// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/display_controller.h"
#include <algorithm>
#include <cmath>
#include <map>
#include "ash/ash_switches.h"
#include "ash/display/display_layout_store.h"
#include "ash/display/display_manager.h"
#include "ash/display/mirror_window_controller.h"
#include "ash/display/root_window_transformers.h"
#include "ash/display/virtual_keyboard_window_controller.h"
#include "ash/host/root_window_host_factory.h"
#include "ash/root_window_controller.h"
#include "ash/root_window_settings.h"
#include "ash/screen_ash.h"
#include "ash/shell.h"
#include "ash/wm/coordinate_conversion.h"
#include "base/command_line.h"
#include "base/strings/stringprintf.h"
#include "third_party/skia/include/utils/SkMatrix44.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/root_window.h"
#include "ui/aura/root_window_transformer.h"
#include "ui/aura/window.h"
#include "ui/aura/window_property.h"
#include "ui/aura/window_tracker.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/dip_util.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#if defined(OS_CHROMEOS)
#include "base/sys_info.h"
#include "base/time/time.h"
#if defined(USE_X11)
#include "ash/display/output_configurator_animation.h"
#include "chromeos/display/output_configurator.h"
#include "ui/base/x/x11_util.h"
#include "ui/gfx/x/x11_types.h"
// Including this at the bottom to avoid other
// potential conflict with chrome headers.
#include <X11/extensions/Xrandr.h>
#undef RootWindow
#endif // defined(USE_X11)
#endif // defined(OS_CHROMEOS)
namespace ash {
namespace {
// Primary display stored in global object as it can be
// accessed after Shell is deleted. A separate display instance is created
// during the shutdown instead of always keeping two display instances
// (one here and another one in display_manager) in sync, which is error prone.
int64 primary_display_id = gfx::Display::kInvalidDisplayID;
gfx::Display* primary_display_for_shutdown = NULL;
// Keeps the number of displays during the shutdown after
// ash::Shell:: is deleted.
int num_displays_for_shutdown = -1;
// Specifies how long the display change should have been disabled
// after each display change operations.
// |kCycleDisplayThrottleTimeoutMs| is set to be longer to avoid
// changing the settings while the system is still configurating
// displays. It will be overriden by |kAfterDisplayChangeThrottleTimeoutMs|
// when the display change happens, so the actual timeout is much shorter.
const int64 kAfterDisplayChangeThrottleTimeoutMs = 500;
const int64 kCycleDisplayThrottleTimeoutMs = 4000;
const int64 kSwapDisplayThrottleTimeoutMs = 500;
internal::DisplayManager* GetDisplayManager() {
return Shell::GetInstance()->display_manager();
}
void SetDisplayPropertiesOnHostWindow(aura::RootWindow* root,
const gfx::Display& display) {
internal::DisplayInfo info =
GetDisplayManager()->GetDisplayInfo(display.id());
#if defined(OS_CHROMEOS) && defined(USE_X11)
// Native window property (Atom in X11) that specifies the display's
// rotation, scale factor and if it's internal display. They are
// read and used by touchpad/mouse driver directly on X (contact
// adlr@ for more details on touchpad/mouse driver side). The value
// of the rotation is one of 0 (normal), 1 (90 degrees clockwise), 2
// (180 degree) or 3 (270 degrees clockwise). The value of the
// scale factor is in percent (100, 140, 200 etc).
const char kRotationProp[] = "_CHROME_DISPLAY_ROTATION";
const char kScaleFactorProp[] = "_CHROME_DISPLAY_SCALE_FACTOR";
const char kInternalProp[] = "_CHROME_DISPLAY_INTERNAL";
const char kCARDINAL[] = "CARDINAL";
int xrandr_rotation = RR_Rotate_0;
switch (info.rotation()) {
case gfx::Display::ROTATE_0:
xrandr_rotation = RR_Rotate_0;
break;
case gfx::Display::ROTATE_90:
xrandr_rotation = RR_Rotate_90;
break;
case gfx::Display::ROTATE_180:
xrandr_rotation = RR_Rotate_180;
break;
case gfx::Display::ROTATE_270:
xrandr_rotation = RR_Rotate_270;
break;
}
int internal = display.IsInternal() ? 1 : 0;
gfx::AcceleratedWidget xwindow = root->host()->GetAcceleratedWidget();
ui::SetIntProperty(xwindow, kInternalProp, kCARDINAL, internal);
ui::SetIntProperty(xwindow, kRotationProp, kCARDINAL, xrandr_rotation);
ui::SetIntProperty(xwindow,
kScaleFactorProp,
kCARDINAL,
100 * display.device_scale_factor());
#endif
scoped_ptr<aura::RootWindowTransformer> transformer(
internal::CreateRootWindowTransformerForDisplay(root->window(), display));
root->SetRootWindowTransformer(transformer.Pass());
}
} // namespace
namespace internal {
// A utility class to store/restore focused/active window
// when the display configuration has changed.
class FocusActivationStore {
public:
FocusActivationStore()
: activation_client_(NULL),
capture_client_(NULL),
focus_client_(NULL),
focused_(NULL),
active_(NULL) {
}
void Store(bool clear_focus) {
if (!activation_client_) {
aura::Window* root = Shell::GetPrimaryRootWindow();
activation_client_ = aura::client::GetActivationClient(root);
capture_client_ = aura::client::GetCaptureClient(root);
focus_client_ = aura::client::GetFocusClient(root);
}
focused_ = focus_client_->GetFocusedWindow();
if (focused_)
tracker_.Add(focused_);
active_ = activation_client_->GetActiveWindow();
if (active_ && focused_ != active_)
tracker_.Add(active_);
// Deactivate the window to close menu / bubble windows.
if (clear_focus)
activation_client_->DeactivateWindow(active_);
// Release capture if any.
capture_client_->SetCapture(NULL);
// Clear the focused window if any. This is necessary because a
// window may be deleted when losing focus (fullscreen flash for
// example). If the focused window is still alive after move, it'll
// be re-focused below.
if (clear_focus)
focus_client_->FocusWindow(NULL);
}
void Restore() {
// Restore focused or active window if it's still alive.
if (focused_ && tracker_.Contains(focused_)) {
focus_client_->FocusWindow(focused_);
} else if (active_ && tracker_.Contains(active_)) {
activation_client_->ActivateWindow(active_);
}
if (focused_)
tracker_.Remove(focused_);
if (active_)
tracker_.Remove(active_);
focused_ = NULL;
active_ = NULL;
}
private:
aura::client::ActivationClient* activation_client_;
aura::client::CaptureClient* capture_client_;
aura::client::FocusClient* focus_client_;
aura::WindowTracker tracker_;
aura::Window* focused_;
aura::Window* active_;
DISALLOW_COPY_AND_ASSIGN(FocusActivationStore);
};
} // namespace internal
////////////////////////////////////////////////////////////////////////////////
// DisplayChangeLimiter
DisplayController::DisplayChangeLimiter::DisplayChangeLimiter()
: throttle_timeout_(base::Time::Now()) {
}
void DisplayController::DisplayChangeLimiter::SetThrottleTimeout(
int64 throttle_ms) {
throttle_timeout_ =
base::Time::Now() + base::TimeDelta::FromMilliseconds(throttle_ms);
}
bool DisplayController::DisplayChangeLimiter::IsThrottled() const {
return base::Time::Now() < throttle_timeout_;
}
////////////////////////////////////////////////////////////////////////////////
// DisplayController
DisplayController::DisplayController()
: primary_root_window_for_replace_(NULL),
focus_activation_store_(new internal::FocusActivationStore()),
mirror_window_controller_(new internal::MirrorWindowController),
virtual_keyboard_window_controller_(
new internal::VirtualKeyboardWindowController) {
#if defined(OS_CHROMEOS)
CommandLine* command_line = CommandLine::ForCurrentProcess();
if (!command_line->HasSwitch(switches::kAshDisableDisplayChangeLimiter) &&
base::SysInfo::IsRunningOnChromeOS())
limiter_.reset(new DisplayChangeLimiter);
#endif
// Reset primary display to make sure that tests don't use
// stale display info from previous tests.
primary_display_id = gfx::Display::kInvalidDisplayID;
delete primary_display_for_shutdown;
primary_display_for_shutdown = NULL;
num_displays_for_shutdown = -1;
}
DisplayController::~DisplayController() {
DCHECK(primary_display_for_shutdown);
}
void DisplayController::Start() {
Shell::GetScreen()->AddObserver(this);
Shell::GetInstance()->display_manager()->set_delegate(this);
}
void DisplayController::Shutdown() {
// Unset the display manager's delegate here because
// DisplayManager outlives DisplayController.
Shell::GetInstance()->display_manager()->set_delegate(NULL);
mirror_window_controller_.reset();
virtual_keyboard_window_controller_.reset();
DCHECK(!primary_display_for_shutdown);
primary_display_for_shutdown = new gfx::Display(
GetDisplayManager()->GetDisplayForId(primary_display_id));
num_displays_for_shutdown = GetDisplayManager()->GetNumDisplays();
Shell::GetScreen()->RemoveObserver(this);
// Delete all root window controllers, which deletes root window
// from the last so that the primary root window gets deleted last.
for (std::map<int64, aura::Window*>::const_reverse_iterator it =
root_windows_.rbegin(); it != root_windows_.rend(); ++it) {
internal::RootWindowController* controller =
internal::GetRootWindowController(it->second);
DCHECK(controller);
delete controller;
}
}
// static
const gfx::Display& DisplayController::GetPrimaryDisplay() {
DCHECK_NE(primary_display_id, gfx::Display::kInvalidDisplayID);
if (primary_display_for_shutdown)
return *primary_display_for_shutdown;
return GetDisplayManager()->GetDisplayForId(primary_display_id);
}
// static
int DisplayController::GetNumDisplays() {
if (num_displays_for_shutdown >= 0)
return num_displays_for_shutdown;
return GetDisplayManager()->GetNumDisplays();
}
void DisplayController::InitPrimaryDisplay() {
const gfx::Display& primary_candidate =
GetDisplayManager()->GetPrimaryDisplayCandidate();
primary_display_id = primary_candidate.id();
AddRootWindowForDisplay(primary_candidate);
}
void DisplayController::InitSecondaryDisplays() {
internal::DisplayManager* display_manager = GetDisplayManager();
for (size_t i = 0; i < display_manager->GetNumDisplays(); ++i) {
const gfx::Display& display = display_manager->GetDisplayAt(i);
if (primary_display_id != display.id()) {
aura::RootWindow* root = AddRootWindowForDisplay(display);
internal::RootWindowController::CreateForSecondaryDisplay(root);
}
}
UpdateHostWindowNames();
}
void DisplayController::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void DisplayController::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
aura::Window* DisplayController::GetPrimaryRootWindow() {
DCHECK(!root_windows_.empty());
return root_windows_[primary_display_id];
}
aura::Window* DisplayController::GetRootWindowForDisplayId(int64 id) {
return root_windows_[id];
}
void DisplayController::CloseChildWindows() {
for (std::map<int64, aura::Window*>::const_iterator it =
root_windows_.begin(); it != root_windows_.end(); ++it) {
aura::Window* root_window = it->second;
internal::RootWindowController* controller =
internal::GetRootWindowController(root_window);
if (controller) {
controller->CloseChildWindows();
} else {
while (!root_window->children().empty()) {
aura::Window* child = root_window->children()[0];
delete child;
}
}
}
}
aura::Window::Windows DisplayController::GetAllRootWindows() {
aura::Window::Windows windows;
for (std::map<int64, aura::Window*>::const_iterator it =
root_windows_.begin(); it != root_windows_.end(); ++it) {
DCHECK(it->second);
if (internal::GetRootWindowController(it->second))
windows.push_back(it->second);
}
return windows;
}
gfx::Insets DisplayController::GetOverscanInsets(int64 display_id) const {
return GetDisplayManager()->GetOverscanInsets(display_id);
}
void DisplayController::SetOverscanInsets(int64 display_id,
const gfx::Insets& insets_in_dip) {
GetDisplayManager()->SetOverscanInsets(display_id, insets_in_dip);
}
std::vector<internal::RootWindowController*>
DisplayController::GetAllRootWindowControllers() {
std::vector<internal::RootWindowController*> controllers;
for (std::map<int64, aura::Window*>::const_iterator it =
root_windows_.begin(); it != root_windows_.end(); ++it) {
internal::RootWindowController* controller =
internal::GetRootWindowController(it->second);
if (controller)
controllers.push_back(controller);
}
return controllers;
}
void DisplayController::ToggleMirrorMode() {
internal::DisplayManager* display_manager = GetDisplayManager();
if (display_manager->num_connected_displays() <= 1)
return;
if (limiter_) {
if (limiter_->IsThrottled())
return;
limiter_->SetThrottleTimeout(kCycleDisplayThrottleTimeoutMs);
}
#if defined(OS_CHROMEOS) && defined(USE_X11)
Shell* shell = Shell::GetInstance();
internal::OutputConfiguratorAnimation* animation =
shell->output_configurator_animation();
animation->StartFadeOutAnimation(base::Bind(
base::IgnoreResult(&internal::DisplayManager::SetMirrorMode),
base::Unretained(display_manager),
!display_manager->IsMirrored()));
#endif
}
void DisplayController::SwapPrimaryDisplay() {
if (limiter_) {
if (limiter_->IsThrottled())
return;
limiter_->SetThrottleTimeout(kSwapDisplayThrottleTimeoutMs);
}
if (Shell::GetScreen()->GetNumDisplays() > 1) {
#if defined(OS_CHROMEOS) && defined(USE_X11)
internal::OutputConfiguratorAnimation* animation =
Shell::GetInstance()->output_configurator_animation();
if (animation) {
animation->StartFadeOutAnimation(base::Bind(
&DisplayController::OnFadeOutForSwapDisplayFinished,
base::Unretained(this)));
} else {
SetPrimaryDisplay(ScreenAsh::GetSecondaryDisplay());
}
#else
SetPrimaryDisplay(ScreenAsh::GetSecondaryDisplay());
#endif
}
}
void DisplayController::SetPrimaryDisplayId(int64 id) {
DCHECK_NE(gfx::Display::kInvalidDisplayID, id);
if (id == gfx::Display::kInvalidDisplayID || primary_display_id == id)
return;
const gfx::Display& display = GetDisplayManager()->GetDisplayForId(id);
if (display.is_valid())
SetPrimaryDisplay(display);
}
void DisplayController::SetPrimaryDisplay(
const gfx::Display& new_primary_display) {
internal::DisplayManager* display_manager = GetDisplayManager();
DCHECK(new_primary_display.is_valid());
DCHECK(display_manager->IsActiveDisplay(new_primary_display));
if (!new_primary_display.is_valid() ||
!display_manager->IsActiveDisplay(new_primary_display)) {
LOG(ERROR) << "Invalid or non-existent display is requested:"
<< new_primary_display.ToString();
return;
}
if (primary_display_id == new_primary_display.id() ||
root_windows_.size() < 2) {
return;
}
aura::Window* non_primary_root = root_windows_[new_primary_display.id()];
LOG_IF(ERROR, !non_primary_root)
<< "Unknown display is requested in SetPrimaryDisplay: id="
<< new_primary_display.id();
if (!non_primary_root)
return;
gfx::Display old_primary_display = GetPrimaryDisplay();
// Swap root windows between current and new primary display.
aura::Window* primary_root = root_windows_[primary_display_id];
DCHECK(primary_root);
DCHECK_NE(primary_root, non_primary_root);
root_windows_[new_primary_display.id()] = primary_root;
internal::GetRootWindowSettings(primary_root)->display_id =
new_primary_display.id();
root_windows_[old_primary_display.id()] = non_primary_root;
internal::GetRootWindowSettings(non_primary_root)->display_id =
old_primary_display.id();
primary_display_id = new_primary_display.id();
GetDisplayManager()->layout_store()->UpdatePrimaryDisplayId(
display_manager->GetCurrentDisplayIdPair(), primary_display_id);
UpdateWorkAreaOfDisplayNearestWindow(
primary_root, old_primary_display.GetWorkAreaInsets());
UpdateWorkAreaOfDisplayNearestWindow(
non_primary_root, new_primary_display.GetWorkAreaInsets());
// Update the dispay manager with new display info.
std::vector<internal::DisplayInfo> display_info_list;
display_info_list.push_back(display_manager->GetDisplayInfo(
primary_display_id));
display_info_list.push_back(display_manager->GetDisplayInfo(
ScreenAsh::GetSecondaryDisplay().id()));
GetDisplayManager()->set_force_bounds_changed(true);
GetDisplayManager()->UpdateDisplays(display_info_list);
GetDisplayManager()->set_force_bounds_changed(false);
}
void DisplayController::EnsurePointerInDisplays() {
// If the mouse is currently on a display in native location,
// use the same native location. Otherwise find the display closest
// to the current cursor location in screen coordinates.
gfx::Point point_in_screen = Shell::GetScreen()->GetCursorScreenPoint();
gfx::Point target_location_in_native;
int64 closest_distance_squared = -1;
internal::DisplayManager* display_manager = GetDisplayManager();
aura::Window* dst_root_window = NULL;
for (size_t i = 0; i < display_manager->GetNumDisplays(); ++i) {
const gfx::Display& display = display_manager->GetDisplayAt(i);
const internal::DisplayInfo display_info =
display_manager->GetDisplayInfo(display.id());
aura::Window* root_window = GetRootWindowForDisplayId(display.id());
if (display_info.bounds_in_native().Contains(
cursor_location_in_native_coords_for_restore_)) {
dst_root_window = root_window;
target_location_in_native = cursor_location_in_native_coords_for_restore_;
break;
}
gfx::Point center = display.bounds().CenterPoint();
// Use the distance squared from the center of the dislay. This is not
// exactly "closest" display, but good enough to pick one
// appropriate (and there are at most two displays).
// We don't care about actual distance, only relative to other displays, so
// using the LengthSquared() is cheaper than Length().
int64 distance_squared = (center - point_in_screen).LengthSquared();
if (closest_distance_squared < 0 ||
closest_distance_squared > distance_squared) {
aura::Window* root_window = GetRootWindowForDisplayId(display.id());
aura::client::ScreenPositionClient* client =
aura::client::GetScreenPositionClient(root_window);
client->ConvertPointFromScreen(root_window, ¢er);
root_window->GetDispatcher()->host()->ConvertPointToNativeScreen(¢er);
dst_root_window = root_window;
target_location_in_native = center;
closest_distance_squared = distance_squared;
}
}
dst_root_window->GetDispatcher()->host()->ConvertPointFromNativeScreen(
&target_location_in_native);
dst_root_window->MoveCursorTo(target_location_in_native);
}
bool DisplayController::UpdateWorkAreaOfDisplayNearestWindow(
const aura::Window* window,
const gfx::Insets& insets) {
const aura::Window* root_window = window->GetRootWindow();
int64 id = internal::GetRootWindowSettings(root_window)->display_id;
// if id is |kInvaildDisplayID|, it's being deleted.
DCHECK(id != gfx::Display::kInvalidDisplayID);
return GetDisplayManager()->UpdateWorkAreaOfDisplay(id, insets);
}
const gfx::Display& DisplayController::GetDisplayNearestWindow(
const aura::Window* window) const {
if (!window)
return GetPrimaryDisplay();
const aura::Window* root_window = window->GetRootWindow();
if (!root_window)
return GetPrimaryDisplay();
int64 id = internal::GetRootWindowSettings(root_window)->display_id;
// if id is |kInvaildDisplayID|, it's being deleted.
DCHECK(id != gfx::Display::kInvalidDisplayID);
internal::DisplayManager* display_manager = GetDisplayManager();
// RootWindow needs Display to determine its device scale factor
// for non desktop display.
if (display_manager->non_desktop_display().id() == id)
return display_manager->non_desktop_display();
return display_manager->GetDisplayForId(id);
}
const gfx::Display& DisplayController::GetDisplayNearestPoint(
const gfx::Point& point) const {
// Fallback to the primary display if there is no root display containing
// the |point|.
const gfx::Display& display =
GetDisplayManager()->FindDisplayContainingPoint(point);
return display.is_valid() ? display : GetPrimaryDisplay();
}
const gfx::Display& DisplayController::GetDisplayMatching(
const gfx::Rect& rect) const {
if (rect.IsEmpty())
return GetDisplayNearestPoint(rect.origin());
int max_area = 0;
const gfx::Display* matching = NULL;
for (size_t i = 0; i < GetDisplayManager()->GetNumDisplays(); ++i) {
const gfx::Display& display = GetDisplayManager()->GetDisplayAt(i);
gfx::Rect intersect = gfx::IntersectRects(display.bounds(), rect);
int area = intersect.width() * intersect.height();
if (area > max_area) {
max_area = area;
matching = &display;
}
}
// Fallback to the primary display if there is no matching display.
return matching ? *matching : GetPrimaryDisplay();
}
void DisplayController::OnDisplayBoundsChanged(const gfx::Display& display) {
const internal::DisplayInfo& display_info =
GetDisplayManager()->GetDisplayInfo(display.id());
DCHECK(!display_info.bounds_in_native().IsEmpty());
aura::WindowEventDispatcher* dispatcher =
root_windows_[display.id()]->GetDispatcher();
dispatcher->SetHostBounds(display_info.bounds_in_native());
SetDisplayPropertiesOnHostWindow(dispatcher, display);
}
void DisplayController::OnDisplayAdded(const gfx::Display& display) {
if (primary_root_window_for_replace_) {
DCHECK(root_windows_.empty());
primary_display_id = display.id();
root_windows_[display.id()] = primary_root_window_for_replace_;
internal::GetRootWindowSettings(primary_root_window_for_replace_)->
display_id = display.id();
primary_root_window_for_replace_ = NULL;
const internal::DisplayInfo& display_info =
GetDisplayManager()->GetDisplayInfo(display.id());
aura::WindowEventDispatcher* dispatcher =
root_windows_[display.id()]->GetDispatcher();
dispatcher->SetHostBounds(display_info.bounds_in_native());
SetDisplayPropertiesOnHostWindow(dispatcher, display);
} else {
if (primary_display_id == gfx::Display::kInvalidDisplayID)
primary_display_id = display.id();
DCHECK(!root_windows_.empty());
aura::RootWindow* root = AddRootWindowForDisplay(display);
internal::RootWindowController::CreateForSecondaryDisplay(root);
}
}
void DisplayController::OnDisplayRemoved(const gfx::Display& display) {
aura::Window* root_to_delete = root_windows_[display.id()];
DCHECK(root_to_delete) << display.ToString();
// Display for root window will be deleted when the Primary RootWindow
// is deleted by the Shell.
root_windows_.erase(display.id());
// When the primary root window's display is removed, move the primary
// root to the other display.
if (primary_display_id == display.id()) {
// Temporarily store the primary root window in
// |primary_root_window_for_replace_| when replacing the display.
if (root_windows_.size() == 0) {
primary_display_id = gfx::Display::kInvalidDisplayID;
primary_root_window_for_replace_ = root_to_delete;
return;
}
DCHECK_EQ(1U, root_windows_.size());
primary_display_id = ScreenAsh::GetSecondaryDisplay().id();
aura::Window* primary_root = root_to_delete;
// Delete the other root instead.
root_to_delete = root_windows_[primary_display_id];
internal::GetRootWindowSettings(root_to_delete)->display_id = display.id();
// Setup primary root.
root_windows_[primary_display_id] = primary_root;
internal::GetRootWindowSettings(primary_root)->display_id =
primary_display_id;
OnDisplayBoundsChanged(
GetDisplayManager()->GetDisplayForId(primary_display_id));
}
internal::RootWindowController* controller =
internal::GetRootWindowController(root_to_delete);
DCHECK(controller);
controller->MoveWindowsTo(GetPrimaryRootWindow());
// Delete most of root window related objects, but don't delete
// root window itself yet because the stack may be using it.
controller->Shutdown();
base::MessageLoop::current()->DeleteSoon(FROM_HERE, controller);
}
void DisplayController::OnRootWindowHostResized(const aura::RootWindow* root) {
internal::DisplayManager* display_manager = GetDisplayManager();
gfx::Display display = GetDisplayNearestWindow(root->window());
if (display_manager->UpdateDisplayBounds(
display.id(),
root->host()->GetBounds())) {
mirror_window_controller_->UpdateWindow();
}
}
void DisplayController::CreateOrUpdateNonDesktopDisplay(
const internal::DisplayInfo& info) {
switch (GetDisplayManager()->second_display_mode()) {
case internal::DisplayManager::MIRRORING:
mirror_window_controller_->UpdateWindow(info);
virtual_keyboard_window_controller_->Close();
break;
case internal::DisplayManager::VIRTUAL_KEYBOARD:
mirror_window_controller_->Close();
virtual_keyboard_window_controller_->UpdateWindow(info);
break;
case internal::DisplayManager::EXTENDED:
NOTREACHED();
}
}
void DisplayController::CloseNonDesktopDisplay() {
mirror_window_controller_->Close();
virtual_keyboard_window_controller_->Close();
}
void DisplayController::PreDisplayConfigurationChange(bool clear_focus) {
FOR_EACH_OBSERVER(Observer, observers_, OnDisplayConfigurationChanging());
focus_activation_store_->Store(clear_focus);
gfx::Point point_in_screen = Shell::GetScreen()->GetCursorScreenPoint();
gfx::Display display =
Shell::GetScreen()->GetDisplayNearestPoint(point_in_screen);
aura::Window* root_window = GetRootWindowForDisplayId(display.id());
aura::client::ScreenPositionClient* client =
aura::client::GetScreenPositionClient(root_window);
client->ConvertPointFromScreen(root_window, &point_in_screen);
root_window->GetDispatcher()->host()->ConvertPointToNativeScreen(
&point_in_screen);
cursor_location_in_native_coords_for_restore_ = point_in_screen;
}
void DisplayController::PostDisplayConfigurationChange() {
if (limiter_)
limiter_->SetThrottleTimeout(kAfterDisplayChangeThrottleTimeoutMs);
focus_activation_store_->Restore();
internal::DisplayManager* display_manager = GetDisplayManager();
internal::DisplayLayoutStore* layout_store = display_manager->layout_store();
if (display_manager->num_connected_displays() > 1) {
DisplayIdPair pair = display_manager->GetCurrentDisplayIdPair();
layout_store->UpdateMirrorStatus(pair, display_manager->IsMirrored());
DisplayLayout layout = layout_store->GetRegisteredDisplayLayout(pair);
if (Shell::GetScreen()->GetNumDisplays() > 1 ) {
int64 primary_id = layout.primary_id;
SetPrimaryDisplayId(
primary_id == gfx::Display::kInvalidDisplayID ?
pair.first : primary_id);
// Update the primary_id in case the above call is
// ignored. Happens when a) default layout's primary id
// doesn't exist, or b) the primary_id has already been
// set to the same and didn't update it.
layout_store->UpdatePrimaryDisplayId(pair, GetPrimaryDisplay().id());
}
}
FOR_EACH_OBSERVER(Observer, observers_, OnDisplayConfigurationChanged());
UpdateHostWindowNames();
EnsurePointerInDisplays();
}
aura::RootWindow* DisplayController::AddRootWindowForDisplay(
const gfx::Display& display) {
static int root_window_count = 0;
const internal::DisplayInfo& display_info =
GetDisplayManager()->GetDisplayInfo(display.id());
const gfx::Rect& bounds_in_native = display_info.bounds_in_native();
aura::RootWindow::CreateParams params(bounds_in_native);
params.host = Shell::GetInstance()->root_window_host_factory()->
CreateRootWindowHost(bounds_in_native);
aura::RootWindow* root_window = new aura::RootWindow(params);
root_window->window()->SetName(
base::StringPrintf("RootWindow-%d", root_window_count++));
root_window->compositor()->SetBackgroundColor(SK_ColorBLACK);
// No need to remove RootWindowObserver because
// the DisplayController object outlives RootWindow objects.
root_window->AddRootWindowObserver(this);
internal::InitRootWindowSettings(root_window->window())->display_id =
display.id();
root_window->Init();
root_windows_[display.id()] = root_window->window();
SetDisplayPropertiesOnHostWindow(root_window, display);
#if defined(OS_CHROMEOS)
static bool force_constrain_pointer_to_root =
CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAshConstrainPointerToRoot);
if (base::SysInfo::IsRunningOnChromeOS() || force_constrain_pointer_to_root)
root_window->host()->ConfineCursorToRootWindow();
#endif
return root_window;
}
void DisplayController::OnFadeOutForSwapDisplayFinished() {
#if defined(OS_CHROMEOS) && defined(USE_X11)
SetPrimaryDisplay(ScreenAsh::GetSecondaryDisplay());
Shell::GetInstance()->output_configurator_animation()->StartFadeInAnimation();
#endif
}
void DisplayController::UpdateHostWindowNames() {
#if defined(USE_X11)
// crbug.com/120229 - set the window title for the primary dislpay
// to "aura_root_0" so gtalk can find the primary root window to broadcast.
// TODO(jhorwich) Remove this once Chrome supports window-based broadcasting.
aura::Window* primary = Shell::GetPrimaryRootWindow();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
for (size_t i = 0; i < root_windows.size(); ++i) {
std::string name =
root_windows[i] == primary ? "aura_root_0" : "aura_root_x";
gfx::AcceleratedWidget xwindow =
root_windows[i]->GetDispatcher()->host()->GetAcceleratedWidget();
XStoreName(gfx::GetXDisplay(), xwindow, name.c_str());
}
#endif
}
} // namespace ash