/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_RESOURCE_CACHE_H #define ANDROID_HWUI_RESOURCE_CACHE_H #include <cutils/compiler.h> #include <SkBitmap.h> #include <SkiaColorFilter.h> #include <SkiaShader.h> #include <utils/KeyedVector.h> #include <androidfw/ResourceTypes.h> #include "Layer.h" namespace android { namespace uirenderer { /** * Type of Resource being cached */ enum ResourceType { kBitmap, kShader, kColorFilter, kNinePatch, kPath, kLayer }; class ResourceReference { public: ResourceReference() { refCount = 0; recycled = false; destroyed = false;} ResourceReference(ResourceType type) { refCount = 0; recycled = false; destroyed = false; resourceType = type; } int refCount; bool recycled; bool destroyed; ResourceType resourceType; }; class ANDROID_API ResourceCache { public: ResourceCache(); ~ResourceCache(); /** * When using these two methods, make sure to only invoke the *Locked() * variants of increment/decrementRefcount(), recyle() and destructor() */ void lock(); void unlock(); void incrementRefcount(SkPath* resource); void incrementRefcount(SkBitmap* resource); void incrementRefcount(SkiaShader* resource); void incrementRefcount(SkiaColorFilter* resource); void incrementRefcount(Res_png_9patch* resource); void incrementRefcount(Layer* resource); void incrementRefcountLocked(SkPath* resource); void incrementRefcountLocked(SkBitmap* resource); void incrementRefcountLocked(SkiaShader* resource); void incrementRefcountLocked(SkiaColorFilter* resource); void incrementRefcountLocked(Res_png_9patch* resource); void incrementRefcountLocked(Layer* resource); void decrementRefcount(SkBitmap* resource); void decrementRefcount(SkPath* resource); void decrementRefcount(SkiaShader* resource); void decrementRefcount(SkiaColorFilter* resource); void decrementRefcount(Res_png_9patch* resource); void decrementRefcount(Layer* resource); void decrementRefcountLocked(SkBitmap* resource); void decrementRefcountLocked(SkPath* resource); void decrementRefcountLocked(SkiaShader* resource); void decrementRefcountLocked(SkiaColorFilter* resource); void decrementRefcountLocked(Res_png_9patch* resource); void decrementRefcountLocked(Layer* resource); void destructor(SkPath* resource); void destructor(SkBitmap* resource); void destructor(SkiaShader* resource); void destructor(SkiaColorFilter* resource); void destructor(Res_png_9patch* resource); void destructorLocked(SkPath* resource); void destructorLocked(SkBitmap* resource); void destructorLocked(SkiaShader* resource); void destructorLocked(SkiaColorFilter* resource); void destructorLocked(Res_png_9patch* resource); bool recycle(SkBitmap* resource); bool recycleLocked(SkBitmap* resource); private: void deleteResourceReferenceLocked(void* resource, ResourceReference* ref); void incrementRefcount(void* resource, ResourceType resourceType); void incrementRefcountLocked(void* resource, ResourceType resourceType); void decrementRefcount(void* resource); void decrementRefcountLocked(void* resource); void logCache(); /** * Used to increment, decrement, and destroy. Incrementing is generally accessed on the UI * thread, but destroying resources may be called from the GC thread, the finalizer thread, * or a reference queue finalization thread. */ mutable Mutex mLock; KeyedVector<void*, ResourceReference*>* mCache; }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_RESOURCE_CACHE_H