// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_AUDIO_LOGGING_H_
#define MEDIA_AUDIO_AUDIO_LOGGING_H_
#include <string>
#include "base/memory/scoped_ptr.h"
namespace media {
class AudioParameters;
// AudioLog logs state information about an active audio component. Each method
// takes a |component_id| along with method specific information. Its methods
// are safe to call from any thread.
class AudioLog {
public:
virtual ~AudioLog() {}
// Called when an audio component is created. |params| are the parameters of
// the created stream. |input_device_id| and |output_device_id| are the
// respective device ids for input and output. Either one or both may be
// specified.
virtual void OnCreated(int component_id,
const media::AudioParameters& params,
const std::string& input_device_id,
const std::string& output_device_id) = 0;
// Called when an audio component is started, generally this is synonymous
// with "playing."
virtual void OnStarted(int component_id) = 0;
// Called when an audio component is stopped, generally this is synonymous
// with "paused."
virtual void OnStopped(int component_id) = 0;
// Called when an audio component is closed, generally this is synonymous
// with "deleted."
virtual void OnClosed(int component_id) = 0;
// Called when an audio component encounters an error.
virtual void OnError(int component_id) = 0;
// Called when an audio component changes volume. |volume| is the new volume.
virtual void OnSetVolume(int component_id, double volume) = 0;
};
// AudioLogFactory dispenses AudioLog instances to owning classes for tracking
// AudioComponent behavior. All AudioComponents have the concept of an owning
// class:
//
// - AudioInputRendererHost for AudioInputController
// - AudioRendererHost for AudioOutputController
// - AudioOutputDispatcherImpl for AudioOutputStream
//
// Each of these owning classes may own multiple instances of each component, as
// such each AudioLog supports logging for multiple instances.
class AudioLogFactory {
public:
enum AudioComponent {
// Input controllers have a 1:1 mapping with streams, so there's no need to
// track both controllers and streams.
AUDIO_INPUT_CONTROLLER,
// Output controllers may or may not be backed by an active stream, so we
// need to track both controllers and streams.
AUDIO_OUTPUT_CONTROLLER,
AUDIO_OUTPUT_STREAM,
AUDIO_COMPONENT_MAX
};
// Create a new AudioLog object for tracking the behavior for one or more
// instances of the given component. Each instance of an "owning" class must
// create its own AudioLog.
virtual scoped_ptr<AudioLog> CreateAudioLog(AudioComponent component) = 0;
protected:
virtual ~AudioLogFactory() {}
};
} // namespace media
#endif // MEDIA_AUDIO_AUDIO_LOGGING_H_