// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_
#define MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_
#include <GLES2/gl2.h>
#include "gin/handle.h"
#include "gin/public/wrapper_info.h"
#include "gin/wrappable.h"
#include "v8/include/v8.h"
namespace mojo {
namespace js {
namespace gl {
// WebGL has many interfaces, such as WebGLObject, WebGLBuffer, etc, which wrap
// integers that are opaque to script. This class is used for all those objects.
class Opaque : public gin::Wrappable<Opaque> {
public:
static gin::WrapperInfo kWrapperInfo;
static gin::Handle<Opaque> Create(v8::Isolate* isolate, GLuint value);
static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate);
GLuint value() const { return value_; }
void set_value(GLuint val) { value_ = val; }
private:
Opaque(GLuint value);
GLuint value_;
};
} // namespace gl
} // namespace js
} // namespace mojo
#endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_