/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_PIXEL_BUFFER_H #define ANDROID_HWUI_PIXEL_BUFFER_H #include <GLES3/gl3.h> namespace android { namespace uirenderer { /** * Represents a pixel buffer. A pixel buffer will be backed either by a * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other * versions. If the buffer is backed by a PBO it will of type * GL_PIXEL_UNPACK_BUFFER. * * To read from or write into a PixelBuffer you must first map the * buffer using the map(AccessMode) method. This method returns a * pointer to the beginning of the buffer. * * Before the buffer can be used by the GPU, for instance to upload * a texture, you must first unmap the buffer. To do so, call the * unmap() method. * * Mapping and unmapping a PixelBuffer can have the side effect of * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is * therefore recommended to call Caches::unbindPixelbuffer() after * using a PixelBuffer to upload to a texture. */ class PixelBuffer { public: enum BufferType { kBufferType_Auto, kBufferType_CPU }; enum AccessMode { kAccessMode_None = 0, kAccessMode_Read = GL_MAP_READ_BIT, kAccessMode_Write = GL_MAP_WRITE_BIT, kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT }; /** * Creates a new PixelBuffer object with the specified format and * dimensions. The buffer is immediately allocated. * * The buffer type specifies how the buffer should be allocated. * By default this method will automatically choose whether to allocate * a CPU or GPU buffer. */ static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height, BufferType type = kBufferType_Auto); virtual ~PixelBuffer() { } /** * Returns the format of this render buffer. */ GLenum getFormat() const { return mFormat; } /** * Maps this before with the specified access mode. This method * returns a pointer to the region of memory where the buffer was * mapped. * * If the buffer is already mapped when this method is invoked, * this method will return the previously mapped pointer. The * access mode can only be changed by calling unmap() first. * * The specified access mode cannot be kAccessMode_None. */ virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0; /** * Unmaps this buffer, if needed. After the buffer is unmapped, * the pointer previously returned by map() becomes invalid and * should not be used. After calling this method, getMappedPointer() * will always return NULL. */ virtual void unmap() = 0; /** * Returns the current access mode for this buffer. If the buffer * is not mapped, this method returns kAccessMode_None. */ AccessMode getAccessMode() const { return mAccessMode; } /** * Returns the currently mapped pointer. Returns NULL if the buffer * is not mapped. */ virtual uint8_t* getMappedPointer() const = 0; /** * Upload the specified rectangle of this pixel buffer as a * GL_TEXTURE_2D texture. Calling this method will trigger * an unmap() if necessary. */ virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0; /** * Upload the specified rectangle of this pixel buffer as a * GL_TEXTURE_2D texture. Calling this method will trigger * an unmap() if necessary. * * This is a convenience function provided to save callers the * trouble of computing the offset parameter. */ void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { upload(x, y, width, height, getOffset(x, y)); } /** * Returns the width of the render buffer in pixels. */ uint32_t getWidth() const { return mWidth; } /** * Returns the height of the render buffer in pixels. */ uint32_t getHeight() const { return mHeight; } /** * Returns the size of this pixel buffer in bytes. */ uint32_t getSize() const { return mWidth * mHeight * formatSize(mFormat); } /** * Returns the offset of a pixel in this pixel buffer, in bytes. */ uint32_t getOffset(uint32_t x, uint32_t y) const { return (y * mWidth + x) * formatSize(mFormat); } /** * Returns the number of bytes per pixel in the specified format. * * Supported formats: * GL_ALPHA * GL_RGBA */ static uint32_t formatSize(GLenum format) { switch (format) { case GL_ALPHA: return 1; case GL_RGBA: return 4; } return 0; } protected: /** * Creates a new render buffer in the specified format and dimensions. * The format must be GL_ALPHA or GL_RGBA. */ PixelBuffer(GLenum format, uint32_t width, uint32_t height): mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) { } GLenum mFormat; uint32_t mWidth; uint32_t mHeight; AccessMode mAccessMode; }; // class PixelBuffer }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PIXEL_BUFFER_H