// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
'use strict';
/**
* @fileoverview Provides a mechanism for drawing massive numbers of
* colored rectangles into a canvas in an efficient manner, provided
* they are drawn left to right with fixed y and height throughout.
*
* The basic idea used here is to fuse subpixel rectangles together so that
* we never issue a canvas fillRect for them. It turns out Javascript can
* do this quite efficiently, compared to asking Canvas2D to do the same.
*
* A few extra things are done by this class in the name of speed:
* - Viewport culling: off-viewport rectangles are discarded.
*
* - The actual discarding operation is done in world space,
* e.g. pre-transform.
*
* - Rather than expending compute cycles trying to figure out an average
* color for fused rectangles from css strings, you instead draw using
* palletized colors. The fused rect is the max pallete index encountered.
*
* Make sure to flush the trackRenderer before finishing drawing in order
* to commit any queued drawing operations.
*/
base.exportTo('tracing', function() {
/**
* Creates a fast rect renderer with a specific set of culling rules
* and color pallette.
* @param {GraphicsContext2D} ctx Canvas2D drawing context.
* @param {number} minRectSize Only rectangles with width < minRectSize are
* considered for merging.
* @param {number} maxMergeDist Controls how many successive small rectangles
* can be merged together before issuing a rectangle.
* @param {Array} pallette The color pallete for drawing. Pallette slots
* should map to valid Canvas fillStyle strings.
*
* @constructor
*/
function FastRectRenderer(ctx, minRectSize, maxMergeDist, pallette) {
this.ctx_ = ctx;
this.minRectSize_ = minRectSize;
this.maxMergeDist_ = maxMergeDist;
this.pallette_ = pallette;
}
FastRectRenderer.prototype = {
y_: 0,
h_: 0,
merging_: false,
mergeStartX_: 0,
mergeCurRight_: 0,
/**
* Changes the y position and height for subsequent fillRect
* calls. x and width are specifieid on the fillRect calls.
*/
setYandH: function(y, h) {
this.flush();
this.y_ = y;
this.h_ = h;
},
/**
* Fills rectangle at the specified location, if visible. If the
* rectangle is subpixel, it will be merged with adjacent rectangles.
* The drawing operation may not take effect until flush is called.
* @param {number} colorId The color of this rectangle, as an index
* in the renderer's color pallete.
*/
fillRect: function(x, w, colorId) {
var r = x + w;
if (w < this.minRectSize_) {
if (r - this.mergeStartX_ > this.maxMergeDist_)
this.flush();
if (!this.merging_) {
this.merging_ = true;
this.mergeStartX_ = x;
this.mergeCurRight_ = r;
this.mergedColorId = colorId;
} else {
this.mergeCurRight_ = r;
this.mergedColorId = Math.max(this.mergedColorId, colorId);
}
} else {
if (this.merging_)
this.flush();
this.ctx_.fillStyle = this.pallette_[colorId];
this.ctx_.fillRect(x, this.y_, w, this.h_);
}
},
/**
* Commits any pending fillRect operations to the underlying graphics
* context.
*/
flush: function() {
if (this.merging_) {
this.ctx_.fillStyle = this.pallette_[this.mergedColorId];
this.ctx_.fillRect(this.mergeStartX_, this.y_,
this.mergeCurRight_ - this.mergeStartX_, this.h_);
this.merging_ = false;
}
}
};
return {
FastRectRenderer: FastRectRenderer
};
});