// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DESKTOP_BACKGROUND_DESKTOP_BACKGROUND_CONTROLLER_H_
#define ASH_DESKTOP_BACKGROUND_DESKTOP_BACKGROUND_CONTROLLER_H_
#include "ash/ash_export.h"
#include "ash/display/display_controller.h"
#include "base/basictypes.h"
#include "base/files/file_path.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/timer/timer.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/image/image_skia.h"
typedef unsigned int SkColor;
class CommandLine;
namespace aura {
class Window;
}
namespace ash {
enum WallpaperLayout {
// Center the wallpaper on the desktop without scaling it. The wallpaper
// may be cropped.
WALLPAPER_LAYOUT_CENTER,
// Scale the wallpaper (while preserving its aspect ratio) to cover the
// desktop; the wallpaper may be cropped.
WALLPAPER_LAYOUT_CENTER_CROPPED,
// Scale the wallpaper (without preserving its aspect ratio) to match the
// desktop's size.
WALLPAPER_LAYOUT_STRETCH,
// Tile the wallpaper over the background without scaling it.
WALLPAPER_LAYOUT_TILE,
};
enum WallpaperResolution {
WALLPAPER_RESOLUTION_LARGE,
WALLPAPER_RESOLUTION_SMALL
};
const SkColor kLoginWallpaperColor = 0xFEFEFE;
// The width and height of small/large resolution wallpaper. When screen size is
// smaller than |kSmallWallpaperMaxWidth| and |kSmallWallpaperMaxHeight|, the
// small resolution wallpaper should be used. Otherwise, uses the large
// resolution wallpaper.
ASH_EXPORT extern const int kSmallWallpaperMaxWidth;
ASH_EXPORT extern const int kSmallWallpaperMaxHeight;
ASH_EXPORT extern const int kLargeWallpaperMaxWidth;
ASH_EXPORT extern const int kLargeWallpaperMaxHeight;
// The width and heigh of wallpaper thumbnails.
ASH_EXPORT extern const int kWallpaperThumbnailWidth;
ASH_EXPORT extern const int kWallpaperThumbnailHeight;
class DesktopBackgroundControllerObserver;
class WallpaperResizer;
// Loads selected desktop wallpaper from file system asynchronously and updates
// background layer if loaded successfully.
class ASH_EXPORT DesktopBackgroundController
: public DisplayController::Observer {
public:
enum BackgroundMode {
BACKGROUND_NONE,
BACKGROUND_IMAGE,
};
DesktopBackgroundController();
virtual ~DesktopBackgroundController();
BackgroundMode desktop_background_mode() const {
return desktop_background_mode_;
}
void set_command_line_for_testing(CommandLine* command_line) {
command_line_for_testing_ = command_line;
}
// Add/Remove observers.
void AddObserver(DesktopBackgroundControllerObserver* observer);
void RemoveObserver(DesktopBackgroundControllerObserver* observer);
// Provides current image on the background, or empty gfx::ImageSkia if there
// is no image, e.g. background is none.
gfx::ImageSkia GetWallpaper() const;
WallpaperLayout GetWallpaperLayout() const;
// Initialize root window's background.
void OnRootWindowAdded(aura::Window* root_window);
// Loads builtin wallpaper asynchronously and sets to current wallpaper
// after loaded. Returns true if the controller started loading the
// wallpaper and false otherwise (i.e. the appropriate wallpaper was
// already loading or loaded).
bool SetDefaultWallpaper(bool is_guest);
// Sets the user selected custom wallpaper. Called when user selected a file
// from file system or changed the layout of wallpaper.
void SetCustomWallpaper(const gfx::ImageSkia& image, WallpaperLayout layout);
// Cancels the current wallpaper loading operation.
void CancelPendingWallpaperOperation();
// Creates an empty wallpaper. Some tests require a wallpaper widget is ready
// when running. However, the wallpaper widgets are now created asynchronously
// . If loading a real wallpaper, there are cases that these tests crash
// because the required widget is not ready. This function synchronously
// creates an empty widget for those tests to prevent crashes. An example test
// is SystemGestureEventFilterTest.ThreeFingerSwipe.
void CreateEmptyWallpaper();
// Returns the appropriate wallpaper resolution for all root windows.
WallpaperResolution GetAppropriateResolution();
// Move all desktop widgets to locked container.
// Returns true if the desktop moved.
bool MoveDesktopToLockedContainer();
// Move all desktop widgets to unlocked container.
// Returns true if the desktop moved.
bool MoveDesktopToUnlockedContainer();
// Overrides DisplayController::Observer:
virtual void OnDisplayConfigurationChanged() OVERRIDE;
private:
friend class DesktopBackgroundControllerTest;
FRIEND_TEST_ALL_PREFIXES(DesktopBackgroundControllerTest, GetMaxDisplaySize);
// An operation to asynchronously loads wallpaper.
class WallpaperLoader;
// Returns true if the specified default wallpaper is already being
// loaded by |wallpaper_loader_| or stored in |current_wallpaper_|.
bool DefaultWallpaperIsAlreadyLoadingOrLoaded(
const base::FilePath& image_file, int image_resource_id) const;
// Returns true if the specified custom wallpaper is already stored
// in |current_wallpaper_|.
bool CustomWallpaperIsAlreadyLoaded(const gfx::ImageSkia& image) const;
// Creates view for all root windows, or notifies them to repaint if they
// already exist.
void SetDesktopBackgroundImageMode();
// Creates a new background widget and sets the background mode to image mode.
// Called after a default wallpaper has been loaded successfully.
void OnDefaultWallpaperLoadCompleted(scoped_refptr<WallpaperLoader> loader);
// Creates and adds component for current mode (either Widget or Layer) to
// |root_window|.
void InstallDesktopController(aura::Window* root_window);
// Creates and adds component for current mode (either Widget or Layer) to
// all root windows.
void InstallDesktopControllerForAllWindows();
// Moves all desktop components from one container to other across all root
// windows. Returns true if a desktop moved.
bool ReparentBackgroundWidgets(int src_container, int dst_container);
// Returns id for background container for unlocked and locked states.
int GetBackgroundContainerId(bool locked);
// Send notification that background animation finished.
void NotifyAnimationFinished();
// Reload the wallpaper.
void UpdateWallpaper();
void set_wallpaper_reload_delay_for_test(bool value) {
wallpaper_reload_delay_ = value;
}
// Returns the maximum size of all displays combined in native
// resolutions. Note that this isn't the bounds of the display who
// has maximum resolutions. Instead, this returns the size of the
// maximum width of all displays, and the maximum height of all displays.
static gfx::Size GetMaxDisplaySizeInNative();
// If non-NULL, used in place of the real command line.
CommandLine* command_line_for_testing_;
// Can change at runtime.
bool locked_;
BackgroundMode desktop_background_mode_;
SkColor background_color_;
ObserverList<DesktopBackgroundControllerObserver> observers_;
// The current wallpaper.
scoped_ptr<WallpaperResizer> current_wallpaper_;
// If a default wallpaper is stored in |current_wallpaper_|, the path and
// resource ID that were passed to WallpaperLoader when loading it.
// Otherwise, empty and -1, respectively.
base::FilePath current_default_wallpaper_path_;
int current_default_wallpaper_resource_id_;
gfx::Size current_max_display_size_;
scoped_refptr<WallpaperLoader> wallpaper_loader_;
base::WeakPtrFactory<DesktopBackgroundController> weak_ptr_factory_;
base::OneShotTimer<DesktopBackgroundController> timer_;
int wallpaper_reload_delay_;
DISALLOW_COPY_AND_ASSIGN(DesktopBackgroundController);
};
} // namespace ash
#endif // ASH_DESKTOP_BACKGROUND_DESKTOP_BACKGROUND_CONTROLLER_H_