// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// A helper class that stays in sync with a preference (bool, int, real,
// string or filepath). For example:
//
// class MyClass {
// public:
// MyClass(PrefService* prefs) {
// my_string_.Init(prefs::kHomePage, prefs, NULL /* no observer */);
// }
// private:
// StringPrefMember my_string_;
// };
//
// my_string_ should stay in sync with the prefs::kHomePage pref and will
// update if either the pref changes or if my_string_.SetValue is called.
//
// An optional observer can be passed into the Init method which can be used to
// notify MyClass of changes. Note that if you use SetValue(), the observer
// will not be notified.
#ifndef CHROME_BROWSER_PREFS_PREF_MEMBER_H_
#define CHROME_BROWSER_PREFS_PREF_MEMBER_H_
#pragma once
#include <string>
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/memory/ref_counted.h"
#include "base/values.h"
#include "content/browser/browser_thread.h"
#include "content/common/notification_observer.h"
class PrefService;
namespace subtle {
class PrefMemberBase : public NotificationObserver {
protected:
class Internal : public base::RefCountedThreadSafe<Internal> {
public:
Internal();
// Update the value, either by calling |UpdateValueInternal| directly
// or by dispatching to the right thread.
// Takes ownership of |value|.
virtual void UpdateValue(Value* value, bool is_managed) const;
void MoveToThread(BrowserThread::ID thread_id);
// See PrefMember<> for description.
bool IsManaged() const {
return is_managed_;
}
protected:
friend class base::RefCountedThreadSafe<Internal>;
virtual ~Internal();
void CheckOnCorrectThread() const {
DCHECK(IsOnCorrectThread());
}
private:
// This method actually updates the value. It should only be called from
// the thread the PrefMember is on.
virtual bool UpdateValueInternal(const Value& value) const = 0;
bool IsOnCorrectThread() const;
BrowserThread::ID thread_id_;
mutable bool is_managed_;
DISALLOW_COPY_AND_ASSIGN(Internal);
};
PrefMemberBase();
virtual ~PrefMemberBase();
// See PrefMember<> for description.
void Init(const char* pref_name, PrefService* prefs,
NotificationObserver* observer);
virtual void CreateInternal() const = 0;
// See PrefMember<> for description.
void Destroy();
void MoveToThread(BrowserThread::ID thread_id);
// NotificationObserver
virtual void Observe(NotificationType type,
const NotificationSource& source,
const NotificationDetails& details);
void VerifyValuePrefName() const {
DCHECK(!pref_name_.empty());
}
// This method is used to do the actual sync with the preference.
// Note: it is logically const, because it doesn't modify the state
// seen by the outside world. It is just doing a lazy load behind the scenes.
virtual void UpdateValueFromPref() const;
// Verifies the preference name, and lazily loads the preference value if
// it hasn't been loaded yet.
void VerifyPref() const;
const std::string& pref_name() const { return pref_name_; }
PrefService* prefs() { return prefs_; }
const PrefService* prefs() const { return prefs_; }
virtual Internal* internal() const = 0;
// Ordered the members to compact the class instance.
private:
std::string pref_name_;
NotificationObserver* observer_;
PrefService* prefs_;
protected:
bool setting_value_;
};
} // namespace subtle
template <typename ValueType>
class PrefMember : public subtle::PrefMemberBase {
public:
// Defer initialization to an Init method so it's easy to make this class be
// a member variable.
PrefMember() {}
virtual ~PrefMember() {}
// Do the actual initialization of the class. |observer| may be null if you
// don't want any notifications of changes.
// This method should only be called on the UI thread.
void Init(const char* pref_name, PrefService* prefs,
NotificationObserver* observer) {
subtle::PrefMemberBase::Init(pref_name, prefs, observer);
}
// Unsubscribes the PrefMember from the PrefService. After calling this
// function, the PrefMember may not be used any more.
// This method should only be called on the UI thread.
void Destroy() {
subtle::PrefMemberBase::Destroy();
}
// Moves the PrefMember to another thread, allowing read accesses from there.
// Changes from the PrefService will be propagated asynchronously
// via PostTask.
// This method should only be used from the thread the PrefMember is currently
// on, which is the UI thread by default.
void MoveToThread(BrowserThread::ID thread_id) {
subtle::PrefMemberBase::MoveToThread(thread_id);
}
// Check whether the pref is managed, i.e. controlled externally through
// enterprise configuration management (e.g. windows group policy). Returns
// false for unknown prefs.
// This method should only be used from the thread the PrefMember is currently
// on, which is the UI thread unless changed by |MoveToThread|.
bool IsManaged() const {
VerifyPref();
return internal_->IsManaged();
}
// Retrieve the value of the member variable.
// This method should only be used from the thread the PrefMember is currently
// on, which is the UI thread unless changed by |MoveToThread|.
ValueType GetValue() const {
VerifyPref();
return internal_->value();
}
// Provided as a convenience.
ValueType operator*() const {
return GetValue();
}
// Set the value of the member variable.
// This method should only be called on the UI thread.
void SetValue(const ValueType& value) {
VerifyValuePrefName();
setting_value_ = true;
UpdatePref(value);
setting_value_ = false;
}
// Set the value of the member variable if it is not managed.
// This method should only be called on the UI thread.
void SetValueIfNotManaged(const ValueType& value) {
if (!IsManaged()) {
SetValue(value);
}
}
// Returns the pref name.
const std::string& GetPrefName() const {
return pref_name();
}
private:
class Internal : public subtle::PrefMemberBase::Internal {
public:
Internal() : value_(ValueType()) {}
ValueType value() {
CheckOnCorrectThread();
return value_;
}
protected:
virtual ~Internal() {}
virtual bool UpdateValueInternal(const Value& value) const;
// We cache the value of the pref so we don't have to keep walking the pref
// tree.
mutable ValueType value_;
DISALLOW_COPY_AND_ASSIGN(Internal);
};
virtual Internal* internal() const { return internal_; }
virtual void CreateInternal() const {
internal_ = new Internal();
}
// This method is used to do the actual sync with pref of the specified type.
virtual void UpdatePref(const ValueType& value);
mutable scoped_refptr<Internal> internal_;
DISALLOW_COPY_AND_ASSIGN(PrefMember);
};
typedef PrefMember<bool> BooleanPrefMember;
typedef PrefMember<int> IntegerPrefMember;
typedef PrefMember<double> DoublePrefMember;
typedef PrefMember<std::string> StringPrefMember;
typedef PrefMember<FilePath> FilePathPrefMember;
typedef PrefMember<ListValue*> ListPrefMember;
#endif // CHROME_BROWSER_PREFS_PREF_MEMBER_H_