/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_DITHER_H #define ANDROID_HWUI_DITHER_H #include <GLES3/gl3.h> #include "Program.h" namespace android { namespace uirenderer { class Caches; // Must be a power of two #define DITHER_KERNEL_SIZE 4 // These must not use the .0f notation as they are used from GLSL #define DITHER_KERNEL_SIZE_INV (1.0 / 4.0) #define DITHER_KERNEL_SIZE_INV_SQUARE (1.0 / 16.0) /** * Handles dithering for programs. */ class Dither { public: Dither(); void clear(); void setupProgram(Program* program, GLuint* textureUnit); private: void bindDitherTexture(); Caches* mCaches; bool mInitialized; GLuint mDitherTexture; }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_DITHER_H