// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/at_exit.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/i18n/icu_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/string_split.h"
#include "base/time/time.h"
#include "cc/output/context_provider.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/skia/include/core/SkXfermode.h"
#include "ui/aura/client/default_capture_client.h"
#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/test_focus_client.h"
#include "ui/aura/test/test_screen.h"
#include "ui/aura/window.h"
#include "ui/base/hit_test.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/base/ui_base_paths.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/debug_utils.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/test/context_factories_for_test.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/skia_util.h"
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
#include "third_party/khronos/GLES2/gl2ext.h"
#if defined(USE_X11)
#include "base/message_loop/message_pump_x11.h"
#endif
using base::TimeTicks;
using ui::Compositor;
using ui::Layer;
using ui::LayerDelegate;
using blink::WebGraphicsContext3D;
namespace {
class ColoredLayer : public Layer, public LayerDelegate {
public:
explicit ColoredLayer(SkColor color)
: Layer(ui::LAYER_TEXTURED),
color_(color),
draw_(true) {
set_delegate(this);
}
virtual ~ColoredLayer() {}
// Overridden from LayerDelegate:
virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
if (draw_) {
canvas->DrawColor(color_);
}
}
virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {
}
virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE {
return base::Closure();
}
void set_color(SkColor color) { color_ = color; }
void set_draw(bool draw) { draw_ = draw; }
private:
SkColor color_;
bool draw_;
DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
};
const int kFrames = 100;
// Benchmark base class, hooks up drawing callback and displaying FPS.
class BenchCompositorObserver : public ui::CompositorObserver {
public:
explicit BenchCompositorObserver(int max_frames)
: start_time_(),
frames_(0),
max_frames_(max_frames) {
}
virtual void OnCompositingDidCommit(ui::Compositor* compositor) OVERRIDE {}
virtual void OnCompositingStarted(Compositor* compositor,
base::TimeTicks start_time) OVERRIDE {}
virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE {
if (start_time_.is_null()) {
start_time_ = TimeTicks::Now();
} else {
++frames_;
if (frames_ % kFrames == 0) {
TimeTicks now = TimeTicks::Now();
double ms = (now - start_time_).InMillisecondsF() / kFrames;
LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
start_time_ = now;
}
}
if (max_frames_ && frames_ == max_frames_) {
base::MessageLoop::current()->Quit();
} else {
Draw();
}
}
virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE {}
virtual void OnCompositingLockStateChanged(
Compositor* compositor) OVERRIDE {}
virtual void OnUpdateVSyncParameters(ui::Compositor* compositor,
base::TimeTicks timebase,
base::TimeDelta interval) OVERRIDE {
}
virtual void Draw() {}
int frames() const { return frames_; }
private:
TimeTicks start_time_;
int frames_;
int max_frames_;
DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
};
class WebGLTexture : public ui::Texture {
public:
WebGLTexture(gpu::gles2::GLES2Interface* gl, const gfx::Size& size)
: ui::Texture(false, size, 1.0f),
gl_(gl),
texture_id_(0u) {
gl->GenTextures(1, &texture_id_);
gl->BindTexture(GL_TEXTURE_2D, texture_id_);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
virtual unsigned int PrepareTexture() OVERRIDE {
return texture_id_;
}
private:
virtual ~WebGLTexture() {
gl_->DeleteTextures(1, &texture_id_);
}
gpu::gles2::GLES2Interface* gl_;
GLuint texture_id_;
DISALLOW_COPY_AND_ASSIGN(WebGLTexture);
};
// A benchmark that adds a texture layer that is updated every frame.
class WebGLBench : public BenchCompositorObserver {
public:
WebGLBench(Layer* parent, Compositor* compositor, int max_frames)
: BenchCompositorObserver(max_frames),
parent_(parent),
webgl_(ui::LAYER_TEXTURED),
compositor_(compositor),
texture_(),
fbo_(0),
do_draw_(true) {
CommandLine* command_line = CommandLine::ForCurrentProcess();
do_draw_ = !command_line->HasSwitch("disable-draw");
std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
int width = 0;
int height = 0;
if (!webgl_size.empty()) {
std::vector<std::string> split_size;
base::SplitString(webgl_size, 'x', &split_size);
if (split_size.size() == 2) {
width = atoi(split_size[0].c_str());
height = atoi(split_size[1].c_str());
}
}
if (!width || !height) {
width = 800;
height = 600;
}
gfx::Rect bounds(width, height);
webgl_.SetBounds(bounds);
parent_->Add(&webgl_);
context_provider_ =
ui::ContextFactory::GetInstance()->SharedMainThreadContextProvider();
gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
texture_ = new WebGLTexture(gl, bounds.size());
gl->GenFramebuffers(1, &fbo_);
compositor->AddObserver(this);
webgl_.SetExternalTexture(texture_.get());
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
gl->FramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture_->PrepareTexture(), 0);
gl->ClearColor(0.f, 1.f, 0.f, 1.f);
gl->Clear(GL_COLOR_BUFFER_BIT);
gl->Flush();
}
virtual ~WebGLBench() {
context_provider_->ContextGL()->DeleteFramebuffers(1, &fbo_);
webgl_.SetShowPaintedContent();
texture_ = NULL;
compositor_->RemoveObserver(this);
}
virtual void Draw() OVERRIDE {
if (do_draw_) {
gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
gl->Clear(GL_COLOR_BUFFER_BIT);
gl->Flush();
}
webgl_.SetExternalTexture(texture_.get());
webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
compositor_->ScheduleDraw();
}
private:
Layer* parent_;
Layer webgl_;
Compositor* compositor_;
scoped_refptr<cc::ContextProvider> context_provider_;
scoped_refptr<WebGLTexture> texture_;
// The FBO that is used to render to the texture.
unsigned int fbo_;
// Whether or not to draw to the texture every frame.
bool do_draw_;
DISALLOW_COPY_AND_ASSIGN(WebGLBench);
};
// A benchmark that paints (in software) all tiles every frame.
class SoftwareScrollBench : public BenchCompositorObserver {
public:
SoftwareScrollBench(ColoredLayer* layer,
Compositor* compositor,
int max_frames)
: BenchCompositorObserver(max_frames),
layer_(layer),
compositor_(compositor) {
compositor->AddObserver(this);
layer_->set_draw(
!CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
}
virtual ~SoftwareScrollBench() {
compositor_->RemoveObserver(this);
}
virtual void Draw() OVERRIDE {
layer_->set_color(
SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
}
private:
ColoredLayer* layer_;
Compositor* compositor_;
DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
};
} // namespace
int main(int argc, char** argv) {
CommandLine::Init(argc, argv);
base::AtExitManager exit_manager;
// The ContextFactory must exist before any Compositors are created.
bool allow_test_contexts = false;
ui::InitializeContextFactoryForTests(allow_test_contexts);
ui::RegisterPathProvider();
base::i18n::InitializeICU();
ResourceBundle::InitSharedInstanceWithLocale("en-US", NULL);
base::MessageLoop message_loop(base::MessageLoop::TYPE_UI);
aura::Env::CreateInstance();
scoped_ptr<aura::TestScreen> test_screen(
aura::TestScreen::CreateFullscreen());
gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
scoped_ptr<aura::RootWindow> root_window(
test_screen->CreateRootWindowForPrimaryDisplay());
aura::client::SetCaptureClient(
root_window->window(),
new aura::client::DefaultCaptureClient(root_window->window()));
scoped_ptr<aura::client::FocusClient> focus_client(
new aura::test::TestFocusClient);
aura::client::SetFocusClient(root_window->window(), focus_client.get());
// add layers
ColoredLayer background(SK_ColorRED);
background.SetBounds(root_window->window()->bounds());
root_window->window()->layer()->Add(&background);
ColoredLayer window(SK_ColorBLUE);
window.SetBounds(gfx::Rect(background.bounds().size()));
background.Add(&window);
Layer content_layer(ui::LAYER_NOT_DRAWN);
CommandLine* command_line = CommandLine::ForCurrentProcess();
bool force = command_line->HasSwitch("force-render-surface");
content_layer.SetForceRenderSurface(force);
gfx::Rect bounds(window.bounds().size());
bounds.Inset(0, 30, 0, 0);
content_layer.SetBounds(bounds);
window.Add(&content_layer);
ColoredLayer page_background(SK_ColorWHITE);
page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
content_layer.Add(&page_background);
int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
scoped_ptr<BenchCompositorObserver> bench;
if (command_line->HasSwitch("bench-software-scroll")) {
bench.reset(new SoftwareScrollBench(&page_background,
root_window->compositor(),
frames));
} else {
bench.reset(new WebGLBench(&page_background,
root_window->compositor(),
frames));
}
#ifndef NDEBUG
ui::PrintLayerHierarchy(root_window->window()->layer(), gfx::Point(100, 100));
#endif
root_window->host()->Show();
base::MessageLoopForUI::current()->Run();
focus_client.reset();
root_window.reset();
return 0;
}