURE_PINCH_BEGIN:
case ET_GESTURE_PINCH_END:
case ET_GESTURE_PINCH_UPDATE:
case ET_GESTURE_LONG_PRESS:
case ET_GESTURE_LONG_TAP:
case ET_GESTURE_MULTIFINGER_SWIPE:
case ET_GESTURE_SHOW_PRESS:
// When adding a gesture event which is paired with an event which
// occurs earlier, add the event to |IsEndingEvent|.
return true;
case ET_SCROLL_FLING_CANCEL:
case ET_SCROLL_FLING_START:
// These can be ScrollEvents too. EF_FROM_TOUCH determines if they're
// Gesture or Scroll events.
return (flags_ & EF_FROM_TOUCH) == EF_FROM_TOUCH;
default:
break;
}
return false;
}
// An ending event is paired with the event which started it. Setting capture
// should not prevent ending events from getting to their initial target.
bool IsEndingEvent() const {
switch(type_) {
case ui::ET_TOUCH_CANCELLED:
case ui::ET_GESTURE_TAP_CANCEL:
case ui::ET_GESTURE_END:
case ui::ET_GESTURE_SCROLL_END:
case ui::ET_GESTURE_PINCH_END:
return true;
default:
return false;
}
}
bool IsScrollEvent() const {
// Flings can be GestureEvents too. EF_FROM_TOUCH determins if they're
// Gesture or Scroll events.
return type_ == ET_SCROLL ||
((type_ == ET_SCROLL_FLING_START ||
type_ == ET_SCROLL_FLING_CANCEL) &&
!(flags() & EF_FROM_TOUCH));
}
bool IsScrollGestureEvent() const {
return type_ == ET_GESTURE_SCROLL_BEGIN ||
type_ == ET_GESTURE_SCROLL_UPDATE ||
type_ == ET_GESTURE_SCROLL_END;
}
bool IsFlingScrollEvent() const {
return type_ == ET_SCROLL_FLING_CANCEL ||
type_ == ET_SCROLL_FLING_START;
}
bool IsMouseWheelEvent() const {
return type_ == ET_MOUSEWHEEL;
}
// Returns true if the event has a valid |native_event_|.
bool HasNativeEvent() const;
// Immediately stops the propagation of the event. This must be called only
// from an EventHandler during an event-dispatch. Any event handler that may
// be in the list will not receive the event after this is called.
// Note that StopPropagation() can be called only for cancelable events.
void StopPropagation();
bool stopped_propagation() const { return !!(result_ & ER_CONSUMED); }
// Marks the event as having been handled. A handled event does not reach the
// next event phase. For example, if an event is handled during the pre-target
// phase, then the event is dispatched to all pre-target handlers, but not to
// the target or post-target handlers.
// Note that SetHandled() can be called only for cancelable events.
void SetHandled();
bool handled() const { return result_ != ER_UNHANDLED; }
protected:
Event(EventType type, base::TimeDelta time_stamp, int flags);
Event(const base::NativeEvent& native_event, EventType type, int flags);
Event(const Event& copy);
void SetType(EventType type);
void set_delete_native_event(bool delete_native_event) {
delete_native_event_ = delete_native_event;
}
void set_cancelable(bool cancelable) { cancelable_ = cancelable; }
void set_time_stamp(const base::TimeDelta& time_stamp) {
time_stamp_ = time_stamp;
}
void set_name(const std::string& name) { name_ = name; }
private:
friend class EventTestApi;
// Safely initializes the native event members of this class.
void Init();
void InitWithNativeEvent(const base::NativeEvent& native_event);
EventType type_;
std::string name_;
base::TimeDelta time_stamp_;
LatencyInfo latency_;
int flags_;
base::NativeEvent native_event_;
bool delete_native_event_;
bool cancelable_;
EventTarget* target_;
EventPhase phase_;
EventResult result_;
};
class EVENTS_EXPORT CancelModeEvent : public Event {
public:
CancelModeEvent();
virtual ~CancelModeEvent();
};
class EVENTS_EXPORT LocatedEvent : public Event {
public:
virtual ~LocatedEvent();
int x() const { return location_.x(); }
int y() const { return location_.y(); }
void set_location(const gfx::Point& location) { location_ = location; }
gfx::Point location() const { return location_; }
void set_root_location(const gfx::Point& root_location) {
root_location_ = root_location;
}
gfx::Point root_location() const { return root_location_; }
// Transform the locations using |inverted_root_transform|.
// This is applied to both |location_| and |root_location_|.
virtual void UpdateForRootTransform(
const gfx::Transform& inverted_root_transform);
template <class T> void ConvertLocationToTarget(T* source, T* target) {
if (target && target != source)
T::ConvertPointToTarget(source, target, &location_);
}
protected:
friend class LocatedEventTestApi;
explicit LocatedEvent(const base::NativeEvent& native_event);
// Create a new LocatedEvent which is identical to the provided model.
// If source / target windows are provided, the model location will be
// converted from |source| coordinate system to |target| coordinate system.
template <class T>
LocatedEvent(const LocatedEvent& model, T* source, T* target)
: Event(model),
location_(model.location_),
root_location_(model.root_location_) {
ConvertLocationToTarget(source, target);
}
// Used for synthetic events in testing.
LocatedEvent(EventType type,
const gfx::Point& location,
const gfx::Point& root_location,
base::TimeDelta time_stamp,
int flags);
gfx::Point location_;
// |location_| multiplied by an optional transformation matrix for
// rotations, animations and skews.
gfx::Point root_location_;
};
class EVENTS_EXPORT MouseEvent : public LocatedEvent {
public:
explicit MouseEvent(const base::NativeEvent& native_event);
// Create a new MouseEvent based on the provided model.
// Uses the provided |type| and |flags| for the new event.
// If source / target windows are provided, the model location will be
// converted from |source| coordinate system to |target| coordinate system.
template <class T>
MouseEvent(const MouseEvent& model, T* source, T* target)
: LocatedEvent(model, source, target),
changed_button_flags_(model.changed_button_flags_) {
}
template <class T>
MouseEvent(const MouseEvent& model,
T* source,
T* target,
EventType type,
int flags)
: LocatedEvent(model, source, target),
changed_button_flags_(model.changed_button_flags_) {
SetType(type);
set_flags(flags);
}
// Used for synthetic events in testing and by the gesture recognizer.
MouseEvent(EventType type,
const gfx::Point& location,
const gfx::Point& root_location,
int flags);
// Conveniences to quickly test what button is down
bool IsOnlyLeftMouseButton() const {
return (flags() & EF_LEFT_MOUSE_BUTTON) &&
!(flags() & (EF_MIDDLE_MOUSE_BUTTON | EF_RIGHT_MOUSE_BUTTON));
}
bool IsLeftMouseButton() const {
return (flags() & EF_LEFT_MOUSE_BUTTON) != 0;
}
bool IsOnlyMiddleMouseButton() const {
return (flags() & EF_MIDDLE_MOUSE_BUTTON) &&
!(flags() & (EF_LEFT_MOUSE_BUTTON | EF_RIGHT_MOUSE_BUTTON));
}
bool IsMiddleMouseButton() const {
return (flags() & EF_MIDDLE_MOUSE_BUTTON) != 0;
}
bool IsOnlyRightMouseButton() const {
return (flags() & EF_RIGHT_MOUSE_BUTTON) &&
!(flags() & (EF_LEFT_MOUSE_BUTTON | EF_MIDDLE_MOUSE_BUTTON));
}
bool IsRightMouseButton() const {
return (flags() & EF_RIGHT_MOUSE_BUTTON) != 0;
}
bool IsAnyButton() const {
return (flags() & (EF_LEFT_MOUSE_BUTTON | EF_MIDDLE_MOUSE_BUTTON |
EF_RIGHT_MOUSE_BUTTON)) != 0;
}
// Compares two mouse down events and returns true if the second one should
// be considered a repeat of the first.
static bool IsRepeatedClickEvent(
const MouseEvent& event1,
const MouseEvent& event2);
// Get the click count. Can be 1, 2 or 3 for mousedown messages, 0 otherwise.
int GetClickCount() const;
// Set the click count for a mousedown message. Can be 1, 2 or 3.
void SetClickCount(int click_count);
// Identifies the button that changed. During a press this corresponds to the
// button that was pressed and during a release this corresponds to the button
// that was released.
// NOTE: during a press and release flags() contains the complete set of
// flags. Use this to determine the button that was pressed or released.
int changed_button_flags() const { return changed_button_flags_; }
private:
// Returns the repeat count based on the previous mouse click, if it is
// recent enough and within a small enough distance.
static int GetRepeatCount(const MouseEvent& click_event);
// See description above getter for details.
int changed_button_flags_;
static MouseEvent* last_click_event_;
};
class ScrollEvent;
class EVENTS_EXPORT MouseWheelEvent : public MouseEvent {
public:
// See |offset| for details.
static const int kWheelDelta;
explicit MouseWheelEvent(const base::NativeEvent& native_event);
explicit MouseWheelEvent(const ScrollEvent& scroll_event);
MouseWheelEvent(const MouseEvent& mouse_event, int x_offset, int y_offset);
MouseWheelEvent(const MouseWheelEvent& mouse_wheel_event);
template <class T>
MouseWheelEvent(const MouseWheelEvent& model,
T* source,
T* target,
EventType type,
int flags)
: MouseEvent(model, source, target, type, flags),
offset_(model.x_offset(), model.y_offset()){
}
// The amount to scroll. This is in multiples of kWheelDelta.
// Note: x_offset() > 0/y_offset() > 0 means scroll left/up.
int x_offset() const { return offset_.x(); }
int y_offset() const { return offset_.y(); }
const gfx::Vector2d& offset() const { return offset_; }
// Overridden from LocatedEvent.
virtual void UpdateForRootTransform(
const gfx::Transform& inverted_root_transform) OVERRIDE;
private:
gfx::Vector2d offset_;
};
class EVENTS_EXPORT TouchEvent : public LocatedEvent {
public:
explicit TouchEvent(const base::NativeEvent& native_event);
// Create a new TouchEvent which is identical to the provided model.
// If source / target windows are provided, the model location will be
// converted from |source| coordinate system to |target| coordinate system.
template <class T>
TouchEvent(const TouchEvent& model, T* source, T* target)
: LocatedEvent(model, source, target),
touch_id_(model.touch_id_),
radius_x_(model.radius_x_),
radius_y_(model.radius_y_),
rotation_angle_(model.rotation_angle_),
force_(model.force_) {
}
TouchEvent(EventType type,
const gfx::Point& root_location,
int touch_id,
base::TimeDelta time_stamp);
TouchEvent(EventType type,
const gfx::Point& location,
int flags,
int touch_id,
base::TimeDelta timestamp,
float radius_x,
float radius_y,
float angle,
float force);
virtual ~TouchEvent();
int touch_id() const { return touch_id_; }
float radius_x() const { return radius_x_; }
float radius_y() const { return radius_y_; }
float rotation_angle() const { return rotation_angle_; }
float force() const { return force_; }
// Relocate the touch-point to a new |origin|.
// This is useful when touch event is in X Root Window coordinates,
// and it needs to be mapped into Aura Root Window coordinates.
void Relocate(const gfx::Point& origin);
// Used for unit tests.
void set_radius_x(const float r) { radius_x_ = r; }
void set_radius_y(const float r) { radius_y_ = r; }
// Overridden from LocatedEvent.
virtual void UpdateForRootTransform(
const gfx::Transform& inverted_root_transform) OVERRIDE;
protected:
void set_radius(float radius_x, float radius_y) {
radius_x_ = radius_x;
radius_y_ = radius_y;
}
void set_rotation_angle(float rotation_angle) {
rotation_angle_ = rotation_angle;
}
void set_force(float force) { force_ = force; }
private:
// The identity (typically finger) of the touch starting at 0 and incrementing
// for each separable additional touch that the hardware can detect.
const int touch_id_;
// Radius of the X (major) axis of the touch ellipse. 0.0 if unknown.
float radius_x_;
// Radius of the Y (minor) axis of the touch ellipse. 0.0 if unknown.
float radius_y_;
// Angle of the major axis away from the X axis. Default 0.0.
float rotation_angle_;
// Force (pressure) of the touch. Normalized to be [0, 1]. Default to be 0.0.
float force_;
};
class EVENTS_EXPORT KeyEvent : public Event {
public:
KeyEvent(const base::NativeEvent& native_event, bool is_char);
// Used for synthetic events.
KeyEvent(EventType type, KeyboardCode key_code, int flags, bool is_char);
// Used for synthetic events with code of DOM KeyboardEvent (e.g. 'KeyA')
// See also: ui/events/keycodes/dom4/keycode_converter_data.h
KeyEvent(EventType type, KeyboardCode key_code, const std::string& code,
int flags, bool is_char);
// This allows an I18N virtual keyboard to fabricate a keyboard event that
// does not have a corresponding KeyboardCode (example: U+00E1 Latin small
// letter A with acute, U+0410 Cyrillic capital letter A).
void set_character(uint16 character) { character_ = character; }
// Gets the character generated by this key event. It only supports Unicode
// BMP characters.
uint16 GetCharacter() const;
KeyboardCode key_code() const { return key_code_; }
bool is_char() const { return is_char_; }
// This is only intended to be used externally by classes that are modifying
// events in EventFilter::PreHandleKeyEvent(). set_character() should also be
// called.
void set_key_code(KeyboardCode key_code) { key_code_ = key_code; }
// Returns true for [Alt]+<num-pad digit> Unicode alt key codes used by Win.
// TODO(msw): Additional work may be needed for analogues on other platforms.
bool IsUnicodeKeyCode() const;
std::string code() const { return code_; }
// Normalizes flags_ to make it Windows/Mac compatible. Since the way
// of setting modifier mask on X is very different than Windows/Mac as shown
// in http://crbug.com/127142#c8, the normalization is necessary.
void NormalizeFlags();
private:
KeyboardCode key_code_;
// String of 'code' defined in DOM KeyboardEvent (e.g. 'KeyA', 'Space')
// http://www.w3.org/TR/uievents/#keyboard-key-codes.
//
// This value represents the physical position in the keyboard and can be
// converted from / to keyboard scan code like XKB.
std::string code_;
// True if this is a translated character event (vs. a raw key down). Both
// share the same type: ET_KEY_PRESSED.
bool is_char_;
uint16 character_;
};
// A key event which is translated by an input method (IME).
// For example, if an IME receives a KeyEvent(VKEY_SPACE), and it does not
// consume the key, the IME usually generates and dispatches a
// TranslatedKeyEvent(VKEY_SPACE) event. If the IME receives a KeyEvent and
// it does consume the event, it might dispatch a
// TranslatedKeyEvent(VKEY_PROCESSKEY) event as defined in the DOM spec.
class EVENTS_EXPORT TranslatedKeyEvent : public KeyEvent {
public:
TranslatedKeyEvent(const base::NativeEvent& native_event, bool is_char);
// Used for synthetic events such as a VKEY_PROCESSKEY key event.
TranslatedKeyEvent(bool is_press, KeyboardCode key_code, int flags);
// Changes the type() of the object from ET_TRANSLATED_KEY_* to ET_KEY_* so
// that RenderWidgetHostViewAura and NativeWidgetAura could handle the event.
void ConvertToKeyEvent();
private:
DISALLOW_COPY_AND_ASSIGN(TranslatedKeyEvent);
};
class EVENTS_EXPORT ScrollEvent : public MouseEvent {
public:
explicit ScrollEvent(const base::NativeEvent& native_event);
template <class T>
ScrollEvent(const ScrollEvent& model,
T* source,
T* target)
: MouseEvent(model, source, target),
x_offset_(model.x_offset_),
y_offset_(model.y_offset_),
x_offset_ordinal_(model.x_offset_ordinal_),
y_offset_ordinal_(model.y_offset_ordinal_),
finger_count_(model.finger_count_){
}
// Used for tests.
ScrollEvent(EventType type,
const gfx::Point& location,
base::TimeDelta time_stamp,
int flags,
float x_offset,
float y_offset,
float x_offset_ordinal,
float y_offset_ordinal,
int finger_count);
// Scale the scroll event's offset value.
// This is useful in the multi-monitor setup where it needs to be scaled
// to provide a consistent user experience.
void Scale(const float factor);
float x_offset() const { return x_offset_; }
float y_offset() const { return y_offset_; }
float x_offset_ordinal() const { return x_offset_ordinal_; }
float y_offset_ordinal() const { return y_offset_ordinal_; }
int finger_count() const { return finger_count_; }
private:
// Potential accelerated offsets.
float x_offset_;
float y_offset_;
// Unaccelerated offsets.
float x_offset_ordinal_;
float y_offset_ordinal_;
// Number of fingers on the pad.
int finger_count_;
};
class EVENTS_EXPORT GestureEvent : public LocatedEvent {
public:
GestureEvent(EventType type,
int x,
int y,
int flags,
base::TimeDelta time_stamp,
const GestureEventDetails& details,
unsigned int touch_ids_bitfield);
// Create a new GestureEvent which is identical to the provided model.
// If source / target windows are provided, the model location will be
// converted from |source| coordinate system to |target| coordinate system.
template <typename T>
GestureEvent(const GestureEvent& model, T* source, T* target)
: LocatedEvent(model, source, target),
details_(model.details_),
touch_ids_bitfield_(model.touch_ids_bitfield_) {
}
virtual ~GestureEvent();
const GestureEventDetails& details() const { return details_; }
// Returns the lowest touch-id of any of the touches which make up this
// gesture. If there are no touches associated with this gesture, returns -1.
int GetLowestTouchId() const;
private:
GestureEventDetails details_;
// The set of indices of ones in the binary representation of
// touch_ids_bitfield_ is the set of touch_ids associate with this gesture.
// This value is stored as a bitfield because the number of touch ids varies,
// but we currently don't need more than 32 touches at a time.
const unsigned int touch_ids_bitfield_;
};
} // namespace ui
#endif // UI_EVENTS_EVENT_H_