// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// A class to schedule syncer tasks intelligently.
#ifndef SYNC_ENGINE_SYNC_SCHEDULER_H_
#define SYNC_ENGINE_SYNC_SCHEDULER_H_
#include <string>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/time/time.h"
#include "sync/base/sync_export.h"
#include "sync/engine/nudge_source.h"
#include "sync/sessions/sync_session.h"
namespace tracked_objects {
class Location;
} // namespace tracked_objects
namespace syncer {
class ObjectIdInvalidationMap;
struct ServerConnectionEvent;
struct SYNC_EXPORT_PRIVATE ConfigurationParams {
ConfigurationParams();
ConfigurationParams(
const sync_pb::GetUpdatesCallerInfo::GetUpdatesSource& source,
ModelTypeSet types_to_download,
const ModelSafeRoutingInfo& routing_info,
const base::Closure& ready_task,
const base::Closure& retry_task);
~ConfigurationParams();
// Source for the configuration.
sync_pb::GetUpdatesCallerInfo::GetUpdatesSource source;
// The types that should be downloaded.
ModelTypeSet types_to_download;
// The new routing info (superset of types to be downloaded).
ModelSafeRoutingInfo routing_info;
// Callback to invoke on configuration completion.
base::Closure ready_task;
// Callback to invoke on configuration failure.
base::Closure retry_task;
};
class SYNC_EXPORT_PRIVATE SyncScheduler
: public sessions::SyncSession::Delegate {
public:
enum Mode {
// In this mode, the thread only performs configuration tasks. This is
// designed to make the case where we want to download updates for a
// specific type only, and not continue syncing until we are moved into
// normal mode.
CONFIGURATION_MODE,
// Resumes polling and allows nudges, drops configuration tasks. Runs
// through entire sync cycle.
NORMAL_MODE,
};
// All methods of SyncScheduler must be called on the same thread
// (except for RequestEarlyExit()).
SyncScheduler();
virtual ~SyncScheduler();
// Start the scheduler with the given mode. If the scheduler is
// already started, switch to the given mode, although some
// scheduled tasks from the old mode may still run.
virtual void Start(Mode mode) = 0;
// Schedules the configuration task specified by |params|. Returns true if
// the configuration task executed immediately, false if it had to be
// scheduled for a later attempt. |params.ready_task| is invoked whenever the
// configuration task executes. |params.retry_task| is invoked once if the
// configuration task could not execute. |params.ready_task| will still be
// called when configuration finishes.
// Note: must already be in CONFIGURATION mode.
virtual void ScheduleConfiguration(const ConfigurationParams& params) = 0;
// Request that the syncer avoid starting any new tasks and prepare for
// shutdown.
virtual void Stop() = 0;
// The meat and potatoes. All three of the following methods will post a
// delayed task to attempt the actual nudge (see ScheduleNudgeImpl).
//
// NOTE: |desired_delay| is best-effort. If a nudge is already scheduled to
// depart earlier than Now() + delay, the scheduler can and will prefer to
// batch the two so that only one nudge is sent (at the earlier time). Also,
// as always with delayed tasks and timers, it's possible the task gets run
// any time after |desired_delay|.
// The LocalNudge indicates that we've made a local change, and that the
// syncer should plan to commit this to the server some time soon.
virtual void ScheduleLocalNudge(
const base::TimeDelta& desired_delay,
ModelTypeSet types,
const tracked_objects::Location& nudge_location) = 0;
// The LocalRefreshRequest occurs when we decide for some reason to manually
// request updates. This should be used sparingly. For example, one of its
// uses is to fetch the latest tab sync data when it's relevant to the UI on
// platforms where tab sync is not registered for invalidations.
virtual void ScheduleLocalRefreshRequest(
const base::TimeDelta& desired_delay,
ModelTypeSet types,
const tracked_objects::Location& nudge_location) = 0;
// Invalidations are notifications the server sends to let us know when other
// clients have committed data. We need to contact the sync server (being
// careful to pass along the "hints" delivered with those invalidations) in
// order to fetch the update.
virtual void ScheduleInvalidationNudge(
const base::TimeDelta& desired_delay,
const ObjectIdInvalidationMap& invalidations,
const tracked_objects::Location& nudge_location) = 0;
// Change status of notifications in the SyncSessionContext.
virtual void SetNotificationsEnabled(bool notifications_enabled) = 0;
virtual base::TimeDelta GetSessionsCommitDelay() const = 0;
// Called when credentials are updated by the user.
virtual void OnCredentialsUpdated() = 0;
// Called when the network layer detects a connection status change.
virtual void OnConnectionStatusChange() = 0;
};
} // namespace syncer
#endif // SYNC_ENGINE_SYNC_SCHEDULER_H_