/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_SNAPSHOT_H #define ANDROID_HWUI_SNAPSHOT_H #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <utils/RefBase.h> #include <ui/Region.h> #include <SkRegion.h> #include "Layer.h" #include "Matrix.h" #include "Rect.h" namespace android { namespace uirenderer { /** * A snapshot holds information about the current state of the rendering * surface. A snapshot is usually created whenever the user calls save() * and discarded when the user calls restore(). Once a snapshot is created, * it can hold information for deferred rendering. * * Each snapshot has a link to a previous snapshot, indicating the previous * state of the renderer. */ class Snapshot: public LightRefBase<Snapshot> { public: Snapshot(); Snapshot(const sp<Snapshot>& s, int saveFlags); /** * Various flags set on ::flags. */ enum Flags { /** * Indicates that the clip region was modified. When this * snapshot is restored so must the clip. */ kFlagClipSet = 0x1, /** * Indicates that this snapshot was created when saving * a new layer. */ kFlagIsLayer = 0x2, /** * Indicates that this snapshot is a special type of layer * backed by an FBO. This flag only makes sense when the * flag kFlagIsLayer is also set. */ kFlagIsFboLayer = 0x4, /** * Indicates that this snapshot has changed the ortho matrix. */ kFlagDirtyOrtho = 0x8, /** * Indicates that this snapshot or an ancestor snapshot is * an FBO layer. */ kFlagFboTarget = 0x10 }; /** * Modifies the current clip with the new clip rectangle and * the specified operation. The specified rectangle is transformed * by this snapshot's trasnformation. */ bool clip(float left, float top, float right, float bottom, SkRegion::Op op = SkRegion::kIntersect_Op); /** * Modifies the current clip with the new clip rectangle and * the specified operation. The specified rectangle is considered * already transformed. */ bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op); /** * Modifies the current clip with the specified region and operation. * The specified region is considered already transformed. */ bool clipRegionTransformed(const SkRegion& region, SkRegion::Op op); /** * Sets the current clip. */ void setClip(float left, float top, float right, float bottom); /** * Returns the current clip in local coordinates. The clip rect is * transformed by the inverse transform matrix. */ const Rect& getLocalClip(); /** * Resets the clip to the specified rect. */ void resetClip(float left, float top, float right, float bottom); /** * Resets the current transform to a pure 3D translation. */ void resetTransform(float x, float y, float z); /** * Indicates whether this snapshot should be ignored. A snapshot * is typicalled ignored if its layer is invisible or empty. */ bool isIgnored() const; /** * Indicates whether the current transform has perspective components. */ bool hasPerspectiveTransform() const; /** * Dirty flags. */ int flags; /** * Previous snapshot. */ sp<Snapshot> previous; /** * A pointer to the currently active layer. * * This snapshot does not own the layer, this pointer must not be freed. */ Layer* layer; /** * Target FBO used for rendering. Set to 0 when rendering directly * into the framebuffer. */ GLuint fbo; /** * Indicates that this snapshot is invisible and nothing should be drawn * inside it. This flag is set only when the layer clips drawing to its * bounds and is passed to subsequent snapshots. */ bool invisible; /** * If set to true, the layer will not be composited. This is similar to * invisible but this flag is not passed to subsequent snapshots. */ bool empty; /** * Current viewport. */ Rect viewport; /** * Height of the framebuffer the snapshot is rendering into. */ int height; /** * Contains the previous ortho matrix. */ mat4 orthoMatrix; /** * Local transformation. Holds the current translation, scale and * rotation values. * * This is a reference to a matrix owned by this snapshot or another * snapshot. This pointer must not be freed. See ::mTransformRoot. */ mat4* transform; /** * Current clip rect. The clip is stored in canvas-space coordinates, * (screen-space coordinates in the regular case.) * * This is a reference to a rect owned by this snapshot or another * snapshot. This pointer must not be freed. See ::mClipRectRoot. */ Rect* clipRect; /** * Current clip region. The clip is stored in canvas-space coordinates, * (screen-space coordinates in the regular case.) * * This is a reference to a region owned by this snapshot or another * snapshot. This pointer must not be freed. See ::mClipRegionRoot. */ SkRegion* clipRegion; /** * The ancestor layer's dirty region. * * This is a reference to a region owned by a layer. This pointer must * not be freed. */ Region* region; /** * Current alpha value. This value is 1 by default, but may be set by a DisplayList which * has translucent rendering in a non-overlapping View. This value will be used by * the renderer to set the alpha in the current color being used for ensuing drawing * operations. The value is inherited by child snapshots because the same value should * be applied to descendents of the current DisplayList (for example, a TextView contains * the base alpha value which should be applied to the child DisplayLists used for drawing * the actual text). */ float alpha; void dump() const; private: void ensureClipRegion(); void copyClipRectFromRegion(); bool clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op); mat4 mTransformRoot; Rect mClipRectRoot; Rect mLocalClip; SkRegion mClipRegionRoot; }; // class Snapshot }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_SNAPSHOT_H