// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/services/gles2/gles2_impl.h"
#include "base/bind.h"
#include "gpu/command_buffer/client/gl_in_process_context.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
namespace mojo {
namespace services {
GLES2Impl::GLES2Impl(ScopedMessagePipeHandle client)
: client_(client.Pass()) {
client_.SetPeer(this);
}
GLES2Impl::~GLES2Impl() {
}
void GLES2Impl::Destroy() {
gl_context_.reset();
}
void GLES2Impl::CreateContext(gfx::AcceleratedWidget widget,
const gfx::Size& size) {
gpu::GLInProcessContextAttribs attribs;
gl_context_.reset(gpu::GLInProcessContext::CreateContext(
false, widget, size, false, attribs, gfx::PreferDiscreteGpu));
gl_context_->SetContextLostCallback(base::Bind(
&GLES2Impl::OnGLContextLost, base::Unretained(this)));
gpu::gles2::GLES2Interface* gl = gl_context_->GetImplementation();
uint64_t encoded_gl = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(gl));
client_->DidCreateContext(encoded_gl, size.width(), size.height());
}
void GLES2Impl::OnGLContextLost() {
client_->ContextLost();
}
} // namespace services
} // namespace mojo