// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/render_widget.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/singleton.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/stl_util.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "cc/base/switches.h"
#include "cc/debug/benchmark_instrumentation.h"
#include "cc/output/output_surface.h"
#include "cc/trees/layer_tree_host.h"
#include "content/child/npapi/webplugin.h"
#include "content/common/gpu/client/context_provider_command_buffer.h"
#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
#include "content/common/gpu/gpu_process_launch_causes.h"
#include "content/common/input/synthetic_gesture_packet.h"
#include "content/common/input/web_input_event_traits.h"
#include "content/common/input_messages.h"
#include "content/common/swapped_out_messages.h"
#include "content/common/view_messages.h"
#include "content/public/common/content_switches.h"
#include "content/renderer/cursor_utils.h"
#include "content/renderer/external_popup_menu.h"
#include "content/renderer/gpu/compositor_output_surface.h"
#include "content/renderer/gpu/compositor_software_output_device.h"
#include "content/renderer/gpu/delegated_compositor_output_surface.h"
#include "content/renderer/gpu/mailbox_output_surface.h"
#include "content/renderer/gpu/render_widget_compositor.h"
#include "content/renderer/ime_event_guard.h"
#include "content/renderer/input/input_handler_manager.h"
#include "content/renderer/pepper/pepper_plugin_instance_impl.h"
#include "content/renderer/render_process.h"
#include "content/renderer/render_thread_impl.h"
#include "content/renderer/renderer_webkitplatformsupport_impl.h"
#include "content/renderer/resizing_mode_selector.h"
#include "ipc/ipc_sync_message.h"
#include "skia/ext/platform_canvas.h"
#include "third_party/WebKit/public/platform/WebCursorInfo.h"
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
#include "third_party/WebKit/public/platform/WebRect.h"
#include "third_party/WebKit/public/platform/WebScreenInfo.h"
#include "third_party/WebKit/public/platform/WebSize.h"
#include "third_party/WebKit/public/platform/WebString.h"
#include "third_party/WebKit/public/web/WebHelperPlugin.h"
#include "third_party/WebKit/public/web/WebPagePopup.h"
#include "third_party/WebKit/public/web/WebPopupMenu.h"
#include "third_party/WebKit/public/web/WebPopupMenuInfo.h"
#include "third_party/WebKit/public/web/WebRange.h"
#include "third_party/skia/include/core/SkShader.h"
#include "ui/base/ui_base_switches.h"
#include "ui/gfx/frame_time.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/size_conversions.h"
#include "ui/gfx/skia_util.h"
#include "ui/gl/gl_switches.h"
#include "ui/surface/transport_dib.h"
#include "webkit/renderer/compositor_bindings/web_rendering_stats_impl.h"
#if defined(OS_ANDROID)
#include "base/android/sys_utils.h"
#include "content/renderer/android/synchronous_compositor_factory.h"
#endif
#if defined(OS_POSIX)
#include "ipc/ipc_channel_posix.h"
#include "third_party/skia/include/core/SkMallocPixelRef.h"
#include "third_party/skia/include/core/SkPixelRef.h"
#endif // defined(OS_POSIX)
#include "third_party/WebKit/public/web/WebWidget.h"
using blink::WebCompositionUnderline;
using blink::WebCursorInfo;
using blink::WebGestureEvent;
using blink::WebInputEvent;
using blink::WebKeyboardEvent;
using blink::WebMouseEvent;
using blink::WebMouseWheelEvent;
using blink::WebNavigationPolicy;
using blink::WebPagePopup;
using blink::WebPopupMenu;
using blink::WebPopupMenuInfo;
using blink::WebPopupType;
using blink::WebRange;
using blink::WebRect;
using blink::WebScreenInfo;
using blink::WebSize;
using blink::WebTextDirection;
using blink::WebTouchEvent;
using blink::WebTouchPoint;
using blink::WebVector;
using blink::WebWidget;
namespace {
typedef std::map<std::string, ui::TextInputMode> TextInputModeMap;
class TextInputModeMapSingleton {
public:
static TextInputModeMapSingleton* GetInstance() {
return Singleton<TextInputModeMapSingleton>::get();
}
TextInputModeMapSingleton() {
map_["verbatim"] = ui::TEXT_INPUT_MODE_VERBATIM;
map_["latin"] = ui::TEXT_INPUT_MODE_LATIN;
map_["latin-name"] = ui::TEXT_INPUT_MODE_LATIN_NAME;
map_["latin-prose"] = ui::TEXT_INPUT_MODE_LATIN_PROSE;
map_["full-width-latin"] = ui::TEXT_INPUT_MODE_FULL_WIDTH_LATIN;
map_["kana"] = ui::TEXT_INPUT_MODE_KANA;
map_["katakana"] = ui::TEXT_INPUT_MODE_KATAKANA;
map_["numeric"] = ui::TEXT_INPUT_MODE_NUMERIC;
map_["tel"] = ui::TEXT_INPUT_MODE_TEL;
map_["email"] = ui::TEXT_INPUT_MODE_EMAIL;
map_["url"] = ui::TEXT_INPUT_MODE_URL;
}
const TextInputModeMap& map() const { return map_; }
private:
TextInputModeMap map_;
friend struct DefaultSingletonTraits<TextInputModeMapSingleton>;
DISALLOW_COPY_AND_ASSIGN(TextInputModeMapSingleton);
};
ui::TextInputMode ConvertInputMode(const blink::WebString& input_mode) {
static TextInputModeMapSingleton* singleton =
TextInputModeMapSingleton::GetInstance();
TextInputModeMap::const_iterator it =
singleton->map().find(input_mode.utf8());
if (it == singleton->map().end())
return ui::TEXT_INPUT_MODE_DEFAULT;
return it->second;
}
// TODO(brianderson): Replace the hard-coded threshold with a fraction of
// the BeginMainFrame interval.
// 4166us will allow 1/4 of a 60Hz interval or 1/2 of a 120Hz interval to
// be spent in input hanlders before input starts getting throttled.
const int kInputHandlingTimeThrottlingThresholdMicroseconds = 4166;
} // namespace
namespace content {
// RenderWidget::ScreenMetricsEmulator ----------------------------------------
class RenderWidget::ScreenMetricsEmulator {
public:
ScreenMetricsEmulator(
RenderWidget* widget,
const gfx::Rect& device_rect,
const gfx::Rect& widget_rect,
float device_scale_factor,
bool fit_to_view);
virtual ~ScreenMetricsEmulator();
float scale() { return scale_; }
gfx::Point offset() { return offset_; }
gfx::Rect widget_rect() const { return widget_rect_; }
gfx::Rect original_screen_rect() const { return original_view_screen_rect_; }
void ChangeEmulationParams(
const gfx::Rect& device_rect,
const gfx::Rect& widget_rect,
float device_scale_factor,
bool fit_to_view);
// The following methods alter handlers' behavior for messages related to
// widget size and position.
void OnResizeMessage(const ViewMsg_Resize_Params& params);
void OnUpdateScreenRectsMessage(const gfx::Rect& view_screen_rect,
const gfx::Rect& window_screen_rect);
void OnShowContextMenu(ContextMenuParams* params);
private:
void Apply(float overdraw_bottom_height,
gfx::Rect resizer_rect, bool is_fullscreen);
RenderWidget* widget_;
// Parameters as passed by RenderWidget::EnableScreenMetricsEmulation.
gfx::Rect device_rect_;
gfx::Rect widget_rect_;
float device_scale_factor_;
bool fit_to_view_;
// The computed scale and offset used to fit widget into browser window.
float scale_;
gfx::Point offset_;
// Original values to restore back after emulation ends.
gfx::Size original_size_;
gfx::Size original_physical_backing_size_;
blink::WebScreenInfo original_screen_info_;
gfx::Rect original_view_screen_rect_;
gfx::Rect original_window_screen_rect_;
};
RenderWidget::ScreenMetricsEmulator::ScreenMetricsEmulator(
RenderWidget* widget,
const gfx::Rect& device_rect,
const gfx::Rect& widget_rect,
float device_scale_factor,
bool fit_to_view)
: widget_(widget),
device_rect_(device_rect),
widget_rect_(widget_rect),
device_scale_factor_(device_scale_factor),
fit_to_view_(fit_to_view),
scale_(1.f) {
original_size_ = widget_->size_;
original_physical_backing_size_ = widget_->physical_backing_size_;
original_screen_info_ = widget_->screen_info_;
original_view_screen_rect_ = widget_->view_screen_rect_;
original_window_screen_rect_ = widget_->window_screen_rect_;
Apply(widget_->overdraw_bottom_height_,
widget_->resizer_rect_, widget_->is_fullscreen_);
}
RenderWidget::ScreenMetricsEmulator::~ScreenMetricsEmulator() {
widget_->screen_info_ = original_screen_info_;
widget_->SetDeviceScaleFactor(original_screen_info_.deviceScaleFactor);
widget_->SetScreenMetricsEmulationParameters(0.f, gfx::Point(), 1.f);
widget_->view_screen_rect_ = original_view_screen_rect_;
widget_->window_screen_rect_ = original_window_screen_rect_;
widget_->Resize(original_size_, original_physical_backing_size_,
widget_->overdraw_bottom_height_, widget_->resizer_rect_,
widget_->is_fullscreen_, NO_RESIZE_ACK);
}
void RenderWidget::ScreenMetricsEmulator::ChangeEmulationParams(
const gfx::Rect& device_rect,
const gfx::Rect& widget_rect,
float device_scale_factor,
bool fit_to_view) {
device_rect_ = device_rect;
widget_rect_ = widget_rect;
device_scale_factor_ = device_scale_factor;
fit_to_view_ = fit_to_view;
Apply(widget_->overdraw_bottom_height_,
widget_->resizer_rect_, widget_->is_fullscreen_);
}
void RenderWidget::ScreenMetricsEmulator::Apply(
float overdraw_bottom_height, gfx::Rect resizer_rect, bool is_fullscreen) {
if (fit_to_view_) {
DCHECK(!original_size_.IsEmpty());
int width_with_gutter =
std::max(original_size_.width() - 2 * device_rect_.x(), 1);
int height_with_gutter =
std::max(original_size_.height() - 2 * device_rect_.y(), 1);
float width_ratio =
static_cast<float>(widget_rect_.width()) / width_with_gutter;
float height_ratio =
static_cast<float>(widget_rect_.height()) / height_with_gutter;
float ratio = std::max(1.0f, std::max(width_ratio, height_ratio));
scale_ = 1.f / ratio;
} else {
scale_ = 1.f;
}
// Center emulated view inside available view space.
offset_.set_x((original_size_.width() - scale_ * widget_rect_.width()) / 2);
offset_.set_y((original_size_.height() - scale_ * widget_rect_.height()) / 2);
widget_->screen_info_.rect = gfx::Rect(device_rect_.size());
widget_->screen_info_.availableRect = gfx::Rect(device_rect_.size());
widget_->screen_info_.deviceScaleFactor = device_scale_factor_;
// Pass three emulation parameters to the blink side:
// - we keep the real device scale factor in compositor to produce sharp image
// even when emulating different scale factor;
// - in order to fit into view, WebView applies offset and scale to the
// root layer.
widget_->SetScreenMetricsEmulationParameters(
original_screen_info_.deviceScaleFactor, offset_, scale_);
widget_->SetDeviceScaleFactor(device_scale_factor_);
widget_->view_screen_rect_ = widget_rect_;
widget_->window_screen_rect_ = widget_->screen_info_.availableRect;
gfx::Size physical_backing_size = gfx::ToCeiledSize(gfx::ScaleSize(
original_size_, original_screen_info_.deviceScaleFactor));
widget_->Resize(widget_rect_.size(), physical_backing_size,
overdraw_bottom_height, resizer_rect, is_fullscreen, NO_RESIZE_ACK);
}
void RenderWidget::ScreenMetricsEmulator::OnResizeMessage(
const ViewMsg_Resize_Params& params) {
bool need_ack = params.new_size != original_size_ &&
!params.new_size.IsEmpty() && !params.physical_backing_size.IsEmpty();
original_size_ = params.new_size;
original_physical_backing_size_ = params.physical_backing_size;
original_screen_info_ = params.screen_info;
Apply(params.overdraw_bottom_height, params.resizer_rect,
params.is_fullscreen);
if (need_ack) {
widget_->set_next_paint_is_resize_ack();
if (widget_->compositor_)
widget_->compositor_->SetNeedsRedrawRect(gfx::Rect(widget_->size_));
}
}
void RenderWidget::ScreenMetricsEmulator::OnUpdateScreenRectsMessage(
const gfx::Rect& view_screen_rect,
const gfx::Rect& window_screen_rect) {
original_view_screen_rect_ = view_screen_rect;
original_window_screen_rect_ = window_screen_rect;
}
void RenderWidget::ScreenMetricsEmulator::OnShowContextMenu(
ContextMenuParams* params) {
params->x *= scale_;
params->x += offset_.x();
params->y *= scale_;
params->y += offset_.y();
}
// RenderWidget ---------------------------------------------------------------
RenderWidget::RenderWidget(blink::WebPopupType popup_type,
const blink::WebScreenInfo& screen_info,
bool swapped_out,
bool hidden)
: routing_id_(MSG_ROUTING_NONE),
surface_id_(0),
webwidget_(NULL),
opener_id_(MSG_ROUTING_NONE),
init_complete_(false),
current_paint_buf_(NULL),
overdraw_bottom_height_(0.f),
next_paint_flags_(0),
filtered_time_per_frame_(0.0f),
update_reply_pending_(false),
auto_resize_mode_(false),
need_update_rect_for_auto_resize_(false),
using_asynchronous_swapbuffers_(false),
num_swapbuffers_complete_pending_(0),
did_show_(false),
is_hidden_(hidden),
is_fullscreen_(false),
needs_repainting_on_restore_(false),
has_focus_(false),
handling_input_event_(false),
handling_ime_event_(false),
handling_touchstart_event_(false),
closing_(false),
is_swapped_out_(swapped_out),
input_method_is_active_(false),
text_input_type_(ui::TEXT_INPUT_TYPE_NONE),
text_input_mode_(ui::TEXT_INPUT_MODE_DEFAULT),
can_compose_inline_(true),
popup_type_(popup_type),
pending_window_rect_count_(0),
suppress_next_char_events_(false),
is_accelerated_compositing_active_(false),
was_accelerated_compositing_ever_active_(false),
animation_update_pending_(false),
invalidation_task_posted_(false),
screen_info_(screen_info),
device_scale_factor_(screen_info_.deviceScaleFactor),
is_threaded_compositing_enabled_(false),
next_output_surface_id_(0),
#if defined(OS_ANDROID)
outstanding_ime_acks_(0),
#endif
popup_origin_scale_for_emulation_(0.f),
resizing_mode_selector_(new ResizingModeSelector()) {
if (!swapped_out)
RenderProcess::current()->AddRefProcess();
DCHECK(RenderThread::Get());
has_disable_gpu_vsync_switch_ = CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableGpuVsync);
is_threaded_compositing_enabled_ =
CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableThreadedCompositing);
legacy_software_mode_stats_ = cc::RenderingStatsInstrumentation::Create();
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableGpuBenchmarking))
legacy_software_mode_stats_->set_record_rendering_stats(true);
}
RenderWidget::~RenderWidget() {
DCHECK(!webwidget_) << "Leaking our WebWidget!";
STLDeleteElements(&updates_pending_swap_);
if (current_paint_buf_) {
if (RenderProcess::current()) {
// If the RenderProcess is already gone, it will have released all DIBs
// in its destructor anyway.
RenderProcess::current()->ReleaseTransportDIB(current_paint_buf_);
}
current_paint_buf_ = NULL;
}
// If we are swapped out, we have released already.
if (!is_swapped_out_ && RenderProcess::current())
RenderProcess::current()->ReleaseProcess();
}
// static
RenderWidget* RenderWidget::Create(int32 opener_id,
blink::WebPopupType popup_type,
const blink::WebScreenInfo& screen_info) {
DCHECK(opener_id != MSG_ROUTING_NONE);
scoped_refptr<RenderWidget> widget(
new RenderWidget(popup_type, screen_info, false, false));
if (widget->Init(opener_id)) { // adds reference on success.
return widget.get();
}
return NULL;
}
// static
WebWidget* RenderWidget::CreateWebWidget(RenderWidget* render_widget) {
switch (render_widget->popup_type_) {
case blink::WebPopupTypeNone: // Nothing to create.
break;
case blink::WebPopupTypeSelect:
case blink::WebPopupTypeSuggestion:
return WebPopupMenu::create(render_widget);
case blink::WebPopupTypePage:
return WebPagePopup::create(render_widget);
case blink::WebPopupTypeHelperPlugin:
return blink::WebHelperPlugin::create(render_widget);
default:
NOTREACHED();
}
return NULL;
}
bool RenderWidget::Init(int32 opener_id) {
return DoInit(opener_id,
RenderWidget::CreateWebWidget(this),
new ViewHostMsg_CreateWidget(opener_id, popup_type_,
&routing_id_, &surface_id_));
}
bool RenderWidget::DoInit(int32 opener_id,
WebWidget* web_widget,
IPC::SyncMessage* create_widget_message) {
DCHECK(!webwidget_);
if (opener_id != MSG_ROUTING_NONE)
opener_id_ = opener_id;
webwidget_ = web_widget;
bool result = RenderThread::Get()->Send(create_widget_message);
if (result) {
RenderThread::Get()->AddRoute(routing_id_, this);
// Take a reference on behalf of the RenderThread. This will be balanced
// when we receive ViewMsg_Close.
AddRef();
if (is_hidden_)
RenderThread::Get()->WidgetHidden();
return true;
} else {
// The above Send can fail when the tab is closing.
return false;
}
}
// This is used to complete pending inits and non-pending inits.
void RenderWidget::CompleteInit() {
DCHECK(routing_id_ != MSG_ROUTING_NONE);
init_complete_ = true;
if (webwidget_ && is_threaded_compositing_enabled_) {
webwidget_->enterForceCompositingMode(true);
}
if (compositor_) {
compositor_->setSurfaceReady();
}
DoDeferredUpdate();
Send(new ViewHostMsg_RenderViewReady(routing_id_));
}
void RenderWidget::SetSwappedOut(bool is_swapped_out) {
// We should only toggle between states.
DCHECK(is_swapped_out_ != is_swapped_out);
is_swapped_out_ = is_swapped_out;
// If we are swapping out, we will call ReleaseProcess, allowing the process
// to exit if all of its RenderViews are swapped out. We wait until the
// WasSwappedOut call to do this, to avoid showing the sad tab.
// If we are swapping in, we call AddRefProcess to prevent the process from
// exiting.
if (!is_swapped_out)
RenderProcess::current()->AddRefProcess();
}
bool RenderWidget::AllowPartialSwap() const {
return true;
}
bool RenderWidget::UsingSynchronousRendererCompositor() const {
#if defined(OS_ANDROID)
return SynchronousCompositorFactory::GetInstance() != NULL;
#else
return false;
#endif
}
void RenderWidget::EnableScreenMetricsEmulation(
const gfx::Rect& device_rect,
const gfx::Rect& widget_rect,
float device_scale_factor,
bool fit_to_view) {
if (!screen_metrics_emulator_) {
screen_metrics_emulator_.reset(new ScreenMetricsEmulator(this,
device_rect, widget_rect, device_scale_factor, fit_to_view));
} else {
screen_metrics_emulator_->ChangeEmulationParams(device_rect,
widget_rect, device_scale_factor, fit_to_view);
}
}
void RenderWidget::DisableScreenMetricsEmulation() {
screen_metrics_emulator_.reset();
}
void RenderWidget::SetPopupOriginAdjustmentsForEmulation(
ScreenMetricsEmulator* emulator) {
popup_origin_scale_for_emulation_ = emulator->scale();
popup_view_origin_for_emulation_ = emulator->widget_rect().origin();
popup_screen_origin_for_emulation_ = gfx::Point(
emulator->original_screen_rect().origin().x() + emulator->offset().x(),
emulator->original_screen_rect().origin().y() + emulator->offset().y());
}
void RenderWidget::SetScreenMetricsEmulationParameters(
float device_scale_factor,
const gfx::Point& root_layer_offset,
float root_layer_scale) {
// This is only supported in RenderView.
NOTREACHED();
}
void RenderWidget::SetExternalPopupOriginAdjustmentsForEmulation(
ExternalPopupMenu* popup, ScreenMetricsEmulator* emulator) {
popup->SetOriginScaleAndOffsetForEmulation(
emulator->scale(), emulator->offset());
}
void RenderWidget::OnShowHostContextMenu(ContextMenuParams* params) {
if (screen_metrics_emulator_)
screen_metrics_emulator_->OnShowContextMenu(params);
}
void RenderWidget::ScheduleCompositeWithForcedRedraw() {
if (compositor_) {
// Regardless of whether threaded compositing is enabled, always
// use this mechanism to force the compositor to redraw. However,
// the invalidation code path below is still needed for the
// non-threaded case.
compositor_->SetNeedsForcedRedraw();
}
scheduleComposite();
}
bool RenderWidget::OnMessageReceived(const IPC::Message& message) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(RenderWidget, message)
IPC_MESSAGE_HANDLER(InputMsg_HandleInputEvent, OnHandleInputEvent)
IPC_MESSAGE_HANDLER(InputMsg_CursorVisibilityChange,
OnCursorVisibilityChange)
IPC_MESSAGE_HANDLER(InputMsg_MouseCaptureLost, OnMouseCaptureLost)
IPC_MESSAGE_HANDLER(InputMsg_SetFocus, OnSetFocus)
IPC_MESSAGE_HANDLER(InputMsg_SyntheticGestureCompleted,
OnSyntheticGestureCompleted)
IPC_MESSAGE_HANDLER(ViewMsg_Close, OnClose)
IPC_MESSAGE_HANDLER(ViewMsg_CreatingNew_ACK, OnCreatingNewAck)
IPC_MESSAGE_HANDLER(ViewMsg_Resize, OnResize)
IPC_MESSAGE_HANDLER(ViewMsg_ChangeResizeRect, OnChangeResizeRect)
IPC_MESSAGE_HANDLER(ViewMsg_WasHidden, OnWasHidden)
IPC_MESSAGE_HANDLER(ViewMsg_WasShown, OnWasShown)
IPC_MESSAGE_HANDLER(ViewMsg_WasSwappedOut, OnWasSwappedOut)
IPC_MESSAGE_HANDLER(ViewMsg_UpdateRect_ACK, OnUpdateRectAck)
IPC_MESSAGE_HANDLER(ViewMsg_SwapBuffers_ACK, OnSwapBuffersComplete)
IPC_MESSAGE_HANDLER(ViewMsg_SetInputMethodActive, OnSetInputMethodActive)
IPC_MESSAGE_HANDLER(ViewMsg_CandidateWindowShown, OnCandidateWindowShown)
IPC_MESSAGE_HANDLER(ViewMsg_CandidateWindowUpdated,
OnCandidateWindowUpdated)
IPC_MESSAGE_HANDLER(ViewMsg_CandidateWindowHidden, OnCandidateWindowHidden)
IPC_MESSAGE_HANDLER(ViewMsg_ImeSetComposition, OnImeSetComposition)
IPC_MESSAGE_HANDLER(ViewMsg_ImeConfirmComposition, OnImeConfirmComposition)
IPC_MESSAGE_HANDLER(ViewMsg_PaintAtSize, OnPaintAtSize)
IPC_MESSAGE_HANDLER(ViewMsg_Repaint, OnRepaint)
IPC_MESSAGE_HANDLER(ViewMsg_SetTextDirection, OnSetTextDirection)
IPC_MESSAGE_HANDLER(ViewMsg_Move_ACK, OnRequestMoveAck)
IPC_MESSAGE_HANDLER(ViewMsg_UpdateScreenRects, OnUpdateScreenRects)
#if defined(OS_ANDROID)
IPC_MESSAGE_HANDLER(ViewMsg_ShowImeIfNeeded, OnShowImeIfNeeded)
IPC_MESSAGE_HANDLER(ViewMsg_ImeEventAck, OnImeEventAck)
#endif
IPC_MESSAGE_HANDLER(ViewMsg_Snapshot, OnSnapshot)
IPC_MESSAGE_HANDLER(ViewMsg_SetBrowserRenderingStats,
OnSetBrowserRenderingStats)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
bool RenderWidget::Send(IPC::Message* message) {
// Don't send any messages after the browser has told us to close, and filter
// most outgoing messages while swapped out.
if ((is_swapped_out_ &&
!SwappedOutMessages::CanSendWhileSwappedOut(message)) ||
closing_) {
delete message;
return false;
}
// If given a messsage without a routing ID, then assign our routing ID.
if (message->routing_id() == MSG_ROUTING_NONE)
message->set_routing_id(routing_id_);
return RenderThread::Get()->Send(message);
}
void RenderWidget::Resize(const gfx::Size& new_size,
const gfx::Size& physical_backing_size,
float overdraw_bottom_height,
const gfx::Rect& resizer_rect,
bool is_fullscreen,
ResizeAck resize_ack) {
if (resizing_mode_selector_->NeverUsesSynchronousResize()) {
// A resize ack shouldn't be requested if we have not ACK'd the previous
// one.
DCHECK(resize_ack != SEND_RESIZE_ACK || !next_paint_is_resize_ack());
DCHECK(resize_ack == SEND_RESIZE_ACK || resize_ack == NO_RESIZE_ACK);
}
// Ignore this during shutdown.
if (!webwidget_)
return;
if (compositor_) {
compositor_->setViewportSize(new_size, physical_backing_size);
compositor_->SetOverdrawBottomHeight(overdraw_bottom_height);
}
physical_backing_size_ = physical_backing_size;
overdraw_bottom_height_ = overdraw_bottom_height;
resizer_rect_ = resizer_rect;
// NOTE: We may have entered fullscreen mode without changing our size.
bool fullscreen_change = is_fullscreen_ != is_fullscreen;
if (fullscreen_change)
WillToggleFullscreen();
is_fullscreen_ = is_fullscreen;
if (size_ != new_size) {
// TODO(darin): We should not need to reset this here.
needs_repainting_on_restore_ = false;
size_ = new_size;
paint_aggregator_.ClearPendingUpdate();
// When resizing, we want to wait to paint before ACK'ing the resize. This
// ensures that we only resize as fast as we can paint. We only need to
// send an ACK if we are resized to a non-empty rect.
webwidget_->resize(new_size);
if (resizing_mode_selector_->NeverUsesSynchronousResize()) {
// Resize should have caused an invalidation of the entire view.
DCHECK(new_size.IsEmpty() || is_accelerated_compositing_active_ ||
paint_aggregator_.HasPendingUpdate());
}
} else if (!resizing_mode_selector_->is_synchronous_mode()) {
resize_ack = NO_RESIZE_ACK;
}
if (new_size.IsEmpty() || physical_backing_size.IsEmpty()) {
// For empty size or empty physical_backing_size, there is no next paint
// (along with which to send the ack) until they are set to non-empty.
resize_ack = NO_RESIZE_ACK;
}
// Send the Resize_ACK flag once we paint again if requested.
if (resize_ack == SEND_RESIZE_ACK)
set_next_paint_is_resize_ack();
if (fullscreen_change)
DidToggleFullscreen();
// If a resize ack is requested and it isn't set-up, then no more resizes will
// come in and in general things will go wrong.
DCHECK(resize_ack != SEND_RESIZE_ACK || next_paint_is_resize_ack());
}
void RenderWidget::ResizeSynchronously(const gfx::Rect& new_position) {
Resize(new_position.size(), new_position.size(), overdraw_bottom_height_,
gfx::Rect(), is_fullscreen_, NO_RESIZE_ACK);
view_screen_rect_ = new_position;
window_screen_rect_ = new_position;
if (!did_show_)
initial_pos_ = new_position;
}
void RenderWidget::OnClose() {
if (closing_)
return;
closing_ = true;
// Browser correspondence is no longer needed at this point.
if (routing_id_ != MSG_ROUTING_NONE) {
RenderThread::Get()->RemoveRoute(routing_id_);
SetHidden(false);
}
// If there is a Send call on the stack, then it could be dangerous to close
// now. Post a task that only gets invoked when there are no nested message
// loops.
base::MessageLoop::current()->PostNonNestableTask(
FROM_HERE, base::Bind(&RenderWidget::Close, this));
// Balances the AddRef taken when we called AddRoute.
Release();
}
// Got a response from the browser after the renderer decided to create a new
// view.
void RenderWidget::OnCreatingNewAck() {
DCHECK(routing_id_ != MSG_ROUTING_NONE);
CompleteInit();
}
void RenderWidget::OnResize(const ViewMsg_Resize_Params& params) {
if (resizing_mode_selector_->ShouldAbortOnResize(this, params))
return;
if (screen_metrics_emulator_) {
screen_metrics_emulator_->OnResizeMessage(params);
return;
}
screen_info_ = params.screen_info;
SetDeviceScaleFactor(screen_info_.deviceScaleFactor);
Resize(params.new_size, params.physical_backing_size,
params.overdraw_bottom_height, params.resizer_rect,
params.is_fullscreen, SEND_RESIZE_ACK);
}
void RenderWidget::OnChangeResizeRect(const gfx::Rect& resizer_rect) {
if (resizer_rect_ != resizer_rect) {
gfx::Rect view_rect(size_);
gfx::Rect old_damage_rect = gfx::IntersectRects(view_rect, resizer_rect_);
if (!old_damage_rect.IsEmpty())
paint_aggregator_.InvalidateRect(old_damage_rect);
gfx::Rect new_damage_rect = gfx::IntersectRects(view_rect, resizer_rect);
if (!new_damage_rect.IsEmpty())
paint_aggregator_.InvalidateRect(new_damage_rect);
resizer_rect_ = resizer_rect;
if (webwidget_)
webwidget_->didChangeWindowResizerRect();
}
}
void RenderWidget::OnWasHidden() {
TRACE_EVENT0("renderer", "RenderWidget::OnWasHidden");
// Go into a mode where we stop generating paint and scrolling events.
SetHidden(true);
}
void RenderWidget::OnWasShown(bool needs_repainting) {
TRACE_EVENT0("renderer", "RenderWidget::OnWasShown");
// During shutdown we can just ignore this message.
if (!webwidget_)
return;
// See OnWasHidden
SetHidden(false);
if (!needs_repainting && !needs_repainting_on_restore_)
return;
needs_repainting_on_restore_ = false;
// Tag the next paint as a restore ack, which is picked up by
// DoDeferredUpdate when it sends out the next PaintRect message.
set_next_paint_is_restore_ack();
// Generate a full repaint.
if (!is_accelerated_compositing_active_) {
didInvalidateRect(gfx::Rect(size_.width(), size_.height()));
} else {
if (compositor_)
compositor_->SetNeedsForcedRedraw();
scheduleComposite();
}
}
void RenderWidget::OnWasSwappedOut() {
// If we have been swapped out and no one else is using this process,
// it's safe to exit now. If we get swapped back in, we will call
// AddRefProcess in SetSwappedOut.
if (is_swapped_out_)
RenderProcess::current()->ReleaseProcess();
}
void RenderWidget::OnRequestMoveAck() {
DCHECK(pending_window_rect_count_);
pending_window_rect_count_--;
}
void RenderWidget::OnUpdateRectAck() {
TRACE_EVENT0("renderer", "RenderWidget::OnUpdateRectAck");
DCHECK(update_reply_pending_);
update_reply_pending_ = false;
// If we sent an UpdateRect message with a zero-sized bitmap, then we should
// have no current paint buffer.
if (current_paint_buf_) {
RenderProcess::current()->ReleaseTransportDIB(current_paint_buf_);
current_paint_buf_ = NULL;
}
// If swapbuffers is still pending, then defer the update until the
// swapbuffers occurs.
if (num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending) {
TRACE_EVENT0("renderer", "EarlyOut_SwapStillPending");
return;
}
// Notify subclasses that software rendering was flushed to the screen.
if (!is_accelerated_compositing_active_) {
DidFlushPaint();
}
// Continue painting if necessary...
DoDeferredUpdateAndSendInputAck();
}
bool RenderWidget::SupportsAsynchronousSwapBuffers() {
// Contexts using the command buffer support asynchronous swapbuffers.
// See RenderWidget::CreateOutputSurface().
if (RenderThreadImpl::current()->compositor_message_loop_proxy().get())
return false;
return true;
}
GURL RenderWidget::GetURLForGraphicsContext3D() {
return GURL();
}
bool RenderWidget::ForceCompositingModeEnabled() {
return false;
}
scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) {
#if defined(OS_ANDROID)
if (SynchronousCompositorFactory* factory =
SynchronousCompositorFactory::GetInstance()) {
return factory->CreateOutputSurface(routing_id());
}
#endif
// Explicitly disable antialiasing for the compositor. As of the time of
// this writing, the only platform that supported antialiasing for the
// compositor was Mac OS X, because the on-screen OpenGL context creation
// code paths on Windows and Linux didn't yet have multisampling support.
// Mac OS X essentially always behaves as though it's rendering offscreen.
// Multisampling has a heavy cost especially on devices with relatively low
// fill rate like most notebooks, and the Mac implementation would need to
// be optimized to resolve directly into the IOSurface shared between the
// GPU and browser processes. For these reasons and to avoid platform
// disparities we explicitly disable antialiasing.
blink::WebGraphicsContext3D::Attributes attributes;
attributes.antialias = false;
attributes.shareResources = true;
attributes.noAutomaticFlushes = true;
attributes.depth = false;
attributes.stencil = false;
const CommandLine& command_line = *CommandLine::ForCurrentProcess();
scoped_refptr<ContextProviderCommandBuffer> context_provider;
if (!fallback) {
context_provider = ContextProviderCommandBuffer::Create(
CreateGraphicsContext3D(attributes),
"RenderCompositor");
}
uint32 output_surface_id = next_output_surface_id_++;
if (!context_provider.get()) {
if (!command_line.HasSwitch(switches::kEnableSoftwareCompositing))
return scoped_ptr<cc::OutputSurface>();
scoped_ptr<cc::SoftwareOutputDevice> software_device(
new CompositorSoftwareOutputDevice());
return scoped_ptr<cc::OutputSurface>(new CompositorOutputSurface(
routing_id(),
output_surface_id,
NULL,
software_device.Pass(),
true));
}
if (command_line.HasSwitch(switches::kEnableDelegatedRenderer) &&
!command_line.HasSwitch(switches::kDisableDelegatedRenderer)) {
DCHECK(is_threaded_compositing_enabled_);
return scoped_ptr<cc::OutputSurface>(
new DelegatedCompositorOutputSurface(
routing_id(),
output_surface_id,
context_provider,
scoped_ptr<cc::SoftwareOutputDevice>()));
}
if (command_line.HasSwitch(cc::switches::kCompositeToMailbox)) {
DCHECK(is_threaded_compositing_enabled_);
cc::ResourceFormat format = cc::RGBA_8888;
#if defined(OS_ANDROID)
if (base::android::SysUtils::IsLowEndDevice())
format = cc::RGB_565;
#endif
return scoped_ptr<cc::OutputSurface>(
new MailboxOutputSurface(
routing_id(),
output_surface_id,
context_provider,
scoped_ptr<cc::SoftwareOutputDevice>(),
format));
}
bool use_swap_compositor_frame_message = false;
return scoped_ptr<cc::OutputSurface>(
new CompositorOutputSurface(
routing_id(),
output_surface_id,
context_provider,
scoped_ptr<cc::SoftwareOutputDevice>(),
use_swap_compositor_frame_message));
}
void RenderWidget::OnSwapBuffersAborted() {
TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersAborted");
while (!updates_pending_swap_.empty()) {
ViewHostMsg_UpdateRect* msg = updates_pending_swap_.front();
updates_pending_swap_.pop_front();
// msg can be NULL if the swap doesn't correspond to an DoDeferredUpdate
// compositing pass, hence doesn't require an UpdateRect message.
if (msg)
Send(msg);
}
num_swapbuffers_complete_pending_ = 0;
using_asynchronous_swapbuffers_ = false;
// Schedule another frame so the compositor learns about it.
scheduleComposite();
}
void RenderWidget::OnSwapBuffersPosted() {
TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersPosted");
if (using_asynchronous_swapbuffers_) {
ViewHostMsg_UpdateRect* msg = NULL;
// pending_update_params_ can be NULL if the swap doesn't correspond to an
// DoDeferredUpdate compositing pass, hence doesn't require an UpdateRect
// message.
if (pending_update_params_) {
msg = new ViewHostMsg_UpdateRect(routing_id_, *pending_update_params_);
pending_update_params_.reset();
}
updates_pending_swap_.push_back(msg);
num_swapbuffers_complete_pending_++;
}
}
void RenderWidget::OnSwapBuffersComplete() {
TRACE_EVENT0("renderer", "RenderWidget::OnSwapBuffersComplete");
// Notify subclasses that composited rendering was flushed to the screen.
DidFlushPaint();
// When compositing deactivates, we reset the swapbuffers pending count. The
// swapbuffers acks may still arrive, however.
if (num_swapbuffers_complete_pending_ == 0) {
TRACE_EVENT0("renderer", "EarlyOut_ZeroSwapbuffersPending");
return;
}
DCHECK(!updates_pending_swap_.empty());
ViewHostMsg_UpdateRect* msg = updates_pending_swap_.front();
updates_pending_swap_.pop_front();
// msg can be NULL if the swap doesn't correspond to an DoDeferredUpdate
// compositing pass, hence doesn't require an UpdateRect message.
if (msg)
Send(msg);
num_swapbuffers_complete_pending_--;
// If update reply is still pending, then defer the update until that reply
// occurs.
if (update_reply_pending_) {
TRACE_EVENT0("renderer", "EarlyOut_UpdateReplyPending");
return;
}
// If we are not accelerated rendering, then this is a stale swapbuffers from
// when we were previously rendering. However, if an invalidation task is not
// posted, there may be software rendering work pending. In that case, don't
// early out.
if (!is_accelerated_compositing_active_ && invalidation_task_posted_) {
TRACE_EVENT0("renderer", "EarlyOut_AcceleratedCompositingOff");
return;
}
// Do not call DoDeferredUpdate unless there's animation work to be done or
// a real invalidation. This prevents rendering in response to a swapbuffers
// callback coming back after we've navigated away from the page that
// generated it.
if (!animation_update_pending_ && !paint_aggregator_.HasPendingUpdate()) {
TRACE_EVENT0("renderer", "EarlyOut_NoPendingUpdate");
return;
}
// Continue painting if necessary...
DoDeferredUpdateAndSendInputAck();
}
void RenderWidget::OnHandleInputEvent(const blink::WebInputEvent* input_event,
ui::LatencyInfo latency_info,
bool is_keyboard_shortcut) {
handling_input_event_ = true;
if (!input_event) {
handling_input_event_ = false;
return;
}
base::TimeTicks start_time;
if (base::TimeTicks::IsHighResNowFastAndReliable())
start_time = base::TimeTicks::HighResNow();
const char* const event_name =
WebInputEventTraits::GetName(input_event->type);
TRACE_EVENT1("renderer", "RenderWidget::OnHandleInputEvent",
"event", event_name);
scoped_ptr<cc::SwapPromiseMonitor> latency_info_swap_promise_monitor;
if (compositor_) {
latency_info_swap_promise_monitor =
compositor_->CreateLatencyInfoSwapPromiseMonitor(&latency_info).Pass();
} else {
latency_info_.MergeWith(latency_info);
}
base::TimeDelta now = base::TimeDelta::FromInternalValue(
base::TimeTicks::Now().ToInternalValue());
int64 delta = static_cast<int64>(
(now.InSecondsF() - input_event->timeStampSeconds) *
base::Time::kMicrosecondsPerSecond);
UMA_HISTOGRAM_CUSTOM_COUNTS("Event.Latency.Renderer", delta, 0, 1000000, 100);
base::HistogramBase* counter_for_type =
base::Histogram::FactoryGet(
base::StringPrintf("Event.Latency.Renderer.%s", event_name),
0,
1000000,
100,
base::HistogramBase::kUmaTargetedHistogramFlag);
counter_for_type->Add(delta);
bool prevent_default = false;
if (WebInputEvent::isMouseEventType(input_event->type)) {
const WebMouseEvent& mouse_event =
*static_cast<const WebMouseEvent*>(input_event);
TRACE_EVENT2("renderer", "HandleMouseMove",
"x", mouse_event.x, "y", mouse_event.y);
prevent_default = WillHandleMouseEvent(mouse_event);
}
if (WebInputEvent::isKeyboardEventType(input_event->type)) {
const WebKeyboardEvent& key_event =
*static_cast<const WebKeyboardEvent*>(input_event);
prevent_default = WillHandleKeyEvent(key_event);
}
if (WebInputEvent::isGestureEventType(input_event->type)) {
const WebGestureEvent& gesture_event =
*static_cast<const WebGestureEvent*>(input_event);
prevent_default = prevent_default || WillHandleGestureEvent(gesture_event);
}
if (input_event->type == WebInputEvent::GestureTap ||
input_event->type == WebInputEvent::GestureLongPress)
resetInputMethod();
if (input_event->type == WebInputEvent::TouchStart)
handling_touchstart_event_ = true;
bool processed = prevent_default;
if (input_event->type != WebInputEvent::Char || !suppress_next_char_events_) {
suppress_next_char_events_ = false;
if (!processed && webwidget_)
processed = webwidget_->handleInputEvent(*input_event);
}
handling_touchstart_event_ = false;
// If this RawKeyDown event corresponds to a browser keyboard shortcut and
// it's not processed by webkit, then we need to suppress the upcoming Char
// events.
if (!processed && is_keyboard_shortcut)
suppress_next_char_events_ = true;
InputEventAckState ack_result = processed ?
INPUT_EVENT_ACK_STATE_CONSUMED : INPUT_EVENT_ACK_STATE_NOT_CONSUMED;
if (!processed && input_event->type == WebInputEvent::TouchStart) {
const WebTouchEvent& touch_event =
*static_cast<const WebTouchEvent*>(input_event);
// Hit-test for all the pressed touch points. If there is a touch-handler
// for any of the touch points, then the renderer should continue to receive
// touch events.
ack_result = INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS;
for (size_t i = 0; i < touch_event.touchesLength; ++i) {
if (touch_event.touches[i].state == WebTouchPoint::StatePressed &&
HasTouchEventHandlersAt(touch_event.touches[i].position)) {
ack_result = INPUT_EVENT_ACK_STATE_NOT_CONSUMED;
break;
}
}
}
bool event_type_can_be_rate_limited =
input_event->type == WebInputEvent::MouseMove ||
input_event->type == WebInputEvent::MouseWheel ||
input_event->type == WebInputEvent::TouchMove;
bool frame_pending = paint_aggregator_.HasPendingUpdate();
if (is_accelerated_compositing_active_) {
frame_pending = compositor_ &&
compositor_->BeginMainFrameRequested();
}
// If we don't have a fast and accurate HighResNow, we assume the input
// handlers are heavy and rate limit them.
bool rate_limiting_wanted = true;
if (base::TimeTicks::IsHighResNowFastAndReliable()) {
base::TimeTicks end_time = base::TimeTicks::HighResNow();
total_input_handling_time_this_frame_ += (end_time - start_time);
rate_limiting_wanted =
total_input_handling_time_this_frame_.InMicroseconds() >
kInputHandlingTimeThrottlingThresholdMicroseconds;
}
if (!WebInputEventTraits::IgnoresAckDisposition(input_event->type)) {
scoped_ptr<IPC::Message> response(
new InputHostMsg_HandleInputEvent_ACK(routing_id_,
input_event->type,
ack_result,
latency_info));
if (rate_limiting_wanted && event_type_can_be_rate_limited &&
frame_pending && !is_hidden_) {
// We want to rate limit the input events in this case, so we'll wait for
// painting to finish before ACKing this message.
TRACE_EVENT_INSTANT0("renderer",
"RenderWidget::OnHandleInputEvent ack throttled",
TRACE_EVENT_SCOPE_THREAD);
if (pending_input_event_ack_) {
// As two different kinds of events could cause us to postpone an ack
// we send it now, if we have one pending. The Browser should never
// send us the same kind of event we are delaying the ack for.
Send(pending_input_event_ack_.release());
}
pending_input_event_ack_ = response.Pass();
if (compositor_)
compositor_->NotifyInputThrottledUntilCommit();
} else {
Send(response.release());
}
}
#if defined(OS_ANDROID)
// Allow the IME to be shown when the focus changes as a consequence
// of a processed touch end event.
if (input_event->type == WebInputEvent::TouchEnd && processed)
UpdateTextInputState(true, true);
#endif
handling_input_event_ = false;
if (!prevent_default) {
if (WebInputEvent::isKeyboardEventType(input_event->type))
DidHandleKeyEvent();
if (WebInputEvent::isMouseEventType(input_event->type))
DidHandleMouseEvent(*(static_cast<const WebMouseEvent*>(input_event)));
if (WebInputEvent::isTouchEventType(input_event->type))
DidHandleTouchEvent(*(static_cast<const WebTouchEvent*>(input_event)));
}
}
void RenderWidget::OnCursorVisibilityChange(bool is_visible) {
if (webwidget_)
webwidget_->setCursorVisibilityState(is_visible);
}
void RenderWidget::OnMouseCaptureLost() {
if (webwidget_)
webwidget_->mouseCaptureLost();
}
void RenderWidget::OnSetFocus(bool enable) {
has_focus_ = enable;
if (webwidget_)
webwidget_->setFocus(enable);
}
void RenderWidget::ClearFocus() {
// We may have got the focus from the browser before this gets processed, in
// which case we do not want to unfocus ourself.
if (!has_focus_ && webwidget_)
webwidget_->setFocus(false);
}
void RenderWidget::PaintRect(const gfx::Rect& rect,
const gfx::Point& canvas_origin,
skia::PlatformCanvas* canvas) {
TRACE_EVENT2("renderer", "PaintRect",
"width", rect.width(), "height", rect.height());
canvas->save();
// Bring the canvas into the coordinate system of the paint rect.
canvas->translate(static_cast<SkScalar>(-canvas_origin.x()),
static_cast<SkScalar>(-canvas_origin.y()));
// If there is a custom background, tile it.
if (!background_.empty()) {
SkPaint paint;
skia::RefPtr<SkShader> shader = skia::AdoptRef(
SkShader::CreateBitmapShader(background_,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode));
paint.setShader(shader.get());
// Use kSrc_Mode to handle background_ transparency properly.
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
// Canvas could contain multiple update rects. Clip to given rect so that
// we don't accidentally clear other update rects.
canvas->save();
canvas->scale(device_scale_factor_, device_scale_factor_);
canvas->clipRect(gfx::RectToSkRect(rect));
canvas->drawPaint(paint);
canvas->restore();
}
// First see if this rect is a plugin that can paint itself faster.
TransportDIB* optimized_dib = NULL;
gfx::Rect optimized_copy_rect, optimized_copy_location;
float dib_scale_factor;
PepperPluginInstanceImpl* optimized_instance =
GetBitmapForOptimizedPluginPaint(rect, &optimized_dib,
&optimized_copy_location,
&optimized_copy_rect,
&dib_scale_factor);
if (optimized_instance) {
#if defined(ENABLE_PLUGINS)
// This plugin can be optimize-painted and we can just ask it to paint
// itself. We don't actually need the TransportDIB in this case.
//
// This is an optimization for PPAPI plugins that know they're on top of
// the page content. If this rect is inside such a plugin, we can save some
// time and avoid re-rendering the page content which we know will be
// covered by the plugin later (this time can be significant, especially
// for a playing movie that is invalidating a lot).
//
// In the plugin movie case, hopefully the similar call to
// GetBitmapForOptimizedPluginPaint in DoDeferredUpdate handles the
// painting, because that avoids copying the plugin image to a different
// paint rect. Unfortunately, if anything on the page is animating other
// than the movie, it break this optimization since the union of the
// invalid regions will be larger than the plugin.
//
// This code optimizes that case, where we can still avoid painting in
// WebKit and filling the background (which can be slow) and just painting
// the plugin. Unlike the DoDeferredUpdate case, an extra copy is still
// required.
SkAutoCanvasRestore auto_restore(canvas, true);
canvas->scale(device_scale_factor_, device_scale_factor_);
optimized_instance->Paint(canvas, optimized_copy_location, rect);
canvas->restore();
#endif
} else {
// Normal painting case.
base::TimeTicks start_time;
if (!is_accelerated_compositing_active_)
start_time = legacy_software_mode_stats_->StartRecording();
webwidget_->paint(canvas, rect);
if (!is_accelerated_compositing_active_) {
base::TimeDelta paint_time =
legacy_software_mode_stats_->EndRecording(start_time);
int64 painted_pixel_count = rect.width() * rect.height();
legacy_software_mode_stats_->AddPaint(paint_time, painted_pixel_count);
}
// Flush to underlying bitmap. TODO(darin): is this needed?
skia::GetTopDevice(*canvas)->accessBitmap(false);
}
PaintDebugBorder(rect, canvas);
canvas->restore();
}
void RenderWidget::PaintDebugBorder(const gfx::Rect& rect,
skia::PlatformCanvas* canvas) {
static bool kPaintBorder =
CommandLine::ForCurrentProcess()->HasSwitch(switches::kShowPaintRects);
if (!kPaintBorder)
return;
// Cycle through these colors to help distinguish new paint rects.
const SkColor colors[] = {
SkColorSetARGB(0x3F, 0xFF, 0, 0),
SkColorSetARGB(0x3F, 0xFF, 0, 0xFF),
SkColorSetARGB(0x3F, 0, 0, 0xFF),
};
static int color_selector = 0;
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(colors[color_selector++ % arraysize(colors)]);
paint.setStrokeWidth(1);
SkIRect irect;
irect.set(rect.x(), rect.y(), rect.right() - 1, rect.bottom() - 1);
canvas->drawIRect(irect, paint);
}
void RenderWidget::AnimationCallback() {
TRACE_EVENT0("renderer", "RenderWidget::AnimationCallback");
if (!animation_update_pending_) {
TRACE_EVENT0("renderer", "EarlyOut_NoAnimationUpdatePending");
return;
}
if (!animation_floor_time_.is_null() && IsRenderingVSynced()) {
// Record when we fired (according to base::Time::Now()) relative to when
// we posted the task to quantify how much the base::Time/base::TimeTicks
// skew is affecting animations.
base::TimeDelta animation_callback_delay = base::Time::Now() -
(animation_floor_time_ - base::TimeDelta::FromMilliseconds(16));
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer4.AnimationCallbackDelayTime",
animation_callback_delay,
base::TimeDelta::FromMilliseconds(0),
base::TimeDelta::FromMilliseconds(30),
25);
}
DoDeferredUpdateAndSendInputAck();
}
void RenderWidget::AnimateIfNeeded() {
if (!animation_update_pending_)
return;
// Target 60FPS if vsync is on. Go as fast as we can if vsync is off.
base::TimeDelta animationInterval = IsRenderingVSynced() ?
base::TimeDelta::FromMilliseconds(16) : base::TimeDelta();
base::Time now = base::Time::Now();
// animation_floor_time_ is the earliest time that we should animate when
// using the dead reckoning software scheduler. If we're using swapbuffers
// complete callbacks to rate limit, we can ignore this floor.
if (now >= animation_floor_time_ || num_swapbuffers_complete_pending_ > 0) {
TRACE_EVENT0("renderer", "RenderWidget::AnimateIfNeeded")
animation_floor_time_ = now + animationInterval;
// Set a timer to call us back after animationInterval before
// running animation callbacks so that if a callback requests another
// we'll be sure to run it at the proper time.
animation_timer_.Stop();
animation_timer_.Start(FROM_HERE, animationInterval, this,
&RenderWidget::AnimationCallback);
animation_update_pending_ = false;
if (is_accelerated_compositing_active_ && compositor_) {
compositor_->Animate(base::TimeTicks::Now());
} else {
double frame_begin_time =
(base::TimeTicks::Now() - base::TimeTicks()).InSecondsF();
webwidget_->animate(frame_begin_time);
}
return;
}
TRACE_EVENT0("renderer", "EarlyOut_AnimatedTooRecently");
if (!animation_timer_.IsRunning()) {
// This code uses base::Time::Now() to calculate the floor and next fire
// time because javascript's Date object uses base::Time::Now(). The
// message loop uses base::TimeTicks, which on windows can have a
// different granularity than base::Time.
// The upshot of all this is that this function might be called before
// base::Time::Now() has advanced past the animation_floor_time_. To
// avoid exposing this delay to javascript, we keep posting delayed
// tasks until base::Time::Now() has advanced far enough.
base::TimeDelta delay = animation_floor_time_ - now;
animation_timer_.Start(FROM_HERE, delay, this,
&RenderWidget::AnimationCallback);
}
}
bool RenderWidget::IsRenderingVSynced() {
// TODO(nduca): Forcing a driver to disable vsync (e.g. in a control panel) is
// not caught by this check. This will lead to artificially low frame rates
// for people who force vsync off at a driver level and expect Chrome to speed
// up.
return !has_disable_gpu_vsync_switch_;
}
void RenderWidget::InvalidationCallback() {
TRACE_EVENT0("renderer", "RenderWidget::InvalidationCallback");
invalidation_task_posted_ = false;
DoDeferredUpdateAndSendInputAck();
}
void RenderWidget::FlushPendingInputEventAck() {
if (pending_input_event_ack_)
Send(pending_input_event_ack_.release());
total_input_handling_time_this_frame_ = base::TimeDelta();
}
void RenderWidget::DoDeferredUpdateAndSendInputAck() {
DoDeferredUpdate();
FlushPendingInputEventAck();
}
void RenderWidget::DoDeferredUpdate() {
TRACE_EVENT0("renderer", "RenderWidget::DoDeferredUpdate");
TRACE_EVENT_SCOPED_SAMPLING_STATE("Chrome", "Paint");
if (!webwidget_)
return;
if (!init_complete_) {
TRACE_EVENT0("renderer", "EarlyOut_InitNotComplete");
return;
}
if (update_reply_pending_) {
TRACE_EVENT0("renderer", "EarlyOut_UpdateReplyPending");
return;
}
if (is_accelerated_compositing_active_ &&
num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending) {
TRACE_EVENT0("renderer", "EarlyOut_MaxSwapBuffersPending");
return;
}
// Suppress updating when we are hidden.
if (is_hidden_ || size_.IsEmpty() || is_swapped_out_) {
paint_aggregator_.ClearPendingUpdate();
needs_repainting_on_restore_ = true;
TRACE_EVENT0("renderer", "EarlyOut_NotVisible");
return;
}
// Tracking of frame rate jitter
base::TimeTicks frame_begin_ticks = gfx::FrameTime::Now();
InstrumentWillBeginFrame(0);
AnimateIfNeeded();
// Layout may generate more invalidation. It may also enable the
// GPU acceleration, so make sure to run layout before we send the
// GpuRenderingActivated message.
webwidget_->layout();
// Check for whether we need to track swap buffers. We need to do that after
// layout() because it may have switched us to accelerated compositing.
if (is_accelerated_compositing_active_)
using_asynchronous_swapbuffers_ = SupportsAsynchronousSwapBuffers();
// The following two can result in further layout and possibly
// enable GPU acceleration so they need to be called before any painting
// is done.
UpdateTextInputType();
UpdateSelectionBounds();
// Suppress painting if nothing is dirty. This has to be done after updating
// animations running layout as these may generate further invalidations.
if (!paint_aggregator_.HasPendingUpdate()) {
TRACE_EVENT0("renderer", "EarlyOut_NoPendingUpdate");
InstrumentDidCancelFrame();
return;
}
if (!is_accelerated_compositing_active_ &&
!is_threaded_compositing_enabled_ &&
(ForceCompositingModeEnabled() ||
was_accelerated_compositing_ever_active_)) {
webwidget_->enterForceCompositingMode(true);
}
if (!last_do_deferred_update_time_.is_null()) {
base::TimeDelta delay = frame_begin_ticks - last_do_deferred_update_time_;
if (is_accelerated_compositing_active_) {
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer4.AccelDoDeferredUpdateDelay",
delay,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(120),
60);
} else {
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer4.SoftwareDoDeferredUpdateDelay",
delay,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(120),
60);
}
// Calculate filtered time per frame:
float frame_time_elapsed = static_cast<float>(delay.InSecondsF());
filtered_time_per_frame_ =
0.9f * filtered_time_per_frame_ + 0.1f * frame_time_elapsed;
}
last_do_deferred_update_time_ = frame_begin_ticks;
if (!is_accelerated_compositing_active_) {
legacy_software_mode_stats_->IncrementFrameCount(1, true);
cc::BenchmarkInstrumentation::IssueMainThreadRenderingStatsEvent(
legacy_software_mode_stats_->main_thread_rendering_stats());
legacy_software_mode_stats_->AccumulateAndClearMainThreadStats();
}
// OK, save the pending update to a local since painting may cause more
// invalidation. Some WebCore rendering objects only layout when painted.
PaintAggregator::PendingUpdate update;
paint_aggregator_.PopPendingUpdate(&update);
gfx::Rect scroll_damage = update.GetScrollDamage();
gfx::Rect bounds = gfx::UnionRects(update.GetPaintBounds(), scroll_damage);
// A plugin may be able to do an optimized paint. First check this, in which
// case we can skip all of the bitmap generation and regular paint code.
// This optimization allows PPAPI plugins that declare themselves on top of
// the page (like a traditional windowed plugin) to be able to animate (think
// movie playing) without repeatedly re-painting the page underneath, or
// copying the plugin backing store (since we can send the plugin's backing
// store directly to the browser).
//
// This optimization only works when the entire invalid region is contained
// within the plugin. There is a related optimization in PaintRect for the
// case where there may be multiple invalid regions.
TransportDIB* dib = NULL;
gfx::Rect optimized_copy_rect, optimized_copy_location;
float dib_scale_factor = 1;
DCHECK(!pending_update_params_.get());
pending_update_params_.reset(new ViewHostMsg_UpdateRect_Params);
pending_update_params_->scroll_delta = update.scroll_delta;
pending_update_params_->scroll_rect = update.scroll_rect;
pending_update_params_->view_size = size_;
pending_update_params_->plugin_window_moves.swap(plugin_window_moves_);
pending_update_params_->flags = next_paint_flags_;
pending_update_params_->scroll_offset = GetScrollOffset();
pending_update_params_->needs_ack = true;
pending_update_params_->scale_factor = device_scale_factor_;
next_paint_flags_ = 0;
need_update_rect_for_auto_resize_ = false;
if (!is_accelerated_compositing_active_)
pending_update_params_->latency_info = latency_info_;
latency_info_.Clear();
if (update.scroll_rect.IsEmpty() &&
!is_accelerated_compositing_active_ &&
GetBitmapForOptimizedPluginPaint(bounds, &dib, &optimized_copy_location,
&optimized_copy_rect,
&dib_scale_factor)) {
// Only update the part of the plugin that actually changed.
optimized_copy_rect.Intersect(bounds);
pending_update_params_->bitmap = dib->id();
pending_update_params_->bitmap_rect = optimized_copy_location;
pending_update_params_->copy_rects.push_back(optimized_copy_rect);
pending_update_params_->scale_factor = dib_scale_factor;
} else if (!is_accelerated_compositing_active_) {
// Compute a buffer for painting and cache it.
bool fractional_scale = device_scale_factor_ -
static_cast<int>(device_scale_factor_) != 0;
if (fractional_scale) {
// Damage might not be DIP aligned. Inflate damage to compensate.
bounds.Inset(-1, -1);
bounds.Intersect(gfx::Rect(size_));
}
gfx::Rect pixel_bounds = gfx::ToEnclosingRect(
gfx::ScaleRect(bounds, device_scale_factor_));
scoped_ptr<skia::PlatformCanvas> canvas(
RenderProcess::current()->GetDrawingCanvas(¤t_paint_buf_,
pixel_bounds));
if (!canvas) {
NOTREACHED();
return;
}
// We may get back a smaller canvas than we asked for.
// TODO(darin): This seems like it could cause painting problems!
DCHECK_EQ(pixel_bounds.width(), canvas->getDevice()->width());
DCHECK_EQ(pixel_bounds.height(), canvas->getDevice()->height());
pixel_bounds.set_width(canvas->getDevice()->width());
pixel_bounds.set_height(canvas->getDevice()->height());
bounds.set_width(pixel_bounds.width() / device_scale_factor_);
bounds.set_height(pixel_bounds.height() / device_scale_factor_);
HISTOGRAM_COUNTS_100("MPArch.RW_PaintRectCount", update.paint_rects.size());
pending_update_params_->bitmap = current_paint_buf_->id();
pending_update_params_->bitmap_rect = bounds;
std::vector<gfx::Rect>& copy_rects = pending_update_params_->copy_rects;
// The scroll damage is just another rectangle to paint and copy.
copy_rects.swap(update.paint_rects);
if (!scroll_damage.IsEmpty())
copy_rects.push_back(scroll_damage);
for (size_t i = 0; i < copy_rects.size(); ++i) {
gfx::Rect rect = copy_rects[i];
if (fractional_scale) {
// Damage might not be DPI aligned. Inflate rect to compensate.
rect.Inset(-1, -1);
}
PaintRect(rect, pixel_bounds.origin(), canvas.get());
}
// Software FPS tick for performance tests. The accelerated path traces the
// frame events in didCommitAndDrawCompositorFrame. See throughput_tests.cc.
// NOTE: Tests may break if this event is renamed or moved.
UNSHIPPED_TRACE_EVENT_INSTANT0("test_fps", "TestFrameTickSW",
TRACE_EVENT_SCOPE_THREAD);
} else { // Accelerated compositing path
// Begin painting.
// If painting is done via the gpu process then we don't set any damage
// rects to save the browser process from doing unecessary work.
pending_update_params_->bitmap_rect = bounds;
pending_update_params_->scroll_rect = gfx::Rect();
// We don't need an ack, because we're not sharing a DIB with the browser.
// If it needs to (e.g. composited UI), the GPU process does its own ACK
// with the browser for the GPU surface.
pending_update_params_->needs_ack = false;
Composite(frame_begin_ticks);
}
// If we're holding a pending input event ACK, send the ACK before sending the
// UpdateReply message so we can receive another input event before the
// UpdateRect_ACK on platforms where the UpdateRect_ACK is sent from within
// the UpdateRect IPC message handler.
FlushPendingInputEventAck();
// If Composite() called SwapBuffers, pending_update_params_ will be reset (in
// OnSwapBuffersPosted), meaning a message has been added to the
// updates_pending_swap_ queue, that will be sent later. Otherwise, we send
// the message now.
if (pending_update_params_) {
// sending an ack to browser process that the paint is complete...
update_reply_pending_ = pending_update_params_->needs_ack;
Send(new ViewHostMsg_UpdateRect(routing_id_, *pending_update_params_));
pending_update_params_.reset();
}
// If we're software rendering then we're done initiating the paint.
if (!is_accelerated_compositing_active_)
DidInitiatePaint();
}
void RenderWidget::Composite(base::TimeTicks frame_begin_time) {
DCHECK(is_accelerated_compositing_active_);
if (compositor_) // TODO(jamesr): Figure out how this can be null.
compositor_->Composite(frame_begin_time);
}
///////////////////////////////////////////////////////////////////////////////
// WebWidgetClient
void RenderWidget::didInvalidateRect(const WebRect& rect) {
// The invalidated rect might be outside the bounds of the view.
gfx::Rect view_rect(size_);
gfx::Rect damaged_rect = gfx::IntersectRects(view_rect, rect);
if (damaged_rect.IsEmpty())
return;
paint_aggregator_.InvalidateRect(damaged_rect);
// We may not need to schedule another call to DoDeferredUpdate.
if (invalidation_task_posted_)
return;
if (!paint_aggregator_.HasPendingUpdate())
return;
if (update_reply_pending_ ||
num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending)
return;
// When GPU rendering, combine pending animations and invalidations into
// a single update.
if (is_accelerated_compositing_active_ &&
animation_update_pending_ &&
animation_timer_.IsRunning())
return;
// Perform updating asynchronously. This serves two purposes:
// 1) Ensures that we call WebView::Paint without a bunch of other junk
// on the call stack.
// 2) Allows us to collect more damage rects before painting to help coalesce
// the work that we will need to do.
invalidation_task_posted_ = true;
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&RenderWidget::InvalidationCallback, this));
}
void RenderWidget::didScrollRect(int dx, int dy,
const WebRect& clip_rect) {
// Drop scrolls on the floor when we are in compositing mode.
// TODO(nduca): stop WebViewImpl from sending scrolls in the first place.
if (is_accelerated_compositing_active_)
return;
// The scrolled rect might be outside the bounds of the view.
gfx::Rect view_rect(size_);
gfx::Rect damaged_rect = gfx::IntersectRects(view_rect, clip_rect);
if (damaged_rect.IsEmpty())
return;
paint_aggregator_.ScrollRect(gfx::Vector2d(dx, dy), damaged_rect);
// We may not need to schedule another call to DoDeferredUpdate.
if (invalidation_task_posted_)
return;
if (!paint_aggregator_.HasPendingUpdate())
return;
if (update_reply_pending_ ||
num_swapbuffers_complete_pending_ >= kMaxSwapBuffersPending)
return;
// When GPU rendering, combine pending animations and invalidations into
// a single update.
if (is_accelerated_compositing_active_ &&
animation_update_pending_ &&
animation_timer_.IsRunning())
return;
// Perform updating asynchronously. This serves two purposes:
// 1) Ensures that we call WebView::Paint without a bunch of other junk
// on the call stack.
// 2) Allows us to collect more damage rects before painting to help coalesce
// the work that we will need to do.
invalidation_task_posted_ = true;
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&RenderWidget::InvalidationCallback, this));
}
void RenderWidget::didAutoResize(const WebSize& new_size) {
if (size_.width() != new_size.width || size_.height() != new_size.height) {
size_ = new_size;
// If we don't clear PaintAggregator after changing autoResize state, then
// we might end up in a situation where bitmap_rect is larger than the
// view_size. By clearing PaintAggregator, we ensure that we don't end up
// with invalid damage rects.
paint_aggregator_.ClearPendingUpdate();
if (resizing_mode_selector_->is_synchronous_mode()) {
WebRect new_pos(rootWindowRect().x,
rootWindowRect().y,
new_size.width,
new_size.height);
view_screen_rect_ = new_pos;
window_screen_rect_ = new_pos;
}
AutoResizeCompositor();
if (!resizing_mode_selector_->is_synchronous_mode())
need_update_rect_for_auto_resize_ = true;
}
}
void RenderWidget::AutoResizeCompositor() {
physical_backing_size_ = gfx::ToCeiledSize(gfx::ScaleSize(size_,
device_scale_factor_));
if (compositor_)
compositor_->setViewportSize(size_, physical_backing_size_);
}
void RenderWidget::didActivateCompositor(int input_handler_identifier) {
TRACE_EVENT0("gpu", "RenderWidget::didActivateCompositor");
#if !defined(OS_MACOSX)
if (!is_accelerated_compositing_active_) {
// When not in accelerated compositing mode, in certain cases (e.g. waiting
// for a resize or if no backing store) the RenderWidgetHost is blocking the
// browser's UI thread for some time, waiting for an UpdateRect. If we are
// going to switch to accelerated compositing, the GPU process may need
// round-trips to the browser's UI thread before finishing the frame,
// causing deadlocks if we delay the UpdateRect until we receive the
// OnSwapBuffersComplete. So send a dummy message that will unblock the
// browser's UI thread. This is not necessary on Mac, because SwapBuffers
// now unblocks GetBackingStore on Mac.
Send(new ViewHostMsg_UpdateIsDelayed(routing_id_));
}
#endif
is_accelerated_compositing_active_ = true;
Send(new ViewHostMsg_DidActivateAcceleratedCompositing(
routing_id_, is_accelerated_compositing_active_));
if (!was_accelerated_compositing_ever_active_) {
was_accelerated_compositing_ever_active_ = true;
webwidget_->enterForceCompositingMode(true);
}
}
void RenderWidget::didDeactivateCompositor() {
TRACE_EVENT0("gpu", "RenderWidget::didDeactivateCompositor");
is_accelerated_compositing_active_ = false;
Send(new ViewHostMsg_DidActivateAcceleratedCompositing(
routing_id_, is_accelerated_compositing_active_));
if (using_asynchronous_swapbuffers_)
using_asynchronous_swapbuffers_ = false;
// In single-threaded mode, we exit force compositing mode and re-enter in
// DoDeferredUpdate() if appropriate. In threaded compositing mode,
// DoDeferredUpdate() is bypassed and WebKit is responsible for exiting and
// entering force compositing mode at the appropriate times.
if (!is_threaded_compositing_enabled_)
webwidget_->enterForceCompositingMode(false);
}
void RenderWidget::initializeLayerTreeView() {
compositor_ = RenderWidgetCompositor::Create(
this, is_threaded_compositing_enabled_);
if (!compositor_)
return;
compositor_->setViewportSize(size_, physical_backing_size_);
if (init_complete_)
compositor_->setSurfaceReady();
}
blink::WebLayerTreeView* RenderWidget::layerTreeView() {
return compositor_.get();
}
void RenderWidget::suppressCompositorScheduling(bool enable) {
if (compositor_)
compositor_->SetSuppressScheduleComposite(enable);
}
void RenderWidget::willBeginCompositorFrame() {
TRACE_EVENT0("gpu", "RenderWidget::willBeginCompositorFrame");
DCHECK(RenderThreadImpl::current()->compositor_message_loop_proxy().get());
// The following two can result in further layout and possibly
// enable GPU acceleration so they need to be called before any painting
// is done.
UpdateTextInputType();
#if defined(OS_ANDROID)
UpdateTextInputState(false, true);
#endif
UpdateSelectionBounds();
}
void RenderWidget::didBecomeReadyForAdditionalInput() {
TRACE_EVENT0("renderer", "RenderWidget::didBecomeReadyForAdditionalInput");
FlushPendingInputEventAck();
}
void RenderWidget::DidCommitCompositorFrame() {
}
void RenderWidget::didCommitAndDrawCompositorFrame() {
TRACE_EVENT0("gpu", "RenderWidget::didCommitAndDrawCompositorFrame");
// Accelerated FPS tick for performance tests. See throughput_tests.cc.
// NOTE: Tests may break if this event is renamed or moved.
UNSHIPPED_TRACE_EVENT_INSTANT0("test_fps", "TestFrameTickGPU",
TRACE_EVENT_SCOPE_THREAD);
// Notify subclasses that we initiated the paint operation.
DidInitiatePaint();
}
void RenderWidget::didCompleteSwapBuffers() {
TRACE_EVENT0("renderer", "RenderWidget::didCompleteSwapBuffers");
// Notify subclasses threaded composited rendering was flushed to the screen.
DidFlushPaint();
if (update_reply_pending_)
return;
if (!next_paint_flags_ &&
!need_update_rect_for_auto_resize_ &&
!plugin_window_moves_.size()) {
return;
}
ViewHostMsg_UpdateRect_Params params;
params.view_size = size_;
params.plugin_window_moves.swap(plugin_window_moves_);
params.flags = next_paint_flags_;
params.scroll_offset = GetScrollOffset();
params.needs_ack = false;
params.scale_factor = device_scale_factor_;
Send(new ViewHostMsg_UpdateRect(routing_id_, params));
next_paint_flags_ = 0;
need_update_rect_for_auto_resize_ = false;
}
void RenderWidget::scheduleComposite() {
if (RenderThreadImpl::current()->compositor_message_loop_proxy().get() &&
compositor_) {
compositor_->setNeedsAnimate();
} else {
// TODO(nduca): replace with something a little less hacky. The reason this
// hack is still used is because the Invalidate-DoDeferredUpdate loop
// contains a lot of host-renderer synchronization logic that is still
// important for the accelerated compositing case. The option of simply
// duplicating all that code is less desirable than "faking out" the
// invalidation path using a magical damage rect.
didInvalidateRect(WebRect(0, 0, 1, 1));
}
}
void RenderWidget::scheduleAnimation() {
if (animation_update_pending_)
return;
TRACE_EVENT0("gpu", "RenderWidget::scheduleAnimation");
animation_update_pending_ = true;
if (!animation_timer_.IsRunning()) {
animation_timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(0), this,
&RenderWidget::AnimationCallback);
}
}
void RenderWidget::didChangeCursor(const WebCursorInfo& cursor_info) {
// TODO(darin): Eliminate this temporary.
WebCursor cursor;
InitializeCursorFromWebKitCursorInfo(&cursor, cursor_info);
// Only send a SetCursor message if we need to make a change.
if (!current_cursor_.IsEqual(cursor)) {
current_cursor_ = cursor;
Send(new ViewHostMsg_SetCursor(routing_id_, cursor));
}
}
// We are supposed to get a single call to Show for a newly created RenderWidget
// that was created via RenderWidget::CreateWebView. So, we wait until this
// point to dispatch the ShowWidget message.
//
// This method provides us with the information about how to display the newly
// created RenderWidget (i.e., as a blocked popup or as a new tab).
//
void RenderWidget::show(WebNavigationPolicy) {
DCHECK(!did_show_) << "received extraneous Show call";
DCHECK(routing_id_ != MSG_ROUTING_NONE);
DCHECK(opener_id_ != MSG_ROUTING_NONE);
if (did_show_)
return;
did_show_ = true;
// NOTE: initial_pos_ may still have its default values at this point, but
// that's okay. It'll be ignored if as_popup is false, or the browser
// process will impose a default position otherwise.
Send(new ViewHostMsg_ShowWidget(opener_id_, routing_id_, initial_pos_));
SetPendingWindowRect(initial_pos_);
}
void RenderWidget::didFocus() {
}
void RenderWidget::didBlur() {
}
void RenderWidget::DoDeferredClose() {
Send(new ViewHostMsg_Close(routing_id_));
}
void RenderWidget::closeWidgetSoon() {
if (is_swapped_out_) {
// This widget is currently swapped out, and the active widget is in a
// different process. Have the browser route the close request to the
// active widget instead, so that the correct unload handlers are run.
Send(new ViewHostMsg_RouteCloseEvent(routing_id_));
return;
}
// If a page calls window.close() twice, we'll end up here twice, but that's
// OK. It is safe to send multiple Close messages.
// Ask the RenderWidgetHost to initiate close. We could be called from deep
// in Javascript. If we ask the RendwerWidgetHost to close now, the window
// could be closed before the JS finishes executing. So instead, post a
// message back to the message loop, which won't run until the JS is
// complete, and then the Close message can be sent.
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&RenderWidget::DoDeferredClose, this));
}
void RenderWidget::QueueSyntheticGesture(
scoped_ptr<SyntheticGestureParams> gesture_params,
const SyntheticGestureCompletionCallback& callback) {
DCHECK(!callback.is_null());
pending_synthetic_gesture_callbacks_.push(callback);
SyntheticGesturePacket gesture_packet;
gesture_packet.set_gesture_params(gesture_params.Pass());
Send(new InputHostMsg_QueueSyntheticGesture(routing_id_, gesture_packet));
}
void RenderWidget::Close() {
if (webwidget_) {
webwidget_->willCloseLayerTreeView();
compositor_.reset();
webwidget_->close();
webwidget_ = NULL;
}
}
WebRect RenderWidget::windowRect() {
if (pending_window_rect_count_)
return pending_window_rect_;
return view_screen_rect_;
}
void RenderWidget::setToolTipText(const blink::WebString& text,
WebTextDirection hint) {
Send(new ViewHostMsg_SetTooltipText(routing_id_, text, hint));
}
void RenderWidget::setWindowRect(const WebRect& rect) {
WebRect pos = rect;
if (popup_origin_scale_for_emulation_) {
float scale = popup_origin_scale_for_emulation_;
pos.x = popup_screen_origin_for_emulation_.x() +
(pos.x - popup_view_origin_for_emulation_.x()) * scale;
pos.y = popup_screen_origin_for_emulation_.y() +
(pos.y - popup_view_origin_for_emulation_.y()) * scale;
}
if (!resizing_mode_selector_->is_synchronous_mode()) {
if (did_show_) {
Send(new ViewHostMsg_RequestMove(routing_id_, pos));
SetPendingWindowRect(pos);
} else {
initial_pos_ = pos;
}
} else {
ResizeSynchronously(pos);
}
}
void RenderWidget::SetPendingWindowRect(const WebRect& rect) {
pending_window_rect_ = rect;
pending_window_rect_count_++;
}
WebRect RenderWidget::rootWindowRect() {
if (pending_window_rect_count_) {
// NOTE(mbelshe): If there is a pending_window_rect_, then getting
// the RootWindowRect is probably going to return wrong results since the
// browser may not have processed the Move yet. There isn't really anything
// good to do in this case, and it shouldn't happen - since this size is
// only really needed for windowToScreen, which is only used for Popups.
return pending_window_rect_;
}
return window_screen_rect_;
}
WebRect RenderWidget::windowResizerRect() {
return resizer_rect_;
}
void RenderWidget::OnSetInputMethodActive(bool is_active) {
// To prevent this renderer process from sending unnecessary IPC messages to
// a browser process, we permit the renderer process to send IPC messages
// only during the input method attached to the browser process is active.
input_method_is_active_ = is_active;
}
void RenderWidget::OnCandidateWindowShown() {
webwidget_->didShowCandidateWindow();
}
void RenderWidget::OnCandidateWindowUpdated() {
webwidget_->didUpdateCandidateWindow();
}
void RenderWidget::OnCandidateWindowHidden() {
webwidget_->didHideCandidateWindow();
}
void RenderWidget::OnImeSetComposition(
const base::string16& text,
const std::vector<WebCompositionUnderline>& underlines,
int selection_start, int selection_end) {
if (!ShouldHandleImeEvent())
return;
ImeEventGuard guard(this);
if (!webwidget_->setComposition(
text, WebVector<WebCompositionUnderline>(underlines),
selection_start, selection_end)) {
// If we failed to set the composition text, then we need to let the browser
// process to cancel the input method's ongoing composition session, to make
// sure we are in a consistent state.
Send(new ViewHostMsg_ImeCancelComposition(routing_id()));
}
#if defined(OS_MACOSX) || defined(OS_WIN) || defined(USE_AURA)
UpdateCompositionInfo(true);
#endif
}
void RenderWidget::OnImeConfirmComposition(const base::string16& text,
const gfx::Range& replacement_range,
bool keep_selection) {
if (!ShouldHandleImeEvent())
return;
ImeEventGuard guard(this);
handling_input_event_ = true;
if (text.length())
webwidget_->confirmComposition(text);
else if (keep_selection)
webwidget_->confirmComposition(WebWidget::KeepSelection);
else
webwidget_->confirmComposition(WebWidget::DoNotKeepSelection);
handling_input_event_ = false;
#if defined(OS_MACOSX) || defined(OS_WIN) || defined(USE_AURA)
UpdateCompositionInfo(true);
#endif
}
// This message causes the renderer to render an image of the
// desired_size, regardless of whether the tab is hidden or not.
void RenderWidget::OnPaintAtSize(const TransportDIB::Handle& dib_handle,
int tag,
const gfx::Size& page_size,
const gfx::Size& desired_size) {
if (!webwidget_ || !TransportDIB::is_valid_handle(dib_handle)) {
if (TransportDIB::is_valid_handle(dib_handle)) {
// Close our unused handle.
#if defined(OS_WIN)
::CloseHandle(dib_handle);
#elif defined(OS_MACOSX)
base::SharedMemory::CloseHandle(dib_handle);
#endif
}
return;
}
if (page_size.IsEmpty() || desired_size.IsEmpty()) {
// If one of these is empty, then we just return the dib we were
// given, to avoid leaking it.
Send(new ViewHostMsg_PaintAtSize_ACK(routing_id_, tag, desired_size));
return;
}
// Map the given DIB ID into this process, and unmap it at the end
// of this function.
scoped_ptr<TransportDIB> paint_at_size_buffer(
TransportDIB::CreateWithHandle(dib_handle));
gfx::Size page_size_in_pixel = gfx::ToFlooredSize(
gfx::ScaleSize(page_size, device_scale_factor_));
gfx::Size desired_size_in_pixel = gfx::ToFlooredSize(
gfx::ScaleSize(desired_size, device_scale_factor_));
gfx::Size canvas_size = page_size_in_pixel;
float x_scale = static_cast<float>(desired_size_in_pixel.width()) /
static_cast<float>(canvas_size.width());
float y_scale = static_cast<float>(desired_size_in_pixel.height()) /
static_cast<float>(canvas_size.height());
gfx::Rect orig_bounds(canvas_size);
canvas_size.set_width(static_cast<int>(canvas_size.width() * x_scale));
canvas_size.set_height(static_cast<int>(canvas_size.height() * y_scale));
gfx::Rect bounds(canvas_size);
scoped_ptr<skia::PlatformCanvas> canvas(
paint_at_size_buffer->GetPlatformCanvas(canvas_size.width(),
canvas_size.height()));
if (!canvas) {
NOTREACHED();
return;
}
// Reset bounds to what we actually received, but they should be the
// same.
DCHECK_EQ(bounds.width(), canvas->getDevice()->width());
DCHECK_EQ(bounds.height(), canvas->getDevice()->height());
bounds.set_width(canvas->getDevice()->width());
bounds.set_height(canvas->getDevice()->height());
canvas->save();
// Add the scale factor to the canvas, so that we'll get the desired size.
canvas->scale(SkFloatToScalar(x_scale), SkFloatToScalar(y_scale));
// Have to make sure we're laid out at the right size before
// rendering.
gfx::Size old_size = webwidget_->size();
webwidget_->resize(page_size);
webwidget_->layout();
// Paint the entire thing (using original bounds, not scaled bounds).
PaintRect(orig_bounds, orig_bounds.origin(), canvas.get());
canvas->restore();
// Return the widget to its previous size.
webwidget_->resize(old_size);
Send(new ViewHostMsg_PaintAtSize_ACK(routing_id_, tag, bounds.size()));
}
void RenderWidget::OnSnapshot(const gfx::Rect& src_subrect) {
SkBitmap snapshot;
if (OnSnapshotHelper(src_subrect, &snapshot)) {
Send(new ViewHostMsg_Snapshot(routing_id(), true, snapshot));
} else {
Send(new ViewHostMsg_Snapshot(routing_id(), false, SkBitmap()));
}
}
bool RenderWidget::OnSnapshotHelper(const gfx::Rect& src_subrect,
SkBitmap* snapshot) {
base::TimeTicks beginning_time = base::TimeTicks::Now();
if (!webwidget_ || src_subrect.IsEmpty())
return false;
gfx::Rect viewport_size = gfx::IntersectRects(
src_subrect, gfx::Rect(physical_backing_size_));
skia::RefPtr<SkCanvas> canvas = skia::AdoptRef(
skia::CreatePlatformCanvas(viewport_size.width(),
viewport_size.height(),
true,
NULL,
skia::RETURN_NULL_ON_FAILURE));
if (!canvas)
return false;
canvas->save();
webwidget_->layout();
PaintRect(viewport_size, viewport_size.origin(), canvas.get());
canvas->restore();
const SkBitmap& bitmap = skia::GetTopDevice(*canvas)->accessBitmap(false);
if (!bitmap.copyTo(snapshot, SkBitmap::kARGB_8888_Config))
return false;
UMA_HISTOGRAM_TIMES("Renderer4.Snapshot",
base::TimeTicks::Now() - beginning_time);
return true;
}
void RenderWidget::OnRepaint(gfx::Size size_to_paint) {
// During shutdown we can just ignore this message.
if (!webwidget_)
return;
// Even if the browser provides an empty damage rect, it's still expecting to
// receive a repaint ack so just damage the entire widget bounds.
if (size_to_paint.IsEmpty()) {
size_to_paint = size_;
}
set_next_paint_is_repaint_ack();
if (is_accelerated_compositing_active_ && compositor_) {
compositor_->SetNeedsRedrawRect(gfx::Rect(size_to_paint));
} else {
gfx::Rect repaint_rect(size_to_paint.width(), size_to_paint.height());
didInvalidateRect(repaint_rect);
}
}
void RenderWidget::OnSyntheticGestureCompleted() {
DCHECK(!pending_synthetic_gesture_callbacks_.empty());
pending_synthetic_gesture_callbacks_.front().Run();
pending_synthetic_gesture_callbacks_.pop();
}
void RenderWidget::OnSetTextDirection(WebTextDirection direction) {
if (!webwidget_)
return;
webwidget_->setTextDirection(direction);
}
void RenderWidget::OnUpdateScreenRects(const gfx::Rect& view_screen_rect,
const gfx::Rect& window_screen_rect) {
if (screen_metrics_emulator_) {
screen_metrics_emulator_->OnUpdateScreenRectsMessage(
view_screen_rect, window_screen_rect);
} else {
view_screen_rect_ = view_screen_rect;
window_screen_rect_ = window_screen_rect;
}
Send(new ViewHostMsg_UpdateScreenRects_ACK(routing_id()));
}
#if defined(OS_ANDROID)
void RenderWidget::OnShowImeIfNeeded() {
UpdateTextInputState(true, true);
}
void RenderWidget::IncrementOutstandingImeEventAcks() {
++outstanding_ime_acks_;
}
void RenderWidget::OnImeEventAck() {
--outstanding_ime_acks_;
DCHECK(outstanding_ime_acks_ >= 0);
}
#endif
bool RenderWidget::ShouldHandleImeEvent() {
#if defined(OS_ANDROID)
return !!webwidget_ && outstanding_ime_acks_ == 0;
#else
return !!webwidget_;
#endif
}
void RenderWidget::SetDeviceScaleFactor(float device_scale_factor) {
if (device_scale_factor_ == device_scale_factor)
return;
device_scale_factor_ = device_scale_factor;
if (!is_accelerated_compositing_active_) {
didInvalidateRect(gfx::Rect(size_.width(), size_.height()));
} else {
scheduleComposite();
}
}
PepperPluginInstanceImpl* RenderWidget::GetBitmapForOptimizedPluginPaint(
const gfx::Rect& paint_bounds,
TransportDIB** dib,
gfx::Rect* location,
gfx::Rect* clip,
float* scale_factor) {
// Bare RenderWidgets don't support optimized plugin painting.
return NULL;
}
gfx::Vector2d RenderWidget::GetScrollOffset() {
// Bare RenderWidgets don't support scroll offset.
return gfx::Vector2d();
}
void RenderWidget::SetHidden(bool hidden) {
if (is_hidden_ == hidden)
return;
// The status has changed. Tell the RenderThread about it.
is_hidden_ = hidden;
if (is_hidden_)
RenderThread::Get()->WidgetHidden();
else
RenderThread::Get()->WidgetRestored();
}
void RenderWidget::WillToggleFullscreen() {
if (!webwidget_)
return;
if (is_fullscreen_) {
webwidget_->willExitFullScreen();
} else {
webwidget_->willEnterFullScreen();
}
}
void RenderWidget::DidToggleFullscreen() {
if (!webwidget_)
return;
if (is_fullscreen_) {
webwidget_->didEnterFullScreen();
} else {
webwidget_->didExitFullScreen();
}
}
void RenderWidget::SetBackground(const SkBitmap& background) {
background_ = background;
// Generate a full repaint.
didInvalidateRect(gfx::Rect(size_.width(), size_.height()));
}
bool RenderWidget::next_paint_is_resize_ack() const {
return ViewHostMsg_UpdateRect_Flags::is_resize_ack(next_paint_flags_);
}
bool RenderWidget::next_paint_is_restore_ack() const {
return ViewHostMsg_UpdateRect_Flags::is_restore_ack(next_paint_flags_);
}
void RenderWidget::set_next_paint_is_resize_ack() {
next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_RESIZE_ACK;
}
void RenderWidget::set_next_paint_is_restore_ack() {
next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_RESTORE_ACK;
}
void RenderWidget::set_next_paint_is_repaint_ack() {
next_paint_flags_ |= ViewHostMsg_UpdateRect_Flags::IS_REPAINT_ACK;
}
static bool IsDateTimeInput(ui::TextInputType type) {
return type == ui::TEXT_INPUT_TYPE_DATE ||
type == ui::TEXT_INPUT_TYPE_DATE_TIME ||
type == ui::TEXT_INPUT_TYPE_DATE_TIME_LOCAL ||
type == ui::TEXT_INPUT_TYPE_MONTH ||
type == ui::TEXT_INPUT_TYPE_TIME ||
type == ui::TEXT_INPUT_TYPE_WEEK;
}
void RenderWidget::StartHandlingImeEvent() {
DCHECK(!handling_ime_event_);
handling_ime_event_ = true;
}
void RenderWidget::FinishHandlingImeEvent() {
DCHECK(handling_ime_event_);
handling_ime_event_ = false;
// While handling an ime event, text input state and selection bounds updates
// are ignored. These must explicitly be updated once finished handling the
// ime event.
UpdateSelectionBounds();
#if defined(OS_ANDROID)
UpdateTextInputState(false, false);
#endif
}
void RenderWidget::UpdateTextInputType() {
// On Windows, not only an IME but also an on-screen keyboard relies on the
// latest TextInputType to optimize its layout and functionality. Thus
// |input_method_is_active_| is no longer an appropriate condition to suppress
// TextInputTypeChanged IPC on Windows.
// TODO(yukawa, yoichio): Consider to stop checking |input_method_is_active_|
// on other platforms as well as Windows if the overhead is acceptable.
#if !defined(OS_WIN)
if (!input_method_is_active_)
return;
#endif
ui::TextInputType new_type = GetTextInputType();
if (IsDateTimeInput(new_type))
return; // Not considered as a text input field in WebKit/Chromium.
bool new_can_compose_inline = CanComposeInline();
blink::WebTextInputInfo new_info;
if (webwidget_)
new_info = webwidget_->textInputInfo();
const ui::TextInputMode new_mode = ConvertInputMode(new_info.inputMode);
if (text_input_type_ != new_type
|| can_compose_inline_ != new_can_compose_inline
|| text_input_mode_ != new_mode) {
Send(new ViewHostMsg_TextInputTypeChanged(routing_id(),
new_type,
new_mode,
new_can_compose_inline));
text_input_type_ = new_type;
can_compose_inline_ = new_can_compose_inline;
text_input_mode_ = new_mode;
}
}
#if defined(OS_ANDROID)
void RenderWidget::UpdateTextInputState(bool show_ime_if_needed,
bool send_ime_ack) {
if (handling_ime_event_)
return;
if (!show_ime_if_needed && !input_method_is_active_)
return;
ui::TextInputType new_type = GetTextInputType();
if (IsDateTimeInput(new_type))
return; // Not considered as a text input field in WebKit/Chromium.
blink::WebTextInputInfo new_info;
if (webwidget_)
new_info = webwidget_->textInputInfo();
bool new_can_compose_inline = CanComposeInline();
// Only sends text input params if they are changed or if the ime should be
// shown.
if (show_ime_if_needed || (text_input_type_ != new_type
|| text_input_info_ != new_info
|| can_compose_inline_ != new_can_compose_inline)) {
ViewHostMsg_TextInputState_Params p;
p.type = new_type;
p.value = new_info.value.utf8();
p.selection_start = new_info.selectionStart;
p.selection_end = new_info.selectionEnd;
p.composition_start = new_info.compositionStart;
p.composition_end = new_info.compositionEnd;
p.can_compose_inline = new_can_compose_inline;
p.show_ime_if_needed = show_ime_if_needed;
p.require_ack = send_ime_ack;
if (p.require_ack)
IncrementOutstandingImeEventAcks();
Send(new ViewHostMsg_TextInputStateChanged(routing_id(), p));
text_input_info_ = new_info;
text_input_type_ = new_type;
can_compose_inline_ = new_can_compose_inline;
}
}
#endif
void RenderWidget::GetSelectionBounds(gfx::Rect* focus, gfx::Rect* anchor) {
WebRect focus_webrect;
WebRect anchor_webrect;
webwidget_->selectionBounds(focus_webrect, anchor_webrect);
*focus = focus_webrect;
*anchor = anchor_webrect;
}
void RenderWidget::UpdateSelectionBounds() {
if (!webwidget_)
return;
if (handling_ime_event_)
return;
ViewHostMsg_SelectionBounds_Params params;
GetSelectionBounds(¶ms.anchor_rect, ¶ms.focus_rect);
if (selection_anchor_rect_ != params.anchor_rect ||
selection_focus_rect_ != params.focus_rect) {
selection_anchor_rect_ = params.anchor_rect;
selection_focus_rect_ = params.focus_rect;
webwidget_->selectionTextDirection(params.focus_dir, params.anchor_dir);
params.is_anchor_first = webwidget_->isSelectionAnchorFirst();
Send(new ViewHostMsg_SelectionBoundsChanged(routing_id_, params));
}
#if defined(OS_MACOSX) || defined(OS_WIN) || defined(USE_AURA)
UpdateCompositionInfo(false);
#endif
}
// Check blink::WebTextInputType and ui::TextInputType is kept in sync.
COMPILE_ASSERT(int(blink::WebTextInputTypeNone) == \
int(ui::TEXT_INPUT_TYPE_NONE), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeText) == \
int(ui::TEXT_INPUT_TYPE_TEXT), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypePassword) == \
int(ui::TEXT_INPUT_TYPE_PASSWORD), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeSearch) == \
int(ui::TEXT_INPUT_TYPE_SEARCH), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeEmail) == \
int(ui::TEXT_INPUT_TYPE_EMAIL), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeNumber) == \
int(ui::TEXT_INPUT_TYPE_NUMBER), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeTelephone) == \
int(ui::TEXT_INPUT_TYPE_TELEPHONE), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeURL) == \
int(ui::TEXT_INPUT_TYPE_URL), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeDate) == \
int(ui::TEXT_INPUT_TYPE_DATE), mismatching_enum);
COMPILE_ASSERT(int(blink::WebTextInputTypeDateTime) == \
int(ui::TEXT_INPUT_TYPE_DATE_TIME), mismatching_enum);
COMPILE_ASSERT(int(blink::WebTextInputTypeDateTimeLocal) == \
int(ui::TEXT_INPUT_TYPE_DATE_TIME_LOCAL), mismatching_enum);
COMPILE_ASSERT(int(blink::WebTextInputTypeMonth) == \
int(ui::TEXT_INPUT_TYPE_MONTH), mismatching_enum);
COMPILE_ASSERT(int(blink::WebTextInputTypeTime) == \
int(ui::TEXT_INPUT_TYPE_TIME), mismatching_enum);
COMPILE_ASSERT(int(blink::WebTextInputTypeWeek) == \
int(ui::TEXT_INPUT_TYPE_WEEK), mismatching_enum);
COMPILE_ASSERT(int(blink::WebTextInputTypeTextArea) == \
int(ui::TEXT_INPUT_TYPE_TEXT_AREA), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeContentEditable) == \
int(ui::TEXT_INPUT_TYPE_CONTENT_EDITABLE), mismatching_enums);
COMPILE_ASSERT(int(blink::WebTextInputTypeDateTimeField) == \
int(ui::TEXT_INPUT_TYPE_DATE_TIME_FIELD), mismatching_enums);
ui::TextInputType RenderWidget::WebKitToUiTextInputType(
blink::WebTextInputType type) {
// Check the type is in the range representable by ui::TextInputType.
DCHECK_LE(type, static_cast<int>(ui::TEXT_INPUT_TYPE_MAX)) <<
"blink::WebTextInputType and ui::TextInputType not synchronized";
return static_cast<ui::TextInputType>(type);
}
ui::TextInputType RenderWidget::GetTextInputType() {
if (webwidget_)
return WebKitToUiTextInputType(webwidget_->textInputInfo().type);
return ui::TEXT_INPUT_TYPE_NONE;
}
#if defined(OS_MACOSX) || defined(OS_WIN) || defined(USE_AURA)
void RenderWidget::UpdateCompositionInfo(bool should_update_range) {
gfx::Range range = gfx::Range();
if (should_update_range) {
GetCompositionRange(&range);
} else {
range = composition_range_;
}
std::vector<gfx::Rect> character_bounds;
GetCompositionCharacterBounds(&character_bounds);
if (!ShouldUpdateCompositionInfo(range, character_bounds))
return;
composition_character_bounds_ = character_bounds;
composition_range_ = range;
Send(new ViewHostMsg_ImeCompositionRangeChanged(
routing_id(), composition_range_, composition_character_bounds_));
}
void RenderWidget::GetCompositionCharacterBounds(
std::vector<gfx::Rect>* bounds) {
DCHECK(bounds);
bounds->clear();
}
void RenderWidget::GetCompositionRange(gfx::Range* range) {
size_t location, length;
if (webwidget_->compositionRange(&location, &length)) {
range->set_start(location);
range->set_end(location + length);
} else if (webwidget_->caretOrSelectionRange(&location, &length)) {
range->set_start(location);
range->set_end(location + length);
} else {
*range = gfx::Range::InvalidRange();
}
}
bool RenderWidget::ShouldUpdateCompositionInfo(
const gfx::Range& range,
const std::vector<gfx::Rect>& bounds) {
if (composition_range_ != range)
return true;
if (bounds.size() != composition_character_bounds_.size())
return true;
for (size_t i = 0; i < bounds.size(); ++i) {
if (bounds[i] != composition_character_bounds_[i])
return true;
}
return false;
}
#endif
bool RenderWidget::CanComposeInline() {
return true;
}
WebScreenInfo RenderWidget::screenInfo() {
return screen_info_;
}
float RenderWidget::deviceScaleFactor() {
return device_scale_factor_;
}
void RenderWidget::resetInputMethod() {
if (!input_method_is_active_)
return;
ImeEventGuard guard(this);
// If the last text input type is not None, then we should finish any
// ongoing composition regardless of the new text input type.
if (text_input_type_ != ui::TEXT_INPUT_TYPE_NONE) {
// If a composition text exists, then we need to let the browser process
// to cancel the input method's ongoing composition session.
if (webwidget_->confirmComposition())
Send(new ViewHostMsg_ImeCancelComposition(routing_id()));
}
#if defined(OS_MACOSX) || defined(OS_WIN) || defined(USE_AURA)
UpdateCompositionInfo(true);
#endif
}
void RenderWidget::didHandleGestureEvent(
const WebGestureEvent& event,
bool event_cancelled) {
#if defined(OS_ANDROID)
if (event_cancelled)
return;
if (event.type == WebInputEvent::GestureTap ||
event.type == WebInputEvent::GestureLongPress) {
UpdateTextInputState(true, true);
}
#endif
}
void RenderWidget::SchedulePluginMove(const WebPluginGeometry& move) {
size_t i = 0;
for (; i < plugin_window_moves_.size(); ++i) {
if (plugin_window_moves_[i].window == move.window) {
if (move.rects_valid) {
plugin_window_moves_[i] = move;
} else {
plugin_window_moves_[i].visible = move.visible;
}
break;
}
}
if (i == plugin_window_moves_.size())
plugin_window_moves_.push_back(move);
}
void RenderWidget::CleanupWindowInPluginMoves(gfx::PluginWindowHandle window) {
for (WebPluginGeometryVector::iterator i = plugin_window_moves_.begin();
i != plugin_window_moves_.end(); ++i) {
if (i->window == window) {
plugin_window_moves_.erase(i);
break;
}
}
}
void RenderWidget::GetRenderingStats(
blink::WebRenderingStatsImpl& stats) const {
if (compositor_)
compositor_->GetRenderingStats(&stats.rendering_stats);
stats.rendering_stats.Add(
legacy_software_mode_stats_->GetRenderingStats());
}
bool RenderWidget::GetGpuRenderingStats(GpuRenderingStats* stats) const {
GpuChannelHost* gpu_channel = RenderThreadImpl::current()->GetGpuChannel();
if (!gpu_channel)
return false;
return gpu_channel->CollectRenderingStatsForSurface(surface_id(), stats);
}
RenderWidgetCompositor* RenderWidget::compositor() const {
return compositor_.get();
}
void RenderWidget::OnSetBrowserRenderingStats(
const BrowserRenderingStats& stats) {
browser_rendering_stats_ = stats;
}
void RenderWidget::GetBrowserRenderingStats(BrowserRenderingStats* stats) {
*stats = browser_rendering_stats_;
}
bool RenderWidget::WillHandleMouseEvent(const blink::WebMouseEvent& event) {
return false;
}
bool RenderWidget::WillHandleKeyEvent(const blink::WebKeyboardEvent& event) {
return false;
}
bool RenderWidget::WillHandleGestureEvent(
const blink::WebGestureEvent& event) {
return false;
}
void RenderWidget::hasTouchEventHandlers(bool has_handlers) {
Send(new ViewHostMsg_HasTouchEventHandlers(routing_id_, has_handlers));
}
void RenderWidget::setTouchAction(
blink::WebTouchAction web_touch_action) {
// Ignore setTouchAction calls that result from synthetic touch events (eg.
// when blink is emulating touch with mouse).
if (!handling_touchstart_event_)
return;
content::TouchAction content_touch_action;
switch(web_touch_action) {
case blink::WebTouchActionNone:
content_touch_action = content::TOUCH_ACTION_NONE;
break;
case blink::WebTouchActionAuto:
content_touch_action = content::TOUCH_ACTION_AUTO;
break;
default:
NOTREACHED();
}
Send(new InputHostMsg_SetTouchAction(routing_id_, content_touch_action));
}
bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const {
return true;
}
scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
RenderWidget::CreateGraphicsContext3D(
const blink::WebGraphicsContext3D::Attributes& attributes) {
if (!webwidget_)
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableGpuCompositing))
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
if (!RenderThreadImpl::current())
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
CauseForGpuLaunch cause =
CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
scoped_refptr<GpuChannelHost> gpu_channel_host(
RenderThreadImpl::current()->EstablishGpuChannelSync(cause));
if (!gpu_channel_host)
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits;
#if defined(OS_ANDROID)
// If we raster too fast we become upload bound, and pending
// uploads consume memory. For maximum upload throughput, we would
// want to allow for upload_throughput * pipeline_time of pending
// uploads, after which we are just wasting memory. Since we don't
// know our upload throughput yet, this just caps our memory usage.
size_t divider = 1;
if (base::android::SysUtils::IsLowEndDevice())
divider = 6;
// For reference Nexus10 can upload 1MB in about 2.5ms.
const double max_mb_uploaded_per_ms = 2.0 / (5 * divider);
// Deadline to draw a frame to achieve 60 frames per second.
const size_t kMillisecondsPerFrame = 16;
// Assuming a two frame deep pipeline between the CPU and the GPU.
size_t max_transfer_buffer_usage_mb =
static_cast<size_t>(2 * kMillisecondsPerFrame * max_mb_uploaded_per_ms);
static const size_t kBytesPerMegabyte = 1024 * 1024;
// We keep the MappedMemoryReclaimLimit the same as the upload limit
// to avoid unnecessarily stalling the compositor thread.
limits.mapped_memory_reclaim_limit =
max_transfer_buffer_usage_mb * kBytesPerMegabyte;
#endif
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
new WebGraphicsContext3DCommandBufferImpl(
surface_id(),
GetURLForGraphicsContext3D(),
gpu_channel_host.get(),
attributes,
false /* bind generates resources */,
limits));
return context.Pass();
}
} // namespace content