// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_DEBUG_LEAK_TRACKER_H_
#define BASE_DEBUG_LEAK_TRACKER_H_
#pragma once
// Only enable leak tracking in debug builds.
#ifndef NDEBUG
#define ENABLE_LEAK_TRACKER
#endif
#ifdef ENABLE_LEAK_TRACKER
#include "base/debug/stack_trace.h"
#include "base/linked_list.h"
#include "base/logging.h"
#endif // ENABLE_LEAK_TRACKER
// LeakTracker is a helper to verify that all instances of a class
// have been destroyed.
//
// It is particularly useful for classes that are bound to a single thread --
// before destroying that thread, one can check that there are no remaining
// instances of that class.
//
// For example, to enable leak tracking for class net::URLRequest, start by
// adding a member variable of type LeakTracker<net::URLRequest>.
//
// class URLRequest {
// ...
// private:
// base::LeakTracker<URLRequest> leak_tracker_;
// };
//
//
// Next, when we believe all instances of net::URLRequest have been deleted:
//
// LeakTracker<net::URLRequest>::CheckForLeaks();
//
// Should the check fail (because there are live instances of net::URLRequest),
// then the allocation callstack for each leaked instances is dumped to
// the error log.
//
// If ENABLE_LEAK_TRACKER is not defined, then the check has no effect.
namespace base {
namespace debug {
#ifndef ENABLE_LEAK_TRACKER
// If leak tracking is disabled, do nothing.
template<typename T>
class LeakTracker {
public:
static void CheckForLeaks() {}
static int NumLiveInstances() { return -1; }
};
#else
// If leak tracking is enabled we track where the object was allocated from.
template<typename T>
class LeakTracker : public LinkNode<LeakTracker<T> > {
public:
LeakTracker() {
instances()->Append(this);
}
~LeakTracker() {
this->RemoveFromList();
}
static void CheckForLeaks() {
// Walk the allocation list and print each entry it contains.
size_t count = 0;
// Copy the first 3 leak allocation callstacks onto the stack.
// This way if we hit the CHECK() in a release build, the leak
// information will be available in mini-dump.
const size_t kMaxStackTracesToCopyOntoStack = 3;
StackTrace stacktraces[kMaxStackTracesToCopyOntoStack];
for (LinkNode<LeakTracker<T> >* node = instances()->head();
node != instances()->end();
node = node->next()) {
StackTrace& allocation_stack = node->value()->allocation_stack_;
if (count < kMaxStackTracesToCopyOntoStack)
stacktraces[count] = allocation_stack;
++count;
if (LOG_IS_ON(ERROR)) {
LOG_STREAM(ERROR) << "Leaked " << node << " which was allocated by:";
allocation_stack.OutputToStream(&LOG_STREAM(ERROR));
}
}
CHECK_EQ(0u, count);
// Hack to keep |stacktraces| and |count| alive (so compiler
// doesn't optimize it out, and it will appear in mini-dumps).
if (count == 0x1234) {
for (size_t i = 0; i < kMaxStackTracesToCopyOntoStack; ++i)
stacktraces[i].PrintBacktrace();
}
}
static int NumLiveInstances() {
// Walk the allocation list and count how many entries it has.
int count = 0;
for (LinkNode<LeakTracker<T> >* node = instances()->head();
node != instances()->end();
node = node->next()) {
++count;
}
return count;
}
private:
// Each specialization of LeakTracker gets its own static storage.
static LinkedList<LeakTracker<T> >* instances() {
static LinkedList<LeakTracker<T> > list;
return &list;
}
StackTrace allocation_stack_;
};
#endif // ENABLE_LEAK_TRACKER
} // namespace debug
} // namespace base
#endif // BASE_DEBUG_LEAK_TRACKER_H_