// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_OUTPUT_SHADER_H_
#define CC_OUTPUT_SHADER_H_
#include <string>
#include "base/basictypes.h"
#include "cc/base/cc_export.h"
#include "third_party/skia/include/core/SkColorPriv.h"
namespace gfx {
class Point;
class Size;
}
namespace gpu {
namespace gles2 {
class GLES2Interface;
}
}
namespace cc {
enum TexCoordPrecision {
TexCoordPrecisionNA = 0,
TexCoordPrecisionMedium = 1,
TexCoordPrecisionHigh = 2,
NumTexCoordPrecisions = 3
};
enum SamplerType {
SamplerTypeNA = 0,
SamplerType2D = 1,
SamplerType2DRect = 2,
SamplerTypeExternalOES = 3,
NumSamplerTypes = 4
};
// Note: The highp_threshold_cache must be provided by the caller to make
// the caching multi-thread/context safe in an easy low-overhead manner.
// The caller must make sure to clear highp_threshold_cache to 0, so it can be
// reinitialized, if a new or different context is used.
CC_EXPORT TexCoordPrecision TexCoordPrecisionRequired(
gpu::gles2::GLES2Interface* context,
int *highp_threshold_cache,
int highp_threshold_min,
gfx::Point max_coordinate);
CC_EXPORT TexCoordPrecision TexCoordPrecisionRequired(
gpu::gles2::GLES2Interface* context,
int *highp_threshold_cache,
int highp_threshold_min,
gfx::Size max_size);
class VertexShaderPosTex {
public:
VertexShaderPosTex();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
private:
int matrix_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTex);
};
class VertexShaderPosTexYUVStretch {
public:
VertexShaderPosTexYUVStretch();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int tex_scale_location() const { return tex_scale_location_; }
private:
int matrix_location_;
int tex_scale_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexYUVStretch);
};
class VertexShaderPos {
public:
VertexShaderPos();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
private:
int matrix_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderPos);
};
class VertexShaderPosTexIdentity {
public:
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index) {}
std::string GetShaderString() const;
};
class VertexShaderPosTexTransform {
public:
VertexShaderPosTexTransform();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int tex_transform_location() const { return tex_transform_location_; }
int vertex_opacity_location() const { return vertex_opacity_location_; }
private:
int matrix_location_;
int tex_transform_location_;
int vertex_opacity_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexTransform);
};
class VertexShaderQuad {
public:
VertexShaderQuad();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int viewport_location() const { return -1; }
int quad_location() const { return quad_location_; }
int edge_location() const { return -1; }
private:
int matrix_location_;
int quad_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderQuad);
};
class VertexShaderQuadAA {
public:
VertexShaderQuadAA();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int viewport_location() const { return viewport_location_; }
int quad_location() const { return quad_location_; }
int edge_location() const { return edge_location_; }
private:
int matrix_location_;
int viewport_location_;
int quad_location_;
int edge_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadAA);
};
class VertexShaderQuadTexTransformAA {
public:
VertexShaderQuadTexTransformAA();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int viewport_location() const { return viewport_location_; }
int quad_location() const { return quad_location_; }
int edge_location() const { return edge_location_; }
int tex_transform_location() const { return tex_transform_location_; }
private:
int matrix_location_;
int viewport_location_;
int quad_location_;
int edge_location_;
int tex_transform_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadTexTransformAA);
};
class VertexShaderTile {
public:
VertexShaderTile();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int viewport_location() const { return -1; }
int quad_location() const { return quad_location_; }
int edge_location() const { return -1; }
int vertex_tex_transform_location() const {
return vertex_tex_transform_location_;
}
private:
int matrix_location_;
int quad_location_;
int vertex_tex_transform_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderTile);
};
class VertexShaderTileAA {
public:
VertexShaderTileAA();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int viewport_location() const { return viewport_location_; }
int quad_location() const { return quad_location_; }
int edge_location() const { return edge_location_; }
int vertex_tex_transform_location() const {
return vertex_tex_transform_location_;
}
private:
int matrix_location_;
int viewport_location_;
int quad_location_;
int edge_location_;
int vertex_tex_transform_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderTileAA);
};
class VertexShaderVideoTransform {
public:
VertexShaderVideoTransform();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString() const;
int matrix_location() const { return matrix_location_; }
int tex_matrix_location() const { return tex_matrix_location_; }
private:
int matrix_location_;
int tex_matrix_location_;
DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform);
};
class FragmentTexAlphaBinding {
public:
FragmentTexAlphaBinding();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int fragment_tex_transform_location() const { return -1; }
int sampler_location() const { return sampler_location_; }
private:
int sampler_location_;
int alpha_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentTexAlphaBinding);
};
class FragmentTexColorMatrixAlphaBinding {
public:
FragmentTexColorMatrixAlphaBinding();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int color_matrix_location() const { return color_matrix_location_; }
int color_offset_location() const { return color_offset_location_; }
int fragment_tex_transform_location() const { return -1; }
int sampler_location() const { return sampler_location_; }
private:
int sampler_location_;
int alpha_location_;
int color_matrix_location_;
int color_offset_location_;
};
class FragmentTexOpaqueBinding {
public:
FragmentTexOpaqueBinding();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return -1; }
int fragment_tex_transform_location() const { return -1; }
int background_color_location() const { return -1; }
int sampler_location() const { return sampler_location_; }
private:
int sampler_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentTexOpaqueBinding);
};
class FragmentTexBackgroundBinding {
public:
FragmentTexBackgroundBinding();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int background_color_location() const { return background_color_location_; }
int sampler_location() const { return sampler_location_; }
private:
int background_color_location_;
int sampler_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding);
};
class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderTexBackgroundVaryingAlpha
: public FragmentTexBackgroundBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderTexBackgroundPremultiplyAlpha
: public FragmentTexBackgroundBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderRGBATexColorMatrixAlpha
: public FragmentTexColorMatrixAlphaBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
// Swizzles the red and blue component of sampled texel with alpha.
class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
// Swizzles the red and blue component of sampled texel without alpha.
class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderRGBATexAlphaAA {
public:
FragmentShaderRGBATexAlphaAA();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
int alpha_location() const { return alpha_location_; }
int sampler_location() const { return sampler_location_; }
private:
int sampler_location_;
int alpha_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA);
};
class FragmentTexClampAlphaAABinding {
public:
FragmentTexClampAlphaAABinding();
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int sampler_location() const { return sampler_location_; }
int fragment_tex_transform_location() const {
return fragment_tex_transform_location_;
}
private:
int sampler_location_;
int alpha_location_;
int fragment_tex_transform_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentTexClampAlphaAABinding);
};
class FragmentShaderRGBATexClampAlphaAA
: public FragmentTexClampAlphaAABinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
// Swizzles the red and blue component of sampled texel.
class FragmentShaderRGBATexClampSwizzleAlphaAA
: public FragmentTexClampAlphaAABinding {
public:
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
};
class FragmentShaderRGBATexAlphaMask {
public:
FragmentShaderRGBATexAlphaMask();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int sampler_location() const { return sampler_location_; }
int mask_sampler_location() const { return mask_sampler_location_; }
int mask_tex_coord_scale_location() const {
return mask_tex_coord_scale_location_;
}
int mask_tex_coord_offset_location() const {
return mask_tex_coord_offset_location_;
}
private:
int sampler_location_;
int mask_sampler_location_;
int alpha_location_;
int mask_tex_coord_scale_location_;
int mask_tex_coord_offset_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask);
};
class FragmentShaderRGBATexAlphaMaskAA {
public:
FragmentShaderRGBATexAlphaMaskAA();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int sampler_location() const { return sampler_location_; }
int mask_sampler_location() const { return mask_sampler_location_; }
int mask_tex_coord_scale_location() const {
return mask_tex_coord_scale_location_;
}
int mask_tex_coord_offset_location() const {
return mask_tex_coord_offset_location_;
}
private:
int sampler_location_;
int mask_sampler_location_;
int alpha_location_;
int mask_tex_coord_scale_location_;
int mask_tex_coord_offset_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA);
};
class FragmentShaderRGBATexAlphaMaskColorMatrixAA {
public:
FragmentShaderRGBATexAlphaMaskColorMatrixAA();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int sampler_location() const { return sampler_location_; }
int mask_sampler_location() const { return mask_sampler_location_; }
int mask_tex_coord_scale_location() const {
return mask_tex_coord_scale_location_;
}
int mask_tex_coord_offset_location() const {
return mask_tex_coord_offset_location_;
}
int color_matrix_location() const { return color_matrix_location_; }
int color_offset_location() const { return color_offset_location_; }
private:
int sampler_location_;
int mask_sampler_location_;
int alpha_location_;
int mask_tex_coord_scale_location_;
int mask_tex_coord_offset_location_;
int color_matrix_location_;
int color_offset_location_;
};
class FragmentShaderRGBATexAlphaColorMatrixAA {
public:
FragmentShaderRGBATexAlphaColorMatrixAA();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int sampler_location() const { return sampler_location_; }
int color_matrix_location() const { return color_matrix_location_; }
int color_offset_location() const { return color_offset_location_; }
private:
int sampler_location_;
int alpha_location_;
int color_matrix_location_;
int color_offset_location_;
};
class FragmentShaderRGBATexAlphaMaskColorMatrix {
public:
FragmentShaderRGBATexAlphaMaskColorMatrix();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int sampler_location() const { return sampler_location_; }
int mask_sampler_location() const { return mask_sampler_location_; }
int mask_tex_coord_scale_location() const {
return mask_tex_coord_scale_location_;
}
int mask_tex_coord_offset_location() const {
return mask_tex_coord_offset_location_;
}
int color_matrix_location() const { return color_matrix_location_; }
int color_offset_location() const { return color_offset_location_; }
private:
int sampler_location_;
int mask_sampler_location_;
int alpha_location_;
int mask_tex_coord_scale_location_;
int mask_tex_coord_offset_location_;
int color_matrix_location_;
int color_offset_location_;
};
class FragmentShaderYUVVideo {
public:
FragmentShaderYUVVideo();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int y_texture_location() const { return y_texture_location_; }
int u_texture_location() const { return u_texture_location_; }
int v_texture_location() const { return v_texture_location_; }
int alpha_location() const { return alpha_location_; }
int yuv_matrix_location() const { return yuv_matrix_location_; }
int yuv_adj_location() const { return yuv_adj_location_; }
private:
int y_texture_location_;
int u_texture_location_;
int v_texture_location_;
int alpha_location_;
int yuv_matrix_location_;
int yuv_adj_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo);
};
class FragmentShaderYUVAVideo {
public:
FragmentShaderYUVAVideo();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int y_texture_location() const { return y_texture_location_; }
int u_texture_location() const { return u_texture_location_; }
int v_texture_location() const { return v_texture_location_; }
int a_texture_location() const { return a_texture_location_; }
int alpha_location() const { return alpha_location_; }
int yuv_matrix_location() const { return yuv_matrix_location_; }
int yuv_adj_location() const { return yuv_adj_location_; }
private:
int y_texture_location_;
int u_texture_location_;
int v_texture_location_;
int a_texture_location_;
int alpha_location_;
int yuv_matrix_location_;
int yuv_adj_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo);
};
class FragmentShaderColor {
public:
FragmentShaderColor();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int color_location() const { return color_location_; }
private:
int color_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor);
};
class FragmentShaderColorAA {
public:
FragmentShaderColorAA();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int color_location() const { return color_location_; }
private:
int color_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA);
};
class FragmentShaderCheckerboard {
public:
FragmentShaderCheckerboard();
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
int* base_uniform_index);
int alpha_location() const { return alpha_location_; }
int tex_transform_location() const { return tex_transform_location_; }
int frequency_location() const { return frequency_location_; }
int color_location() const { return color_location_; }
private:
int alpha_location_;
int tex_transform_location_;
int frequency_location_;
int color_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard);
};
} // namespace cc
#endif // CC_OUTPUT_SHADER_H_