// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_MIDI_MIDI_MANAGER_H_
#define MEDIA_MIDI_MIDI_MANAGER_H_
#include <set>
#include <vector>
#include "base/basictypes.h"
#include "base/synchronization/lock.h"
#include "media/base/media_export.h"
#include "media/midi/midi_port_info.h"
namespace media {
// A MIDIManagerClient registers with the MIDIManager to receive MIDI data.
// See MIDIManager::RequestAccess() and MIDIManager::ReleaseAccess()
// for details.
class MEDIA_EXPORT MIDIManagerClient {
public:
virtual ~MIDIManagerClient() {}
// ReceiveMIDIData() is called when MIDI data has been received from the
// MIDI system.
// |port_index| represents the specific input port from input_ports().
// |data| represents a series of bytes encoding one or more MIDI messages.
// |length| is the number of bytes in |data|.
// |timestamp| is the time the data was received, in seconds.
virtual void ReceiveMIDIData(uint32 port_index,
const uint8* data,
size_t length,
double timestamp) = 0;
// AccumulateMIDIBytesSent() is called to acknowledge when bytes have
// successfully been sent to the hardware.
// This happens as a result of the client having previously called
// MIDIManager::DispatchSendMIDIData().
virtual void AccumulateMIDIBytesSent(size_t n) = 0;
};
// Manages access to all MIDI hardware.
class MEDIA_EXPORT MIDIManager {
public:
static MIDIManager* Create();
MIDIManager();
virtual ~MIDIManager();
// A client calls StartSession() to receive and send MIDI data.
// If the session is ready to start, the MIDI system is lazily initialized
// and the client is registered to receive MIDI data.
// Returns |true| if the session succeeds to start.
bool StartSession(MIDIManagerClient* client);
// A client calls ReleaseSession() to stop receiving MIDI data.
void EndSession(MIDIManagerClient* client);
// DispatchSendMIDIData() is called when MIDI data should be sent to the MIDI
// system.
// This method is supposed to return immediately and should not block.
// |port_index| represents the specific output port from output_ports().
// |data| represents a series of bytes encoding one or more MIDI messages.
// |length| is the number of bytes in |data|.
// |timestamp| is the time to send the data, in seconds. A value of 0
// means send "now" or as soon as possible.
virtual void DispatchSendMIDIData(MIDIManagerClient* client,
uint32 port_index,
const std::vector<uint8>& data,
double timestamp) = 0;
// input_ports() is a list of MIDI ports for receiving MIDI data.
// Each individual port in this list can be identified by its
// integer index into this list.
const MIDIPortInfoList& input_ports() { return input_ports_; }
// output_ports() is a list of MIDI ports for sending MIDI data.
// Each individual port in this list can be identified by its
// integer index into this list.
const MIDIPortInfoList& output_ports() { return output_ports_; }
protected:
// Initializes the MIDI system, returning |true| on success.
virtual bool Initialize() = 0;
void AddInputPort(const MIDIPortInfo& info);
void AddOutputPort(const MIDIPortInfo& info);
// Dispatches to all clients.
void ReceiveMIDIData(uint32 port_index,
const uint8* data,
size_t length,
double timestamp);
bool initialized_;
// Keeps track of all clients who wish to receive MIDI data.
typedef std::set<MIDIManagerClient*> ClientList;
ClientList clients_;
// Protects access to our clients.
base::Lock clients_lock_;
MIDIPortInfoList input_ports_;
MIDIPortInfoList output_ports_;
DISALLOW_COPY_AND_ASSIGN(MIDIManager);
};
} // namespace media
#endif // MEDIA_MIDI_MIDI_MANAGER_H_