/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_POINTER_CONTROLLER_H #define _UI_POINTER_CONTROLLER_H #include "SpriteController.h" #include <ui/DisplayInfo.h> #include <input/Input.h> #include <utils/BitSet.h> #include <utils/RefBase.h> #include <utils/Looper.h> #include <utils/String8.h> #include <SkBitmap.h> namespace android { /** * Interface for tracking a mouse / touch pad pointer and touch pad spots. * * The spots are sprites on screen that visually represent the positions of * fingers * * The pointer controller is responsible for providing synchronization and for tracking * display orientation changes if needed. */ class PointerControllerInterface : public virtual RefBase { protected: PointerControllerInterface() { } virtual ~PointerControllerInterface() { } public: /* Gets the bounds of the region that the pointer can traverse. * Returns true if the bounds are available. */ virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const = 0; /* Move the pointer. */ virtual void move(float deltaX, float deltaY) = 0; /* Sets a mask that indicates which buttons are pressed. */ virtual void setButtonState(int32_t buttonState) = 0; /* Gets a mask that indicates which buttons are pressed. */ virtual int32_t getButtonState() const = 0; /* Sets the absolute location of the pointer. */ virtual void setPosition(float x, float y) = 0; /* Gets the absolute location of the pointer. */ virtual void getPosition(float* outX, float* outY) const = 0; enum Transition { // Fade/unfade immediately. TRANSITION_IMMEDIATE, // Fade/unfade gradually. TRANSITION_GRADUAL, }; /* Fades the pointer out now. */ virtual void fade(Transition transition) = 0; /* Makes the pointer visible if it has faded out. * The pointer never unfades itself automatically. This method must be called * by the client whenever the pointer is moved or a button is pressed and it * wants to ensure that the pointer becomes visible again. */ virtual void unfade(Transition transition) = 0; enum Presentation { // Show the mouse pointer. PRESENTATION_POINTER, // Show spots and a spot anchor in place of the mouse pointer. PRESENTATION_SPOT, }; /* Sets the mode of the pointer controller. */ virtual void setPresentation(Presentation presentation) = 0; /* Sets the spots for the current gesture. * The spots are not subject to the inactivity timeout like the pointer * itself it since they are expected to remain visible for so long as * the fingers are on the touch pad. * * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant. * For spotCoords, pressure != 0 indicates that the spot's location is being * pressed (not hovering). */ virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits) = 0; /* Removes all spots. */ virtual void clearSpots() = 0; }; /* * Pointer resources. */ struct PointerResources { SpriteIcon spotHover; SpriteIcon spotTouch; SpriteIcon spotAnchor; }; /* * Pointer controller policy interface. * * The pointer controller policy is used by the pointer controller to interact with * the Window Manager and other system components. * * The actual implementation is partially supported by callbacks into the DVM * via JNI. This interface is also mocked in the unit tests. */ class PointerControllerPolicyInterface : public virtual RefBase { protected: PointerControllerPolicyInterface() { } virtual ~PointerControllerPolicyInterface() { } public: virtual void loadPointerResources(PointerResources* outResources) = 0; }; /* * Tracks pointer movements and draws the pointer sprite to a surface. * * Handles pointer acceleration and animation. */ class PointerController : public PointerControllerInterface, public MessageHandler { protected: virtual ~PointerController(); public: enum InactivityTimeout { INACTIVITY_TIMEOUT_NORMAL = 0, INACTIVITY_TIMEOUT_SHORT = 1, }; PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper, const sp<SpriteController>& spriteController); virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; virtual void move(float deltaX, float deltaY); virtual void setButtonState(int32_t buttonState); virtual int32_t getButtonState() const; virtual void setPosition(float x, float y); virtual void getPosition(float* outX, float* outY) const; virtual void fade(Transition transition); virtual void unfade(Transition transition); virtual void setPresentation(Presentation presentation); virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits); virtual void clearSpots(); void setDisplayViewport(int32_t width, int32_t height, int32_t orientation); void setPointerIcon(const SpriteIcon& icon); void setInactivityTimeout(InactivityTimeout inactivityTimeout); private: static const size_t MAX_RECYCLED_SPRITES = 12; static const size_t MAX_SPOTS = 12; enum { MSG_ANIMATE, MSG_INACTIVITY_TIMEOUT, }; struct Spot { static const uint32_t INVALID_ID = 0xffffffff; uint32_t id; sp<Sprite> sprite; float alpha; float scale; float x, y; inline Spot(uint32_t id, const sp<Sprite>& sprite) : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), x(0.0f), y(0.0f), lastIcon(NULL) { } void updateSprite(const SpriteIcon* icon, float x, float y); private: const SpriteIcon* lastIcon; }; mutable Mutex mLock; sp<PointerControllerPolicyInterface> mPolicy; sp<Looper> mLooper; sp<SpriteController> mSpriteController; sp<WeakMessageHandler> mHandler; PointerResources mResources; struct Locked { bool animationPending; nsecs_t animationTime; int32_t displayWidth; int32_t displayHeight; int32_t displayOrientation; InactivityTimeout inactivityTimeout; Presentation presentation; bool presentationChanged; int32_t pointerFadeDirection; float pointerX; float pointerY; float pointerAlpha; sp<Sprite> pointerSprite; SpriteIcon pointerIcon; bool pointerIconChanged; int32_t buttonState; Vector<Spot*> spots; Vector<sp<Sprite> > recycledSprites; } mLocked; bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; void setPositionLocked(float x, float y); void handleMessage(const Message& message); void doAnimate(); void doInactivityTimeout(); void startAnimationLocked(); void resetInactivityTimeoutLocked(); void removeInactivityTimeoutLocked(); void updatePointerLocked(); Spot* getSpotLocked(uint32_t id); Spot* createAndAddSpotLocked(uint32_t id); Spot* removeFirstFadingSpotLocked(); void releaseSpotLocked(Spot* spot); void fadeOutAndReleaseSpotLocked(Spot* spot); void fadeOutAndReleaseAllSpotsLocked(); void loadResources(); }; } // namespace android #endif // _UI_POINTER_CONTROLLER_H